19938 lines
1.2 MiB
Plaintext
Executable File
19938 lines
1.2 MiB
Plaintext
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:39 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Parameters
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//---------------------------------------------------------------------------
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// Function Engine.Actor.WasRecentlyRendered
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struct AActor_WasRecentlyRendered_Params
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{
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float Tolerance; // (Parm, ZeroConstructor, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Engine.Actor.UserConstructionScript
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struct AActor_UserConstructionScript_Params
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{
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};
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// Function Engine.Actor.TearOff
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struct AActor_TearOff_Params
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{
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};
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// Function Engine.Actor.SnapRootComponentTo
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struct AActor_SnapRootComponentTo_Params
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{
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class AActor* InParentActor; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.SetTickGroup
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struct AActor_SetTickGroup_Params
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{
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TEnumAsByte<ETickingGroup> NewTickGroup; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.SetTickableWhenPaused
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struct AActor_SetTickableWhenPaused_Params
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{
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bool bTickableWhenPaused; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.SetReplicates
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struct AActor_SetReplicates_Params
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{
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bool bInReplicates; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.SetReplicateMovement
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struct AActor_SetReplicateMovement_Params
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{
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bool bInReplicateMovement; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.SetOwner
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struct AActor_SetOwner_Params
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{
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class AActor* NewOwner; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.SetNetDormancy
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struct AActor_SetNetDormancy_Params
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{
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TEnumAsByte<ENetDormancy> NewDormancy; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.SetLifeSpan
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struct AActor_SetLifeSpan_Params
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{
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float InLifespan; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.SetActorTickInterval
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struct AActor_SetActorTickInterval_Params
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{
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float TickInterval; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.SetActorTickEnabled
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struct AActor_SetActorTickEnabled_Params
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{
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bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.SetActorScale3D
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struct AActor_SetActorScale3D_Params
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{
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struct FVector NewScale3D; // (Parm, IsPlainOldData)
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};
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// Function Engine.Actor.SetActorRelativeScale3D
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struct AActor_SetActorRelativeScale3D_Params
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{
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struct FVector NewRelativeScale; // (Parm, IsPlainOldData)
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};
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// Function Engine.Actor.SetActorHiddenInGame
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struct AActor_SetActorHiddenInGame_Params
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{
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bool bNewHidden; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.SetActorEnableCollision
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struct AActor_SetActorEnableCollision_Params
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{
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bool bNewActorEnableCollision; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.RemoveTickPrerequisiteComponent
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struct AActor_RemoveTickPrerequisiteComponent_Params
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{
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class UActorComponent* PrerequisiteComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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};
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// Function Engine.Actor.RemoveTickPrerequisiteActor
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struct AActor_RemoveTickPrerequisiteActor_Params
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{
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class AActor* PrerequisiteActor; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.ReceiveTick
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struct AActor_ReceiveTick_Params
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{
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float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.ReceiveRadialDamage
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struct AActor_ReceiveRadialDamage_Params
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{
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float DamageReceived; // (Parm, ZeroConstructor, IsPlainOldData)
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class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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struct FVector Origin; // (Parm, IsPlainOldData)
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struct FHitResult HitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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class AController* InstigatedBy; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.ReceivePointDamage
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struct AActor_ReceivePointDamage_Params
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{
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float Damage; // (Parm, ZeroConstructor, IsPlainOldData)
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class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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struct FVector HitLocation; // (Parm, IsPlainOldData)
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struct FVector HitNormal; // (Parm, IsPlainOldData)
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class UPrimitiveComponent* HitComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FVector ShotFromDirection; // (Parm, IsPlainOldData)
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class AController* InstigatedBy; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FHitResult HitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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};
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// Function Engine.Actor.ReceiveHit
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struct AActor_ReceiveHit_Params
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{
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class UPrimitiveComponent* MyComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData)
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class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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bool bSelfMoved; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FVector HitLocation; // (Parm, IsPlainOldData)
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struct FVector HitNormal; // (Parm, IsPlainOldData)
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struct FVector NormalImpulse; // (Parm, IsPlainOldData)
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struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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};
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// Function Engine.Actor.ReceiveEndPlay
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struct AActor_ReceiveEndPlay_Params
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{
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TEnumAsByte<EEndPlayReason> EndPlayReason; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.ReceiveDestroyed
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struct AActor_ReceiveDestroyed_Params
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{
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};
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// Function Engine.Actor.ReceiveBeginPlay
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struct AActor_ReceiveBeginPlay_Params
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{
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};
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// Function Engine.Actor.ReceiveAnyDamage
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struct AActor_ReceiveAnyDamage_Params
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{
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float Damage; // (Parm, ZeroConstructor, IsPlainOldData)
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class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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class AController* InstigatedBy; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.ReceiveActorOnReleased
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struct AActor_ReceiveActorOnReleased_Params
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{
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struct FKey ButtonReleased; // (Parm)
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};
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// Function Engine.Actor.ReceiveActorOnInputTouchLeave
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struct AActor_ReceiveActorOnInputTouchLeave_Params
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{
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TEnumAsByte<ETouchIndex> FingerIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.ReceiveActorOnInputTouchEnter
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struct AActor_ReceiveActorOnInputTouchEnter_Params
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{
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TEnumAsByte<ETouchIndex> FingerIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.ReceiveActorOnInputTouchEnd
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struct AActor_ReceiveActorOnInputTouchEnd_Params
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{
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TEnumAsByte<ETouchIndex> FingerIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.ReceiveActorOnInputTouchBegin
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struct AActor_ReceiveActorOnInputTouchBegin_Params
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{
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TEnumAsByte<ETouchIndex> FingerIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.ReceiveActorOnClicked
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struct AActor_ReceiveActorOnClicked_Params
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{
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struct FKey ButtonPressed; // (Parm)
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};
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// Function Engine.Actor.ReceiveActorEndOverlap
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struct AActor_ReceiveActorEndOverlap_Params
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{
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class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.ReceiveActorEndCursorOver
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struct AActor_ReceiveActorEndCursorOver_Params
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{
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};
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// Function Engine.Actor.ReceiveActorBeginOverlap
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struct AActor_ReceiveActorBeginOverlap_Params
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{
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class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.ReceiveActorBeginCursorOver
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struct AActor_ReceiveActorBeginCursorOver_Params
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{
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};
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// Function Engine.Actor.PrestreamTextures
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struct AActor_PrestreamTextures_Params
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{
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float Seconds; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bEnableStreaming; // (Parm, ZeroConstructor, IsPlainOldData)
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int CinematicTextureGroups; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.OnRep_ReplicateMovement
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struct AActor_OnRep_ReplicateMovement_Params
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{
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};
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// Function Engine.Actor.OnRep_ReplicatedMovement
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struct AActor_OnRep_ReplicatedMovement_Params
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{
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};
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// Function Engine.Actor.OnRep_Owner
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struct AActor_OnRep_Owner_Params
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{
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};
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// Function Engine.Actor.OnRep_Instigator
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struct AActor_OnRep_Instigator_Params
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{
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};
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// Function Engine.Actor.OnRep_AttachmentReplication
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struct AActor_OnRep_AttachmentReplication_Params
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{
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};
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// Function Engine.Actor.MakeNoise
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struct AActor_MakeNoise_Params
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{
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float Loudness; // (Parm, ZeroConstructor, IsPlainOldData)
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class APawn* NoiseInstigator; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FVector NoiseLocation; // (Parm, IsPlainOldData)
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float MaxRange; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName Tag; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.MakeMIDForMaterial
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struct AActor_MakeMIDForMaterial_Params
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{
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class UMaterialInterface* Parent; // (Parm, ZeroConstructor, IsPlainOldData)
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class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Engine.Actor.K2_TeleportTo
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struct AActor_K2_TeleportTo_Params
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{
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struct FVector DestLocation; // (Parm, IsPlainOldData)
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struct FRotator DestRotation; // (Parm, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Engine.Actor.K2_SetActorTransform
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struct AActor_K2_SetActorTransform_Params
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{
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struct FTransform NewTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
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bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Engine.Actor.K2_SetActorRotation
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struct AActor_K2_SetActorRotation_Params
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{
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struct FRotator NewRotation; // (Parm, IsPlainOldData)
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bool bTeleportPhysics; // (Parm, ZeroConstructor, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Engine.Actor.K2_SetActorRelativeTransform
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struct AActor_K2_SetActorRelativeTransform_Params
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{
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struct FTransform NewRelativeTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
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bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.K2_SetActorRelativeRotation
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struct AActor_K2_SetActorRelativeRotation_Params
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{
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struct FRotator NewRelativeRotation; // (Parm, IsPlainOldData)
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bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
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bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.K2_SetActorRelativeLocation
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struct AActor_K2_SetActorRelativeLocation_Params
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{
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struct FVector NewRelativeLocation; // (Parm, IsPlainOldData)
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bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
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bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.K2_SetActorLocationAndRotation
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struct AActor_K2_SetActorLocationAndRotation_Params
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{
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struct FVector NewLocation; // (Parm, IsPlainOldData)
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struct FRotator NewRotation; // (Parm, IsPlainOldData)
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bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
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bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Engine.Actor.K2_SetActorLocation
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struct AActor_K2_SetActorLocation_Params
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{
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struct FVector NewLocation; // (Parm, IsPlainOldData)
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bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
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bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function Engine.Actor.K2_OnReset
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struct AActor_K2_OnReset_Params
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{
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};
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// Function Engine.Actor.K2_OnEndViewTarget
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struct AActor_K2_OnEndViewTarget_Params
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{
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class APlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.K2_OnBecomeViewTarget
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struct AActor_K2_OnBecomeViewTarget_Params
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{
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class APlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.K2_GetRootComponent
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struct AActor_K2_GetRootComponent_Params
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{
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class USceneComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
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};
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// Function Engine.Actor.K2_GetActorRotation
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struct AActor_K2_GetActorRotation_Params
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{
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struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
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};
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// Function Engine.Actor.K2_GetActorLocation
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struct AActor_K2_GetActorLocation_Params
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{
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struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
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};
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// Function Engine.Actor.K2_DetachFromActor
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struct AActor_K2_DetachFromActor_Params
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{
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EDetachmentRule LocationRule; // (Parm, ZeroConstructor, IsPlainOldData)
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EDetachmentRule RotationRule; // (Parm, ZeroConstructor, IsPlainOldData)
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EDetachmentRule ScaleRule; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.K2_DestroyComponent
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struct AActor_K2_DestroyComponent_Params
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{
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class UActorComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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};
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// Function Engine.Actor.K2_DestroyActor
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struct AActor_K2_DestroyActor_Params
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{
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};
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// Function Engine.Actor.K2_AttachToComponent
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struct AActor_K2_AttachToComponent_Params
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{
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class USceneComponent* Parent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData)
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EAttachmentRule LocationRule; // (Parm, ZeroConstructor, IsPlainOldData)
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EAttachmentRule RotationRule; // (Parm, ZeroConstructor, IsPlainOldData)
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EAttachmentRule ScaleRule; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bWeldSimulatedBodies; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.K2_AttachToActor
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struct AActor_K2_AttachToActor_Params
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{
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class AActor* ParentActor; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData)
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EAttachmentRule LocationRule; // (Parm, ZeroConstructor, IsPlainOldData)
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EAttachmentRule RotationRule; // (Parm, ZeroConstructor, IsPlainOldData)
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EAttachmentRule ScaleRule; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bWeldSimulatedBodies; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.K2_AttachRootComponentToActor
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struct AActor_K2_AttachRootComponentToActor_Params
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{
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class AActor* InParentActor; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData)
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TEnumAsByte<EAttachLocation> AttachLocationType; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bWeldSimulatedBodies; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.Actor.K2_AttachRootComponentTo
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struct AActor_K2_AttachRootComponentTo_Params
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{
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class USceneComponent* InParent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EAttachLocation> AttachLocationType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bWeldSimulatedBodies; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.K2_AddActorWorldTransform
|
|
struct AActor_K2_AddActorWorldTransform_Params
|
|
{
|
|
struct FTransform DeltaTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.K2_AddActorWorldRotation
|
|
struct AActor_K2_AddActorWorldRotation_Params
|
|
{
|
|
struct FRotator DeltaRotation; // (Parm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.K2_AddActorWorldOffset
|
|
struct AActor_K2_AddActorWorldOffset_Params
|
|
{
|
|
struct FVector DeltaLocation; // (Parm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.K2_AddActorLocalTransform
|
|
struct AActor_K2_AddActorLocalTransform_Params
|
|
{
|
|
struct FTransform NewTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.K2_AddActorLocalRotation
|
|
struct AActor_K2_AddActorLocalRotation_Params
|
|
{
|
|
struct FRotator DeltaRotation; // (Parm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.K2_AddActorLocalOffset
|
|
struct AActor_K2_AddActorLocalOffset_Params
|
|
{
|
|
struct FVector DeltaLocation; // (Parm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.IsOverlappingActor
|
|
struct AActor_IsOverlappingActor_Params
|
|
{
|
|
class AActor* Other; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.IsChildActor
|
|
struct AActor_IsChildActor_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.IsActorTickEnabled
|
|
struct AActor_IsActorTickEnabled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.IsActorBeingDestroyed
|
|
struct AActor_IsActorBeingDestroyed_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.HasAuthority
|
|
struct AActor_HasAuthority_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetVerticalDistanceTo
|
|
struct AActor_GetVerticalDistanceTo_Params
|
|
{
|
|
class AActor* OtherActor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetVelocity
|
|
struct AActor_GetVelocity_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetTransform
|
|
struct AActor_GetTransform_Params
|
|
{
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetTickableWhenPaused
|
|
struct AActor_GetTickableWhenPaused_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetSquaredDistanceTo
|
|
struct AActor_GetSquaredDistanceTo_Params
|
|
{
|
|
class AActor* OtherActor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetRemoteRole
|
|
struct AActor_GetRemoteRole_Params
|
|
{
|
|
TEnumAsByte<ENetRole> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetParentComponent
|
|
struct AActor_GetParentComponent_Params
|
|
{
|
|
class UChildActorComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetParentActor
|
|
struct AActor_GetParentActor_Params
|
|
{
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetOwner
|
|
struct AActor_GetOwner_Params
|
|
{
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetOverlappingComponents
|
|
struct AActor_GetOverlappingComponents_Params
|
|
{
|
|
TArray<class UPrimitiveComponent*> OverlappingComponents; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.Actor.GetOverlappingActors
|
|
struct AActor_GetOverlappingActors_Params
|
|
{
|
|
TArray<class AActor*> OverlappingActors; // (Parm, OutParm, ZeroConstructor)
|
|
class UClass* ClassFilter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetLifeSpan
|
|
struct AActor_GetLifeSpan_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetInstigatorController
|
|
struct AActor_GetInstigatorController_Params
|
|
{
|
|
class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetInstigator
|
|
struct AActor_GetInstigator_Params
|
|
{
|
|
class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetInputVectorAxisValue
|
|
struct AActor_GetInputVectorAxisValue_Params
|
|
{
|
|
struct FKey InputAxisKey; // (ConstParm, Parm)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetInputAxisValue
|
|
struct AActor_GetInputAxisValue_Params
|
|
{
|
|
struct FName InputAxisName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetInputAxisKeyValue
|
|
struct AActor_GetInputAxisKeyValue_Params
|
|
{
|
|
struct FKey InputAxisKey; // (ConstParm, Parm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetHorizontalDotProductTo
|
|
struct AActor_GetHorizontalDotProductTo_Params
|
|
{
|
|
class AActor* OtherActor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetHorizontalDistanceTo
|
|
struct AActor_GetHorizontalDistanceTo_Params
|
|
{
|
|
class AActor* OtherActor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetGameTimeSinceCreation
|
|
struct AActor_GetGameTimeSinceCreation_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetDotProductTo
|
|
struct AActor_GetDotProductTo_Params
|
|
{
|
|
class AActor* OtherActor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetDistanceTo
|
|
struct AActor_GetDistanceTo_Params
|
|
{
|
|
class AActor* OtherActor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetComponentsByTag
|
|
struct AActor_GetComponentsByTag_Params
|
|
{
|
|
class UClass* ComponentClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName Tag; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class UActorComponent*> ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.Actor.GetComponentsByClass
|
|
struct AActor_GetComponentsByClass_Params
|
|
{
|
|
class UClass* ComponentClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class UActorComponent*> ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.Actor.GetComponentByClass
|
|
struct AActor_GetComponentByClass_Params
|
|
{
|
|
class UClass* ComponentClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UActorComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetAttachParentSocketName
|
|
struct AActor_GetAttachParentSocketName_Params
|
|
{
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetAttachParentActor
|
|
struct AActor_GetAttachParentActor_Params
|
|
{
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetAttachedActors
|
|
struct AActor_GetAttachedActors_Params
|
|
{
|
|
TArray<class AActor*> OutActors; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.Actor.GetAllChildActors
|
|
struct AActor_GetAllChildActors_Params
|
|
{
|
|
TArray<class AActor*> ChildActors; // (Parm, OutParm, ZeroConstructor)
|
|
bool bIncludeDescendants; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetActorUpVector
|
|
struct AActor_GetActorUpVector_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetActorTimeDilation
|
|
struct AActor_GetActorTimeDilation_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetActorTickInterval
|
|
struct AActor_GetActorTickInterval_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetActorScale3D
|
|
struct AActor_GetActorScale3D_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetActorRightVector
|
|
struct AActor_GetActorRightVector_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetActorRelativeScale3D
|
|
struct AActor_GetActorRelativeScale3D_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetActorForwardVector
|
|
struct AActor_GetActorForwardVector_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetActorEyesViewPoint
|
|
struct AActor_GetActorEyesViewPoint_Params
|
|
{
|
|
struct FVector OutLocation; // (Parm, OutParm, IsPlainOldData)
|
|
struct FRotator OutRotation; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetActorEnableCollision
|
|
struct AActor_GetActorEnableCollision_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.GetActorBounds
|
|
struct AActor_GetActorBounds_Params
|
|
{
|
|
bool bOnlyCollidingComponents; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Origin; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector BoxExtent; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.ForceNetUpdate
|
|
struct AActor_ForceNetUpdate_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Actor.ForceNetConsider
|
|
struct AActor_ForceNetConsider_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Actor.FlushNetDormancy
|
|
struct AActor_FlushNetDormancy_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Actor.EnableInput
|
|
struct AActor_EnableInput_Params
|
|
{
|
|
class APlayerController* PlayerController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.DisableInput
|
|
struct AActor_DisableInput_Params
|
|
{
|
|
class APlayerController* PlayerController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.DetachRootComponentFromParent
|
|
struct AActor_DetachRootComponentFromParent_Params
|
|
{
|
|
bool bMaintainWorldPosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.AddTickPrerequisiteComponent
|
|
struct AActor_AddTickPrerequisiteComponent_Params
|
|
{
|
|
class UActorComponent* PrerequisiteComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.AddTickPrerequisiteActor
|
|
struct AActor_AddTickPrerequisiteActor_Params
|
|
{
|
|
class AActor* PrerequisiteActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.AddComponent
|
|
struct AActor_AddComponent_Params
|
|
{
|
|
struct FName TemplateName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bManualAttachment; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform RelativeTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
class UObject* ComponentTemplateContext; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UActorComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Actor.ActorHasTag
|
|
struct AActor_ActorHasTag_Params
|
|
{
|
|
struct FName Tag; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.ToggleActive
|
|
struct UActorComponent_ToggleActive_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.ActorComponent.SetTickGroup
|
|
struct UActorComponent_SetTickGroup_Params
|
|
{
|
|
TEnumAsByte<ETickingGroup> NewTickGroup; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.SetTickableWhenPaused
|
|
struct UActorComponent_SetTickableWhenPaused_Params
|
|
{
|
|
bool bTickableWhenPaused; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.SetIsReplicated
|
|
struct UActorComponent_SetIsReplicated_Params
|
|
{
|
|
bool ShouldReplicate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.SetComponentTickInterval
|
|
struct UActorComponent_SetComponentTickInterval_Params
|
|
{
|
|
float TickInterval; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.SetComponentTickEnabled
|
|
struct UActorComponent_SetComponentTickEnabled_Params
|
|
{
|
|
bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.SetAutoActivate
|
|
struct UActorComponent_SetAutoActivate_Params
|
|
{
|
|
bool bNewAutoActivate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.SetActive
|
|
struct UActorComponent_SetActive_Params
|
|
{
|
|
bool bNewActive; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bReset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.RemoveTickPrerequisiteComponent
|
|
struct UActorComponent_RemoveTickPrerequisiteComponent_Params
|
|
{
|
|
class UActorComponent* PrerequisiteComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.RemoveTickPrerequisiteActor
|
|
struct UActorComponent_RemoveTickPrerequisiteActor_Params
|
|
{
|
|
class AActor* PrerequisiteActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.ReceiveTick
|
|
struct UActorComponent_ReceiveTick_Params
|
|
{
|
|
float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.ReceiveEndPlay
|
|
struct UActorComponent_ReceiveEndPlay_Params
|
|
{
|
|
TEnumAsByte<EEndPlayReason> EndPlayReason; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.ReceiveBeginPlay
|
|
struct UActorComponent_ReceiveBeginPlay_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.ActorComponent.OnRep_IsActive
|
|
struct UActorComponent_OnRep_IsActive_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.ActorComponent.K2_DestroyComponent
|
|
struct UActorComponent_K2_DestroyComponent_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.IsComponentTickEnabled
|
|
struct UActorComponent_IsComponentTickEnabled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.IsBeingDestroyed
|
|
struct UActorComponent_IsBeingDestroyed_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.IsActive
|
|
struct UActorComponent_IsActive_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.GetOwner
|
|
struct UActorComponent_GetOwner_Params
|
|
{
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.GetComponentTickInterval
|
|
struct UActorComponent_GetComponentTickInterval_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.ForceNetUpdate
|
|
struct UActorComponent_ForceNetUpdate_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.ActorComponent.Deactivate
|
|
struct UActorComponent_Deactivate_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.ActorComponent.ComponentHasTag
|
|
struct UActorComponent_ComponentHasTag_Params
|
|
{
|
|
struct FName Tag; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.AddTickPrerequisiteComponent
|
|
struct UActorComponent_AddTickPrerequisiteComponent_Params
|
|
{
|
|
class UActorComponent* PrerequisiteComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.AddTickPrerequisiteActor
|
|
struct UActorComponent_AddTickPrerequisiteActor_Params
|
|
{
|
|
class AActor* PrerequisiteActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ActorComponent.Activate
|
|
struct UActorComponent_Activate_Params
|
|
{
|
|
bool bReset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.ToggleVisibility
|
|
struct USceneComponent_ToggleVisibility_Params
|
|
{
|
|
bool bPropagateToChildren; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.SnapTo
|
|
struct USceneComponent_SnapTo_Params
|
|
{
|
|
class USceneComponent* InParent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.SetWorldScale3D
|
|
struct USceneComponent_SetWorldScale3D_Params
|
|
{
|
|
struct FVector NewScale; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.SetVisibility
|
|
struct USceneComponent_SetVisibility_Params
|
|
{
|
|
bool bNewVisibility; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bPropagateToChildren; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.SetRelativeScale3D
|
|
struct USceneComponent_SetRelativeScale3D_Params
|
|
{
|
|
struct FVector NewScale3D; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.SetHiddenInGame
|
|
struct USceneComponent_SetHiddenInGame_Params
|
|
{
|
|
bool NewHidden; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bPropagateToChildren; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.SetAbsolute
|
|
struct USceneComponent_SetAbsolute_Params
|
|
{
|
|
bool bNewAbsoluteLocation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bNewAbsoluteRotation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bNewAbsoluteScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.ResetRelativeTransform
|
|
struct USceneComponent_ResetRelativeTransform_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SceneComponent.OnRep_Visibility
|
|
struct USceneComponent_OnRep_Visibility_Params
|
|
{
|
|
bool OldValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.OnRep_Transform
|
|
struct USceneComponent_OnRep_Transform_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SceneComponent.OnRep_AttachSocketName
|
|
struct USceneComponent_OnRep_AttachSocketName_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SceneComponent.OnRep_AttachParent
|
|
struct USceneComponent_OnRep_AttachParent_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SceneComponent.OnRep_AttachChildren
|
|
struct USceneComponent_OnRep_AttachChildren_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_SetWorldTransform
|
|
struct USceneComponent_K2_SetWorldTransform_Params
|
|
{
|
|
struct FTransform NewTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_SetWorldRotation
|
|
struct USceneComponent_K2_SetWorldRotation_Params
|
|
{
|
|
struct FRotator NewRotation; // (Parm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_SetWorldLocationAndRotation
|
|
struct USceneComponent_K2_SetWorldLocationAndRotation_Params
|
|
{
|
|
struct FVector NewLocation; // (Parm, IsPlainOldData)
|
|
struct FRotator NewRotation; // (Parm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_SetWorldLocation
|
|
struct USceneComponent_K2_SetWorldLocation_Params
|
|
{
|
|
struct FVector NewLocation; // (Parm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_SetRelativeTransform
|
|
struct USceneComponent_K2_SetRelativeTransform_Params
|
|
{
|
|
struct FTransform NewTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_SetRelativeRotation
|
|
struct USceneComponent_K2_SetRelativeRotation_Params
|
|
{
|
|
struct FRotator NewRotation; // (Parm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_SetRelativeLocationAndRotation
|
|
struct USceneComponent_K2_SetRelativeLocationAndRotation_Params
|
|
{
|
|
struct FVector NewLocation; // (Parm, IsPlainOldData)
|
|
struct FRotator NewRotation; // (Parm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_SetRelativeLocation
|
|
struct USceneComponent_K2_SetRelativeLocation_Params
|
|
{
|
|
struct FVector NewLocation; // (Parm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_GetComponentToWorld
|
|
struct USceneComponent_K2_GetComponentToWorld_Params
|
|
{
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_GetComponentScale
|
|
struct USceneComponent_K2_GetComponentScale_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_GetComponentRotation
|
|
struct USceneComponent_K2_GetComponentRotation_Params
|
|
{
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_GetComponentLocation
|
|
struct USceneComponent_K2_GetComponentLocation_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_DetachFromComponent
|
|
struct USceneComponent_K2_DetachFromComponent_Params
|
|
{
|
|
EDetachmentRule LocationRule; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EDetachmentRule RotationRule; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EDetachmentRule ScaleRule; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bCallModify; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_AttachToComponent
|
|
struct USceneComponent_K2_AttachToComponent_Params
|
|
{
|
|
class USceneComponent* Parent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EAttachmentRule LocationRule; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EAttachmentRule RotationRule; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EAttachmentRule ScaleRule; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bWeldSimulatedBodies; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_AttachTo
|
|
struct USceneComponent_K2_AttachTo_Params
|
|
{
|
|
class USceneComponent* InParent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EAttachLocation> AttachType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bWeldSimulatedBodies; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_AddWorldTransform
|
|
struct USceneComponent_K2_AddWorldTransform_Params
|
|
{
|
|
struct FTransform DeltaTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_AddWorldRotation
|
|
struct USceneComponent_K2_AddWorldRotation_Params
|
|
{
|
|
struct FRotator DeltaRotation; // (Parm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_AddWorldOffset
|
|
struct USceneComponent_K2_AddWorldOffset_Params
|
|
{
|
|
struct FVector DeltaLocation; // (Parm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_AddRelativeRotation
|
|
struct USceneComponent_K2_AddRelativeRotation_Params
|
|
{
|
|
struct FRotator DeltaRotation; // (Parm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_AddRelativeLocation
|
|
struct USceneComponent_K2_AddRelativeLocation_Params
|
|
{
|
|
struct FVector DeltaLocation; // (Parm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_AddLocalTransform
|
|
struct USceneComponent_K2_AddLocalTransform_Params
|
|
{
|
|
struct FTransform DeltaTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_AddLocalRotation
|
|
struct USceneComponent_K2_AddLocalRotation_Params
|
|
{
|
|
struct FRotator DeltaRotation; // (Parm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.K2_AddLocalOffset
|
|
struct USceneComponent_K2_AddLocalOffset_Params
|
|
{
|
|
struct FVector DeltaLocation; // (Parm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.IsVisible
|
|
struct USceneComponent_IsVisible_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.IsSimulatingPhysics
|
|
struct USceneComponent_IsSimulatingPhysics_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.IsAnySimulatingPhysics
|
|
struct USceneComponent_IsAnySimulatingPhysics_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetUpVector
|
|
struct USceneComponent_GetUpVector_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetSocketTransform
|
|
struct USceneComponent_GetSocketTransform_Params
|
|
{
|
|
struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ERelativeTransformSpace> TransformSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetSocketRotation
|
|
struct USceneComponent_GetSocketRotation_Params
|
|
{
|
|
struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetSocketQuaternion
|
|
struct USceneComponent_GetSocketQuaternion_Params
|
|
{
|
|
struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FQuat ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetSocketLocation
|
|
struct USceneComponent_GetSocketLocation_Params
|
|
{
|
|
struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetRightVector
|
|
struct USceneComponent_GetRightVector_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetRelativeTransform
|
|
struct USceneComponent_GetRelativeTransform_Params
|
|
{
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetPhysicsVolume
|
|
struct USceneComponent_GetPhysicsVolume_Params
|
|
{
|
|
class APhysicsVolume* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetParentComponents
|
|
struct USceneComponent_GetParentComponents_Params
|
|
{
|
|
TArray<class USceneComponent*> Parents; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetNumChildrenComponents
|
|
struct USceneComponent_GetNumChildrenComponents_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetForwardVector
|
|
struct USceneComponent_GetForwardVector_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetComponentVelocity
|
|
struct USceneComponent_GetComponentVelocity_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetComponentTransformViewTranslatedBP
|
|
struct USceneComponent_GetComponentTransformViewTranslatedBP_Params
|
|
{
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetComponentLocal
|
|
struct USceneComponent_GetComponentLocal_Params
|
|
{
|
|
struct FTransform LocalTransform; // (Parm, IsPlainOldData)
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetChildrenComponents
|
|
struct USceneComponent_GetChildrenComponents_Params
|
|
{
|
|
bool bIncludeAllDescendants; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class USceneComponent*> Children; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetChildComponent
|
|
struct USceneComponent_GetChildComponent_Params
|
|
{
|
|
int ChildIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USceneComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetAttachSocketName
|
|
struct USceneComponent_GetAttachSocketName_Params
|
|
{
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetAttachParent
|
|
struct USceneComponent_GetAttachParent_Params
|
|
{
|
|
class USceneComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.GetAllSocketNames
|
|
struct USceneComponent_GetAllSocketNames_Params
|
|
{
|
|
TArray<struct FName> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.DoesSocketExist
|
|
struct USceneComponent_DoesSocketExist_Params
|
|
{
|
|
struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneComponent.DetachFromParent
|
|
struct USceneComponent_DetachFromParent_Params
|
|
{
|
|
bool bMaintainWorldPosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bCallModify; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.UnPossess
|
|
struct AController_UnPossess_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Controller.StopMovement
|
|
struct AController_StopMovement_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Controller.SetInitialLocationAndRotation
|
|
struct AController_SetInitialLocationAndRotation_Params
|
|
{
|
|
struct FVector NewLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator NewRotation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.SetIgnoreMoveInput
|
|
struct AController_SetIgnoreMoveInput_Params
|
|
{
|
|
bool bNewMoveInput; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.SetIgnoreLookInput
|
|
struct AController_SetIgnoreLookInput_Params
|
|
{
|
|
bool bNewLookInput; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.SetControlRotation
|
|
struct AController_SetControlRotation_Params
|
|
{
|
|
struct FRotator NewRotation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.ResetIgnoreMoveInput
|
|
struct AController_ResetIgnoreMoveInput_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Controller.ResetIgnoreLookInput
|
|
struct AController_ResetIgnoreLookInput_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Controller.ResetIgnoreInputFlags
|
|
struct AController_ResetIgnoreInputFlags_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Controller.ReceiveInstigatedAnyDamage
|
|
struct AController_ReceiveInstigatedAnyDamage_Params
|
|
{
|
|
float Damage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamagedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.Possess
|
|
struct AController_Possess_Params
|
|
{
|
|
class APawn* InPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.OnRep_PlayerState
|
|
struct AController_OnRep_PlayerState_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Controller.OnRep_Pawn
|
|
struct AController_OnRep_Pawn_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Controller.LineOfSightTo
|
|
struct AController_LineOfSightTo_Params
|
|
{
|
|
class AActor* Other; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ViewPoint; // (Parm, IsPlainOldData)
|
|
bool bAlternateChecks; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.K2_GetPawn
|
|
struct AController_K2_GetPawn_Params
|
|
{
|
|
class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.IsPlayerController
|
|
struct AController_IsPlayerController_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.IsMoveInputIgnored
|
|
struct AController_IsMoveInputIgnored_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.IsLookInputIgnored
|
|
struct AController_IsLookInputIgnored_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.IsLocalPlayerController
|
|
struct AController_IsLocalPlayerController_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.IsLocalController
|
|
struct AController_IsLocalController_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.GetViewTarget
|
|
struct AController_GetViewTarget_Params
|
|
{
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.GetDesiredRotation
|
|
struct AController_GetDesiredRotation_Params
|
|
{
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.GetControlRotation
|
|
struct AController_GetControlRotation_Params
|
|
{
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.ClientSetRotation
|
|
struct AController_ClientSetRotation_Params
|
|
{
|
|
struct FRotator NewRotation; // (Parm, IsPlainOldData)
|
|
bool bResetCamera; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.ClientSetLocation
|
|
struct AController_ClientSetLocation_Params
|
|
{
|
|
struct FVector NewLocation; // (Parm, IsPlainOldData)
|
|
struct FRotator NewRotation; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Controller.CastToPlayerController
|
|
struct AController_CastToPlayerController_Params
|
|
{
|
|
class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.StartPlay
|
|
struct AGameModeBase_StartPlay_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameModeBase.SpawnDefaultPawnFor
|
|
struct AGameModeBase_SpawnDefaultPawnFor_Params
|
|
{
|
|
class AController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* StartSpot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.SpawnDefaultPawnAtTransform
|
|
struct AGameModeBase_SpawnDefaultPawnAtTransform_Params
|
|
{
|
|
class AController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform SpawnTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.ShouldReset
|
|
struct AGameModeBase_ShouldReset_Params
|
|
{
|
|
class AActor* ActorToReset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.ReturnToMainMenuHost
|
|
struct AGameModeBase_ReturnToMainMenuHost_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameModeBase.RestartPlayerAtTransform
|
|
struct AGameModeBase_RestartPlayerAtTransform_Params
|
|
{
|
|
class AController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform SpawnTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.RestartPlayerAtPlayerStart
|
|
struct AGameModeBase_RestartPlayerAtPlayerStart_Params
|
|
{
|
|
class AController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* StartSpot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.RestartPlayer
|
|
struct AGameModeBase_RestartPlayer_Params
|
|
{
|
|
class AController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.ResetLevel
|
|
struct AGameModeBase_ResetLevel_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameModeBase.PlayerCanRestart
|
|
struct AGameModeBase_PlayerCanRestart_Params
|
|
{
|
|
class APlayerController* Player; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.MustSpectate
|
|
struct AGameModeBase_MustSpectate_Params
|
|
{
|
|
class APlayerController* NewPlayerController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.K2_PostLogin
|
|
struct AGameModeBase_K2_PostLogin_Params
|
|
{
|
|
class APlayerController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.K2_OnSwapPlayerControllers
|
|
struct AGameModeBase_K2_OnSwapPlayerControllers_Params
|
|
{
|
|
class APlayerController* OldPC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APlayerController* NewPC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.K2_OnRestartPlayer
|
|
struct AGameModeBase_K2_OnRestartPlayer_Params
|
|
{
|
|
class AController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.K2_OnLogout
|
|
struct AGameModeBase_K2_OnLogout_Params
|
|
{
|
|
class AController* ExitingController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.K2_OnChangeName
|
|
struct AGameModeBase_K2_OnChangeName_Params
|
|
{
|
|
class AController* Other; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString NewName; // (Parm, ZeroConstructor)
|
|
bool bNameChange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.K2_FindPlayerStart
|
|
struct AGameModeBase_K2_FindPlayerStart_Params
|
|
{
|
|
class AController* Player; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString IncomingName; // (Parm, ZeroConstructor)
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.InitStartSpot
|
|
struct AGameModeBase_InitStartSpot_Params
|
|
{
|
|
class AActor* StartSpot; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.InitializeHUDForPlayer
|
|
struct AGameModeBase_InitializeHUDForPlayer_Params
|
|
{
|
|
class APlayerController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.HasMatchStarted
|
|
struct AGameModeBase_HasMatchStarted_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.HandleStartingNewPlayer
|
|
struct AGameModeBase_HandleStartingNewPlayer_Params
|
|
{
|
|
class APlayerController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.GetNumSpectators
|
|
struct AGameModeBase_GetNumSpectators_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.GetNumPlayers
|
|
struct AGameModeBase_GetNumPlayers_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.GetDefaultPawnClassForController
|
|
struct AGameModeBase_GetDefaultPawnClassForController_Params
|
|
{
|
|
class AController* InController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.FindPlayerStart
|
|
struct AGameModeBase_FindPlayerStart_Params
|
|
{
|
|
class AController* Player; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString IncomingName; // (Parm, ZeroConstructor)
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.ChoosePlayerStart
|
|
struct AGameModeBase_ChoosePlayerStart_Params
|
|
{
|
|
class AController* Player; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.ChangeName
|
|
struct AGameModeBase_ChangeName_Params
|
|
{
|
|
class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString NewName; // (Parm, ZeroConstructor)
|
|
bool bNameChange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameModeBase.CanSpectate
|
|
struct AGameModeBase_CanSpectate_Params
|
|
{
|
|
class APlayerController* Viewer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APlayerState* ViewTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameMode.StartMatch
|
|
struct AGameMode_StartMatch_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameMode.SetBandwidthLimit
|
|
struct AGameMode_SetBandwidthLimit_Params
|
|
{
|
|
float AsyncIOBandwidthLimit; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameMode.Say
|
|
struct AGameMode_Say_Params
|
|
{
|
|
struct FString Msg; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.GameMode.RestartGame
|
|
struct AGameMode_RestartGame_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameMode.ReadyToStartMatch
|
|
struct AGameMode_ReadyToStartMatch_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameMode.ReadyToEndMatch
|
|
struct AGameMode_ReadyToEndMatch_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameMode.K2_OnSetMatchState
|
|
struct AGameMode_K2_OnSetMatchState_Params
|
|
{
|
|
struct FName NewState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameMode.IsMatchInProgress
|
|
struct AGameMode_IsMatchInProgress_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameMode.HasMatchEnded
|
|
struct AGameMode_HasMatchEnded_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameMode.GetMatchState
|
|
struct AGameMode_GetMatchState_Params
|
|
{
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameMode.EndMatch
|
|
struct AGameMode_EndMatch_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameMode.AbortMatch
|
|
struct AGameMode_AbortMatch_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameStateBase.OnRep_SpectatorClass
|
|
struct AGameStateBase_OnRep_SpectatorClass_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameStateBase.OnRep_ReplicatedWorldTimeSeconds
|
|
struct AGameStateBase_OnRep_ReplicatedWorldTimeSeconds_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameStateBase.OnRep_ReplicatedHasBegunPlay
|
|
struct AGameStateBase_OnRep_ReplicatedHasBegunPlay_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameStateBase.OnRep_GameModeClass
|
|
struct AGameStateBase_OnRep_GameModeClass_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameStateBase.HasMatchStarted
|
|
struct AGameStateBase_HasMatchStarted_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameStateBase.HasBegunPlay
|
|
struct AGameStateBase_HasBegunPlay_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameStateBase.GetServerWorldTimeSeconds
|
|
struct AGameStateBase_GetServerWorldTimeSeconds_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameStateBase.GetPlayerStartTime
|
|
struct AGameStateBase_GetPlayerStartTime_Params
|
|
{
|
|
class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameStateBase.GetPlayerRespawnDelay
|
|
struct AGameStateBase_GetPlayerRespawnDelay_Params
|
|
{
|
|
class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameState.OnRep_MatchState
|
|
struct AGameState_OnRep_MatchState_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameState.OnRep_ElapsedTime
|
|
struct AGameState_OnRep_ElapsedTime_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerState.ReceiveOverrideWith
|
|
struct APlayerState_ReceiveOverrideWith_Params
|
|
{
|
|
class APlayerState* OldPlayerState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerState.ReceiveCopyProperties
|
|
struct APlayerState_ReceiveCopyProperties_Params
|
|
{
|
|
class APlayerState* NewPlayerState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerState.OnRep_UniqueId
|
|
struct APlayerState_OnRep_UniqueId_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerState.OnRep_Score
|
|
struct APlayerState_OnRep_Score_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerState.OnRep_PlayerName
|
|
struct APlayerState_OnRep_PlayerName_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerState.OnRep_bIsInactive
|
|
struct APlayerState_OnRep_bIsInactive_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.MovementComponent.StopMovementImmediately
|
|
struct UMovementComponent_StopMovementImmediately_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.MovementComponent.SnapUpdatedComponentToPlane
|
|
struct UMovementComponent_SnapUpdatedComponentToPlane_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.MovementComponent.SetUpdatedComponent
|
|
struct UMovementComponent_SetUpdatedComponent_Params
|
|
{
|
|
class USceneComponent* NewUpdatedComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.SetPlaneConstraintOrigin
|
|
struct UMovementComponent_SetPlaneConstraintOrigin_Params
|
|
{
|
|
struct FVector PlaneOrigin; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.SetPlaneConstraintNormal
|
|
struct UMovementComponent_SetPlaneConstraintNormal_Params
|
|
{
|
|
struct FVector PlaneNormal; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.SetPlaneConstraintFromVectors
|
|
struct UMovementComponent_SetPlaneConstraintFromVectors_Params
|
|
{
|
|
struct FVector Forward; // (Parm, IsPlainOldData)
|
|
struct FVector Up; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.SetPlaneConstraintEnabled
|
|
struct UMovementComponent_SetPlaneConstraintEnabled_Params
|
|
{
|
|
bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.SetPlaneConstraintAxisSetting
|
|
struct UMovementComponent_SetPlaneConstraintAxisSetting_Params
|
|
{
|
|
EPlaneConstraintAxisSetting NewAxisSetting; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.PhysicsVolumeChanged
|
|
struct UMovementComponent_PhysicsVolumeChanged_Params
|
|
{
|
|
class APhysicsVolume* NewVolume; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.K2_MoveUpdatedComponent
|
|
struct UMovementComponent_K2_MoveUpdatedComponent_Params
|
|
{
|
|
struct FVector Delta; // (Parm, IsPlainOldData)
|
|
struct FRotator NewRotation; // (Parm, IsPlainOldData)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.K2_GetModifiedMaxSpeed
|
|
struct UMovementComponent_K2_GetModifiedMaxSpeed_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.K2_GetMaxSpeedModifier
|
|
struct UMovementComponent_K2_GetMaxSpeedModifier_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.IsExceedingMaxSpeed
|
|
struct UMovementComponent_IsExceedingMaxSpeed_Params
|
|
{
|
|
float MaxSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.GetPlaneConstraintOrigin
|
|
struct UMovementComponent_GetPlaneConstraintOrigin_Params
|
|
{
|
|
struct FVector ReturnValue; // (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.GetPlaneConstraintNormal
|
|
struct UMovementComponent_GetPlaneConstraintNormal_Params
|
|
{
|
|
struct FVector ReturnValue; // (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.GetPlaneConstraintAxisSetting
|
|
struct UMovementComponent_GetPlaneConstraintAxisSetting_Params
|
|
{
|
|
EPlaneConstraintAxisSetting ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.GetPhysicsVolume
|
|
struct UMovementComponent_GetPhysicsVolume_Params
|
|
{
|
|
class APhysicsVolume* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.GetMaxSpeed
|
|
struct UMovementComponent_GetMaxSpeed_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.GetGravityZ
|
|
struct UMovementComponent_GetGravityZ_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.ConstrainNormalToPlane
|
|
struct UMovementComponent_ConstrainNormalToPlane_Params
|
|
{
|
|
struct FVector Normal; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.ConstrainLocationToPlane
|
|
struct UMovementComponent_ConstrainLocationToPlane_Params
|
|
{
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MovementComponent.ConstrainDirectionToPlane
|
|
struct UMovementComponent_ConstrainDirectionToPlane_Params
|
|
{
|
|
struct FVector Direction; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ProjectileMovementComponent.StopSimulating
|
|
struct UProjectileMovementComponent_StopSimulating_Params
|
|
{
|
|
struct FHitResult HitResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ProjectileMovementComponent.SetVelocityInLocalSpace
|
|
struct UProjectileMovementComponent_SetVelocityInLocalSpace_Params
|
|
{
|
|
struct FVector NewVelocity; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction Engine.ProjectileMovementComponent.OnProjectileStopDelegate__DelegateSignature
|
|
struct UProjectileMovementComponent_OnProjectileStopDelegate__DelegateSignature_Params
|
|
{
|
|
struct FHitResult ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction Engine.ProjectileMovementComponent.OnProjectileBounceDelegate__DelegateSignature
|
|
struct UProjectileMovementComponent_OnProjectileBounceDelegate__DelegateSignature_Params
|
|
{
|
|
struct FHitResult ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector ImpactVelocity; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ProjectileMovementComponent.LimitVelocity
|
|
struct UProjectileMovementComponent_LimitVelocity_Params
|
|
{
|
|
struct FVector NewVelocity; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.WakeRigidBody
|
|
struct UPrimitiveComponent_WakeRigidBody_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.WakeAllRigidBodies
|
|
struct UPrimitiveComponent_WakeAllRigidBodies_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetWalkableSlopeOverride
|
|
struct UPrimitiveComponent_SetWalkableSlopeOverride_Params
|
|
{
|
|
struct FWalkableSlopeOverride NewOverride; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetTranslucentSortPriority
|
|
struct UPrimitiveComponent_SetTranslucentSortPriority_Params
|
|
{
|
|
int NewTranslucentSortPriority; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetSingleSampleShadowFromStationaryLights
|
|
struct UPrimitiveComponent_SetSingleSampleShadowFromStationaryLights_Params
|
|
{
|
|
bool bNewSingleSampleShadowFromStationaryLights; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetSimulatePhysics
|
|
struct UPrimitiveComponent_SetSimulatePhysics_Params
|
|
{
|
|
bool bSimulate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetRenderInMono
|
|
struct UPrimitiveComponent_SetRenderInMono_Params
|
|
{
|
|
bool bValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetRenderInMainPass
|
|
struct UPrimitiveComponent_SetRenderInMainPass_Params
|
|
{
|
|
bool bValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetRenderCustomDepth
|
|
struct UPrimitiveComponent_SetRenderCustomDepth_Params
|
|
{
|
|
bool bValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetReceivesDecals
|
|
struct UPrimitiveComponent_SetReceivesDecals_Params
|
|
{
|
|
bool bNewReceivesDecals; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetPhysMaterialOverride
|
|
struct UPrimitiveComponent_SetPhysMaterialOverride_Params
|
|
{
|
|
class UPhysicalMaterial* NewPhysMaterial; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInRadians
|
|
struct UPrimitiveComponent_SetPhysicsMaxAngularVelocityInRadians_Params
|
|
{
|
|
float NewMaxAngVel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInDegrees
|
|
struct UPrimitiveComponent_SetPhysicsMaxAngularVelocityInDegrees_Params
|
|
{
|
|
float NewMaxAngVel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocity
|
|
struct UPrimitiveComponent_SetPhysicsMaxAngularVelocity_Params
|
|
{
|
|
float NewMaxAngVel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetPhysicsLinearVelocity
|
|
struct UPrimitiveComponent_SetPhysicsLinearVelocity_Params
|
|
{
|
|
struct FVector NewVel; // (Parm, IsPlainOldData)
|
|
bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInRadians
|
|
struct UPrimitiveComponent_SetPhysicsAngularVelocityInRadians_Params
|
|
{
|
|
struct FVector NewAngVel; // (Parm, IsPlainOldData)
|
|
bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInDegrees
|
|
struct UPrimitiveComponent_SetPhysicsAngularVelocityInDegrees_Params
|
|
{
|
|
struct FVector NewAngVel; // (Parm, IsPlainOldData)
|
|
bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetPhysicsAngularVelocity
|
|
struct UPrimitiveComponent_SetPhysicsAngularVelocity_Params
|
|
{
|
|
struct FVector NewAngVel; // (Parm, IsPlainOldData)
|
|
bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetOwnerNoSee
|
|
struct UPrimitiveComponent_SetOwnerNoSee_Params
|
|
{
|
|
bool bNewOwnerNoSee; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetOnlyOwnerSee
|
|
struct UPrimitiveComponent_SetOnlyOwnerSee_Params
|
|
{
|
|
bool bNewOnlyOwnerSee; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetNotifyRigidBodyCollision
|
|
struct UPrimitiveComponent_SetNotifyRigidBodyCollision_Params
|
|
{
|
|
bool bNewNotifyRigidBodyCollision; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetMaterialByName
|
|
struct UPrimitiveComponent_SetMaterialByName_Params
|
|
{
|
|
struct FName MaterialSlotName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetMaterial
|
|
struct UPrimitiveComponent_SetMaterial_Params
|
|
{
|
|
int ElementIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetMassScale
|
|
struct UPrimitiveComponent_SetMassScale_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InMassScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetMassOverrideInKg
|
|
struct UPrimitiveComponent_SetMassOverrideInKg_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MassInKg; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bOverrideMass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetLockedAxis
|
|
struct UPrimitiveComponent_SetLockedAxis_Params
|
|
{
|
|
TEnumAsByte<EDOFMode> LockedAxis; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetLinearDamping
|
|
struct UPrimitiveComponent_SetLinearDamping_Params
|
|
{
|
|
float InDamping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetEnableGravity
|
|
struct UPrimitiveComponent_SetEnableGravity_Params
|
|
{
|
|
bool bGravityEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetCustomDepthStencilWriteMask
|
|
struct UPrimitiveComponent_SetCustomDepthStencilWriteMask_Params
|
|
{
|
|
ERendererStencilMask WriteMaskBit; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetCustomDepthStencilValue
|
|
struct UPrimitiveComponent_SetCustomDepthStencilValue_Params
|
|
{
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetCullDistance
|
|
struct UPrimitiveComponent_SetCullDistance_Params
|
|
{
|
|
float NewCullDistance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetConstraintMode
|
|
struct UPrimitiveComponent_SetConstraintMode_Params
|
|
{
|
|
TEnumAsByte<EDOFMode> ConstraintMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetCollisionResponseToChannel
|
|
struct UPrimitiveComponent_SetCollisionResponseToChannel_Params
|
|
{
|
|
TEnumAsByte<ECollisionChannel> Channel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECollisionResponse> NewResponse; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetCollisionResponseToAllChannels
|
|
struct UPrimitiveComponent_SetCollisionResponseToAllChannels_Params
|
|
{
|
|
TEnumAsByte<ECollisionResponse> NewResponse; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetCollisionProfileName
|
|
struct UPrimitiveComponent_SetCollisionProfileName_Params
|
|
{
|
|
struct FName InCollisionProfileName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetCollisionObjectType
|
|
struct UPrimitiveComponent_SetCollisionObjectType_Params
|
|
{
|
|
TEnumAsByte<ECollisionChannel> Channel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetCollisionEnabled
|
|
struct UPrimitiveComponent_SetCollisionEnabled_Params
|
|
{
|
|
TEnumAsByte<ECollisionEnabled> NewType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetCenterOfMass
|
|
struct UPrimitiveComponent_SetCenterOfMass_Params
|
|
{
|
|
struct FVector CenterOfMassOffset; // (Parm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetCastShadow
|
|
struct UPrimitiveComponent_SetCastShadow_Params
|
|
{
|
|
bool NewCastShadow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetBoundsScale
|
|
struct UPrimitiveComponent_SetBoundsScale_Params
|
|
{
|
|
float NewBoundsScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetAngularDamping
|
|
struct UPrimitiveComponent_SetAngularDamping_Params
|
|
{
|
|
float InDamping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetAllPhysicsLinearVelocity
|
|
struct UPrimitiveComponent_SetAllPhysicsLinearVelocity_Params
|
|
{
|
|
struct FVector NewVel; // (Parm, IsPlainOldData)
|
|
bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInRadians
|
|
struct UPrimitiveComponent_SetAllPhysicsAngularVelocityInRadians_Params
|
|
{
|
|
struct FVector NewAngVel; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInDegrees
|
|
struct UPrimitiveComponent_SetAllPhysicsAngularVelocityInDegrees_Params
|
|
{
|
|
struct FVector NewAngVel; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocity
|
|
struct UPrimitiveComponent_SetAllPhysicsAngularVelocity_Params
|
|
{
|
|
struct FVector NewAngVel; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.SetAllMassScale
|
|
struct UPrimitiveComponent_SetAllMassScale_Params
|
|
{
|
|
float InMassScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.ScaleByMomentOfInertia
|
|
struct UPrimitiveComponent_ScaleByMomentOfInertia_Params
|
|
{
|
|
struct FVector InputVector; // (Parm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.PutRigidBodyToSleep
|
|
struct UPrimitiveComponent_PutRigidBodyToSleep_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.K2_LineTraceComponent
|
|
struct UPrimitiveComponent_K2_LineTraceComponent_Params
|
|
{
|
|
struct FVector TraceStart; // (Parm, IsPlainOldData)
|
|
struct FVector TraceEnd; // (Parm, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bShowTrace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector HitLocation; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector HitNormal; // (Parm, OutParm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.K2_IsQueryCollisionEnabled
|
|
struct UPrimitiveComponent_K2_IsQueryCollisionEnabled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.K2_IsPhysicsCollisionEnabled
|
|
struct UPrimitiveComponent_K2_IsPhysicsCollisionEnabled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.K2_IsCollisionEnabled
|
|
struct UPrimitiveComponent_K2_IsCollisionEnabled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.IsOverlappingComponent
|
|
struct UPrimitiveComponent_IsOverlappingComponent_Params
|
|
{
|
|
class UPrimitiveComponent* OtherComp; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.IsOverlappingActor
|
|
struct UPrimitiveComponent_IsOverlappingActor_Params
|
|
{
|
|
class AActor* Other; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.IsGravityEnabled
|
|
struct UPrimitiveComponent_IsGravityEnabled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.IsAnyRigidBodyAwake
|
|
struct UPrimitiveComponent_IsAnyRigidBodyAwake_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.IgnoreComponentWhenMoving
|
|
struct UPrimitiveComponent_IgnoreComponentWhenMoving_Params
|
|
{
|
|
class UPrimitiveComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
bool bShouldIgnore; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.IgnoreActorWhenMoving
|
|
struct UPrimitiveComponent_IgnoreActorWhenMoving_Params
|
|
{
|
|
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bShouldIgnore; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetWalkableSlopeOverride
|
|
struct UPrimitiveComponent_GetWalkableSlopeOverride_Params
|
|
{
|
|
struct FWalkableSlopeOverride ReturnValue; // (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetPhysicsLinearVelocityAtPoint
|
|
struct UPrimitiveComponent_GetPhysicsLinearVelocityAtPoint_Params
|
|
{
|
|
struct FVector Point; // (Parm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetPhysicsLinearVelocity
|
|
struct UPrimitiveComponent_GetPhysicsLinearVelocity_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInRadians
|
|
struct UPrimitiveComponent_GetPhysicsAngularVelocityInRadians_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInDegrees
|
|
struct UPrimitiveComponent_GetPhysicsAngularVelocityInDegrees_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetPhysicsAngularVelocity
|
|
struct UPrimitiveComponent_GetPhysicsAngularVelocity_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetOverlappingComponents
|
|
struct UPrimitiveComponent_GetOverlappingComponents_Params
|
|
{
|
|
TArray<class UPrimitiveComponent*> InOverlappingComponents; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetOverlappingActors
|
|
struct UPrimitiveComponent_GetOverlappingActors_Params
|
|
{
|
|
TArray<class AActor*> OverlappingActors; // (Parm, OutParm, ZeroConstructor)
|
|
class UClass* ClassFilter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetNumMaterials
|
|
struct UPrimitiveComponent_GetNumMaterials_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetMaterialFromCollisionFaceIndex
|
|
struct UPrimitiveComponent_GetMaterialFromCollisionFaceIndex_Params
|
|
{
|
|
int FaceIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SectionIndex; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInterface* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetMaterial
|
|
struct UPrimitiveComponent_GetMaterial_Params
|
|
{
|
|
int ElementIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInterface* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetMassScale
|
|
struct UPrimitiveComponent_GetMassScale_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetMass
|
|
struct UPrimitiveComponent_GetMass_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetLinearDamping
|
|
struct UPrimitiveComponent_GetLinearDamping_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetInertiaTensor
|
|
struct UPrimitiveComponent_GetInertiaTensor_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetCollisionResponseToChannel
|
|
struct UPrimitiveComponent_GetCollisionResponseToChannel_Params
|
|
{
|
|
TEnumAsByte<ECollisionChannel> Channel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECollisionResponse> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetCollisionProfileName
|
|
struct UPrimitiveComponent_GetCollisionProfileName_Params
|
|
{
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetCollisionObjectType
|
|
struct UPrimitiveComponent_GetCollisionObjectType_Params
|
|
{
|
|
TEnumAsByte<ECollisionChannel> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetCollisionEnabled
|
|
struct UPrimitiveComponent_GetCollisionEnabled_Params
|
|
{
|
|
TEnumAsByte<ECollisionEnabled> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetClosestPointOnCollision
|
|
struct UPrimitiveComponent_GetClosestPointOnCollision_Params
|
|
{
|
|
struct FVector Point; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector OutPointOnBody; // (Parm, OutParm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetCenterOfMass
|
|
struct UPrimitiveComponent_GetCenterOfMass_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.GetAngularDamping
|
|
struct UPrimitiveComponent_GetAngularDamping_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.CreateDynamicMaterialInstance
|
|
struct UPrimitiveComponent_CreateDynamicMaterialInstance_Params
|
|
{
|
|
int ElementIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInterface* SourceMaterial; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial
|
|
struct UPrimitiveComponent_CreateAndSetMaterialInstanceDynamicFromMaterial_Params
|
|
{
|
|
int ElementIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInterface* Parent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamic
|
|
struct UPrimitiveComponent_CreateAndSetMaterialInstanceDynamic_Params
|
|
{
|
|
int ElementIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreComponents
|
|
struct UPrimitiveComponent_CopyArrayOfMoveIgnoreComponents_Params
|
|
{
|
|
TArray<class UPrimitiveComponent*> ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreActors
|
|
struct UPrimitiveComponent_CopyArrayOfMoveIgnoreActors_Params
|
|
{
|
|
TArray<class AActor*> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.ClearMoveIgnoreComponents
|
|
struct UPrimitiveComponent_ClearMoveIgnoreComponents_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.ClearMoveIgnoreActors
|
|
struct UPrimitiveComponent_ClearMoveIgnoreActors_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.CanCharacterStepUp
|
|
struct UPrimitiveComponent_CanCharacterStepUp_Params
|
|
{
|
|
class APawn* Pawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.AddTorqueInRadians
|
|
struct UPrimitiveComponent_AddTorqueInRadians_Params
|
|
{
|
|
struct FVector Torque; // (Parm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAccelChange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.AddTorqueInDegrees
|
|
struct UPrimitiveComponent_AddTorqueInDegrees_Params
|
|
{
|
|
struct FVector Torque; // (Parm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAccelChange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.AddTorque
|
|
struct UPrimitiveComponent_AddTorque_Params
|
|
{
|
|
struct FVector Torque; // (Parm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAccelChange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.AddRadialImpulse
|
|
struct UPrimitiveComponent_AddRadialImpulse_Params
|
|
{
|
|
struct FVector Origin; // (Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Strength; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ERadialImpulseFalloff> Falloff; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bVelChange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.AddRadialForce
|
|
struct UPrimitiveComponent_AddRadialForce_Params
|
|
{
|
|
struct FVector Origin; // (Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Strength; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ERadialImpulseFalloff> Falloff; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAccelChange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.AddImpulseAtLocation
|
|
struct UPrimitiveComponent_AddImpulseAtLocation_Params
|
|
{
|
|
struct FVector Impulse; // (Parm, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.AddImpulse
|
|
struct UPrimitiveComponent_AddImpulse_Params
|
|
{
|
|
struct FVector Impulse; // (Parm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bVelChange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.AddForceAtLocationLocal
|
|
struct UPrimitiveComponent_AddForceAtLocationLocal_Params
|
|
{
|
|
struct FVector force; // (Parm, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.AddForceAtLocation
|
|
struct UPrimitiveComponent_AddForceAtLocation_Params
|
|
{
|
|
struct FVector force; // (Parm, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.AddForce
|
|
struct UPrimitiveComponent_AddForce_Params
|
|
{
|
|
struct FVector force; // (Parm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAccelChange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.AddAngularImpulseInRadians
|
|
struct UPrimitiveComponent_AddAngularImpulseInRadians_Params
|
|
{
|
|
struct FVector Impulse; // (Parm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bVelChange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.AddAngularImpulseInDegrees
|
|
struct UPrimitiveComponent_AddAngularImpulseInDegrees_Params
|
|
{
|
|
struct FVector Impulse; // (Parm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bVelChange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PrimitiveComponent.AddAngularImpulse
|
|
struct UPrimitiveComponent_AddAngularImpulse_Params
|
|
{
|
|
struct FVector Impulse; // (Parm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bVelChange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.SetVectorParameter
|
|
struct UParticleSystemComponent_SetVectorParameter_Params
|
|
{
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Param; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.SetTrailSourceData
|
|
struct UParticleSystemComponent_SetTrailSourceData_Params
|
|
{
|
|
struct FName InFirstSocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName InSecondSocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ETrailWidthMode> InWidthMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InWidth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.SetTemplate
|
|
struct UParticleSystemComponent_SetTemplate_Params
|
|
{
|
|
class UParticleSystem* NewTemplate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.SetMaterialParameter
|
|
struct UParticleSystemComponent_SetMaterialParameter_Params
|
|
{
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInterface* Param; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.SetFloatParameter
|
|
struct UParticleSystemComponent_SetFloatParameter_Params
|
|
{
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Param; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.SetEmitterEnable
|
|
struct UParticleSystemComponent_SetEmitterEnable_Params
|
|
{
|
|
struct FName EmitterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bNewEnableState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.SetColorParameter
|
|
struct UParticleSystemComponent_SetColorParameter_Params
|
|
{
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor Param; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.SetBeamTargetTangent
|
|
struct UParticleSystemComponent_SetBeamTargetTangent_Params
|
|
{
|
|
int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NewTangentPoint; // (Parm, IsPlainOldData)
|
|
int TargetIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.SetBeamTargetStrength
|
|
struct UParticleSystemComponent_SetBeamTargetStrength_Params
|
|
{
|
|
int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float NewTargetStrength; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int TargetIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.SetBeamTargetPoint
|
|
struct UParticleSystemComponent_SetBeamTargetPoint_Params
|
|
{
|
|
int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NewTargetPoint; // (Parm, IsPlainOldData)
|
|
int TargetIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.SetBeamSourceTangent
|
|
struct UParticleSystemComponent_SetBeamSourceTangent_Params
|
|
{
|
|
int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NewTangentPoint; // (Parm, IsPlainOldData)
|
|
int SourceIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.SetBeamSourceStrength
|
|
struct UParticleSystemComponent_SetBeamSourceStrength_Params
|
|
{
|
|
int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float NewSourceStrength; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SourceIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.SetBeamSourcePoint
|
|
struct UParticleSystemComponent_SetBeamSourcePoint_Params
|
|
{
|
|
int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NewSourcePoint; // (Parm, IsPlainOldData)
|
|
int SourceIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.SetBeamEndPoint
|
|
struct UParticleSystemComponent_SetBeamEndPoint_Params
|
|
{
|
|
int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NewEndPoint; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.SetAutoAttachParams
|
|
struct UParticleSystemComponent_SetAutoAttachParams_Params
|
|
{
|
|
class USceneComponent* Parent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EAttachLocation> LocationType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.SetAutoAttachmentParameters
|
|
struct UParticleSystemComponent_SetAutoAttachmentParameters_Params
|
|
{
|
|
class USceneComponent* Parent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EAttachmentRule LocationRule; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EAttachmentRule RotationRule; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EAttachmentRule ScaleRule; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.SetActorParameter
|
|
struct UParticleSystemComponent_SetActorParameter_Params
|
|
{
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Param; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.GetNumActiveParticles
|
|
struct UParticleSystemComponent_GetNumActiveParticles_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.GetNamedMaterial
|
|
struct UParticleSystemComponent_GetNamedMaterial_Params
|
|
{
|
|
struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInterface* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.GetBeamTargetTangent
|
|
struct UParticleSystemComponent_GetBeamTargetTangent_Params
|
|
{
|
|
int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int TargetIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector OutTangentPoint; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.GetBeamTargetStrength
|
|
struct UParticleSystemComponent_GetBeamTargetStrength_Params
|
|
{
|
|
int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int TargetIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float OutTargetStrength; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.GetBeamTargetPoint
|
|
struct UParticleSystemComponent_GetBeamTargetPoint_Params
|
|
{
|
|
int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int TargetIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector OutTargetPoint; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.GetBeamSourceTangent
|
|
struct UParticleSystemComponent_GetBeamSourceTangent_Params
|
|
{
|
|
int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SourceIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector OutTangentPoint; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.GetBeamSourceStrength
|
|
struct UParticleSystemComponent_GetBeamSourceStrength_Params
|
|
{
|
|
int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SourceIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float OutSourceStrength; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.GetBeamSourcePoint
|
|
struct UParticleSystemComponent_GetBeamSourcePoint_Params
|
|
{
|
|
int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SourceIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector OutSourcePoint; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.GetBeamEndPoint
|
|
struct UParticleSystemComponent_GetBeamEndPoint_Params
|
|
{
|
|
int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector OutEndPoint; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.GenerateParticleEvent
|
|
struct UParticleSystemComponent_GenerateParticleEvent_Params
|
|
{
|
|
struct FName InEventName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float InEmitterTime; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector InLocation; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector InDirection; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector InVelocity; // (ConstParm, Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.EndTrails
|
|
struct UParticleSystemComponent_EndTrails_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.CreateNamedDynamicMaterialInstance
|
|
struct UParticleSystemComponent_CreateNamedDynamicMaterialInstance_Params
|
|
{
|
|
struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInterface* SourceMaterial; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ParticleSystemComponent.BeginTrails
|
|
struct UParticleSystemComponent_BeginTrails_Params
|
|
{
|
|
struct FName InFirstSocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName InSecondSocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ETrailWidthMode> InWidthMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InWidth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SpringArmComponent.SetActive
|
|
struct USpringArmComponent_SetActive_Params
|
|
{
|
|
bool bNewActive; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bReset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SpringArmComponent.GetTargetRotation
|
|
struct USpringArmComponent_GetTargetRotation_Params
|
|
{
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.WasInputKeyJustReleased
|
|
struct APlayerController_WasInputKeyJustReleased_Params
|
|
{
|
|
struct FKey Key; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.WasInputKeyJustPressed
|
|
struct APlayerController_WasInputKeyJustPressed_Params
|
|
{
|
|
struct FKey Key; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ToggleSpeaking
|
|
struct APlayerController_ToggleSpeaking_Params
|
|
{
|
|
bool bInSpeaking; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.SwitchLevel
|
|
struct APlayerController_SwitchLevel_Params
|
|
{
|
|
struct FString URL; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.PlayerController.StopHapticEffect
|
|
struct APlayerController_StopHapticEffect_Params
|
|
{
|
|
EControllerHand Hand; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.StartFire
|
|
struct APlayerController_StartFire_Params
|
|
{
|
|
unsigned char FireModeNum; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.SetVirtualJoystickVisibility
|
|
struct APlayerController_SetVirtualJoystickVisibility_Params
|
|
{
|
|
bool bVisible; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.SetViewTargetWithBlend
|
|
struct APlayerController_SetViewTargetWithBlend_Params
|
|
{
|
|
class AActor* NewViewTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float blendTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EViewTargetBlendFunction> BlendFunc; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BlendExp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bLockOutgoing; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.SetName
|
|
struct APlayerController_SetName_Params
|
|
{
|
|
struct FString S; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.PlayerController.SetMouseLocation
|
|
struct APlayerController_SetMouseLocation_Params
|
|
{
|
|
int X; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
int Y; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.SetMouseCursorWidget
|
|
struct APlayerController_SetMouseCursorWidget_Params
|
|
{
|
|
TEnumAsByte<EMouseCursor> Cursor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UUserWidget* CursorWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.SetHapticsByValue
|
|
struct APlayerController_SetHapticsByValue_Params
|
|
{
|
|
float Frequency; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float Amplitude; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
EControllerHand Hand; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.SetControllerLightColor
|
|
struct APlayerController_SetControllerLightColor_Params
|
|
{
|
|
struct FColor Color; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.SetCinematicMode
|
|
struct APlayerController_SetCinematicMode_Params
|
|
{
|
|
bool bInCinematicMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bHidePlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAffectsHUD; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAffectsMovement; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAffectsTurning; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.SetAudioListenerOverride
|
|
struct APlayerController_SetAudioListenerOverride_Params
|
|
{
|
|
class USceneComponent* AttachToComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerViewSelf
|
|
struct APlayerController_ServerViewSelf_Params
|
|
{
|
|
struct FViewTargetTransitionParams TransitionParams; // (Parm)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerViewPrevPlayer
|
|
struct APlayerController_ServerViewPrevPlayer_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerViewNextPlayer
|
|
struct APlayerController_ServerViewNextPlayer_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerVerifyViewTarget
|
|
struct APlayerController_ServerVerifyViewTarget_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerUpdateLevelVisibility
|
|
struct APlayerController_ServerUpdateLevelVisibility_Params
|
|
{
|
|
struct FName PackageName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIsVisible; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerUpdateCamera
|
|
struct APlayerController_ServerUpdateCamera_Params
|
|
{
|
|
struct FVector_NetQuantize CamLoc; // (Parm)
|
|
int CamPitchAndYaw; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerUnmutePlayer
|
|
struct APlayerController_ServerUnmutePlayer_Params
|
|
{
|
|
struct FUniqueNetIdRepl PlayerID; // (Parm)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerToggleAILogging
|
|
struct APlayerController_ServerToggleAILogging_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerShortTimeout
|
|
struct APlayerController_ServerShortTimeout_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerSetSpectatorWaiting
|
|
struct APlayerController_ServerSetSpectatorWaiting_Params
|
|
{
|
|
bool bWaiting; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerSetSpectatorLocation
|
|
struct APlayerController_ServerSetSpectatorLocation_Params
|
|
{
|
|
struct FVector NewLoc; // (Parm, IsPlainOldData)
|
|
struct FRotator NewRot; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerRestartPlayer
|
|
struct APlayerController_ServerRestartPlayer_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerPause
|
|
struct APlayerController_ServerPause_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerNotifyLoadedWorld
|
|
struct APlayerController_ServerNotifyLoadedWorld_Params
|
|
{
|
|
struct FName WorldPackageName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerMutePlayer
|
|
struct APlayerController_ServerMutePlayer_Params
|
|
{
|
|
struct FUniqueNetIdRepl PlayerID; // (Parm)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerCheckClientPossessionReliable
|
|
struct APlayerController_ServerCheckClientPossessionReliable_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerCheckClientPossession
|
|
struct APlayerController_ServerCheckClientPossession_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerChangeName
|
|
struct APlayerController_ServerChangeName_Params
|
|
{
|
|
struct FString S; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerCamera
|
|
struct APlayerController_ServerCamera_Params
|
|
{
|
|
struct FName NewMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ServerAcknowledgePossession
|
|
struct APlayerController_ServerAcknowledgePossession_Params
|
|
{
|
|
class APawn* P; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.SendToConsole
|
|
struct APlayerController_SendToConsole_Params
|
|
{
|
|
struct FString Command; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.PlayerController.RestartLevel
|
|
struct APlayerController_RestartLevel_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ProjectWorldLocationToScreen
|
|
struct APlayerController_ProjectWorldLocationToScreen_Params
|
|
{
|
|
struct FVector WorldLocation; // (Parm, IsPlainOldData)
|
|
struct FVector2D ScreenLocation; // (Parm, OutParm, IsPlainOldData)
|
|
bool bPlayerViewportRelative; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.PlayHapticEffect
|
|
struct APlayerController_PlayHapticEffect_Params
|
|
{
|
|
class UHapticFeedbackEffect_Base* HapticEffect; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EControllerHand Hand; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Scale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bLoop; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.PlayDynamicForceFeedback
|
|
struct APlayerController_PlayDynamicForceFeedback_Params
|
|
{
|
|
float Intensity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAffectsLeftLarge; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAffectsLeftSmall; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAffectsRightLarge; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAffectsRightSmall; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EDynamicForceFeedbackAction> Action; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLatentActionInfo LatentInfo; // (Parm)
|
|
};
|
|
|
|
// Function Engine.PlayerController.Pause
|
|
struct APlayerController_Pause_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.OnServerStartedVisualLogger
|
|
struct APlayerController_OnServerStartedVisualLogger_Params
|
|
{
|
|
bool bIsLogging; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.LocalTravel
|
|
struct APlayerController_LocalTravel_Params
|
|
{
|
|
struct FString URL; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.PlayerController.IsInputKeyDown
|
|
struct APlayerController_IsInputKeyDown_Params
|
|
{
|
|
struct FKey Key; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetViewportSize
|
|
struct APlayerController_GetViewportSize_Params
|
|
{
|
|
int SizeX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int SizeY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetSpectatorPawn
|
|
struct APlayerController_GetSpectatorPawn_Params
|
|
{
|
|
class ASpectatorPawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetMousePosition
|
|
struct APlayerController_GetMousePosition_Params
|
|
{
|
|
float LocationX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float LocationY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetInputVectorKeyState
|
|
struct APlayerController_GetInputVectorKeyState_Params
|
|
{
|
|
struct FKey Key; // (Parm)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetInputTouchState
|
|
struct APlayerController_GetInputTouchState_Params
|
|
{
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LocationX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float LocationY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool bIsCurrentlyPressed; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetInputMouseDelta
|
|
struct APlayerController_GetInputMouseDelta_Params
|
|
{
|
|
float DeltaX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetInputMotionState
|
|
struct APlayerController_GetInputMotionState_Params
|
|
{
|
|
struct FVector Tilt; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector RotationRate; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector Gravity; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector Acceleration; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetInputKeyTimeDown
|
|
struct APlayerController_GetInputKeyTimeDown_Params
|
|
{
|
|
struct FKey Key; // (Parm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetInputAnalogStickState
|
|
struct APlayerController_GetInputAnalogStickState_Params
|
|
{
|
|
TEnumAsByte<EControllerAnalogStick> WhichStick; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StickX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float StickY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetInputAnalogKeyState
|
|
struct APlayerController_GetInputAnalogKeyState_Params
|
|
{
|
|
struct FKey Key; // (Parm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetHUD
|
|
struct APlayerController_GetHUD_Params
|
|
{
|
|
class AHUD* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetHitResultUnderFingerForObjects
|
|
struct APlayerController_GetHitResultUnderFingerForObjects_Params
|
|
{
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult HitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetHitResultUnderFingerByChannel
|
|
struct APlayerController_GetHitResultUnderFingerByChannel_Params
|
|
{
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ETraceTypeQuery> TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult HitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetHitResultUnderFinger
|
|
struct APlayerController_GetHitResultUnderFinger_Params
|
|
{
|
|
TEnumAsByte<ETouchIndex> FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECollisionChannel> TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult HitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetHitResultUnderCursorForObjects
|
|
struct APlayerController_GetHitResultUnderCursorForObjects_Params
|
|
{
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult HitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetHitResultUnderCursorByChannel
|
|
struct APlayerController_GetHitResultUnderCursorByChannel_Params
|
|
{
|
|
TEnumAsByte<ETraceTypeQuery> TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult HitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetHitResultUnderCursor
|
|
struct APlayerController_GetHitResultUnderCursor_Params
|
|
{
|
|
TEnumAsByte<ECollisionChannel> TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult HitResult; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.GetFocalLocation
|
|
struct APlayerController_GetFocalLocation_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.FOV
|
|
struct APlayerController_FOV_Params
|
|
{
|
|
float NewFOV; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.EnableCheats
|
|
struct APlayerController_EnableCheats_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.DeprojectScreenPositionToWorld
|
|
struct APlayerController_DeprojectScreenPositionToWorld_Params
|
|
{
|
|
float ScreenX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector WorldLocation; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector WorldDirection; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.DeprojectMousePositionToWorld
|
|
struct APlayerController_DeprojectMousePositionToWorld_Params
|
|
{
|
|
struct FVector WorldLocation; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector WorldDirection; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ConsoleKey
|
|
struct APlayerController_ConsoleKey_Params
|
|
{
|
|
struct FKey Key; // (Parm)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientWasKicked
|
|
struct APlayerController_ClientWasKicked_Params
|
|
{
|
|
struct FText KickReason; // (ConstParm, Parm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientVoiceHandshakeComplete
|
|
struct APlayerController_ClientVoiceHandshakeComplete_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientUpdateLevelStreamingStatus
|
|
struct APlayerController_ClientUpdateLevelStreamingStatus_Params
|
|
{
|
|
struct FName PackageName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bNewShouldBeLoaded; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bNewShouldBeVisible; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bNewShouldBlockOnLoad; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientUnmutePlayer
|
|
struct APlayerController_ClientUnmutePlayer_Params
|
|
{
|
|
struct FUniqueNetIdRepl PlayerID; // (Parm)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientTravelInternal
|
|
struct APlayerController_ClientTravelInternal_Params
|
|
{
|
|
struct FString URL; // (Parm, ZeroConstructor)
|
|
TEnumAsByte<ETravelType> TravelType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSeamless; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FGuid MapPackageGuid; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientTravel
|
|
struct APlayerController_ClientTravel_Params
|
|
{
|
|
struct FString URL; // (Parm, ZeroConstructor)
|
|
TEnumAsByte<ETravelType> TravelType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSeamless; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FGuid MapPackageGuid; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientTeamMessage
|
|
struct APlayerController_ClientTeamMessage_Params
|
|
{
|
|
class APlayerState* SenderPlayerState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString S; // (Parm, ZeroConstructor)
|
|
struct FName Type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MsgLifeTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientStopForceFeedback
|
|
struct APlayerController_ClientStopForceFeedback_Params
|
|
{
|
|
class UForceFeedbackEffect* ForceFeedbackEffect; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName Tag; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientStopCameraShake
|
|
struct APlayerController_ClientStopCameraShake_Params
|
|
{
|
|
class UClass* Shake; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bImmediately; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientStopCameraAnim
|
|
struct APlayerController_ClientStopCameraAnim_Params
|
|
{
|
|
class UCameraAnim* AnimToStop; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientStartOnlineSession
|
|
struct APlayerController_ClientStartOnlineSession_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientSpawnCameraLensEffect
|
|
struct APlayerController_ClientSpawnCameraLensEffect_Params
|
|
{
|
|
class UClass* LensEffectEmitterClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientSetViewTarget
|
|
struct APlayerController_ClientSetViewTarget_Params
|
|
{
|
|
class AActor* A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FViewTargetTransitionParams TransitionParams; // (Parm)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientSetSpectatorWaiting
|
|
struct APlayerController_ClientSetSpectatorWaiting_Params
|
|
{
|
|
bool bWaiting; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientSetHUD
|
|
struct APlayerController_ClientSetHUD_Params
|
|
{
|
|
class UClass* NewHUDClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientSetForceMipLevelsToBeResident
|
|
struct APlayerController_ClientSetForceMipLevelsToBeResident_Params
|
|
{
|
|
class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ForceDuration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int CinematicTextureGroups; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientSetCinematicMode
|
|
struct APlayerController_ClientSetCinematicMode_Params
|
|
{
|
|
bool bInCinematicMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAffectsMovement; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAffectsTurning; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAffectsHUD; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientSetCameraMode
|
|
struct APlayerController_ClientSetCameraMode_Params
|
|
{
|
|
struct FName NewCamMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientSetCameraFade
|
|
struct APlayerController_ClientSetCameraFade_Params
|
|
{
|
|
bool bEnableFading; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FColor FadeColor; // (Parm, IsPlainOldData)
|
|
struct FVector2D FadeAlpha; // (Parm, IsPlainOldData)
|
|
float FadeTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFadeAudio; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientSetBlockOnAsyncLoading
|
|
struct APlayerController_ClientSetBlockOnAsyncLoading_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientReturnToMainMenu
|
|
struct APlayerController_ClientReturnToMainMenu_Params
|
|
{
|
|
struct FString ReturnReason; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientRetryClientRestart
|
|
struct APlayerController_ClientRetryClientRestart_Params
|
|
{
|
|
class APawn* NewPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientRestart
|
|
struct APlayerController_ClientRestart_Params
|
|
{
|
|
class APawn* NewPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientReset
|
|
struct APlayerController_ClientReset_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientRepObjRef
|
|
struct APlayerController_ClientRepObjRef_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientReceiveLocalizedMessage
|
|
struct APlayerController_ClientReceiveLocalizedMessage_Params
|
|
{
|
|
class UClass* Message; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Switch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APlayerState* RelatedPlayerState_2; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APlayerState* RelatedPlayerState_3; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* OptionalObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientPrestreamTextures
|
|
struct APlayerController_ClientPrestreamTextures_Params
|
|
{
|
|
class AActor* ForcedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ForceDuration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEnableStreaming; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int CinematicTextureGroups; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientPrepareMapChange
|
|
struct APlayerController_ClientPrepareMapChange_Params
|
|
{
|
|
struct FName LevelName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFirst; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bLast; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientPlaySoundAtLocation
|
|
struct APlayerController_ClientPlaySoundAtLocation_Params
|
|
{
|
|
class USoundBase* Sound; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientPlaySound
|
|
struct APlayerController_ClientPlaySound_Params
|
|
{
|
|
class USoundBase* Sound; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientPlayForceFeedback
|
|
struct APlayerController_ClientPlayForceFeedback_Params
|
|
{
|
|
class UForceFeedbackEffect* ForceFeedbackEffect; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bLooping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIgnoreTimeDilation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName Tag; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientPlayCameraShake
|
|
struct APlayerController_ClientPlayCameraShake_Params
|
|
{
|
|
class UClass* Shake; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Scale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECameraAnimPlaySpace> PlaySpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator UserPlaySpaceRot; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientPlayCameraAnim
|
|
struct APlayerController_ClientPlayCameraAnim_Params
|
|
{
|
|
class UCameraAnim* AnimToPlay; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Scale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BlendInTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BlendOutTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bLoop; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bRandomStartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECameraAnimPlaySpace> Space; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator CustomPlaySpace; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientMutePlayer
|
|
struct APlayerController_ClientMutePlayer_Params
|
|
{
|
|
struct FUniqueNetIdRepl PlayerID; // (Parm)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientMessage
|
|
struct APlayerController_ClientMessage_Params
|
|
{
|
|
struct FString S; // (Parm, ZeroConstructor)
|
|
struct FName Type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MsgLifeTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientIgnoreMoveInput
|
|
struct APlayerController_ClientIgnoreMoveInput_Params
|
|
{
|
|
bool bIgnore; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientIgnoreLookInput
|
|
struct APlayerController_ClientIgnoreLookInput_Params
|
|
{
|
|
bool bIgnore; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientGotoState
|
|
struct APlayerController_ClientGotoState_Params
|
|
{
|
|
struct FName NewState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientGameEnded
|
|
struct APlayerController_ClientGameEnded_Params
|
|
{
|
|
class AActor* EndGameFocus; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIsWinner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientForceGarbageCollection
|
|
struct APlayerController_ClientForceGarbageCollection_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientFlushLevelStreaming
|
|
struct APlayerController_ClientFlushLevelStreaming_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientEndOnlineSession
|
|
struct APlayerController_ClientEndOnlineSession_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientEnableNetworkVoice
|
|
struct APlayerController_ClientEnableNetworkVoice_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientCommitMapChange
|
|
struct APlayerController_ClientCommitMapChange_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientClearCameraLensEffects
|
|
struct APlayerController_ClientClearCameraLensEffects_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientCapBandwidth
|
|
struct APlayerController_ClientCapBandwidth_Params
|
|
{
|
|
int Cap; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientCancelPendingMapChange
|
|
struct APlayerController_ClientCancelPendingMapChange_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClientAddTextureStreamingLoc
|
|
struct APlayerController_ClientAddTextureStreamingLoc_Params
|
|
{
|
|
struct FVector InLoc; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bOverrideLocation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ClearAudioListenerOverride
|
|
struct APlayerController_ClearAudioListenerOverride_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerController.Camera
|
|
struct APlayerController_Camera_Params
|
|
{
|
|
struct FName NewMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.AddYawInput
|
|
struct APlayerController_AddYawInput_Params
|
|
{
|
|
float Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.AddRollInput
|
|
struct APlayerController_AddRollInput_Params
|
|
{
|
|
float Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.AddPitchInput
|
|
struct APlayerController_AddPitchInput_Params
|
|
{
|
|
float Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerController.ActivateTouchInterface
|
|
struct APlayerController_ActivateTouchInterface_Params
|
|
{
|
|
class UTouchInterface* NewTouchInterface; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CheatManager.Walk
|
|
struct UCheatManager_Walk_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.ViewSelf
|
|
struct UCheatManager_ViewSelf_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.ViewPlayer
|
|
struct UCheatManager_ViewPlayer_Params
|
|
{
|
|
struct FString S; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.CheatManager.ViewClass
|
|
struct UCheatManager_ViewClass_Params
|
|
{
|
|
class UClass* DesiredClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CheatManager.ViewActor
|
|
struct UCheatManager_ViewActor_Params
|
|
{
|
|
struct FName ActorName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CheatManager.ToggleDebugCamera
|
|
struct UCheatManager_ToggleDebugCamera_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.ToggleAILogging
|
|
struct UCheatManager_ToggleAILogging_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.TestCollisionDistance
|
|
struct UCheatManager_TestCollisionDistance_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.Teleport
|
|
struct UCheatManager_Teleport_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.Summon
|
|
struct UCheatManager_Summon_Params
|
|
{
|
|
struct FString ClassName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.CheatManager.StreamLevelOut
|
|
struct UCheatManager_StreamLevelOut_Params
|
|
{
|
|
struct FName PackageName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CheatManager.StreamLevelIn
|
|
struct UCheatManager_StreamLevelIn_Params
|
|
{
|
|
struct FName PackageName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CheatManager.Slomo
|
|
struct UCheatManager_Slomo_Params
|
|
{
|
|
float NewTimeDilation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CheatManager.SetWorldOrigin
|
|
struct UCheatManager_SetWorldOrigin_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.SetNavDrawDistance
|
|
struct UCheatManager_SetNavDrawDistance_Params
|
|
{
|
|
float DrawDistance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CheatManager.SetMouseSensitivityToDefault
|
|
struct UCheatManager_SetMouseSensitivityToDefault_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.ServerToggleAILogging
|
|
struct UCheatManager_ServerToggleAILogging_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.ReceiveInitCheatManager
|
|
struct UCheatManager_ReceiveInitCheatManager_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.ReceiveEndPlay
|
|
struct UCheatManager_ReceiveEndPlay_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.RebuildNavigation
|
|
struct UCheatManager_RebuildNavigation_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.PlayersOnly
|
|
struct UCheatManager_PlayersOnly_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.OnlyLoadLevel
|
|
struct UCheatManager_OnlyLoadLevel_Params
|
|
{
|
|
struct FName PackageName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CheatManager.LogLoc
|
|
struct UCheatManager_LogLoc_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.InvertMouse
|
|
struct UCheatManager_InvertMouse_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.God
|
|
struct UCheatManager_God_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.Ghost
|
|
struct UCheatManager_Ghost_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.FreezeFrame
|
|
struct UCheatManager_FreezeFrame_Params
|
|
{
|
|
float Delay; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CheatManager.Fly
|
|
struct UCheatManager_Fly_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.FlushLog
|
|
struct UCheatManager_FlushLog_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.EnableDebugCamera
|
|
struct UCheatManager_EnableDebugCamera_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.DumpVoiceMutingState
|
|
struct UCheatManager_DumpVoiceMutingState_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.DumpPartyState
|
|
struct UCheatManager_DumpPartyState_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.DumpOnlineSessionState
|
|
struct UCheatManager_DumpOnlineSessionState_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.DumpChatState
|
|
struct UCheatManager_DumpChatState_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.DisableDebugCamera
|
|
struct UCheatManager_DisableDebugCamera_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.DestroyTarget
|
|
struct UCheatManager_DestroyTarget_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.DestroyPawns
|
|
struct UCheatManager_DestroyPawns_Params
|
|
{
|
|
class UClass* aClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CheatManager.DestroyAllPawnsExceptTarget
|
|
struct UCheatManager_DestroyAllPawnsExceptTarget_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.DestroyAll
|
|
struct UCheatManager_DestroyAll_Params
|
|
{
|
|
class UClass* aClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CheatManager.DebugCapsuleSweepSize
|
|
struct UCheatManager_DebugCapsuleSweepSize_Params
|
|
{
|
|
float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CheatManager.DebugCapsuleSweepPawn
|
|
struct UCheatManager_DebugCapsuleSweepPawn_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.DebugCapsuleSweepComplex
|
|
struct UCheatManager_DebugCapsuleSweepComplex_Params
|
|
{
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CheatManager.DebugCapsuleSweepClear
|
|
struct UCheatManager_DebugCapsuleSweepClear_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.DebugCapsuleSweepChannel
|
|
struct UCheatManager_DebugCapsuleSweepChannel_Params
|
|
{
|
|
TEnumAsByte<ECollisionChannel> Channel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CheatManager.DebugCapsuleSweepCapture
|
|
struct UCheatManager_DebugCapsuleSweepCapture_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.DebugCapsuleSweep
|
|
struct UCheatManager_DebugCapsuleSweep_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CheatManager.DamageTarget
|
|
struct UCheatManager_DamageTarget_Params
|
|
{
|
|
float DamageAmount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CheatManager.CheatScript
|
|
struct UCheatManager_CheatScript_Params
|
|
{
|
|
struct FString ScriptName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.CheatManager.ChangeSize
|
|
struct UCheatManager_ChangeSize_Params
|
|
{
|
|
float F; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CheatManager.BugItStringCreator
|
|
struct UCheatManager_BugItStringCreator_Params
|
|
{
|
|
struct FVector ViewLocation; // (Parm, IsPlainOldData)
|
|
struct FRotator ViewRotation; // (Parm, IsPlainOldData)
|
|
struct FString GoString; // (Parm, OutParm, ZeroConstructor)
|
|
struct FString LocString; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.CheatManager.BugItGo
|
|
struct UCheatManager_BugItGo_Params
|
|
{
|
|
float X; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Y; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Z; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Pitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Yaw; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Roll; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CheatManager.BugIt
|
|
struct UCheatManager_BugIt_Params
|
|
{
|
|
struct FString ScreenShotDescription; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.Pawn.SpawnDefaultController
|
|
struct APawn_SpawnDefaultController_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Pawn.SetUseViewTranslatedTransform
|
|
struct APawn_SetUseViewTranslatedTransform_Params
|
|
{
|
|
bool bNewUseViewTranslatedTransform; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.SetCanAffectNavigationGeneration
|
|
struct APawn_SetCanAffectNavigationGeneration_Params
|
|
{
|
|
bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bForceUpdate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.ReceiveUnpossessed
|
|
struct APawn_ReceiveUnpossessed_Params
|
|
{
|
|
class AController* OldController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.ReceivePossessed
|
|
struct APawn_ReceivePossessed_Params
|
|
{
|
|
class AController* NewController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.PawnMakeNoise
|
|
struct APawn_PawnMakeNoise_Params
|
|
{
|
|
float Loudness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NoiseLocation; // (Parm, IsPlainOldData)
|
|
bool bUseNoiseMakerLocation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* NoiseMaker; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.OnRep_PlayerState
|
|
struct APawn_OnRep_PlayerState_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Pawn.OnRep_Controller
|
|
struct APawn_OnRep_Controller_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Pawn.LaunchPawn
|
|
struct APawn_LaunchPawn_Params
|
|
{
|
|
struct FVector LaunchVelocity; // (Parm, IsPlainOldData)
|
|
bool bXYOverride; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bZOverride; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.K2_GetMovementInputVector
|
|
struct APawn_K2_GetMovementInputVector_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.IsPlayerControlled
|
|
struct APawn_IsPlayerControlled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.IsMoveInputIgnored
|
|
struct APawn_IsMoveInputIgnored_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.IsLocallyControlled
|
|
struct APawn_IsLocallyControlled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.IsControlled
|
|
struct APawn_IsControlled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.GetPendingMovementInputVector
|
|
struct APawn_GetPendingMovementInputVector_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.GetNavAgentLocation
|
|
struct APawn_GetNavAgentLocation_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.GetMovementComponent
|
|
struct APawn_GetMovementComponent_Params
|
|
{
|
|
class UPawnMovementComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.GetMovementBaseActor
|
|
struct APawn_GetMovementBaseActor_Params
|
|
{
|
|
class APawn* Pawn; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.GetLastMovementInputVector
|
|
struct APawn_GetLastMovementInputVector_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.GetControlRotation
|
|
struct APawn_GetControlRotation_Params
|
|
{
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.GetController
|
|
struct APawn_GetController_Params
|
|
{
|
|
class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.GetBaseAimRotation
|
|
struct APawn_GetBaseAimRotation_Params
|
|
{
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.DetachFromControllerPendingDestroy
|
|
struct APawn_DetachFromControllerPendingDestroy_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Pawn.ConsumeMovementInputVector
|
|
struct APawn_ConsumeMovementInputVector_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.AddMovementInput
|
|
struct APawn_AddMovementInput_Params
|
|
{
|
|
struct FVector WorldDirection; // (Parm, IsPlainOldData)
|
|
float ScaleValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bForce; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.AddControllerYawInput
|
|
struct APawn_AddControllerYawInput_Params
|
|
{
|
|
float Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.AddControllerRollInput
|
|
struct APawn_AddControllerRollInput_Params
|
|
{
|
|
float Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Pawn.AddControllerPitchInput
|
|
struct APawn_AddControllerPitchInput_Params
|
|
{
|
|
float Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.UnCrouch
|
|
struct ACharacter_UnCrouch_Params
|
|
{
|
|
bool bClientSimulation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.StopJumping
|
|
struct ACharacter_StopJumping_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Character.StopAnimMontage
|
|
struct ACharacter_StopAnimMontage_Params
|
|
{
|
|
class UAnimMontage* AnimMontage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.SetReplicateMovement
|
|
struct ACharacter_SetReplicateMovement_Params
|
|
{
|
|
bool bInReplicateMovement; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.RootMotionDebugClientPrintOnScreen
|
|
struct ACharacter_RootMotionDebugClientPrintOnScreen_Params
|
|
{
|
|
struct FString inString; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.Character.PlayAnimMontage
|
|
struct ACharacter_PlayAnimMontage_Params
|
|
{
|
|
class UAnimMontage* AnimMontage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName StartSectionName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.OnWalkingOffLedge
|
|
struct ACharacter_OnWalkingOffLedge_Params
|
|
{
|
|
struct FVector PreviousFloorImpactNormal; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector PreviousFloorContactNormal; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector PreviousLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float TimeDelta; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.OnRep_RootMotion
|
|
struct ACharacter_OnRep_RootMotion_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Character.OnRep_ReplicatedBasedMovement
|
|
struct ACharacter_OnRep_ReplicatedBasedMovement_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Character.OnRep_IsCrouched
|
|
struct ACharacter_OnRep_IsCrouched_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Character.OnLaunched
|
|
struct ACharacter_OnLaunched_Params
|
|
{
|
|
struct FVector LaunchVelocity; // (Parm, IsPlainOldData)
|
|
bool bXYOverride; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bZOverride; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.OnLanded
|
|
struct ACharacter_OnLanded_Params
|
|
{
|
|
struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.OnJumped
|
|
struct ACharacter_OnJumped_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Character.LaunchCharacter
|
|
struct ACharacter_LaunchCharacter_Params
|
|
{
|
|
struct FVector LaunchVelocity; // (Parm, IsPlainOldData)
|
|
bool bXYOverride; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bZOverride; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.K2_UpdateCustomMovement
|
|
struct ACharacter_K2_UpdateCustomMovement_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.K2_OnStartCrouch
|
|
struct ACharacter_K2_OnStartCrouch_Params
|
|
{
|
|
float HalfHeightAdjust; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScaledHalfHeightAdjust; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.K2_OnMovementModeChanged
|
|
struct ACharacter_K2_OnMovementModeChanged_Params
|
|
{
|
|
TEnumAsByte<EMovementMode> PrevMovementMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EMovementMode> NewMovementMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char PrevCustomMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char NewCustomMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.K2_OnEndCrouch
|
|
struct ACharacter_K2_OnEndCrouch_Params
|
|
{
|
|
float HalfHeightAdjust; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScaledHalfHeightAdjust; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.Jump
|
|
struct ACharacter_Jump_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Character.IsPlayingRootMotion
|
|
struct ACharacter_IsPlayingRootMotion_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.IsPlayingNetworkedRootMotionMontage
|
|
struct ACharacter_IsPlayingNetworkedRootMotionMontage_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.IsPlayer
|
|
struct ACharacter_IsPlayer_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.IsJumpProvidingForce
|
|
struct ACharacter_IsJumpProvidingForce_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.GetCurrentMontage
|
|
struct ACharacter_GetCurrentMontage_Params
|
|
{
|
|
class UAnimMontage* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.GetBaseTranslationOffset
|
|
struct ACharacter_GetBaseTranslationOffset_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.GetBaseRotationOffsetRotator
|
|
struct ACharacter_GetBaseRotationOffsetRotator_Params
|
|
{
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.GetAnimRootMotionTranslationScale
|
|
struct ACharacter_GetAnimRootMotionTranslationScale_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.Crouch
|
|
struct ACharacter_Crouch_Params
|
|
{
|
|
bool bClientSimulation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.ClientCheatWalk
|
|
struct ACharacter_ClientCheatWalk_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Character.ClientCheatGhost
|
|
struct ACharacter_ClientCheatGhost_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Character.ClientCheatFly
|
|
struct ACharacter_ClientCheatFly_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Character.CanJumpInternal
|
|
struct ACharacter_CanJumpInternal_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.CanJump
|
|
struct ACharacter_CanJump_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Character.CacheInitialMeshOffset
|
|
struct ACharacter_CacheInitialMeshOffset_Params
|
|
{
|
|
struct FVector MeshRelativeLocation; // (Parm, IsPlainOldData)
|
|
struct FRotator MeshRelativeRotation; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MeshComponent.SetVectorParameterValueOnMaterials
|
|
struct UMeshComponent_SetVectorParameterValueOnMaterials_Params
|
|
{
|
|
struct FName ParameterName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ParameterValue; // (ConstParm, Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MeshComponent.SetScalarParameterValueOnMaterials
|
|
struct UMeshComponent_SetScalarParameterValueOnMaterials_Params
|
|
{
|
|
struct FName ParameterName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ParameterValue; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MeshComponent.PrestreamTextures
|
|
struct UMeshComponent_PrestreamTextures_Params
|
|
{
|
|
float Seconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bPrioritizeCharacterTextures; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int CinematicTextureGroups; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MeshComponent.IsMaterialSlotNameValid
|
|
struct UMeshComponent_IsMaterialSlotNameValid_Params
|
|
{
|
|
struct FName MaterialSlotName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MeshComponent.GetMaterialSlotNames
|
|
struct UMeshComponent_GetMaterialSlotNames_Params
|
|
{
|
|
TArray<struct FName> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.MeshComponent.GetMaterials
|
|
struct UMeshComponent_GetMaterials_Params
|
|
{
|
|
TArray<class UMaterialInterface*> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.MeshComponent.GetMaterialIndex
|
|
struct UMeshComponent_GetMaterialIndex_Params
|
|
{
|
|
struct FName MaterialSlotName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StaticMeshComponent.SetStaticMesh
|
|
struct UStaticMeshComponent_SetStaticMesh_Params
|
|
{
|
|
class UStaticMesh* NewMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StaticMeshComponent.SetForcedLodModel
|
|
struct UStaticMeshComponent_SetForcedLodModel_Params
|
|
{
|
|
int NewForcedLodModel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StaticMeshComponent.SetDistanceFieldSelfShadowBias
|
|
struct UStaticMeshComponent_SetDistanceFieldSelfShadowBias_Params
|
|
{
|
|
float NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StaticMeshComponent.SetDirty
|
|
struct UStaticMeshComponent_SetDirty_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.StaticMeshComponent.OnRep_StaticMesh
|
|
struct UStaticMeshComponent_OnRep_StaticMesh_Params
|
|
{
|
|
class UStaticMesh* OldStaticMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StaticMeshComponent.GetLocalBounds
|
|
struct UStaticMeshComponent_GetLocalBounds_Params
|
|
{
|
|
struct FVector Min; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector Max; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraComponent.SetUseFieldOfViewForLOD
|
|
struct UCameraComponent_SetUseFieldOfViewForLOD_Params
|
|
{
|
|
bool bInUseFieldOfViewForLOD; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraComponent.SetProjectionMode
|
|
struct UCameraComponent_SetProjectionMode_Params
|
|
{
|
|
TEnumAsByte<ECameraProjectionMode> InProjectionMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraComponent.SetPostProcessBlendWeight
|
|
struct UCameraComponent_SetPostProcessBlendWeight_Params
|
|
{
|
|
float InPostProcessBlendWeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraComponent.SetOrthoWidth
|
|
struct UCameraComponent_SetOrthoWidth_Params
|
|
{
|
|
float InOrthoWidth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraComponent.SetOrthoNearClipPlane
|
|
struct UCameraComponent_SetOrthoNearClipPlane_Params
|
|
{
|
|
float InOrthoNearClipPlane; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraComponent.SetOrthoFarClipPlane
|
|
struct UCameraComponent_SetOrthoFarClipPlane_Params
|
|
{
|
|
float InOrthoFarClipPlane; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraComponent.SetFieldOfView
|
|
struct UCameraComponent_SetFieldOfView_Params
|
|
{
|
|
float InFieldOfView; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraComponent.SetConstraintAspectRatio
|
|
struct UCameraComponent_SetConstraintAspectRatio_Params
|
|
{
|
|
bool bInConstrainAspectRatio; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraComponent.SetAspectRatio
|
|
struct UCameraComponent_SetAspectRatio_Params
|
|
{
|
|
float InAspectRatio; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraComponent.SetActive
|
|
struct UCameraComponent_SetActive_Params
|
|
{
|
|
bool bNewActive; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bReset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraComponent.RemoveBlendable
|
|
struct UCameraComponent_RemoveBlendable_Params
|
|
{
|
|
TScriptInterface<class UBlendableInterface> InBlendableObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraComponent.GetCameraView
|
|
struct UCameraComponent_GetCameraView_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FMinimalViewInfo DesiredView; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function Engine.CameraComponent.ApplyDrawDistanceOffset
|
|
struct UCameraComponent_ApplyDrawDistanceOffset_Params
|
|
{
|
|
float InFieldOfView; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraComponent.AddOrUpdateBlendable
|
|
struct UCameraComponent_AddOrUpdateBlendable_Params
|
|
{
|
|
TScriptInterface<class UBlendableInterface> InBlendableObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InWeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.ShowHUD
|
|
struct AHUD_ShowHUD_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.HUD.ShowDebugToggleSubCategory
|
|
struct AHUD_ShowDebugToggleSubCategory_Params
|
|
{
|
|
struct FName Category; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.ShowDebugForReticleTargetToggle
|
|
struct AHUD_ShowDebugForReticleTargetToggle_Params
|
|
{
|
|
class UClass* DesiredClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.ShowDebug
|
|
struct AHUD_ShowDebug_Params
|
|
{
|
|
struct FName DebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.RemoveDebugText
|
|
struct AHUD_RemoveDebugText_Params
|
|
{
|
|
class AActor* SrcActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bLeaveDurationText; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.RemoveAllDebugStrings
|
|
struct AHUD_RemoveAllDebugStrings_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.HUD.ReceiveHitBoxRelease
|
|
struct AHUD_ReceiveHitBoxRelease_Params
|
|
{
|
|
struct FName BoxName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.ReceiveHitBoxEndCursorOver
|
|
struct AHUD_ReceiveHitBoxEndCursorOver_Params
|
|
{
|
|
struct FName BoxName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.ReceiveHitBoxClick
|
|
struct AHUD_ReceiveHitBoxClick_Params
|
|
{
|
|
struct FName BoxName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.ReceiveHitBoxBeginCursorOver
|
|
struct AHUD_ReceiveHitBoxBeginCursorOver_Params
|
|
{
|
|
struct FName BoxName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.ReceiveDrawHUD
|
|
struct AHUD_ReceiveDrawHUD_Params
|
|
{
|
|
int SizeX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SizeY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.Project
|
|
struct AHUD_Project_Params
|
|
{
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.GetTextSize
|
|
struct AHUD_GetTextSize_Params
|
|
{
|
|
struct FString Text; // (Parm, ZeroConstructor)
|
|
float OutWidth; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float OutHeight; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
class UFont* Font; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Scale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.GetOwningPlayerController
|
|
struct AHUD_GetOwningPlayerController_Params
|
|
{
|
|
class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.GetOwningPawn
|
|
struct AHUD_GetOwningPawn_Params
|
|
{
|
|
class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.GetActorsInSelectionRectangle
|
|
struct AHUD_GetActorsInSelectionRectangle_Params
|
|
{
|
|
class UClass* ClassFilter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D FirstPoint; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector2D SecondPoint; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TArray<class AActor*> OutActors; // (Parm, OutParm, ZeroConstructor)
|
|
bool bIncludeNonCollidingComponents; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bActorMustBeFullyEnclosed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.DrawTextureSimple
|
|
struct AHUD_DrawTextureSimple_Params
|
|
{
|
|
class UTexture* Texture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Scale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bScalePosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.DrawTexture
|
|
struct AHUD_DrawTexture_Params
|
|
{
|
|
class UTexture* Texture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenW; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenH; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TextureU; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TextureV; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TextureUWidth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TextureVHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TintColor; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<EBlendMode> BlendMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Scale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bScalePosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Rotation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D RotPivot; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.DrawText
|
|
struct AHUD_DrawText_Params
|
|
{
|
|
struct FString Text; // (Parm, ZeroConstructor)
|
|
struct FLinearColor TextColor; // (Parm, IsPlainOldData)
|
|
float ScreenX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UFont* Font; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Scale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bScalePosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.DrawRect
|
|
struct AHUD_DrawRect_Params
|
|
{
|
|
struct FLinearColor RectColor; // (Parm, IsPlainOldData)
|
|
float ScreenX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenW; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenH; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.DrawMaterialTriangle
|
|
struct AHUD_DrawMaterialTriangle_Params
|
|
{
|
|
class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D V0_Pos; // (Parm, IsPlainOldData)
|
|
struct FVector2D V1_Pos; // (Parm, IsPlainOldData)
|
|
struct FVector2D V2_Pos; // (Parm, IsPlainOldData)
|
|
struct FVector2D V0_UV; // (Parm, IsPlainOldData)
|
|
struct FVector2D V1_UV; // (Parm, IsPlainOldData)
|
|
struct FVector2D V2_UV; // (Parm, IsPlainOldData)
|
|
struct FLinearColor V0_Color; // (Parm, IsPlainOldData)
|
|
struct FLinearColor V1_Color; // (Parm, IsPlainOldData)
|
|
struct FLinearColor V2_Color; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.DrawMaterialSimple
|
|
struct AHUD_DrawMaterialSimple_Params
|
|
{
|
|
class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenW; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenH; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Scale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bScalePosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.DrawMaterial
|
|
struct AHUD_DrawMaterial_Params
|
|
{
|
|
class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenW; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenH; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaterialU; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaterialV; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaterialUWidth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaterialVHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Scale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bScalePosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Rotation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D RotPivot; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.DrawLine
|
|
struct AHUD_DrawLine_Params
|
|
{
|
|
float StartScreenX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StartScreenY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float EndScreenX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float EndScreenY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor LineColor; // (Parm, IsPlainOldData)
|
|
float LineThickness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.Deproject
|
|
struct AHUD_Deproject_Params
|
|
{
|
|
float ScreenX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ScreenY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector WorldPosition; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector WorldDirection; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.AddHitBox
|
|
struct AHUD_AddHitBox_Params
|
|
{
|
|
struct FVector2D Position; // (Parm, IsPlainOldData)
|
|
struct FVector2D Size; // (Parm, IsPlainOldData)
|
|
struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bConsumesInput; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Priority; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HUD.AddDebugText
|
|
struct AHUD_AddDebugText_Params
|
|
{
|
|
struct FString DebugText; // (Parm, ZeroConstructor)
|
|
class AActor* SrcActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Offset; // (Parm, IsPlainOldData)
|
|
struct FVector DesiredOffset; // (Parm, IsPlainOldData)
|
|
struct FColor TextColor; // (Parm, IsPlainOldData)
|
|
bool bSkipOverwriteCheck; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAbsoluteLocation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bKeepAttachedToActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UFont* InFont; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float FontScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bDrawShadow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavMovementComponent.StopMovementKeepPathing
|
|
struct UNavMovementComponent_StopMovementKeepPathing_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.NavMovementComponent.StopActiveMovement
|
|
struct UNavMovementComponent_StopActiveMovement_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.NavMovementComponent.IsSwimming
|
|
struct UNavMovementComponent_IsSwimming_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavMovementComponent.IsMovingOnGround
|
|
struct UNavMovementComponent_IsMovingOnGround_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavMovementComponent.IsFlying
|
|
struct UNavMovementComponent_IsFlying_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavMovementComponent.IsFalling
|
|
struct UNavMovementComponent_IsFalling_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavMovementComponent.IsCrouching
|
|
struct UNavMovementComponent_IsCrouching_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PawnMovementComponent.K2_GetInputVector
|
|
struct UPawnMovementComponent_K2_GetInputVector_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PawnMovementComponent.IsMoveInputIgnored
|
|
struct UPawnMovementComponent_IsMoveInputIgnored_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PawnMovementComponent.GetPendingInputVector
|
|
struct UPawnMovementComponent_GetPendingInputVector_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PawnMovementComponent.GetPawnOwner
|
|
struct UPawnMovementComponent_GetPawnOwner_Params
|
|
{
|
|
class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PawnMovementComponent.GetLastInputVector
|
|
struct UPawnMovementComponent_GetLastInputVector_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PawnMovementComponent.ConsumeInputVector
|
|
struct UPawnMovementComponent_ConsumeInputVector_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PawnMovementComponent.AddInputVector
|
|
struct UPawnMovementComponent_AddInputVector_Params
|
|
{
|
|
struct FVector WorldVector; // (Parm, IsPlainOldData)
|
|
bool bForce; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.SetWalkableFloorZ
|
|
struct UCharacterMovementComponent_SetWalkableFloorZ_Params
|
|
{
|
|
float InWalkableFloorZ; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.SetWalkableFloorAngle
|
|
struct UCharacterMovementComponent_SetWalkableFloorAngle_Params
|
|
{
|
|
float InWalkableFloorAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.SetMovementMode
|
|
struct UCharacterMovementComponent_SetMovementMode_Params
|
|
{
|
|
TEnumAsByte<EMovementMode> NewMovementMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char NewCustomMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.SetGroupsToIgnoreMask
|
|
struct UCharacterMovementComponent_SetGroupsToIgnoreMask_Params
|
|
{
|
|
struct FNavAvoidanceMask GroupMask; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.SetGroupsToIgnore
|
|
struct UCharacterMovementComponent_SetGroupsToIgnore_Params
|
|
{
|
|
int GroupFlags; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.SetGroupsToAvoidMask
|
|
struct UCharacterMovementComponent_SetGroupsToAvoidMask_Params
|
|
{
|
|
struct FNavAvoidanceMask GroupMask; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.SetGroupsToAvoid
|
|
struct UCharacterMovementComponent_SetGroupsToAvoid_Params
|
|
{
|
|
int GroupFlags; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.SetAvoidanceGroupMask
|
|
struct UCharacterMovementComponent_SetAvoidanceGroupMask_Params
|
|
{
|
|
struct FNavAvoidanceMask GroupMask; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.SetAvoidanceGroup
|
|
struct UCharacterMovementComponent_SetAvoidanceGroup_Params
|
|
{
|
|
int GroupFlags; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.SetAvoidanceEnabled
|
|
struct UCharacterMovementComponent_SetAvoidanceEnabled_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.ServerMoveOld
|
|
struct UCharacterMovementComponent_ServerMoveOld_Params
|
|
{
|
|
float OldTimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize10 OldAccel; // (Parm)
|
|
unsigned char OldMoveFlags; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.ServerMoveDualHybridRootMotion
|
|
struct UCharacterMovementComponent_ServerMoveDualHybridRootMotion_Params
|
|
{
|
|
float TimeStamp0; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize10 InAccel0; // (Parm)
|
|
unsigned char PendingFlags; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
uint32_t View0; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize10 InAccel; // (Parm)
|
|
struct FVector_NetQuantize100 ClientLoc; // (Parm)
|
|
unsigned char NewFlags; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ClientRoll; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
uint32_t View; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* ClientMovementBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName ClientBaseBoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ClientMovementMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.ServerMoveDual
|
|
struct UCharacterMovementComponent_ServerMoveDual_Params
|
|
{
|
|
float TimeStamp0; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize10 InAccel0; // (Parm)
|
|
unsigned char PendingFlags; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
uint32_t View0; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize10 InAccel; // (Parm)
|
|
struct FVector_NetQuantize100 ClientLoc; // (Parm)
|
|
unsigned char NewFlags; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ClientRoll; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
uint32_t View; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* ClientMovementBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName ClientBaseBoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ClientMovementMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.ServerMove
|
|
struct UCharacterMovementComponent_ServerMove_Params
|
|
{
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector_NetQuantize10 InAccel; // (Parm)
|
|
struct FVector_NetQuantize100 ClientLoc; // (Parm)
|
|
unsigned char CompressedMoveFlags; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ClientRoll; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
uint32_t View; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* ClientMovementBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName ClientBaseBoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ClientMovementMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.K2_GetWalkableFloorZ
|
|
struct UCharacterMovementComponent_K2_GetWalkableFloorZ_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.K2_GetWalkableFloorAngle
|
|
struct UCharacterMovementComponent_K2_GetWalkableFloorAngle_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.K2_GetModifiedMaxAcceleration
|
|
struct UCharacterMovementComponent_K2_GetModifiedMaxAcceleration_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.K2_FindFloor
|
|
struct UCharacterMovementComponent_K2_FindFloor_Params
|
|
{
|
|
struct FVector CapsuleLocation; // (Parm, IsPlainOldData)
|
|
struct FFindFloorResult FloorResult; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.K2_ComputeFloorDist
|
|
struct UCharacterMovementComponent_K2_ComputeFloorDist_Params
|
|
{
|
|
struct FVector CapsuleLocation; // (Parm, IsPlainOldData)
|
|
float LineDistance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float SweepDistance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float SweepRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FFindFloorResult FloorResult; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.IsWalking
|
|
struct UCharacterMovementComponent_IsWalking_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.IsWalkable
|
|
struct UCharacterMovementComponent_IsWalkable_Params
|
|
{
|
|
struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.GetValidPerchRadius
|
|
struct UCharacterMovementComponent_GetValidPerchRadius_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.GetPerchRadiusThreshold
|
|
struct UCharacterMovementComponent_GetPerchRadiusThreshold_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.GetMovementBase
|
|
struct UCharacterMovementComponent_GetMovementBase_Params
|
|
{
|
|
class UPrimitiveComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.GetMinAnalogSpeed
|
|
struct UCharacterMovementComponent_GetMinAnalogSpeed_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.GetMaxJumpHeightWithJumpTime
|
|
struct UCharacterMovementComponent_GetMaxJumpHeightWithJumpTime_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.GetMaxJumpHeight
|
|
struct UCharacterMovementComponent_GetMaxJumpHeight_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.GetMaxBrakingDeceleration
|
|
struct UCharacterMovementComponent_GetMaxBrakingDeceleration_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.GetMaxAcceleration
|
|
struct UCharacterMovementComponent_GetMaxAcceleration_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.GetImpartedMovementBaseVelocity
|
|
struct UCharacterMovementComponent_GetImpartedMovementBaseVelocity_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.GetCurrentAcceleration
|
|
struct UCharacterMovementComponent_GetCurrentAcceleration_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.GetCharacterOwner
|
|
struct UCharacterMovementComponent_GetCharacterOwner_Params
|
|
{
|
|
class ACharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.GetAnalogInputModifier
|
|
struct UCharacterMovementComponent_GetAnalogInputModifier_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.DisableMovement
|
|
struct UCharacterMovementComponent_DisableMovement_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.ClientVeryShortAdjustPosition
|
|
struct UCharacterMovementComponent_ClientVeryShortAdjustPosition_Params
|
|
{
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NewLoc; // (Parm, IsPlainOldData)
|
|
class UPrimitiveComponent* NewBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName NewBaseBoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bHasBase; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bBaseRelativePosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ServerMovementMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.ClientAdjustRootMotionSourcePosition
|
|
struct UCharacterMovementComponent_ClientAdjustRootMotionSourcePosition_Params
|
|
{
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRootMotionSourceGroup ServerRootMotion; // (Parm)
|
|
bool bHasAnimRootMotion; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerMontageTrackPosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ServerLoc; // (Parm, IsPlainOldData)
|
|
struct FVector_NetQuantizeNormal ServerRotation; // (Parm)
|
|
float ServerVelZ; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* ServerBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName ServerBoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bHasBase; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bBaseRelativePosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ServerMovementMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.ClientAdjustRootMotionPosition
|
|
struct UCharacterMovementComponent_ClientAdjustRootMotionPosition_Params
|
|
{
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ServerMontageTrackPosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ServerLoc; // (Parm, IsPlainOldData)
|
|
struct FVector_NetQuantizeNormal ServerRotation; // (Parm)
|
|
float ServerVelZ; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* ServerBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName ServerBoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bHasBase; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bBaseRelativePosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ServerMovementMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.ClientAdjustPosition
|
|
struct UCharacterMovementComponent_ClientAdjustPosition_Params
|
|
{
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NewLoc; // (Parm, IsPlainOldData)
|
|
struct FVector NewVel; // (Parm, IsPlainOldData)
|
|
class UPrimitiveComponent* NewBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName NewBaseBoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bHasBase; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bBaseRelativePosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ServerMovementMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.ClientAckGoodMove
|
|
struct UCharacterMovementComponent_ClientAckGoodMove_Params
|
|
{
|
|
float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.ClearAccumulatedForces
|
|
struct UCharacterMovementComponent_ClearAccumulatedForces_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.CapsuleTouched
|
|
struct UCharacterMovementComponent_CapsuleTouched_Params
|
|
{
|
|
class UPrimitiveComponent* OverlappedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.CalcVelocity
|
|
struct UCharacterMovementComponent_CalcVelocity_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Friction; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFluid; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BrakingDeceleration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.AddImpulse
|
|
struct UCharacterMovementComponent_AddImpulse_Params
|
|
{
|
|
struct FVector Impulse; // (Parm, IsPlainOldData)
|
|
bool bVelocityChange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CharacterMovementComponent.AddForce
|
|
struct UCharacterMovementComponent_AddForce_Params
|
|
{
|
|
struct FVector force; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraShake.ReceiveStopShake
|
|
struct UCameraShake_ReceiveStopShake_Params
|
|
{
|
|
bool bImmediately; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraShake.ReceiveRestart
|
|
struct UCameraShake_ReceiveRestart_Params
|
|
{
|
|
class APlayerCameraManager* Camera; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Scale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECameraAnimPlaySpace> InPlaySpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator UserPlaySpaceRot; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraShake.ReceivePlayShake
|
|
struct UCameraShake_ReceivePlayShake_Params
|
|
{
|
|
float Scale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraShake.ReceiveIsFinished
|
|
struct UCameraShake_ReceiveIsFinished_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraShake.BlueprintUpdateCameraShake
|
|
struct UCameraShake_BlueprintUpdateCameraShake_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float alpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FMinimalViewInfo POV; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FMinimalViewInfo ModifiedPOV; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.UnHideBoneByName
|
|
struct USkinnedMeshComponent_UnHideBoneByName_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.TransformToBoneSpace
|
|
struct USkinnedMeshComponent_TransformToBoneSpace_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector InPosition; // (Parm, IsPlainOldData)
|
|
struct FRotator InRotation; // (Parm, IsPlainOldData)
|
|
struct FVector OutPosition; // (Parm, OutParm, IsPlainOldData)
|
|
struct FRotator OutRotation; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.TransformFromBoneSpace
|
|
struct USkinnedMeshComponent_TransformFromBoneSpace_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector InPosition; // (Parm, IsPlainOldData)
|
|
struct FRotator InRotation; // (Parm, IsPlainOldData)
|
|
struct FVector OutPosition; // (Parm, OutParm, IsPlainOldData)
|
|
struct FRotator OutRotation; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.SetVertexColorOverride_LinearColor
|
|
struct USkinnedMeshComponent_SetVertexColorOverride_LinearColor_Params
|
|
{
|
|
int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FLinearColor> VertexColors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.SetSkinWeightOverride
|
|
struct USkinnedMeshComponent_SetSkinWeightOverride_Params
|
|
{
|
|
int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FSkelMeshSkinWeightInfo> SkinWeights; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.SetSkeletalMesh
|
|
struct USkinnedMeshComponent_SetSkeletalMesh_Params
|
|
{
|
|
class USkeletalMesh* NewMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bReinitPose; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.SetPhysicsAsset
|
|
struct USkinnedMeshComponent_SetPhysicsAsset_Params
|
|
{
|
|
class UPhysicsAsset* NewPhysicsAsset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bForceReInit; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.SetMinLOD
|
|
struct USkinnedMeshComponent_SetMinLOD_Params
|
|
{
|
|
int InNewMinLOD; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.SetMasterPoseComponent
|
|
struct USkinnedMeshComponent_SetMasterPoseComponent_Params
|
|
{
|
|
class USkinnedMeshComponent* NewMasterBoneComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.SetForcedLOD
|
|
struct USkinnedMeshComponent_SetForcedLOD_Params
|
|
{
|
|
int InNewForcedLOD; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.SetCastCapsuleIndirectShadow
|
|
struct USkinnedMeshComponent_SetCastCapsuleIndirectShadow_Params
|
|
{
|
|
bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.SetCastCapsuleDirectShadow
|
|
struct USkinnedMeshComponent_SetCastCapsuleDirectShadow_Params
|
|
{
|
|
bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.SetCapsuleIndirectShadowMinVisibility
|
|
struct USkinnedMeshComponent_SetCapsuleIndirectShadowMinVisibility_Params
|
|
{
|
|
float NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.IsBoneHiddenByName
|
|
struct USkinnedMeshComponent_IsBoneHiddenByName_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.HideBoneByName
|
|
struct USkinnedMeshComponent_HideBoneByName_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EPhysBodyOp> PhysBodyOption; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.GetSocketBoneName
|
|
struct USkinnedMeshComponent_GetSocketBoneName_Params
|
|
{
|
|
struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.GetParentBone
|
|
struct USkinnedMeshComponent_GetParentBone_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.GetNumBones
|
|
struct USkinnedMeshComponent_GetNumBones_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.GetBoneName
|
|
struct USkinnedMeshComponent_GetBoneName_Params
|
|
{
|
|
int BoneIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.GetBoneIndex
|
|
struct USkinnedMeshComponent_GetBoneIndex_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.FindClosestBone_K2
|
|
struct USkinnedMeshComponent_FindClosestBone_K2_Params
|
|
{
|
|
struct FVector TestLocation; // (Parm, IsPlainOldData)
|
|
struct FVector BoneLocation; // (Parm, OutParm, IsPlainOldData)
|
|
float IgnoreScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bRequirePhysicsAsset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.ClearVertexColorOverride
|
|
struct USkinnedMeshComponent_ClearVertexColorOverride_Params
|
|
{
|
|
int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.ClearSkinWeightOverride
|
|
struct USkinnedMeshComponent_ClearSkinWeightOverride_Params
|
|
{
|
|
int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkinnedMeshComponent.BoneIsChildOf
|
|
struct USkinnedMeshComponent_BoneIsChildOf_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ParentBoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.UnbindClothFromMasterPoseComponent
|
|
struct USkeletalMeshComponent_UnbindClothFromMasterPoseComponent_Params
|
|
{
|
|
bool bRestoreSimulationSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SuspendClothingSimulation
|
|
struct USkeletalMeshComponent_SuspendClothingSimulation_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.Stop
|
|
struct USkeletalMeshComponent_Stop_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SnapshotPose
|
|
struct USkeletalMeshComponent_SnapshotPose_Params
|
|
{
|
|
struct FPoseSnapshot Snapshot; // (Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetUpdateAnimationInEditor
|
|
struct USkeletalMeshComponent_SetUpdateAnimationInEditor_Params
|
|
{
|
|
bool NewUpdateState; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetTeleportRotationThreshold
|
|
struct USkeletalMeshComponent_SetTeleportRotationThreshold_Params
|
|
{
|
|
float Threshold; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetTeleportDistanceThreshold
|
|
struct USkeletalMeshComponent_SetTeleportDistanceThreshold_Params
|
|
{
|
|
float Threshold; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetPosition
|
|
struct USkeletalMeshComponent_SetPosition_Params
|
|
{
|
|
float InPos; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFireNotifies; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetPlayRate
|
|
struct USkeletalMeshComponent_SetPlayRate_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetPhysicsBlendWeight
|
|
struct USkeletalMeshComponent_SetPhysicsBlendWeight_Params
|
|
{
|
|
float PhysicsBlendWeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetNotifyRigidBodyCollisionBelow
|
|
struct USkeletalMeshComponent_SetNotifyRigidBodyCollisionBelow_Params
|
|
{
|
|
bool bNewNotifyRigidBodyCollision; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIncludeSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetMorphTarget
|
|
struct USkeletalMeshComponent_SetMorphTarget_Params
|
|
{
|
|
struct FName MorphTargetName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bRemoveZeroWeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetEnablePhysicsBlending
|
|
struct USkeletalMeshComponent_SetEnablePhysicsBlending_Params
|
|
{
|
|
bool bNewBlendPhysics; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetEnableGravityOnAllBodiesBelow
|
|
struct USkeletalMeshComponent_SetEnableGravityOnAllBodiesBelow_Params
|
|
{
|
|
bool bEnableGravity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIncludeSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetEnableBodyGravity
|
|
struct USkeletalMeshComponent_SetEnableBodyGravity_Params
|
|
{
|
|
bool bEnableGravity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetDisableAnimCurves
|
|
struct USkeletalMeshComponent_SetDisableAnimCurves_Params
|
|
{
|
|
bool bInDisableAnimCurves; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetConstraintProfileForAll
|
|
struct USkeletalMeshComponent_SetConstraintProfileForAll_Params
|
|
{
|
|
struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bDefaultIfNotFound; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetConstraintProfile
|
|
struct USkeletalMeshComponent_SetConstraintProfile_Params
|
|
{
|
|
struct FName JointName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bDefaultIfNotFound; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetClothMaxDistanceScale
|
|
struct USkeletalMeshComponent_SetClothMaxDistanceScale_Params
|
|
{
|
|
float Scale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetBodyNotifyRigidBodyCollision
|
|
struct USkeletalMeshComponent_SetBodyNotifyRigidBodyCollision_Params
|
|
{
|
|
bool bNewNotifyRigidBodyCollision; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetAnimInstanceClass
|
|
struct USkeletalMeshComponent_SetAnimInstanceClass_Params
|
|
{
|
|
class UClass* NewClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetAnimationMode
|
|
struct USkeletalMeshComponent_SetAnimationMode_Params
|
|
{
|
|
TEnumAsByte<EAnimationMode> InAnimationMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetAnimation
|
|
struct USkeletalMeshComponent_SetAnimation_Params
|
|
{
|
|
class UAnimationAsset* NewAnimToPlay; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetAngularLimits
|
|
struct USkeletalMeshComponent_SetAngularLimits_Params
|
|
{
|
|
struct FName InBoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Swing1LimitAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TwistLimitAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Swing2LimitAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetAllowedAnimCurvesEvaluation
|
|
struct USkeletalMeshComponent_SetAllowedAnimCurvesEvaluation_Params
|
|
{
|
|
TArray<struct FName> List; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool bAllow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetAllowAnimCurveEvaluation
|
|
struct USkeletalMeshComponent_SetAllowAnimCurveEvaluation_Params
|
|
{
|
|
bool bInAllow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetAllMotorsAngularVelocityDrive
|
|
struct USkeletalMeshComponent_SetAllMotorsAngularVelocityDrive_Params
|
|
{
|
|
bool bEnableSwingDrive; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEnableTwistDrive; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSkipCustomPhysicsType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetAllMotorsAngularPositionDrive
|
|
struct USkeletalMeshComponent_SetAllMotorsAngularPositionDrive_Params
|
|
{
|
|
bool bEnableSwingDrive; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEnableTwistDrive; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSkipCustomPhysicsType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetAllMotorsAngularDriveParams
|
|
struct USkeletalMeshComponent_SetAllMotorsAngularDriveParams_Params
|
|
{
|
|
float InSpring; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InDamping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InForceLimit; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSkipCustomPhysicsType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetAllBodiesSimulatePhysics
|
|
struct USkeletalMeshComponent_SetAllBodiesSimulatePhysics_Params
|
|
{
|
|
bool bNewSimulate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetAllBodiesPhysicsBlendWeight
|
|
struct USkeletalMeshComponent_SetAllBodiesPhysicsBlendWeight_Params
|
|
{
|
|
float PhysicsBlendWeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSkipCustomPhysicsType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetAllBodiesBelowSimulatePhysics
|
|
struct USkeletalMeshComponent_SetAllBodiesBelowSimulatePhysics_Params
|
|
{
|
|
struct FName InBoneName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
bool bNewSimulate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIncludeSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.SetAllBodiesBelowPhysicsBlendWeight
|
|
struct USkeletalMeshComponent_SetAllBodiesBelowPhysicsBlendWeight_Params
|
|
{
|
|
struct FName InBoneName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
float PhysicsBlendWeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSkipCustomPhysicsType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIncludeSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.ResumeClothingSimulation
|
|
struct USkeletalMeshComponent_ResumeClothingSimulation_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.ResetClothTeleportMode
|
|
struct USkeletalMeshComponent_ResetClothTeleportMode_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.ResetAllowedAnimCurveEvaluation
|
|
struct USkeletalMeshComponent_ResetAllowedAnimCurveEvaluation_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.ResetAllBodiesSimulatePhysics
|
|
struct USkeletalMeshComponent_ResetAllBodiesSimulatePhysics_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.PlayAnimation
|
|
struct USkeletalMeshComponent_PlayAnimation_Params
|
|
{
|
|
class UAnimationAsset* NewAnimToPlay; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bLooping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.Play
|
|
struct USkeletalMeshComponent_Play_Params
|
|
{
|
|
bool bLooping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.OverrideAnimationData
|
|
struct USkeletalMeshComponent_OverrideAnimationData_Params
|
|
{
|
|
class UAnimationAsset* InAnimToPlay; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIsLooping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIsPlaying; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Position; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PlayRate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.K2_GetClosestPointOnPhysicsAsset
|
|
struct USkeletalMeshComponent_K2_GetClosestPointOnPhysicsAsset_Params
|
|
{
|
|
struct FVector WorldPosition; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector ClosestWorldPosition; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector Normal; // (Parm, OutParm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float Distance; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.IsPlaying
|
|
struct USkeletalMeshComponent_IsPlaying_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.IsClothingSimulationSuspended
|
|
struct USkeletalMeshComponent_IsClothingSimulationSuspended_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.IsBodyGravityEnabled
|
|
struct USkeletalMeshComponent_IsBodyGravityEnabled_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.GetTeleportRotationThreshold
|
|
struct USkeletalMeshComponent_GetTeleportRotationThreshold_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.GetTeleportDistanceThreshold
|
|
struct USkeletalMeshComponent_GetTeleportDistanceThreshold_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.GetSubAnimInstances
|
|
struct USkeletalMeshComponent_GetSubAnimInstances_Params
|
|
{
|
|
TArray<class UAnimInstance*> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.GetSkeletalCenterOfMass
|
|
struct USkeletalMeshComponent_GetSkeletalCenterOfMass_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.GetPostProcessInstance
|
|
struct USkeletalMeshComponent_GetPostProcessInstance_Params
|
|
{
|
|
class UAnimInstance* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.GetPosition
|
|
struct USkeletalMeshComponent_GetPosition_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.GetPlayRate
|
|
struct USkeletalMeshComponent_GetPlayRate_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.GetMorphTarget
|
|
struct USkeletalMeshComponent_GetMorphTarget_Params
|
|
{
|
|
struct FName MorphTargetName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.GetDisableAnimCurves
|
|
struct USkeletalMeshComponent_GetDisableAnimCurves_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.GetCurrentJointAngles
|
|
struct USkeletalMeshComponent_GetCurrentJointAngles_Params
|
|
{
|
|
struct FName InBoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Swing1Angle; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float TwistAngle; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float Swing2Angle; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.GetClothMaxDistanceScale
|
|
struct USkeletalMeshComponent_GetClothMaxDistanceScale_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.GetBoneMass
|
|
struct USkeletalMeshComponent_GetBoneMass_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bScaleMass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.GetAnimInstance
|
|
struct USkeletalMeshComponent_GetAnimInstance_Params
|
|
{
|
|
class UAnimInstance* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.GetAnimationMode
|
|
struct USkeletalMeshComponent_GetAnimationMode_Params
|
|
{
|
|
TEnumAsByte<EAnimationMode> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.GetAllowedAnimCurveEvaluate
|
|
struct USkeletalMeshComponent_GetAllowedAnimCurveEvaluate_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleportAndReset
|
|
struct USkeletalMeshComponent_ForceClothNextUpdateTeleportAndReset_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleport
|
|
struct USkeletalMeshComponent_ForceClothNextUpdateTeleport_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.FindConstraintBoneName
|
|
struct USkeletalMeshComponent_FindConstraintBoneName_Params
|
|
{
|
|
int ConstraintIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.ClearMorphTargets
|
|
struct USkeletalMeshComponent_ClearMorphTargets_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.BreakConstraint
|
|
struct USkeletalMeshComponent_BreakConstraint_Params
|
|
{
|
|
struct FVector Impulse; // (Parm, IsPlainOldData)
|
|
struct FVector HitLocation; // (Parm, IsPlainOldData)
|
|
struct FName InBoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.BindClothToMasterPoseComponent
|
|
struct USkeletalMeshComponent_BindClothToMasterPoseComponent_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.AllowAnimCurveEvaluation
|
|
struct USkeletalMeshComponent_AllowAnimCurveEvaluation_Params
|
|
{
|
|
struct FName NameOfCurve; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAllow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.AddImpulseToAllBodiesBelow
|
|
struct USkeletalMeshComponent_AddImpulseToAllBodiesBelow_Params
|
|
{
|
|
struct FVector Impulse; // (Parm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bVelChange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIncludeSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.AddForceToAllBodiesBelow
|
|
struct USkeletalMeshComponent_AddForceToAllBodiesBelow_Params
|
|
{
|
|
struct FVector force; // (Parm, IsPlainOldData)
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAccelChange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIncludeSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshComponent.AccumulateAllBodiesBelowPhysicsBlendWeight
|
|
struct USkeletalMeshComponent_AccumulateAllBodiesBelowPhysicsBlendWeight_Params
|
|
{
|
|
struct FName InBoneName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
float AddPhysicsBlendWeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSkipCustomPhysicsType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.UnlockAIResources
|
|
struct UAnimInstance_UnlockAIResources_Params
|
|
{
|
|
bool bUnlockMovement; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool UnlockAILogic; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.TryGetPawnOwner
|
|
struct UAnimInstance_TryGetPawnOwner_Params
|
|
{
|
|
class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.StopSlotAnimation
|
|
struct UAnimInstance_StopSlotAnimation_Params
|
|
{
|
|
float InBlendOutTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName SlotNodeName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.SnapshotPose
|
|
struct UAnimInstance_SnapshotPose_Params
|
|
{
|
|
struct FPoseSnapshot Snapshot; // (Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.SetRootMotionMode
|
|
struct UAnimInstance_SetRootMotionMode_Params
|
|
{
|
|
TEnumAsByte<ERootMotionMode> Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.SetMorphTarget
|
|
struct UAnimInstance_SetMorphTarget_Params
|
|
{
|
|
struct FName MorphTargetName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.SavePoseSnapshot
|
|
struct UAnimInstance_SavePoseSnapshot_Params
|
|
{
|
|
struct FName SnapshotName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage
|
|
struct UAnimInstance_PlaySlotAnimationAsDynamicMontage_Params
|
|
{
|
|
class UAnimSequenceBase* Asset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName SlotNodeName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BlendInTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BlendOutTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int LoopCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BlendOutTriggerTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InTimeToStartMontageAt; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAnimMontage* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.PlaySlotAnimation
|
|
struct UAnimInstance_PlaySlotAnimation_Params
|
|
{
|
|
class UAnimSequenceBase* Asset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName SlotNodeName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BlendInTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BlendOutTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int LoopCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.Montage_Stop
|
|
struct UAnimInstance_Montage_Stop_Params
|
|
{
|
|
float InBlendOutTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.Montage_SetPosition
|
|
struct UAnimInstance_Montage_SetPosition_Params
|
|
{
|
|
class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float NewPosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.Montage_SetPlayRate
|
|
struct UAnimInstance_Montage_SetPlayRate_Params
|
|
{
|
|
class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float NewPlayRate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.Montage_SetNextSection
|
|
struct UAnimInstance_Montage_SetNextSection_Params
|
|
{
|
|
struct FName SectionNameToChange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName NextSection; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.Montage_Resume
|
|
struct UAnimInstance_Montage_Resume_Params
|
|
{
|
|
class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.Montage_Play
|
|
struct UAnimInstance_Montage_Play_Params
|
|
{
|
|
class UAnimMontage* MontageToPlay; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
EMontagePlayReturnType ReturnValueType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InTimeToStartMontageAt; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.Montage_Pause
|
|
struct UAnimInstance_Montage_Pause_Params
|
|
{
|
|
class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.Montage_JumpToSectionsEnd
|
|
struct UAnimInstance_Montage_JumpToSectionsEnd_Params
|
|
{
|
|
struct FName SectionName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.Montage_JumpToSection
|
|
struct UAnimInstance_Montage_JumpToSection_Params
|
|
{
|
|
struct FName SectionName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.Montage_IsPlaying
|
|
struct UAnimInstance_Montage_IsPlaying_Params
|
|
{
|
|
class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.Montage_IsActive
|
|
struct UAnimInstance_Montage_IsActive_Params
|
|
{
|
|
class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.Montage_GetPosition
|
|
struct UAnimInstance_Montage_GetPosition_Params
|
|
{
|
|
class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.Montage_GetPlayRate
|
|
struct UAnimInstance_Montage_GetPlayRate_Params
|
|
{
|
|
class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.Montage_GetIsStopped
|
|
struct UAnimInstance_Montage_GetIsStopped_Params
|
|
{
|
|
class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.Montage_GetCurrentSection
|
|
struct UAnimInstance_Montage_GetCurrentSection_Params
|
|
{
|
|
class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.Montage_GetBlendTime
|
|
struct UAnimInstance_Montage_GetBlendTime_Params
|
|
{
|
|
class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.LockAIResources
|
|
struct UAnimInstance_LockAIResources_Params
|
|
{
|
|
bool bLockMovement; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool LockAILogic; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.IsSyncGroupBetweenMarkers
|
|
struct UAnimInstance_IsSyncGroupBetweenMarkers_Params
|
|
{
|
|
struct FName InSyncGroupName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PreviousMarker; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName NextMarker; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bRespectMarkerOrder; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.IsPlayingSlotAnimation
|
|
struct UAnimInstance_IsPlayingSlotAnimation_Params
|
|
{
|
|
class UAnimSequenceBase* Asset; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName SlotNodeName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.IsAnyMontagePlaying
|
|
struct UAnimInstance_IsAnyMontagePlaying_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.HasMarkerBeenHitThisFrame
|
|
struct UAnimInstance_HasMarkerBeenHitThisFrame_Params
|
|
{
|
|
struct FName SyncGroup; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName MarkerName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetTimeToClosestMarker
|
|
struct UAnimInstance_GetTimeToClosestMarker_Params
|
|
{
|
|
struct FName SyncGroup; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName MarkerName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float OutMarkerTime; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetSyncGroupPosition
|
|
struct UAnimInstance_GetSyncGroupPosition_Params
|
|
{
|
|
struct FName InSyncGroupName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FMarkerSyncAnimPosition ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetRelevantAnimTimeRemainingFraction
|
|
struct UAnimInstance_GetRelevantAnimTimeRemainingFraction_Params
|
|
{
|
|
int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int StateIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetRelevantAnimTimeRemaining
|
|
struct UAnimInstance_GetRelevantAnimTimeRemaining_Params
|
|
{
|
|
int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int StateIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetRelevantAnimTimeFraction
|
|
struct UAnimInstance_GetRelevantAnimTimeFraction_Params
|
|
{
|
|
int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int StateIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetRelevantAnimTime
|
|
struct UAnimInstance_GetRelevantAnimTime_Params
|
|
{
|
|
int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int StateIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetRelevantAnimLength
|
|
struct UAnimInstance_GetRelevantAnimLength_Params
|
|
{
|
|
int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int StateIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetOwningComponent
|
|
struct UAnimInstance_GetOwningComponent_Params
|
|
{
|
|
class USkeletalMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetOwningActor
|
|
struct UAnimInstance_GetOwningActor_Params
|
|
{
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetInstanceTransitionTimeElapsedFraction
|
|
struct UAnimInstance_GetInstanceTransitionTimeElapsedFraction_Params
|
|
{
|
|
int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int TransitionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetInstanceTransitionTimeElapsed
|
|
struct UAnimInstance_GetInstanceTransitionTimeElapsed_Params
|
|
{
|
|
int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int TransitionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetInstanceTransitionCrossfadeDuration
|
|
struct UAnimInstance_GetInstanceTransitionCrossfadeDuration_Params
|
|
{
|
|
int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int TransitionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetInstanceStateWeight
|
|
struct UAnimInstance_GetInstanceStateWeight_Params
|
|
{
|
|
int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int StateIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetInstanceMachineWeight
|
|
struct UAnimInstance_GetInstanceMachineWeight_Params
|
|
{
|
|
int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetInstanceCurrentStateElapsedTime
|
|
struct UAnimInstance_GetInstanceCurrentStateElapsedTime_Params
|
|
{
|
|
int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEndFraction
|
|
struct UAnimInstance_GetInstanceAssetPlayerTimeFromEndFraction_Params
|
|
{
|
|
int AssetPlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEnd
|
|
struct UAnimInstance_GetInstanceAssetPlayerTimeFromEnd_Params
|
|
{
|
|
int AssetPlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFraction
|
|
struct UAnimInstance_GetInstanceAssetPlayerTimeFraction_Params
|
|
{
|
|
int AssetPlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetInstanceAssetPlayerTime
|
|
struct UAnimInstance_GetInstanceAssetPlayerTime_Params
|
|
{
|
|
int AssetPlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetInstanceAssetPlayerLength
|
|
struct UAnimInstance_GetInstanceAssetPlayerLength_Params
|
|
{
|
|
int AssetPlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetCurveValue
|
|
struct UAnimInstance_GetCurveValue_Params
|
|
{
|
|
struct FName CurveName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetCurrentStateName
|
|
struct UAnimInstance_GetCurrentStateName_Params
|
|
{
|
|
int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.GetCurrentActiveMontage
|
|
struct UAnimInstance_GetCurrentActiveMontage_Params
|
|
{
|
|
class UAnimMontage* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.ClearMorphTargets
|
|
struct UAnimInstance_ClearMorphTargets_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.AnimInstance.CalculateDirection
|
|
struct UAnimInstance_CalculateDirection_Params
|
|
{
|
|
struct FVector Velocity; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator BaseRotation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.BlueprintUpdateAnimation
|
|
struct UAnimInstance_BlueprintUpdateAnimation_Params
|
|
{
|
|
float DeltaTimeX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimInstance.BlueprintPostEvaluateAnimation
|
|
struct UAnimInstance_BlueprintPostEvaluateAnimation_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.AnimInstance.BlueprintInitializeAnimation
|
|
struct UAnimInstance_BlueprintInitializeAnimation_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.AnimInstance.BlueprintBeginPlay
|
|
struct UAnimInstance_BlueprintBeginPlay_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameInstance.ReceiveShutdown
|
|
struct UGameInstance_ReceiveShutdown_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameInstance.ReceiveInit
|
|
struct UGameInstance_ReceiveInit_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameInstance.HandleTravelError
|
|
struct UGameInstance_HandleTravelError_Params
|
|
{
|
|
TEnumAsByte<ETravelFailure> FailureType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameInstance.HandleNetworkError
|
|
struct UGameInstance_HandleNetworkError_Params
|
|
{
|
|
TEnumAsByte<ENetworkFailure> FailureType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIsServer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameInstance.DebugRemovePlayer
|
|
struct UGameInstance_DebugRemovePlayer_Params
|
|
{
|
|
int ControllerId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameInstance.DebugCreatePlayer
|
|
struct UGameInstance_DebugCreatePlayer_Params
|
|
{
|
|
int ControllerId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.UnloadStreamLevel
|
|
struct UGameplayStatics_UnloadStreamLevel_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName LevelName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLatentActionInfo LatentInfo; // (Parm)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SuggestProjectileVelocity_CustomArc
|
|
struct UGameplayStatics_SuggestProjectileVelocity_CustomArc_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector OutLaunchVelocity; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector startPos; // (Parm, IsPlainOldData)
|
|
struct FVector EndPos; // (Parm, IsPlainOldData)
|
|
float OverrideGravityZ; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ArcParam; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SpawnSoundAttached
|
|
struct UGameplayStatics_SpawnSoundAttached_Params
|
|
{
|
|
class USoundBase* Sound; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USceneComponent* AttachToComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<EAttachLocation> LocationType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bStopWhenAttachedToDestroyed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundAttenuation* AttenuationSettings; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundConcurrency* ConcurrencySettings; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAudioComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SpawnSoundAtLocation
|
|
struct UGameplayStatics_SpawnSoundAtLocation_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundBase* Sound; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundAttenuation* AttenuationSettings; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundConcurrency* ConcurrencySettings; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAudioComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SpawnSound2D
|
|
struct UGameplayStatics_SpawnSound2D_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundBase* Sound; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundConcurrency* ConcurrencySettings; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bPersistAcrossLevelTransition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAudioComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SpawnObject
|
|
struct UGameplayStatics_SpawnObject_Params
|
|
{
|
|
class UClass* ObjectClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* Outer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SpawnForceFeedbackAttached
|
|
struct UGameplayStatics_SpawnForceFeedbackAttached_Params
|
|
{
|
|
class UForceFeedbackEffect* ForceFeedbackEffect; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USceneComponent* AttachToComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<EAttachLocation> LocationType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bStopWhenAttachedToDestroyed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bLooping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float IntensityMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UForceFeedbackAttenuation* AttenuationSettings; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UForceFeedbackComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SpawnForceFeedbackAtLocation
|
|
struct UGameplayStatics_SpawnForceFeedbackAtLocation_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UForceFeedbackEffect* ForceFeedbackEffect; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
bool bLooping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float IntensityMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UForceFeedbackAttenuation* AttenuationSettings; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UForceFeedbackComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SpawnEmitterAttached
|
|
struct UGameplayStatics_SpawnEmitterAttached_Params
|
|
{
|
|
class UParticleSystem* EmitterTemplate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USceneComponent* AttachToComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
struct FVector Scale; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<EAttachLocation> LocationType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UParticleSystemComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SpawnEmitterAtLocation
|
|
struct UGameplayStatics_SpawnEmitterAtLocation_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UParticleSystem* EmitterTemplate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
struct FVector Scale; // (Parm, IsPlainOldData)
|
|
bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UParticleSystemComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SpawnDialogueAttached
|
|
struct UGameplayStatics_SpawnDialogueAttached_Params
|
|
{
|
|
class UDialogueWave* Dialogue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDialogueContext Context; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
class USceneComponent* AttachToComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<EAttachLocation> LocationType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bStopWhenAttachedToDestroyed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundAttenuation* AttenuationSettings; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAudioComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SpawnDialogueAtLocation
|
|
struct UGameplayStatics_SpawnDialogueAtLocation_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UDialogueWave* Dialogue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDialogueContext Context; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundAttenuation* AttenuationSettings; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAudioComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SpawnDialogue2D
|
|
struct UGameplayStatics_SpawnDialogue2D_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UDialogueWave* Dialogue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDialogueContext Context; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAudioComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SpawnDecalAttached
|
|
struct UGameplayStatics_SpawnDecalAttached_Params
|
|
{
|
|
class UMaterialInterface* DecalMaterial; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector DecalSize; // (Parm, IsPlainOldData)
|
|
class USceneComponent* AttachToComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<EAttachLocation> LocationType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LifeSpan; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UDecalComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SpawnDecalAtLocation
|
|
struct UGameplayStatics_SpawnDecalAtLocation_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInterface* DecalMaterial; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector DecalSize; // (Parm, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
float LifeSpan; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UDecalComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SetWorldOriginLocation
|
|
struct UGameplayStatics_SetWorldOriginLocation_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FIntVector NewLocation; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SetSubtitlesEnabled
|
|
struct UGameplayStatics_SetSubtitlesEnabled_Params
|
|
{
|
|
bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SetSoundMixClassOverride
|
|
struct UGameplayStatics_SetSoundMixClassOverride_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundMix* InSoundMixModifier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundClass* InSoundClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Volume; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Pitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float FadeInTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bApplyToChildren; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SetPlayerControllerID
|
|
struct UGameplayStatics_SetPlayerControllerID_Params
|
|
{
|
|
class APlayerController* Player; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ControllerId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SetGlobalTimeDilation
|
|
struct UGameplayStatics_SetGlobalTimeDilation_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float TimeDilation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SetGlobalPitchModulation
|
|
struct UGameplayStatics_SetGlobalPitchModulation_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float PitchModulation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TimeSec; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SetGlobalListenerFocusParameters
|
|
struct UGameplayStatics_SetGlobalListenerFocusParameters_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float FocusAzimuthScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float NonFocusAzimuthScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float FocusDistanceScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float NonFocusDistanceScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float FocusVolumeScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float NonFocusVolumeScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float FocusPriorityScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float NonFocusPriorityScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SetGamePaused
|
|
struct UGameplayStatics_SetGamePaused_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bPaused; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SetBaseSoundMix
|
|
struct UGameplayStatics_SetBaseSoundMix_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundMix* InSoundMix; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.SaveGameToSlot
|
|
struct UGameplayStatics_SaveGameToSlot_Params
|
|
{
|
|
class USaveGame* SaveGameObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString SlotName; // (Parm, ZeroConstructor)
|
|
int UserIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.RemovePlayer
|
|
struct UGameplayStatics_RemovePlayer_Params
|
|
{
|
|
class APlayerController* Player; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bDestroyPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.RebaseZeroOriginOntoLocal
|
|
struct UGameplayStatics_RebaseZeroOriginOntoLocal_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector WorldLocation; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.RebaseLocalOriginOntoZero
|
|
struct UGameplayStatics_RebaseLocalOriginOntoZero_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector WorldLocation; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.PushSoundMixModifier
|
|
struct UGameplayStatics_PushSoundMixModifier_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundMix* InSoundMixModifier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.ProjectWorldToScreen
|
|
struct UGameplayStatics_ProjectWorldToScreen_Params
|
|
{
|
|
class APlayerController* Player; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector WorldPosition; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector2D ScreenPosition; // (Parm, OutParm, IsPlainOldData)
|
|
bool bPlayerViewportRelative; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.PopSoundMixModifier
|
|
struct UGameplayStatics_PopSoundMixModifier_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundMix* InSoundMixModifier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.PlayWorldCameraShake
|
|
struct UGameplayStatics_PlayWorldCameraShake_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* Shake; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Epicenter; // (Parm, IsPlainOldData)
|
|
float InnerRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float OuterRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Falloff; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bOrientShakeTowardsEpicenter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.PlaySoundAtLocation
|
|
struct UGameplayStatics_PlaySoundAtLocation_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundBase* Sound; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundAttenuation* AttenuationSettings; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundConcurrency* ConcurrencySettings; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* OwningActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.PlaySound2D
|
|
struct UGameplayStatics_PlaySound2D_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundBase* Sound; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundConcurrency* ConcurrencySettings; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* OwningActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.PlayDialogueAtLocation
|
|
struct UGameplayStatics_PlayDialogueAtLocation_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UDialogueWave* Dialogue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDialogueContext Context; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundAttenuation* AttenuationSettings; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.PlayDialogue2D
|
|
struct UGameplayStatics_PlayDialogue2D_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UDialogueWave* Dialogue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDialogueContext Context; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.ParseOption
|
|
struct UGameplayStatics_ParseOption_Params
|
|
{
|
|
struct FString Options; // (Parm, ZeroConstructor)
|
|
struct FString Key; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.OpenLevel
|
|
struct UGameplayStatics_OpenLevel_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName LevelName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAbsolute; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Options; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.MakeHitResult
|
|
struct UGameplayStatics_MakeHitResult_Params
|
|
{
|
|
bool bBlockingHit; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bInitialOverlap; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Distance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FVector ImpactPoint; // (Parm, IsPlainOldData)
|
|
struct FVector Normal; // (Parm, IsPlainOldData)
|
|
struct FVector ImpactNormal; // (Parm, IsPlainOldData)
|
|
class UPhysicalMaterial* PhysMat; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* HitActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* HitComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName HitBoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int HitItem; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int FaceIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector TraceStart; // (Parm, IsPlainOldData)
|
|
struct FVector TraceEnd; // (Parm, IsPlainOldData)
|
|
struct FHitResult ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.LoadStreamLevel
|
|
struct UGameplayStatics_LoadStreamLevel_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName LevelName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bMakeVisibleAfterLoad; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bShouldBlockOnLoad; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLatentActionInfo LatentInfo; // (Parm)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.LoadGameFromSlotWithSizeLimit
|
|
struct UGameplayStatics_LoadGameFromSlotWithSizeLimit_Params
|
|
{
|
|
struct FString SlotName; // (Parm, ZeroConstructor)
|
|
int UserIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
int MaxSerSize; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class USaveGame* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.LoadGameFromSlot
|
|
struct UGameplayStatics_LoadGameFromSlot_Params
|
|
{
|
|
struct FString SlotName; // (Parm, ZeroConstructor)
|
|
int UserIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class USaveGame* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.IsGamePaused
|
|
struct UGameplayStatics_IsGamePaused_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.HasOption
|
|
struct UGameplayStatics_HasOption_Params
|
|
{
|
|
struct FString Options; // (Parm, ZeroConstructor)
|
|
struct FString InKey; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.HasLaunchOption
|
|
struct UGameplayStatics_HasLaunchOption_Params
|
|
{
|
|
struct FString OptionToCheck; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GrassOverlappingSphereCount
|
|
struct UGameplayStatics_GrassOverlappingSphereCount_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UStaticMesh* StaticMesh; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector CenterPosition; // (Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetWorldOriginLocation
|
|
struct UGameplayStatics_GetWorldOriginLocation_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FIntVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetWorldDeltaSeconds
|
|
struct UGameplayStatics_GetWorldDeltaSeconds_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetUnpausedTimeSeconds
|
|
struct UGameplayStatics_GetUnpausedTimeSeconds_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetTimeSeconds
|
|
struct UGameplayStatics_GetTimeSeconds_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetSurfaceType
|
|
struct UGameplayStatics_GetSurfaceType_Params
|
|
{
|
|
struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TEnumAsByte<EPhysicalSurface> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetStreamingLevel
|
|
struct UGameplayStatics_GetStreamingLevel_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PackageName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ULevelStreaming* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetRealTimeSeconds
|
|
struct UGameplayStatics_GetRealTimeSeconds_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetPlayerPawn
|
|
struct UGameplayStatics_GetPlayerPawn_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
int PlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetPlayerControllerID
|
|
struct UGameplayStatics_GetPlayerControllerID_Params
|
|
{
|
|
class APlayerController* Player; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetPlayerController
|
|
struct UGameplayStatics_GetPlayerController_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
int PlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetPlayerCharacter
|
|
struct UGameplayStatics_GetPlayerCharacter_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
int PlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ACharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetPlayerCameraManager
|
|
struct UGameplayStatics_GetPlayerCameraManager_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
int PlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APlayerCameraManager* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetPlatformName
|
|
struct UGameplayStatics_GetPlatformName_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetObjectClass
|
|
struct UGameplayStatics_GetObjectClass_Params
|
|
{
|
|
class UObject* Object; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetKeyValue
|
|
struct UGameplayStatics_GetKeyValue_Params
|
|
{
|
|
struct FString Pair; // (Parm, ZeroConstructor)
|
|
struct FString Key; // (Parm, OutParm, ZeroConstructor)
|
|
struct FString Value; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetIntOption
|
|
struct UGameplayStatics_GetIntOption_Params
|
|
{
|
|
struct FString Options; // (Parm, ZeroConstructor)
|
|
struct FString Key; // (Parm, ZeroConstructor)
|
|
int DefaultValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetGlobalTimeDilation
|
|
struct UGameplayStatics_GetGlobalTimeDilation_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetGameState
|
|
struct UGameplayStatics_GetGameState_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class AGameStateBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetGameMode
|
|
struct UGameplayStatics_GetGameMode_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class AGameModeBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetGameInstance
|
|
struct UGameplayStatics_GetGameInstance_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UGameInstance* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetCurrentReverbEffect
|
|
struct UGameplayStatics_GetCurrentReverbEffect_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UReverbEffect* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetCurrentLevelName
|
|
struct UGameplayStatics_GetCurrentLevelName_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bRemovePrefixString; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetAudioTimeSeconds
|
|
struct UGameplayStatics_GetAudioTimeSeconds_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetAllActorsWithTag
|
|
struct UGameplayStatics_GetAllActorsWithTag_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName Tag; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> OutActors; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetAllActorsWithInterface
|
|
struct UGameplayStatics_GetAllActorsWithInterface_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* Interface; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> OutActors; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetAllActorsOfClass
|
|
struct UGameplayStatics_GetAllActorsOfClass_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* ActorClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> OutActors; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetActorArrayBounds
|
|
struct UGameplayStatics_GetActorArrayBounds_Params
|
|
{
|
|
TArray<class AActor*> Actors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool bOnlyCollidingComponents; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Center; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector BoxExtent; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetActorArrayAverageLocation
|
|
struct UGameplayStatics_GetActorArrayAverageLocation_Params
|
|
{
|
|
TArray<class AActor*> Actors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.GetAccurateRealTime
|
|
struct UGameplayStatics_GetAccurateRealTime_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
int Seconds; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float PartialSeconds; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.FlushLevelStreaming
|
|
struct UGameplayStatics_FlushLevelStreaming_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.FinishSpawningActor
|
|
struct UGameplayStatics_FinishSpawningActor_Params
|
|
{
|
|
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform SpawnTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.FindCollisionUV
|
|
struct UGameplayStatics_FindCollisionUV_Params
|
|
{
|
|
struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
int UVChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D UV; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.EnableLiveStreaming
|
|
struct UGameplayStatics_EnableLiveStreaming_Params
|
|
{
|
|
bool Enable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.DoesSaveGameExist
|
|
struct UGameplayStatics_DoesSaveGameExist_Params
|
|
{
|
|
struct FString SlotName; // (Parm, ZeroConstructor)
|
|
int UserIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.DeprojectScreenToWorld
|
|
struct UGameplayStatics_DeprojectScreenToWorld_Params
|
|
{
|
|
class APlayerController* Player; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ScreenPosition; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector WorldPosition; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector WorldDirection; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.DeleteGameInSlot
|
|
struct UGameplayStatics_DeleteGameInSlot_Params
|
|
{
|
|
struct FString SlotName; // (Parm, ZeroConstructor)
|
|
int UserIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.DeactivateReverbEffect
|
|
struct UGameplayStatics_DeactivateReverbEffect_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName TagName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.CreateSound2D
|
|
struct UGameplayStatics_CreateSound2D_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundBase* Sound; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundConcurrency* ConcurrencySettings; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bPersistAcrossLevelTransition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UAudioComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.CreateSaveGameObjectFromBlueprint
|
|
struct UGameplayStatics_CreateSaveGameObjectFromBlueprint_Params
|
|
{
|
|
class UBlueprint* SaveGameBlueprint; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USaveGame* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.CreateSaveGameObject
|
|
struct UGameplayStatics_CreateSaveGameObject_Params
|
|
{
|
|
class UClass* SaveGameClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USaveGame* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.CreatePlayer
|
|
struct UGameplayStatics_CreatePlayer_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
int ControllerId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSpawnPawn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.ClearSoundMixModifiers
|
|
struct UGameplayStatics_ClearSoundMixModifiers_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.ClearSoundMixClassOverride
|
|
struct UGameplayStatics_ClearSoundMixClassOverride_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundMix* InSoundMixModifier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundClass* InSoundClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float FadeOutTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.CancelAsyncLoading
|
|
struct UGameplayStatics_CancelAsyncLoading_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.BreakHitResult
|
|
struct UGameplayStatics_BreakHitResult_Params
|
|
{
|
|
struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bBlockingHit; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool bInitialOverlap; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float Time; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float Distance; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector ImpactPoint; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector Normal; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector ImpactNormal; // (Parm, OutParm, IsPlainOldData)
|
|
class UPhysicalMaterial* PhysMat; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* HitActor; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* HitComponent; // (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName HitBoneName; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int HitItem; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int FaceIndex; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector TraceStart; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector TraceEnd; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.BlueprintSuggestProjectileVelocity
|
|
struct UGameplayStatics_BlueprintSuggestProjectileVelocity_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector TossVelocity; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector StartLocation; // (Parm, IsPlainOldData)
|
|
struct FVector EndLocation; // (Parm, IsPlainOldData)
|
|
float LaunchSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float OverrideGravityZ; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESuggestProjVelocityTraceOption> TraceOption; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float CollisionRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFavorHighArc; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bDrawDebug; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByTraceChannel
|
|
struct UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
TArray<struct FVector> OutPathPositions; // (Parm, OutParm, ZeroConstructor)
|
|
struct FVector OutLastTraceDestination; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector startPos; // (Parm, IsPlainOldData)
|
|
struct FVector LaunchVelocity; // (Parm, IsPlainOldData)
|
|
bool bTracePath; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ProjectileRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECollisionChannel> TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DrawDebugTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float SimFrequency; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaxSimTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float OverrideGravityZ; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType
|
|
struct UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
TArray<struct FVector> OutPathPositions; // (Parm, OutParm, ZeroConstructor)
|
|
struct FVector OutLastTraceDestination; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector startPos; // (Parm, IsPlainOldData)
|
|
struct FVector LaunchVelocity; // (Parm, IsPlainOldData)
|
|
bool bTracePath; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ProjectileRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DrawDebugTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float SimFrequency; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaxSimTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float OverrideGravityZ; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_Advanced
|
|
struct UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FPredictProjectilePathParams PredictParams; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FPredictProjectilePathResult PredictResult; // (Parm, OutParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.BeginSpawningActorFromClass
|
|
struct UGameplayStatics_BeginSpawningActorFromClass_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* ActorClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform SpawnTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bNoCollisionFail; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Owner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.BeginSpawningActorFromBlueprint
|
|
struct UGameplayStatics_BeginSpawningActorFromBlueprint_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UBlueprint* Blueprint; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform SpawnTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bNoCollisionFail; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.BeginDeferredActorSpawnFromClass
|
|
struct UGameplayStatics_BeginDeferredActorSpawnFromClass_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* ActorClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform SpawnTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
ESpawnActorCollisionHandlingMethod CollisionHandlingOverride; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Owner; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.AreSubtitlesEnabled
|
|
struct UGameplayStatics_AreSubtitlesEnabled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.AreAnyListenersWithinRange
|
|
struct UGameplayStatics_AreAnyListenersWithinRange_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
float MaximumRange; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.ApplyRadialDamageWithFalloff
|
|
struct UGameplayStatics_ApplyRadialDamageWithFalloff_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MinimumDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float DamageInnerRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DamageOuterRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DamageFalloff; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* DamageTypeClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> IgnoreActors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* InstigatedByController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECollisionChannel> DamagePreventionChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.ApplyRadialDamage
|
|
struct UGameplayStatics_ApplyRadialDamage_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float DamageRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* DamageTypeClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> IgnoreActors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* InstigatedByController; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bDoFullDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECollisionChannel> DamagePreventionChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.ApplyPointDamage
|
|
struct UGameplayStatics_ApplyPointDamage_Params
|
|
{
|
|
class AActor* DamagedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector HitFromDirection; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FHitResult HitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
class AController* EventInstigator; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* DamageTypeClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.ApplyDamage
|
|
struct UGameplayStatics_ApplyDamage_Params
|
|
{
|
|
class AActor* DamagedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* EventInstigator; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* DamageTypeClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameplayStatics.ActivateReverbEffect
|
|
struct UGameplayStatics_ActivateReverbEffect_Params
|
|
{
|
|
class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UReverbEffect* ReverbEffect; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName TagName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Priority; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Volume; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float FadeTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.StopCameraShake
|
|
struct APlayerCameraManager_StopCameraShake_Params
|
|
{
|
|
class UCameraShake* ShakeInstance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bImmediately; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.StopCameraFade
|
|
struct APlayerCameraManager_StopCameraFade_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.StopCameraAnimInst
|
|
struct APlayerCameraManager_StopCameraAnimInst_Params
|
|
{
|
|
class UCameraAnimInst* AnimInst; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bImmediate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.StopAllInstancesOfCameraShake
|
|
struct APlayerCameraManager_StopAllInstancesOfCameraShake_Params
|
|
{
|
|
class UClass* Shake; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bImmediately; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.StopAllInstancesOfCameraAnim
|
|
struct APlayerCameraManager_StopAllInstancesOfCameraAnim_Params
|
|
{
|
|
class UCameraAnim* Anim; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bImmediate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.StopAllCameraShakes
|
|
struct APlayerCameraManager_StopAllCameraShakes_Params
|
|
{
|
|
bool bImmediately; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.StopAllCameraAnims
|
|
struct APlayerCameraManager_StopAllCameraAnims_Params
|
|
{
|
|
bool bImmediate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.StartCameraFade
|
|
struct APlayerCameraManager_StartCameraFade_Params
|
|
{
|
|
float FromAlpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ToAlpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor Color; // (Parm, IsPlainOldData)
|
|
bool bShouldFadeAudio; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bHoldWhenFinished; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.SetManualCameraFade
|
|
struct APlayerCameraManager_SetManualCameraFade_Params
|
|
{
|
|
float InFadeAmount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor Color; // (Parm, IsPlainOldData)
|
|
bool bInFadeAudio; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.RemoveCameraModifier
|
|
struct APlayerCameraManager_RemoveCameraModifier_Params
|
|
{
|
|
class UCameraModifier* ModifierToRemove; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.RemoveCameraLensEffect
|
|
struct APlayerCameraManager_RemoveCameraLensEffect_Params
|
|
{
|
|
class AEmitterCameraLensEffectBase* Emitter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.PlayCameraShake
|
|
struct APlayerCameraManager_PlayCameraShake_Params
|
|
{
|
|
class UClass* ShakeClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Scale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECameraAnimPlaySpace> PlaySpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator UserPlaySpaceRot; // (Parm, IsPlainOldData)
|
|
class UCameraShake* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.PlayCameraAnim
|
|
struct APlayerCameraManager_PlayCameraAnim_Params
|
|
{
|
|
class UCameraAnim* Anim; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Scale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BlendInTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BlendOutTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bLoop; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bRandomStartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ECameraAnimPlaySpace> PlaySpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator UserPlaySpaceRot; // (Parm, IsPlainOldData)
|
|
class UCameraAnimInst* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.PhotographyCameraModify
|
|
struct APlayerCameraManager_PhotographyCameraModify_Params
|
|
{
|
|
struct FVector NewCameraLocation; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector PreviousCameraLocation; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector OriginalCameraLocation; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector ResultCameraLocation; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.OnPhotographySessionStart
|
|
struct APlayerCameraManager_OnPhotographySessionStart_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.OnPhotographySessionEnd
|
|
struct APlayerCameraManager_OnPhotographySessionEnd_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureStart
|
|
struct APlayerCameraManager_OnPhotographyMultiPartCaptureStart_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureEnd
|
|
struct APlayerCameraManager_OnPhotographyMultiPartCaptureEnd_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.GetOwningPlayerController
|
|
struct APlayerCameraManager_GetOwningPlayerController_Params
|
|
{
|
|
class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.GetFOVAngle
|
|
struct APlayerCameraManager_GetFOVAngle_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.GetCameraRotation
|
|
struct APlayerCameraManager_GetCameraRotation_Params
|
|
{
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.GetCameraLocation
|
|
struct APlayerCameraManager_GetCameraLocation_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.FindCameraModifierByClass
|
|
struct APlayerCameraManager_FindCameraModifierByClass_Params
|
|
{
|
|
class UClass* ModifierClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UCameraModifier* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.ClearCameraLensEffects
|
|
struct APlayerCameraManager_ClearCameraLensEffects_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.BlueprintUpdateCamera
|
|
struct APlayerCameraManager_BlueprintUpdateCamera_Params
|
|
{
|
|
class AActor* CameraTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NewCameraLocation; // (Parm, OutParm, IsPlainOldData)
|
|
struct FRotator NewCameraRotation; // (Parm, OutParm, IsPlainOldData)
|
|
float NewCameraFOV; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.AddNewCameraModifier
|
|
struct APlayerCameraManager_AddNewCameraModifier_Params
|
|
{
|
|
class UClass* ModifierClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UCameraModifier* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerCameraManager.AddCameraLensEffect
|
|
struct APlayerCameraManager_AddCameraLensEffect_Params
|
|
{
|
|
class UClass* LensEffectEmitterClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AEmitterCameraLensEffectBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DefaultPawn.TurnAtRate
|
|
struct ADefaultPawn_TurnAtRate_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DefaultPawn.MoveUp_World
|
|
struct ADefaultPawn_MoveUp_World_Params
|
|
{
|
|
float Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DefaultPawn.MoveRight
|
|
struct ADefaultPawn_MoveRight_Params
|
|
{
|
|
float Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DefaultPawn.MoveForward
|
|
struct ADefaultPawn_MoveForward_Params
|
|
{
|
|
float Val; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DefaultPawn.LookUpAtRate
|
|
struct ADefaultPawn_LookUpAtRate_Params
|
|
{
|
|
float Rate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SphereComponent.SetSphereRadius
|
|
struct USphereComponent_SetSphereRadius_Params
|
|
{
|
|
float InSphereRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateOverlaps; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SphereComponent.GetUnscaledSphereRadius
|
|
struct USphereComponent_GetUnscaledSphereRadius_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SphereComponent.GetShapeScale
|
|
struct USphereComponent_GetShapeScale_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SphereComponent.GetScaledSphereRadius
|
|
struct USphereComponent_GetScaledSphereRadius_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BoxComponent.SetBoxExtent
|
|
struct UBoxComponent_SetBoxExtent_Params
|
|
{
|
|
struct FVector InBoxExtent; // (Parm, IsPlainOldData)
|
|
bool bUpdateOverlaps; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BoxComponent.GetUnscaledBoxExtent
|
|
struct UBoxComponent_GetUnscaledBoxExtent_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BoxComponent.GetScaledBoxExtent
|
|
struct UBoxComponent_GetScaledBoxExtent_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BlueprintAsyncActionBase.Activate
|
|
struct UBlueprintAsyncActionBase_Activate_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.InstancedStaticMeshComponent.UpdateInstanceTransform
|
|
struct UInstancedStaticMeshComponent_UpdateInstanceTransform_Params
|
|
{
|
|
int InstanceIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform NewInstanceTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bWorldSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bMarkRenderStateDirty; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InstancedStaticMeshComponent.SetCullDistances
|
|
struct UInstancedStaticMeshComponent_SetCullDistances_Params
|
|
{
|
|
int StartCullDistance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int EndCullDistance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InstancedStaticMeshComponent.RemoveInstance
|
|
struct UInstancedStaticMeshComponent_RemoveInstance_Params
|
|
{
|
|
int InstanceIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InstancedStaticMeshComponent.GetInstanceTransform
|
|
struct UInstancedStaticMeshComponent_GetInstanceTransform_Params
|
|
{
|
|
int InstanceIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform OutInstanceTransform; // (Parm, OutParm, IsPlainOldData)
|
|
bool bWorldSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingSphere
|
|
struct UInstancedStaticMeshComponent_GetInstancesOverlappingSphere_Params
|
|
{
|
|
struct FVector Center; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSphereInWorldSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<int> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingBox
|
|
struct UInstancedStaticMeshComponent_GetInstancesOverlappingBox_Params
|
|
{
|
|
struct FBox Box; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bBoxInWorldSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<int> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.InstancedStaticMeshComponent.GetInstanceCount
|
|
struct UInstancedStaticMeshComponent_GetInstanceCount_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InstancedStaticMeshComponent.ClearInstances
|
|
struct UInstancedStaticMeshComponent_ClearInstances_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.InstancedStaticMeshComponent.AddInstanceWorldSpace
|
|
struct UInstancedStaticMeshComponent_AddInstanceWorldSpace_Params
|
|
{
|
|
struct FTransform WorldTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InstancedStaticMeshComponent.AddInstance
|
|
struct UInstancedStaticMeshComponent_AddInstance_Params
|
|
{
|
|
struct FTransform InstanceTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.HierarchicalInstancedStaticMeshComponent.RemoveInstances
|
|
struct UHierarchicalInstancedStaticMeshComponent_RemoveInstances_Params
|
|
{
|
|
TArray<int> InstancesToRemove; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MaterialInterface.SetStreamingTextureMipOffset
|
|
struct UMaterialInterface_SetStreamingTextureMipOffset_Params
|
|
{
|
|
int NewMipOffset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MaterialInterface.SetForceMipLevelsToBeResident
|
|
struct UMaterialInterface_SetForceMipLevelsToBeResident_Params
|
|
{
|
|
bool OverrideForceMiplevelsToBeResident; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bForceMiplevelsToBeResidentValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ForceDuration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int CinematicTextureGroups; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MaterialInterface.GetPhysicalMaterial
|
|
struct UMaterialInterface_GetPhysicalMaterial_Params
|
|
{
|
|
class UPhysicalMaterial* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MaterialInterface.GetBaseMaterial
|
|
struct UMaterialInterface_GetBaseMaterial_Params
|
|
{
|
|
class UMaterial* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimNotify.Received_Notify
|
|
struct UAnimNotify_Received_Notify_Params
|
|
{
|
|
class USkeletalMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class UAnimSequenceBase* Animation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimNotify.GetNotifyName
|
|
struct UAnimNotify_GetNotifyName_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.AnimNotifyState.Received_NotifyTick
|
|
struct UAnimNotifyState_Received_NotifyTick_Params
|
|
{
|
|
class USkeletalMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class UAnimSequenceBase* Animation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float FrameDeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimNotifyState.Received_NotifyEnd
|
|
struct UAnimNotifyState_Received_NotifyEnd_Params
|
|
{
|
|
class USkeletalMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class UAnimSequenceBase* Animation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimNotifyState.Received_NotifyBegin
|
|
struct UAnimNotifyState_Received_NotifyBegin_Params
|
|
{
|
|
class USkeletalMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class UAnimSequenceBase* Animation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TotalDuration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimNotifyState.GetNotifyName
|
|
struct UAnimNotifyState_GetNotifyName_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.CameraActor.GetAutoActivatePlayerIndex
|
|
struct ACameraActor_GetAutoActivatePlayerIndex_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AmbientSound.Stop
|
|
struct AAmbientSound_Stop_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.AmbientSound.Play
|
|
struct AAmbientSound_Play_Params
|
|
{
|
|
float StartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AmbientSound.FadeOut
|
|
struct AAmbientSound_FadeOut_Params
|
|
{
|
|
float FadeOutDuration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float FadeVolumeLevel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AmbientSound.FadeIn
|
|
struct AAmbientSound_FadeIn_Params
|
|
{
|
|
float FadeInDuration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float FadeVolumeLevel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AmbientSound.AdjustVolume
|
|
struct AAmbientSound_AdjustVolume_Params
|
|
{
|
|
float AdjustVolumeDuration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float AdjustVolumeLevel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimSequenceBase.GetPlayLength
|
|
struct UAnimSequenceBase_GetPlayLength_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimNotifyState_Trail.OverridePSTemplate
|
|
struct UAnimNotifyState_Trail_OverridePSTemplate_Params
|
|
{
|
|
class USkeletalMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
class UAnimSequenceBase* Animation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UParticleSystem* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimSingleNodeInstance.StopAnim
|
|
struct UAnimSingleNodeInstance_StopAnim_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.AnimSingleNodeInstance.SetReverse
|
|
struct UAnimSingleNodeInstance_SetReverse_Params
|
|
{
|
|
bool bInReverse; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimSingleNodeInstance.SetPreviewCurveOverride
|
|
struct UAnimSingleNodeInstance_SetPreviewCurveOverride_Params
|
|
{
|
|
struct FName PoseName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bRemoveIfZero; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimSingleNodeInstance.SetPositionWithPreviousTime
|
|
struct UAnimSingleNodeInstance_SetPositionWithPreviousTime_Params
|
|
{
|
|
float InPosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InPreviousTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFireNotifies; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimSingleNodeInstance.SetPosition
|
|
struct UAnimSingleNodeInstance_SetPosition_Params
|
|
{
|
|
float InPosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFireNotifies; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimSingleNodeInstance.SetPlayRate
|
|
struct UAnimSingleNodeInstance_SetPlayRate_Params
|
|
{
|
|
float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimSingleNodeInstance.SetPlaying
|
|
struct UAnimSingleNodeInstance_SetPlaying_Params
|
|
{
|
|
bool bIsPlaying; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimSingleNodeInstance.SetLooping
|
|
struct UAnimSingleNodeInstance_SetLooping_Params
|
|
{
|
|
bool bIsLooping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimSingleNodeInstance.SetBlendSpaceInput
|
|
struct UAnimSingleNodeInstance_SetBlendSpaceInput_Params
|
|
{
|
|
struct FVector InBlendInput; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimSingleNodeInstance.SetAnimationAsset
|
|
struct UAnimSingleNodeInstance_SetAnimationAsset_Params
|
|
{
|
|
class UAnimationAsset* NewAsset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIsLooping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimSingleNodeInstance.PlayAnim
|
|
struct UAnimSingleNodeInstance_PlayAnim_Params
|
|
{
|
|
bool bIsLooping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InStartPosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimSingleNodeInstance.GetLength
|
|
struct UAnimSingleNodeInstance_GetLength_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AnimSingleNodeInstance.GetAnimationAsset
|
|
struct UAnimSingleNodeInstance_GetAnimationAsset_Params
|
|
{
|
|
class UAnimationAsset* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ArrowComponent.SetArrowColor
|
|
struct UArrowComponent_SetArrowColor_Params
|
|
{
|
|
struct FLinearColor NewColor; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AsyncActionLoadPrimaryAsset.AsyncLoadPrimaryAsset
|
|
struct UAsyncActionLoadPrimaryAsset_AsyncLoadPrimaryAsset_Params
|
|
{
|
|
struct FPrimaryAssetId PrimaryAsset; // (Parm)
|
|
TArray<struct FName> LoadBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class UAsyncActionLoadPrimaryAsset* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AsyncActionLoadPrimaryAssetClass.AsyncLoadPrimaryAssetClass
|
|
struct UAsyncActionLoadPrimaryAssetClass_AsyncLoadPrimaryAssetClass_Params
|
|
{
|
|
struct FPrimaryAssetId PrimaryAsset; // (Parm)
|
|
TArray<struct FName> LoadBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class UAsyncActionLoadPrimaryAssetClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AsyncActionLoadPrimaryAssetList.AsyncLoadPrimaryAssetList
|
|
struct UAsyncActionLoadPrimaryAssetList_AsyncLoadPrimaryAssetList_Params
|
|
{
|
|
TArray<struct FPrimaryAssetId> PrimaryAssetList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<struct FName> LoadBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class UAsyncActionLoadPrimaryAssetList* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AsyncActionLoadPrimaryAssetClassList.AsyncLoadPrimaryAssetClassList
|
|
struct UAsyncActionLoadPrimaryAssetClassList_AsyncLoadPrimaryAssetClassList_Params
|
|
{
|
|
TArray<struct FPrimaryAssetId> PrimaryAssetList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<struct FName> LoadBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class UAsyncActionLoadPrimaryAssetClassList* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForPrimaryAssetList
|
|
struct UAsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForPrimaryAssetList_Params
|
|
{
|
|
TArray<struct FPrimaryAssetId> PrimaryAssetList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<struct FName> AddBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<struct FName> RemoveBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class UAsyncActionChangePrimaryAssetBundles* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForMatchingPrimaryAssets
|
|
struct UAsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForMatchingPrimaryAssets_Params
|
|
{
|
|
TArray<struct FName> NewBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<struct FName> OldBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class UAsyncActionChangePrimaryAssetBundles* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AtmosphericFogComponent.StartPrecompute
|
|
struct UAtmosphericFogComponent_StartPrecompute_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.AtmosphericFogComponent.SetSunMultiplier
|
|
struct UAtmosphericFogComponent_SetSunMultiplier_Params
|
|
{
|
|
float NewSunMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AtmosphericFogComponent.SetStartDistance
|
|
struct UAtmosphericFogComponent_SetStartDistance_Params
|
|
{
|
|
float NewStartDistance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AtmosphericFogComponent.SetPrecomputeParams
|
|
struct UAtmosphericFogComponent_SetPrecomputeParams_Params
|
|
{
|
|
float DensityHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MaxScatteringOrder; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int InscatterAltitudeSampleNum; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AtmosphericFogComponent.SetFogMultiplier
|
|
struct UAtmosphericFogComponent_SetFogMultiplier_Params
|
|
{
|
|
float NewFogMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AtmosphericFogComponent.SetDistanceScale
|
|
struct UAtmosphericFogComponent_SetDistanceScale_Params
|
|
{
|
|
float NewDistanceScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AtmosphericFogComponent.SetDistanceOffset
|
|
struct UAtmosphericFogComponent_SetDistanceOffset_Params
|
|
{
|
|
float NewDistanceOffset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AtmosphericFogComponent.SetDensityOffset
|
|
struct UAtmosphericFogComponent_SetDensityOffset_Params
|
|
{
|
|
float NewDensityOffset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AtmosphericFogComponent.SetDensityMultiplier
|
|
struct UAtmosphericFogComponent_SetDensityMultiplier_Params
|
|
{
|
|
float NewDensityMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AtmosphericFogComponent.SetDefaultLightColor
|
|
struct UAtmosphericFogComponent_SetDefaultLightColor_Params
|
|
{
|
|
struct FLinearColor NewLightColor; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AtmosphericFogComponent.SetDefaultBrightness
|
|
struct UAtmosphericFogComponent_SetDefaultBrightness_Params
|
|
{
|
|
float NewBrightness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AtmosphericFogComponent.SetAltitudeScale
|
|
struct UAtmosphericFogComponent_SetAltitudeScale_Params
|
|
{
|
|
float NewAltitudeScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AtmosphericFogComponent.DisableSunDisk
|
|
struct UAtmosphericFogComponent_DisableSunDisk_Params
|
|
{
|
|
bool NewSunDisk; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AtmosphericFogComponent.DisableGroundScattering
|
|
struct UAtmosphericFogComponent_DisableGroundScattering_Params
|
|
{
|
|
bool NewGroundScattering; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.Stop
|
|
struct UAudioComponent_Stop_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.AudioComponent.SetWaveParameter
|
|
struct UAudioComponent_SetWaveParameter_Params
|
|
{
|
|
struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USoundWave* InWave; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.SetVolumeMultiplier
|
|
struct UAudioComponent_SetVolumeMultiplier_Params
|
|
{
|
|
float NewVolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.SetUISound
|
|
struct UAudioComponent_SetUISound_Params
|
|
{
|
|
bool bInUISound; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.SetSubmixSend
|
|
struct UAudioComponent_SetSubmixSend_Params
|
|
{
|
|
class USoundSubmix* Submix; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float SendLevel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.SetSound
|
|
struct UAudioComponent_SetSound_Params
|
|
{
|
|
class USoundBase* NewSound; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.SetPitchMultiplier
|
|
struct UAudioComponent_SetPitchMultiplier_Params
|
|
{
|
|
float NewPitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.SetPaused
|
|
struct UAudioComponent_SetPaused_Params
|
|
{
|
|
bool bPause; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.SetLowPassFilterFrequency
|
|
struct UAudioComponent_SetLowPassFilterFrequency_Params
|
|
{
|
|
float InLowPassFilterFrequency; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.SetLowPassFilterEnabled
|
|
struct UAudioComponent_SetLowPassFilterEnabled_Params
|
|
{
|
|
bool InLowPassFilterEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.SetIntParameter
|
|
struct UAudioComponent_SetIntParameter_Params
|
|
{
|
|
struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int inInt; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.SetFloatParameter
|
|
struct UAudioComponent_SetFloatParameter_Params
|
|
{
|
|
struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InFloat; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.SetBoolParameter
|
|
struct UAudioComponent_SetBoolParameter_Params
|
|
{
|
|
struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool InBool; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.Play
|
|
struct UAudioComponent_Play_Params
|
|
{
|
|
float StartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.IsPlaying
|
|
struct UAudioComponent_IsPlaying_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.FadeOut
|
|
struct UAudioComponent_FadeOut_Params
|
|
{
|
|
float FadeOutDuration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float FadeVolumeLevel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.FadeIn
|
|
struct UAudioComponent_FadeIn_Params
|
|
{
|
|
float FadeInDuration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float FadeVolumeLevel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.BP_GetAttenuationSettingsToApply
|
|
struct UAudioComponent_BP_GetAttenuationSettingsToApply_Params
|
|
{
|
|
struct FSoundAttenuationSettings OutAttenuationSettings; // (Parm, OutParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.AdjustVolume
|
|
struct UAudioComponent_AdjustVolume_Params
|
|
{
|
|
float AdjustVolumeDuration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float AdjustVolumeLevel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioComponent.AdjustAttenuation
|
|
struct UAudioComponent_AdjustAttenuation_Params
|
|
{
|
|
struct FSoundAttenuationSettings InAttenuationSettings; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.AudioVolume.SetReverbSettings
|
|
struct AAudioVolume_SetReverbSettings_Params
|
|
{
|
|
struct FReverbSettings NewReverbSettings; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.AudioVolume.SetPriority
|
|
struct AAudioVolume_SetPriority_Params
|
|
{
|
|
float NewPriority; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioVolume.SetInteriorSettings
|
|
struct AAudioVolume_SetInteriorSettings_Params
|
|
{
|
|
struct FInteriorSettings NewInteriorSettings; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.AudioVolume.SetEnabled
|
|
struct AAudioVolume_SetEnabled_Params
|
|
{
|
|
bool bNewEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AudioVolume.OnRep_bEnabled
|
|
struct AAudioVolume_OnRep_bEnabled_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.AvoidanceManager.RegisterMovementComponent
|
|
struct UAvoidanceManager_RegisterMovementComponent_Params
|
|
{
|
|
class UMovementComponent* MovementComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
float AvoidanceWeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AvoidanceManager.GetObjectCount
|
|
struct UAvoidanceManager_GetObjectCount_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AvoidanceManager.GetNewAvoidanceUID
|
|
struct UAvoidanceManager_GetNewAvoidanceUID_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.AvoidanceManager.GetAvoidanceVelocityForComponent
|
|
struct UAvoidanceManager_GetAvoidanceVelocityForComponent_Params
|
|
{
|
|
class UMovementComponent* MovementComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BillboardComponent.SetUV
|
|
struct UBillboardComponent_SetUV_Params
|
|
{
|
|
int NewU; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NewUL; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NewV; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NewVL; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BillboardComponent.SetSpriteAndUV
|
|
struct UBillboardComponent_SetSpriteAndUV_Params
|
|
{
|
|
class UTexture2D* NewSprite; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NewU; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NewUL; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NewV; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NewVL; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BillboardComponent.SetSprite
|
|
struct UBillboardComponent_SetSprite_Params
|
|
{
|
|
class UTexture2D* NewSprite; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BlueprintMapLibrary.SetMapPropertyByName
|
|
struct UBlueprintMapLibrary_SetMapPropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TMap<int, int> Value; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.BlueprintMapLibrary.Map_Values
|
|
struct UBlueprintMapLibrary_Map_Values_Params
|
|
{
|
|
TMap<int, int> TargetMap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<int> Values; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.BlueprintMapLibrary.Map_Remove
|
|
struct UBlueprintMapLibrary_Map_Remove_Params
|
|
{
|
|
TMap<int, int> TargetMap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int Key; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BlueprintMapLibrary.Map_Length
|
|
struct UBlueprintMapLibrary_Map_Length_Params
|
|
{
|
|
TMap<int, int> TargetMap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BlueprintMapLibrary.Map_Keys
|
|
struct UBlueprintMapLibrary_Map_Keys_Params
|
|
{
|
|
TMap<int, int> TargetMap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<int> Keys; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.BlueprintMapLibrary.Map_Find
|
|
struct UBlueprintMapLibrary_Map_Find_Params
|
|
{
|
|
TMap<int, int> TargetMap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int Key; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
int Value; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BlueprintMapLibrary.Map_Contains
|
|
struct UBlueprintMapLibrary_Map_Contains_Params
|
|
{
|
|
TMap<int, int> TargetMap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int Key; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BlueprintMapLibrary.Map_Clear
|
|
struct UBlueprintMapLibrary_Map_Clear_Params
|
|
{
|
|
TMap<int, int> TargetMap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.BlueprintMapLibrary.Map_Add
|
|
struct UBlueprintMapLibrary_Map_Add_Params
|
|
{
|
|
TMap<int, int> TargetMap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int Key; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
int Value; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationFromNow
|
|
struct UBlueprintPlatformLibrary_ScheduleLocalNotificationFromNow_Params
|
|
{
|
|
int inSecondsFromNow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FText Title; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText Body; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText Action; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FString ActivationEvent; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeFromNow
|
|
struct UBlueprintPlatformLibrary_ScheduleLocalNotificationBadgeFromNow_Params
|
|
{
|
|
int inSecondsFromNow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ActivationEvent; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeAtTime
|
|
struct UBlueprintPlatformLibrary_ScheduleLocalNotificationBadgeAtTime_Params
|
|
{
|
|
struct FDateTime FireDateTime; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool LocalTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ActivationEvent; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationAtTime
|
|
struct UBlueprintPlatformLibrary_ScheduleLocalNotificationAtTime_Params
|
|
{
|
|
struct FDateTime FireDateTime; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool LocalTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FText Title; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText Body; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText Action; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FString ActivationEvent; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.BlueprintPlatformLibrary.GetLaunchNotification
|
|
struct UBlueprintPlatformLibrary_GetLaunchNotification_Params
|
|
{
|
|
bool NotificationLaunchedApp; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ActivationEvent; // (Parm, OutParm, ZeroConstructor)
|
|
int FireDate; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BlueprintPlatformLibrary.ClearAllLocalNotifications
|
|
struct UBlueprintPlatformLibrary_ClearAllLocalNotifications_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.BlueprintPlatformLibrary.CancelLocalNotification
|
|
struct UBlueprintPlatformLibrary_CancelLocalNotification_Params
|
|
{
|
|
struct FString ActivationEvent; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.BlueprintSetLibrary.SetSetPropertyByName
|
|
struct UBlueprintSetLibrary_SetSetPropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BlueprintSetLibrary.Set_Union
|
|
struct UBlueprintSetLibrary_Set_Union_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.BlueprintSetLibrary.Set_ToArray
|
|
struct UBlueprintSetLibrary_Set_ToArray_Params
|
|
{
|
|
TArray<int> Result; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.BlueprintSetLibrary.Set_RemoveItems
|
|
struct UBlueprintSetLibrary_Set_RemoveItems_Params
|
|
{
|
|
TArray<int> items; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.BlueprintSetLibrary.Set_Remove
|
|
struct UBlueprintSetLibrary_Set_Remove_Params
|
|
{
|
|
int Item; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BlueprintSetLibrary.Set_Length
|
|
struct UBlueprintSetLibrary_Set_Length_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BlueprintSetLibrary.Set_Intersection
|
|
struct UBlueprintSetLibrary_Set_Intersection_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.BlueprintSetLibrary.Set_Difference
|
|
struct UBlueprintSetLibrary_Set_Difference_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.BlueprintSetLibrary.Set_Contains
|
|
struct UBlueprintSetLibrary_Set_Contains_Params
|
|
{
|
|
int ItemToFind; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.BlueprintSetLibrary.Set_Clear
|
|
struct UBlueprintSetLibrary_Set_Clear_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.BlueprintSetLibrary.Set_AddItems
|
|
struct UBlueprintSetLibrary_Set_AddItems_Params
|
|
{
|
|
TArray<int> NewItems; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.BlueprintSetLibrary.Set_Add
|
|
struct UBlueprintSetLibrary_Set_Add_Params
|
|
{
|
|
int NewItem; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraAnimInst.Stop
|
|
struct UCameraAnimInst_Stop_Params
|
|
{
|
|
bool bImmediate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraAnimInst.SetScale
|
|
struct UCameraAnimInst_SetScale_Params
|
|
{
|
|
float NewDuration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraAnimInst.SetDuration
|
|
struct UCameraAnimInst_SetDuration_Params
|
|
{
|
|
float NewDuration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraModifier.IsDisabled
|
|
struct UCameraModifier_IsDisabled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraModifier.GetViewTarget
|
|
struct UCameraModifier_GetViewTarget_Params
|
|
{
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraModifier.EnableModifier
|
|
struct UCameraModifier_EnableModifier_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CameraModifier.DisableModifier
|
|
struct UCameraModifier_DisableModifier_Params
|
|
{
|
|
bool bImmediate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CameraModifier.BlueprintModifyPostProcess
|
|
struct UCameraModifier_BlueprintModifyPostProcess_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PostProcessBlendWeight; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
struct FPostProcessSettings PostProcessSettings; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function Engine.CameraModifier.BlueprintModifyCamera
|
|
struct UCameraModifier_BlueprintModifyCamera_Params
|
|
{
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ViewLocation; // (Parm, IsPlainOldData)
|
|
struct FRotator ViewRotation; // (Parm, IsPlainOldData)
|
|
float FOV; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NewViewLocation; // (Parm, OutParm, IsPlainOldData)
|
|
struct FRotator NewViewRotation; // (Parm, OutParm, IsPlainOldData)
|
|
float NewFOV; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Canvas.K2_TextSize
|
|
struct UCanvas_K2_TextSize_Params
|
|
{
|
|
class UFont* RenderFont; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString RenderText; // (Parm, ZeroConstructor)
|
|
struct FVector2D Scale; // (Parm, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Canvas.K2_StrLen
|
|
struct UCanvas_K2_StrLen_Params
|
|
{
|
|
class UFont* RenderFont; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString RenderText; // (Parm, ZeroConstructor)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Canvas.K2_Project
|
|
struct UCanvas_K2_Project_Params
|
|
{
|
|
struct FVector WorldLocation; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Canvas.K2_DrawTriangle
|
|
struct UCanvas_K2_DrawTriangle_Params
|
|
{
|
|
class UTexture* RenderTexture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FCanvasUVTri> Triangles; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.Canvas.K2_DrawTexture
|
|
struct UCanvas_K2_DrawTexture_Params
|
|
{
|
|
class UTexture* RenderTexture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ScreenPosition; // (Parm, IsPlainOldData)
|
|
struct FVector2D ScreenSize; // (Parm, IsPlainOldData)
|
|
struct FVector2D CoordinatePosition; // (Parm, IsPlainOldData)
|
|
struct FVector2D CoordinateSize; // (Parm, IsPlainOldData)
|
|
struct FLinearColor RenderColor; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<EBlendMode> BlendMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Rotation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D PivotPoint; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Canvas.K2_DrawText
|
|
struct UCanvas_K2_DrawText_Params
|
|
{
|
|
class UFont* RenderFont; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString RenderText; // (Parm, ZeroConstructor)
|
|
struct FVector2D ScreenPosition; // (Parm, IsPlainOldData)
|
|
struct FLinearColor RenderColor; // (Parm, IsPlainOldData)
|
|
float Kerning; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor ShadowColor; // (Parm, IsPlainOldData)
|
|
struct FVector2D ShadowOffset; // (Parm, IsPlainOldData)
|
|
bool bCentreX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bCentreY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bOutlined; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor OutlineColor; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Canvas.K2_DrawPolygon
|
|
struct UCanvas_K2_DrawPolygon_Params
|
|
{
|
|
class UTexture* RenderTexture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ScreenPosition; // (Parm, IsPlainOldData)
|
|
struct FVector2D Radius; // (Parm, IsPlainOldData)
|
|
int NumberOfSides; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor RenderColor; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Canvas.K2_DrawMaterialTriangle
|
|
struct UCanvas_K2_DrawMaterialTriangle_Params
|
|
{
|
|
class UMaterialInterface* RenderMaterial; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FCanvasUVTri> Triangles; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.Canvas.K2_DrawMaterial
|
|
struct UCanvas_K2_DrawMaterial_Params
|
|
{
|
|
class UMaterialInterface* RenderMaterial; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ScreenPosition; // (Parm, IsPlainOldData)
|
|
struct FVector2D ScreenSize; // (Parm, IsPlainOldData)
|
|
struct FVector2D CoordinatePosition; // (Parm, IsPlainOldData)
|
|
struct FVector2D CoordinateSize; // (Parm, IsPlainOldData)
|
|
float Rotation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D PivotPoint; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Canvas.K2_DrawLine
|
|
struct UCanvas_K2_DrawLine_Params
|
|
{
|
|
struct FVector2D ScreenPositionA; // (Parm, IsPlainOldData)
|
|
struct FVector2D ScreenPositionB; // (Parm, IsPlainOldData)
|
|
float Thickness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor RenderColor; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Canvas.K2_DrawBox
|
|
struct UCanvas_K2_DrawBox_Params
|
|
{
|
|
struct FVector2D ScreenPosition; // (Parm, IsPlainOldData)
|
|
struct FVector2D ScreenSize; // (Parm, IsPlainOldData)
|
|
float Thickness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Canvas.K2_DrawBorder
|
|
struct UCanvas_K2_DrawBorder_Params
|
|
{
|
|
class UTexture* BorderTexture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTexture* BackgroundTexture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTexture* LeftBorderTexture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTexture* RightBorderTexture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTexture* TopBorderTexture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTexture* BottomBorderTexture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ScreenPosition; // (Parm, IsPlainOldData)
|
|
struct FVector2D ScreenSize; // (Parm, IsPlainOldData)
|
|
struct FVector2D CoordinatePosition; // (Parm, IsPlainOldData)
|
|
struct FVector2D CoordinateSize; // (Parm, IsPlainOldData)
|
|
struct FLinearColor RenderColor; // (Parm, IsPlainOldData)
|
|
struct FVector2D BorderScale; // (Parm, IsPlainOldData)
|
|
struct FVector2D BackgroundScale; // (Parm, IsPlainOldData)
|
|
float Rotation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D PivotPoint; // (Parm, IsPlainOldData)
|
|
struct FVector2D CornerSize; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Canvas.K2_Deproject
|
|
struct UCanvas_K2_Deproject_Params
|
|
{
|
|
struct FVector2D ScreenPosition; // (Parm, IsPlainOldData)
|
|
struct FVector WorldOrigin; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector WorldDirection; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CanvasRenderTarget2D.UpdateResource
|
|
struct UCanvasRenderTarget2D_UpdateResource_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.CanvasRenderTarget2D.ReceiveUpdate
|
|
struct UCanvasRenderTarget2D_ReceiveUpdate_Params
|
|
{
|
|
class UCanvas* Canvas; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Width; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Height; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CanvasRenderTarget2D.GetSize
|
|
struct UCanvasRenderTarget2D_GetSize_Params
|
|
{
|
|
int Width; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Height; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CanvasRenderTarget2D.CreateCanvasRenderTarget2D
|
|
struct UCanvasRenderTarget2D_CreateCanvasRenderTarget2D_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* CanvasRenderTarget2DClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Width; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Height; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UCanvasRenderTarget2D* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CapsuleComponent.SetCapsuleSize
|
|
struct UCapsuleComponent_SetCapsuleSize_Params
|
|
{
|
|
float InRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InHalfHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateOverlaps; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CapsuleComponent.SetCapsuleRadius
|
|
struct UCapsuleComponent_SetCapsuleRadius_Params
|
|
{
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateOverlaps; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CapsuleComponent.SetCapsuleHalfHeight
|
|
struct UCapsuleComponent_SetCapsuleHalfHeight_Params
|
|
{
|
|
float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateOverlaps; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CapsuleComponent.GetUnscaledCapsuleSize_WithoutHemisphere
|
|
struct UCapsuleComponent_GetUnscaledCapsuleSize_WithoutHemisphere_Params
|
|
{
|
|
float OutRadius; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float OutHalfHeightWithoutHemisphere; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CapsuleComponent.GetUnscaledCapsuleSize
|
|
struct UCapsuleComponent_GetUnscaledCapsuleSize_Params
|
|
{
|
|
float OutRadius; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float OutHalfHeight; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CapsuleComponent.GetUnscaledCapsuleRadius
|
|
struct UCapsuleComponent_GetUnscaledCapsuleRadius_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight_WithoutHemisphere
|
|
struct UCapsuleComponent_GetUnscaledCapsuleHalfHeight_WithoutHemisphere_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight
|
|
struct UCapsuleComponent_GetUnscaledCapsuleHalfHeight_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CapsuleComponent.GetShapeScale
|
|
struct UCapsuleComponent_GetShapeScale_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CapsuleComponent.GetScaledCapsuleSize_WithoutHemisphere
|
|
struct UCapsuleComponent_GetScaledCapsuleSize_WithoutHemisphere_Params
|
|
{
|
|
float OutRadius; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float OutHalfHeightWithoutHemisphere; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CapsuleComponent.GetScaledCapsuleSize
|
|
struct UCapsuleComponent_GetScaledCapsuleSize_Params
|
|
{
|
|
float OutRadius; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float OutHalfHeight; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CapsuleComponent.GetScaledCapsuleRadius
|
|
struct UCapsuleComponent_GetScaledCapsuleRadius_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight_WithoutHemisphere
|
|
struct UCapsuleComponent_GetScaledCapsuleHalfHeight_WithoutHemisphere_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight
|
|
struct UCapsuleComponent_GetScaledCapsuleHalfHeight_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ChildActorComponent.SetChildActorClass
|
|
struct UChildActorComponent_SetChildActorClass_Params
|
|
{
|
|
class UClass* InClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameViewportClient.SSSwapControllers
|
|
struct UGameViewportClient_SSSwapControllers_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameViewportClient.ShowTitleSafeArea
|
|
struct UGameViewportClient_ShowTitleSafeArea_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameViewportClient.SetConsoleTarget
|
|
struct UGameViewportClient_SetConsoleTarget_Params
|
|
{
|
|
int PlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CurveBase.GetValueRange
|
|
struct UCurveBase_GetValueRange_Params
|
|
{
|
|
float MinValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float MaxValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CurveBase.GetTimeRange
|
|
struct UCurveBase_GetTimeRange_Params
|
|
{
|
|
float MinTime; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float MaxTime; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CurveFloat.GetFloatValue
|
|
struct UCurveFloat_GetFloatValue_Params
|
|
{
|
|
float InTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CurveLinearColor.GetLinearColorValue
|
|
struct UCurveLinearColor_GetLinearColorValue_Params
|
|
{
|
|
float InTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CurveSourceInterface.GetCurveValue
|
|
struct UCurveSourceInterface_GetCurveValue_Params
|
|
{
|
|
struct FName CurveName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CurveSourceInterface.GetCurves
|
|
struct UCurveSourceInterface_GetCurves_Params
|
|
{
|
|
TArray<struct FNamedCurveValue> OutValues; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.CurveSourceInterface.GetBindingName
|
|
struct UCurveSourceInterface_GetBindingName_Params
|
|
{
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.CurveVector.GetVectorValue
|
|
struct UCurveVector_GetVectorValue_Params
|
|
{
|
|
float InTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DataTableFunctionLibrary.GetDataTableRowNames
|
|
struct UDataTableFunctionLibrary_GetDataTableRowNames_Params
|
|
{
|
|
class UDataTable* Table; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FName> OutRowNames; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.DataTableFunctionLibrary.GetDataTableRowFromName
|
|
struct UDataTableFunctionLibrary_GetDataTableRowFromName_Params
|
|
{
|
|
class UDataTable* Table; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName RowName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTableRowBase OutRow; // (Parm, OutParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DataTableFunctionLibrary.EvaluateCurveTableRow
|
|
struct UDataTableFunctionLibrary_EvaluateCurveTableRow_Params
|
|
{
|
|
class UCurveTable* CurveTable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName RowName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InXY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EEvaluateCurveTableResult> OutResult; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float OutXY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ContextString; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.DebugCameraController.ToggleDisplay
|
|
struct ADebugCameraController_ToggleDisplay_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.DebugCameraController.ShowDebugSelectedInfo
|
|
struct ADebugCameraController_ShowDebugSelectedInfo_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.DebugCameraController.SetPawnMovementSpeedScale
|
|
struct ADebugCameraController_SetPawnMovementSpeedScale_Params
|
|
{
|
|
float NewSpeedScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DebugCameraController.ReceiveOnDeactivate
|
|
struct ADebugCameraController_ReceiveOnDeactivate_Params
|
|
{
|
|
class APlayerController* RestoredPC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DebugCameraController.ReceiveOnActorSelected
|
|
struct ADebugCameraController_ReceiveOnActorSelected_Params
|
|
{
|
|
class AActor* NewSelectedActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector SelectHitLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector SelectHitNormal; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DebugCameraController.ReceiveOnActivate
|
|
struct ADebugCameraController_ReceiveOnActivate_Params
|
|
{
|
|
class APlayerController* OriginalPC; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DebugCameraController.GetSelectedActor
|
|
struct ADebugCameraController_GetSelectedActor_Params
|
|
{
|
|
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DecalActor.SetDecalMaterial
|
|
struct ADecalActor_SetDecalMaterial_Params
|
|
{
|
|
class UMaterialInterface* NewDecalMaterial; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DecalActor.GetDecalMaterial
|
|
struct ADecalActor_GetDecalMaterial_Params
|
|
{
|
|
class UMaterialInterface* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DecalActor.CreateDynamicMaterialInstance
|
|
struct ADecalActor_CreateDynamicMaterialInstance_Params
|
|
{
|
|
class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DecalComponent.SetSortOrder
|
|
struct UDecalComponent_SetSortOrder_Params
|
|
{
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DecalComponent.SetFadeScreenSize
|
|
struct UDecalComponent_SetFadeScreenSize_Params
|
|
{
|
|
float NewFadeScreenSize; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DecalComponent.SetFadeOut
|
|
struct UDecalComponent_SetFadeOut_Params
|
|
{
|
|
float StartDelay; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool DestroyOwnerAfterFade; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DecalComponent.SetDecalMaterial
|
|
struct UDecalComponent_SetDecalMaterial_Params
|
|
{
|
|
class UMaterialInterface* NewDecalMaterial; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DecalComponent.GetFadeStartDelay
|
|
struct UDecalComponent_GetFadeStartDelay_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DecalComponent.GetFadeDuration
|
|
struct UDecalComponent_GetFadeDuration_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DecalComponent.GetDecalMaterial
|
|
struct UDecalComponent_GetDecalMaterial_Params
|
|
{
|
|
class UMaterialInterface* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DecalComponent.CreateDynamicMaterialInstance
|
|
struct UDecalComponent_CreateDynamicMaterialInstance_Params
|
|
{
|
|
class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Light.ToggleEnabled
|
|
struct ALight_ToggleEnabled_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Light.SetLightFunctionScale
|
|
struct ALight_SetLightFunctionScale_Params
|
|
{
|
|
struct FVector NewLightFunctionScale; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Light.SetLightFunctionMaterial
|
|
struct ALight_SetLightFunctionMaterial_Params
|
|
{
|
|
class UMaterialInterface* NewLightFunctionMaterial; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Light.SetLightFunctionFadeDistance
|
|
struct ALight_SetLightFunctionFadeDistance_Params
|
|
{
|
|
float NewLightFunctionFadeDistance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Light.SetLightColor
|
|
struct ALight_SetLightColor_Params
|
|
{
|
|
struct FLinearColor NewLightColor; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Light.SetEnabled
|
|
struct ALight_SetEnabled_Params
|
|
{
|
|
bool bSetEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Light.SetCastShadows
|
|
struct ALight_SetCastShadows_Params
|
|
{
|
|
bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Light.SetBrightness
|
|
struct ALight_SetBrightness_Params
|
|
{
|
|
float NewBrightness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Light.SetAffectTranslucentLighting
|
|
struct ALight_SetAffectTranslucentLighting_Params
|
|
{
|
|
bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Light.OnRep_bEnabled
|
|
struct ALight_OnRep_bEnabled_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Light.IsEnabled
|
|
struct ALight_IsEnabled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Light.GetLightColor
|
|
struct ALight_GetLightColor_Params
|
|
{
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Light.GetBrightness
|
|
struct ALight_GetBrightness_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponentBase.SetCastVolumetricShadow
|
|
struct ULightComponentBase_SetCastVolumetricShadow_Params
|
|
{
|
|
bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponentBase.SetCastShadows
|
|
struct ULightComponentBase_SetCastShadows_Params
|
|
{
|
|
bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponentBase.GetLightColor
|
|
struct ULightComponentBase_GetLightColor_Params
|
|
{
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponent.SetVolumetricScatteringIntensity
|
|
struct ULightComponent_SetVolumetricScatteringIntensity_Params
|
|
{
|
|
float NewIntensity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponent.SetTemperature
|
|
struct ULightComponent_SetTemperature_Params
|
|
{
|
|
float NewTemperature; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponent.SetShadowBias
|
|
struct ULightComponent_SetShadowBias_Params
|
|
{
|
|
float NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponent.SetLightFunctionScale
|
|
struct ULightComponent_SetLightFunctionScale_Params
|
|
{
|
|
struct FVector NewLightFunctionScale; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponent.SetLightFunctionMaterial
|
|
struct ULightComponent_SetLightFunctionMaterial_Params
|
|
{
|
|
class UMaterialInterface* NewLightFunctionMaterial; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponent.SetLightFunctionFadeDistance
|
|
struct ULightComponent_SetLightFunctionFadeDistance_Params
|
|
{
|
|
float NewLightFunctionFadeDistance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponent.SetLightFunctionDisabledBrightness
|
|
struct ULightComponent_SetLightFunctionDisabledBrightness_Params
|
|
{
|
|
float NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponent.SetLightColor
|
|
struct ULightComponent_SetLightColor_Params
|
|
{
|
|
struct FLinearColor NewLightColor; // (Parm, IsPlainOldData)
|
|
bool bSRGB; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponent.SetIntensity
|
|
struct ULightComponent_SetIntensity_Params
|
|
{
|
|
float NewIntensity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponent.SetIndirectLightingIntensity
|
|
struct ULightComponent_SetIndirectLightingIntensity_Params
|
|
{
|
|
float NewIntensity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponent.SetIESTexture
|
|
struct ULightComponent_SetIESTexture_Params
|
|
{
|
|
class UTextureLightProfile* NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponent.SetEnableLightShaftBloom
|
|
struct ULightComponent_SetEnableLightShaftBloom_Params
|
|
{
|
|
bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponent.SetBloomTint
|
|
struct ULightComponent_SetBloomTint_Params
|
|
{
|
|
struct FColor NewValue; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponent.SetBloomThreshold
|
|
struct ULightComponent_SetBloomThreshold_Params
|
|
{
|
|
float NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponent.SetBloomScale
|
|
struct ULightComponent_SetBloomScale_Params
|
|
{
|
|
float NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponent.SetAffectTranslucentLighting
|
|
struct ULightComponent_SetAffectTranslucentLighting_Params
|
|
{
|
|
bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LightComponent.SetAffectDynamicIndirectLighting
|
|
struct ULightComponent_SetAffectDynamicIndirectLighting_Params
|
|
{
|
|
bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DirectionalLightComponent.SetShadowDistanceFadeoutFraction
|
|
struct UDirectionalLightComponent_SetShadowDistanceFadeoutFraction_Params
|
|
{
|
|
float NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DirectionalLightComponent.SetOcclusionMaskDarkness
|
|
struct UDirectionalLightComponent_SetOcclusionMaskDarkness_Params
|
|
{
|
|
float NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DirectionalLightComponent.SetLightShaftOverrideDirection
|
|
struct UDirectionalLightComponent_SetLightShaftOverrideDirection_Params
|
|
{
|
|
struct FVector NewValue; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DirectionalLightComponent.SetEnableLightShaftOcclusion
|
|
struct UDirectionalLightComponent_SetEnableLightShaftOcclusion_Params
|
|
{
|
|
bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceStationaryLight
|
|
struct UDirectionalLightComponent_SetDynamicShadowDistanceStationaryLight_Params
|
|
{
|
|
float NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceMovableLight
|
|
struct UDirectionalLightComponent_SetDynamicShadowDistanceMovableLight_Params
|
|
{
|
|
float NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DirectionalLightComponent.SetDynamicShadowCascades
|
|
struct UDirectionalLightComponent_SetDynamicShadowCascades_Params
|
|
{
|
|
int NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DirectionalLightComponent.SetCascadeTransitionFraction
|
|
struct UDirectionalLightComponent_SetCascadeTransitionFraction_Params
|
|
{
|
|
float NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.DirectionalLightComponent.SetCascadeDistributionExponent
|
|
struct UDirectionalLightComponent_SetCascadeDistributionExponent_Params
|
|
{
|
|
float NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Emitter.ToggleActive
|
|
struct AEmitter_ToggleActive_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Emitter.SetVectorParameter
|
|
struct AEmitter_SetVectorParameter_Params
|
|
{
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Param; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Emitter.SetTemplate
|
|
struct AEmitter_SetTemplate_Params
|
|
{
|
|
class UParticleSystem* NewTemplate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Emitter.SetMaterialParameter
|
|
struct AEmitter_SetMaterialParameter_Params
|
|
{
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInterface* Param; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Emitter.SetFloatParameter
|
|
struct AEmitter_SetFloatParameter_Params
|
|
{
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Param; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Emitter.SetColorParameter
|
|
struct AEmitter_SetColorParameter_Params
|
|
{
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor Param; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Emitter.SetActorParameter
|
|
struct AEmitter_SetActorParameter_Params
|
|
{
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Param; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Emitter.OnRep_bCurrentlyActive
|
|
struct AEmitter_OnRep_bCurrentlyActive_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Emitter.OnParticleSystemFinished
|
|
struct AEmitter_OnParticleSystemFinished_Params
|
|
{
|
|
class UParticleSystemComponent* FinishedComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Emitter.IsActive
|
|
struct AEmitter_IsActive_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Emitter.Deactivate
|
|
struct AEmitter_Deactivate_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.Emitter.Activate
|
|
struct AEmitter_Activate_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFog.OnRep_bEnabled
|
|
struct AExponentialHeightFog_OnRep_bEnabled_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogScatteringDistribution
|
|
struct UExponentialHeightFogComponent_SetVolumetricFogScatteringDistribution_Params
|
|
{
|
|
float NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogExtinctionScale
|
|
struct UExponentialHeightFogComponent_SetVolumetricFogExtinctionScale_Params
|
|
{
|
|
float NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogEmissive
|
|
struct UExponentialHeightFogComponent_SetVolumetricFogEmissive_Params
|
|
{
|
|
struct FLinearColor NewValue; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogDistance
|
|
struct UExponentialHeightFogComponent_SetVolumetricFogDistance_Params
|
|
{
|
|
float NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogAlbedo
|
|
struct UExponentialHeightFogComponent_SetVolumetricFogAlbedo_Params
|
|
{
|
|
struct FColor NewValue; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetVolumetricFog
|
|
struct UExponentialHeightFogComponent_SetVolumetricFog_Params
|
|
{
|
|
bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetStartDistance
|
|
struct UExponentialHeightFogComponent_SetStartDistance_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetNonDirectionalInscatteringColorDistance
|
|
struct UExponentialHeightFogComponent_SetNonDirectionalInscatteringColorDistance_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetInscatteringTextureTint
|
|
struct UExponentialHeightFogComponent_SetInscatteringTextureTint_Params
|
|
{
|
|
struct FLinearColor Value; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemapAngle
|
|
struct UExponentialHeightFogComponent_SetInscatteringColorCubemapAngle_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemap
|
|
struct UExponentialHeightFogComponent_SetInscatteringColorCubemap_Params
|
|
{
|
|
class UTextureCube* Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetFullyDirectionalInscatteringColorDistance
|
|
struct UExponentialHeightFogComponent_SetFullyDirectionalInscatteringColorDistance_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetFogMaxOpacity
|
|
struct UExponentialHeightFogComponent_SetFogMaxOpacity_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetFogInscatteringColor
|
|
struct UExponentialHeightFogComponent_SetFogInscatteringColor_Params
|
|
{
|
|
struct FLinearColor Value; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetFogHeightFalloff
|
|
struct UExponentialHeightFogComponent_SetFogHeightFalloff_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetFogDensity
|
|
struct UExponentialHeightFogComponent_SetFogDensity_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetFogCutoffDistance
|
|
struct UExponentialHeightFogComponent_SetFogCutoffDistance_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringStartDistance
|
|
struct UExponentialHeightFogComponent_SetDirectionalInscatteringStartDistance_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringExponent
|
|
struct UExponentialHeightFogComponent_SetDirectionalInscatteringExponent_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringColor
|
|
struct UExponentialHeightFogComponent_SetDirectionalInscatteringColor_Params
|
|
{
|
|
struct FLinearColor Value; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetCustomFogInscatteringColor
|
|
struct UExponentialHeightFogComponent_SetCustomFogInscatteringColor_Params
|
|
{
|
|
struct FLinearColor Value; // (Parm, IsPlainOldData)
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ExponentialHeightFogComponent.SetCustomFogDensityCoefficient
|
|
struct UExponentialHeightFogComponent_SetCustomFogDensityCoefficient_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ForceFeedbackComponent.Stop
|
|
struct UForceFeedbackComponent_Stop_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.ForceFeedbackComponent.SetIntensityMultiplier
|
|
struct UForceFeedbackComponent_SetIntensityMultiplier_Params
|
|
{
|
|
float NewIntensityMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ForceFeedbackComponent.SetForceFeedbackEffect
|
|
struct UForceFeedbackComponent_SetForceFeedbackEffect_Params
|
|
{
|
|
class UForceFeedbackEffect* NewForceFeedbackEffect; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ForceFeedbackComponent.Play
|
|
struct UForceFeedbackComponent_Play_Params
|
|
{
|
|
float StartTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ForceFeedbackComponent.BP_GetAttenuationSettingsToApply
|
|
struct UForceFeedbackComponent_BP_GetAttenuationSettingsToApply_Params
|
|
{
|
|
struct FForceFeedbackAttenuationSettings OutAttenuationSettings; // (Parm, OutParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ForceFeedbackComponent.AdjustAttenuation
|
|
struct UForceFeedbackComponent_AdjustAttenuation_Params
|
|
{
|
|
struct FForceFeedbackAttenuationSettings InAttenuationSettings; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.ValidateSettings
|
|
struct UGameUserSettings_ValidateSettings_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SupportsHDRDisplayOutput
|
|
struct UGameUserSettings_SupportsHDRDisplayOutput_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetVSyncEnabled
|
|
struct UGameUserSettings_SetVSyncEnabled_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetVisualEffectQuality
|
|
struct UGameUserSettings_SetVisualEffectQuality_Params
|
|
{
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetViewDistanceQuality
|
|
struct UGameUserSettings_SetViewDistanceQuality_Params
|
|
{
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetToDefaults
|
|
struct UGameUserSettings_SetToDefaults_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetTextureQuality
|
|
struct UGameUserSettings_SetTextureQuality_Params
|
|
{
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetShadowQuality
|
|
struct UGameUserSettings_SetShadowQuality_Params
|
|
{
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetScreenResolution
|
|
struct UGameUserSettings_SetScreenResolution_Params
|
|
{
|
|
struct FIntPoint Resolution; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetResolutionScaleValueEx
|
|
struct UGameUserSettings_SetResolutionScaleValueEx_Params
|
|
{
|
|
float NewScaleValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetResolutionScaleValue
|
|
struct UGameUserSettings_SetResolutionScaleValue_Params
|
|
{
|
|
int NewScaleValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetResolutionScaleNormalized
|
|
struct UGameUserSettings_SetResolutionScaleNormalized_Params
|
|
{
|
|
float NewScaleNormalized; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetPostProcessingQuality
|
|
struct UGameUserSettings_SetPostProcessingQuality_Params
|
|
{
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetOverallScalabilityLevel
|
|
struct UGameUserSettings_SetOverallScalabilityLevel_Params
|
|
{
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetFullscreenMode
|
|
struct UGameUserSettings_SetFullscreenMode_Params
|
|
{
|
|
TEnumAsByte<EWindowMode> InFullscreenMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetFrameRateLimit
|
|
struct UGameUserSettings_SetFrameRateLimit_Params
|
|
{
|
|
float NewLimit; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetFoliageQuality
|
|
struct UGameUserSettings_SetFoliageQuality_Params
|
|
{
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetBenchmarkFallbackValues
|
|
struct UGameUserSettings_SetBenchmarkFallbackValues_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetAudioQualityLevel
|
|
struct UGameUserSettings_SetAudioQualityLevel_Params
|
|
{
|
|
int QualityLevel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SetAntiAliasingQuality
|
|
struct UGameUserSettings_SetAntiAliasingQuality_Params
|
|
{
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.SaveSettings
|
|
struct UGameUserSettings_SaveSettings_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.RunHardwareBenchmark
|
|
struct UGameUserSettings_RunHardwareBenchmark_Params
|
|
{
|
|
int WorkScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float CPUMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float GPUMultiplier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.RevertVideoMode
|
|
struct UGameUserSettings_RevertVideoMode_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.ResetToCurrentSettings
|
|
struct UGameUserSettings_ResetToCurrentSettings_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.LoadSettings
|
|
struct UGameUserSettings_LoadSettings_Params
|
|
{
|
|
bool bForceReload; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.IsVSyncEnabled
|
|
struct UGameUserSettings_IsVSyncEnabled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.IsVSyncDirty
|
|
struct UGameUserSettings_IsVSyncDirty_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.IsScreenResolutionDirty
|
|
struct UGameUserSettings_IsScreenResolutionDirty_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.IsHDREnabled
|
|
struct UGameUserSettings_IsHDREnabled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.IsFullscreenModeDirty
|
|
struct UGameUserSettings_IsFullscreenModeDirty_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.IsDirty
|
|
struct UGameUserSettings_IsDirty_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetVisualEffectQuality
|
|
struct UGameUserSettings_GetVisualEffectQuality_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetViewDistanceQuality
|
|
struct UGameUserSettings_GetViewDistanceQuality_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetTextureQuality
|
|
struct UGameUserSettings_GetTextureQuality_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetShadowQuality
|
|
struct UGameUserSettings_GetShadowQuality_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetScreenResolution
|
|
struct UGameUserSettings_GetScreenResolution_Params
|
|
{
|
|
struct FIntPoint ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetResolutionScaleInformationEx
|
|
struct UGameUserSettings_GetResolutionScaleInformationEx_Params
|
|
{
|
|
float CurrentScaleNormalized; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float CurrentScaleValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float MinScaleValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float MaxScaleValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetResolutionScaleInformation
|
|
struct UGameUserSettings_GetResolutionScaleInformation_Params
|
|
{
|
|
float CurrentScaleNormalized; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int CurrentScaleValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int MinScaleValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int MaxScaleValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetRecommendedResolutionScale
|
|
struct UGameUserSettings_GetRecommendedResolutionScale_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetPreferredFullscreenMode
|
|
struct UGameUserSettings_GetPreferredFullscreenMode_Params
|
|
{
|
|
TEnumAsByte<EWindowMode> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetPostProcessingQuality
|
|
struct UGameUserSettings_GetPostProcessingQuality_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetOverallScalabilityLevel
|
|
struct UGameUserSettings_GetOverallScalabilityLevel_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetLastConfirmedScreenResolution
|
|
struct UGameUserSettings_GetLastConfirmedScreenResolution_Params
|
|
{
|
|
struct FIntPoint ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetLastConfirmedFullscreenMode
|
|
struct UGameUserSettings_GetLastConfirmedFullscreenMode_Params
|
|
{
|
|
TEnumAsByte<EWindowMode> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetGameUserSettings
|
|
struct UGameUserSettings_GetGameUserSettings_Params
|
|
{
|
|
class UGameUserSettings* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetFullscreenMode
|
|
struct UGameUserSettings_GetFullscreenMode_Params
|
|
{
|
|
TEnumAsByte<EWindowMode> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetFrameRateLimit
|
|
struct UGameUserSettings_GetFrameRateLimit_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetFoliageQuality
|
|
struct UGameUserSettings_GetFoliageQuality_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetDesktopResolution
|
|
struct UGameUserSettings_GetDesktopResolution_Params
|
|
{
|
|
struct FIntPoint ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetDefaultWindowPosition
|
|
struct UGameUserSettings_GetDefaultWindowPosition_Params
|
|
{
|
|
struct FIntPoint ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetDefaultWindowMode
|
|
struct UGameUserSettings_GetDefaultWindowMode_Params
|
|
{
|
|
TEnumAsByte<EWindowMode> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetDefaultResolutionScale
|
|
struct UGameUserSettings_GetDefaultResolutionScale_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetDefaultResolution
|
|
struct UGameUserSettings_GetDefaultResolution_Params
|
|
{
|
|
struct FIntPoint ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetCurrentHDRDisplayNits
|
|
struct UGameUserSettings_GetCurrentHDRDisplayNits_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetAudioQualityLevel
|
|
struct UGameUserSettings_GetAudioQualityLevel_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.GetAntiAliasingQuality
|
|
struct UGameUserSettings_GetAntiAliasingQuality_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.EnableHDRDisplayOutput
|
|
struct UGameUserSettings_EnableHDRDisplayOutput_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int DisplayNits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.ConfirmVideoMode
|
|
struct UGameUserSettings_ConfirmVideoMode_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.ApplySettings
|
|
struct UGameUserSettings_ApplySettings_Params
|
|
{
|
|
bool bCheckForCommandLineOverrides; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.ApplyResolutionSettings
|
|
struct UGameUserSettings_ApplyResolutionSettings_Params
|
|
{
|
|
bool bCheckForCommandLineOverrides; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.ApplyNonResolutionSettings
|
|
struct UGameUserSettings_ApplyNonResolutionSettings_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.GameUserSettings.ApplyHardwareBenchmarkResults
|
|
struct UGameUserSettings_ApplyHardwareBenchmarkResults_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SpotLight.SetOuterConeAngle
|
|
struct ASpotLight_SetOuterConeAngle_Params
|
|
{
|
|
float NewOuterConeAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SpotLight.SetInnerConeAngle
|
|
struct ASpotLight_SetInnerConeAngle_Params
|
|
{
|
|
float NewInnerConeAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ImportanceSamplingLibrary.RandomSobolFloat
|
|
struct UImportanceSamplingLibrary_RandomSobolFloat_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Dimension; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Seed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ImportanceSamplingLibrary.RandomSobolCell3D
|
|
struct UImportanceSamplingLibrary_RandomSobolCell3D_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NumCells; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Cell; // (Parm, IsPlainOldData)
|
|
struct FVector Seed; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ImportanceSamplingLibrary.RandomSobolCell2D
|
|
struct UImportanceSamplingLibrary_RandomSobolCell2D_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NumCells; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D Cell; // (Parm, IsPlainOldData)
|
|
struct FVector2D Seed; // (Parm, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ImportanceSamplingLibrary.NextSobolFloat
|
|
struct UImportanceSamplingLibrary_NextSobolFloat_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Dimension; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float PreviousValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ImportanceSamplingLibrary.NextSobolCell3D
|
|
struct UImportanceSamplingLibrary_NextSobolCell3D_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NumCells; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector PreviousValue; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ImportanceSamplingLibrary.NextSobolCell2D
|
|
struct UImportanceSamplingLibrary_NextSobolCell2D_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NumCells; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D PreviousValue; // (Parm, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ImportanceSamplingLibrary.MakeImportanceTexture
|
|
struct UImportanceSamplingLibrary_MakeImportanceTexture_Params
|
|
{
|
|
class UTexture2D* Texture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EImportanceWeight> WeightingFunc; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FImportanceTexture ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.ImportanceSamplingLibrary.ImportanceSample
|
|
struct UImportanceSamplingLibrary_ImportanceSample_Params
|
|
{
|
|
struct FImportanceTexture Texture; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector2D Rand; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
int Samples; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Intensity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D SamplePosition; // (Parm, OutParm, IsPlainOldData)
|
|
struct FLinearColor SampleColor; // (Parm, OutParm, IsPlainOldData)
|
|
float SampleIntensity; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float SampleSize; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ImportanceSamplingLibrary.BreakImportanceTexture
|
|
struct UImportanceSamplingLibrary_BreakImportanceTexture_Params
|
|
{
|
|
struct FImportanceTexture ImportanceTexture; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
class UTexture2D* Texture; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EImportanceWeight> WeightingFunc; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InputComponent.WasControllerKeyJustReleased
|
|
struct UInputComponent_WasControllerKeyJustReleased_Params
|
|
{
|
|
struct FKey Key; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InputComponent.WasControllerKeyJustPressed
|
|
struct UInputComponent_WasControllerKeyJustPressed_Params
|
|
{
|
|
struct FKey Key; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InputComponent.IsControllerKeyDown
|
|
struct UInputComponent_IsControllerKeyDown_Params
|
|
{
|
|
struct FKey Key; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InputComponent.GetTouchState
|
|
struct UInputComponent_GetTouchState_Params
|
|
{
|
|
int FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LocationX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float LocationY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool bIsCurrentlyPressed; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InputComponent.GetControllerVectorKeyState
|
|
struct UInputComponent_GetControllerVectorKeyState_Params
|
|
{
|
|
struct FKey Key; // (Parm)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InputComponent.GetControllerMouseDelta
|
|
struct UInputComponent_GetControllerMouseDelta_Params
|
|
{
|
|
float DeltaX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InputComponent.GetControllerKeyTimeDown
|
|
struct UInputComponent_GetControllerKeyTimeDown_Params
|
|
{
|
|
struct FKey Key; // (Parm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InputComponent.GetControllerAnalogStickState
|
|
struct UInputComponent_GetControllerAnalogStickState_Params
|
|
{
|
|
TEnumAsByte<EControllerAnalogStick> WhichStick; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float StickX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float StickY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InputComponent.GetControllerAnalogKeyState
|
|
struct UInputComponent_GetControllerAnalogKeyState_Params
|
|
{
|
|
struct FKey Key; // (Parm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InputSettings.SaveKeyMappings
|
|
struct UInputSettings_SaveKeyMappings_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.InputSettings.RemoveAxisMapping
|
|
struct UInputSettings_RemoveAxisMapping_Params
|
|
{
|
|
struct FInputAxisKeyMapping KeyMapping; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool bForceRebuildKeymaps; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InputSettings.RemoveActionMapping
|
|
struct UInputSettings_RemoveActionMapping_Params
|
|
{
|
|
struct FInputActionKeyMapping KeyMapping; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool bForceRebuildKeymaps; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InputSettings.GetInputSettings
|
|
struct UInputSettings_GetInputSettings_Params
|
|
{
|
|
class UInputSettings* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InputSettings.GetAxisNames
|
|
struct UInputSettings_GetAxisNames_Params
|
|
{
|
|
TArray<struct FName> AxisNames; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.InputSettings.GetAxisMappingByName
|
|
struct UInputSettings_GetAxisMappingByName_Params
|
|
{
|
|
struct FName InAxisName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FInputAxisKeyMapping> OutMappings; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.InputSettings.GetActionNames
|
|
struct UInputSettings_GetActionNames_Params
|
|
{
|
|
TArray<struct FName> ActionNames; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.InputSettings.GetActionMappingByName
|
|
struct UInputSettings_GetActionMappingByName_Params
|
|
{
|
|
struct FName InActionName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FInputActionKeyMapping> OutMappings; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.InputSettings.ForceRebuildKeymaps
|
|
struct UInputSettings_ForceRebuildKeymaps_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.InputSettings.AddAxisMapping
|
|
struct UInputSettings_AddAxisMapping_Params
|
|
{
|
|
struct FInputAxisKeyMapping KeyMapping; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool bForceRebuildKeymaps; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InputSettings.AddActionMapping
|
|
struct UInputSettings_AddActionMapping_Params
|
|
{
|
|
struct FInputActionKeyMapping KeyMapping; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool bForceRebuildKeymaps; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InterpToMovementComponent.StopSimulating
|
|
struct UInterpToMovementComponent_StopSimulating_Params
|
|
{
|
|
struct FHitResult HitResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InterpToMovementComponent.RestartMovement
|
|
struct UInterpToMovementComponent_RestartMovement_Params
|
|
{
|
|
float InitialDirection; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction Engine.InterpToMovementComponent.OnInterpToWaitEndDelegate__DelegateSignature
|
|
struct UInterpToMovementComponent_OnInterpToWaitEndDelegate__DelegateSignature_Params
|
|
{
|
|
struct FHitResult ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction Engine.InterpToMovementComponent.OnInterpToWaitBeginDelegate__DelegateSignature
|
|
struct UInterpToMovementComponent_OnInterpToWaitBeginDelegate__DelegateSignature_Params
|
|
{
|
|
struct FHitResult ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction Engine.InterpToMovementComponent.OnInterpToStopDelegate__DelegateSignature
|
|
struct UInterpToMovementComponent_OnInterpToStopDelegate__DelegateSignature_Params
|
|
{
|
|
struct FHitResult ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction Engine.InterpToMovementComponent.OnInterpToReverseDelegate__DelegateSignature
|
|
struct UInterpToMovementComponent_OnInterpToReverseDelegate__DelegateSignature_Params
|
|
{
|
|
struct FHitResult ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction Engine.InterpToMovementComponent.OnInterpToResetDelegate__DelegateSignature
|
|
struct UInterpToMovementComponent_OnInterpToResetDelegate__DelegateSignature_Params
|
|
{
|
|
struct FHitResult ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.InterpToMovementComponent.FinaliseControlPoints
|
|
struct UInterpToMovementComponent_FinaliseControlPoints_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.SetArrayPropertyByName
|
|
struct UKismetArrayLibrary_SetArrayPropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<int> Value; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.FilterArray
|
|
struct UKismetArrayLibrary_FilterArray_Params
|
|
{
|
|
TArray<class AActor*> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> FilteredArray; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.Array_Swap
|
|
struct UKismetArrayLibrary_Array_Swap_Params
|
|
{
|
|
TArray<int> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int FirstIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int SecondIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.Array_Shuffle
|
|
struct UKismetArrayLibrary_Array_Shuffle_Params
|
|
{
|
|
TArray<int> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.Array_Set
|
|
struct UKismetArrayLibrary_Array_Set_Params
|
|
{
|
|
TArray<int> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Item; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
bool bSizeToFit; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.Array_Resize
|
|
struct UKismetArrayLibrary_Array_Resize_Params
|
|
{
|
|
TArray<int> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int Size; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.Array_RemoveItem
|
|
struct UKismetArrayLibrary_Array_RemoveItem_Params
|
|
{
|
|
TArray<int> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int Item; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.Array_Remove
|
|
struct UKismetArrayLibrary_Array_Remove_Params
|
|
{
|
|
TArray<int> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int IndexToRemove; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.Array_Length
|
|
struct UKismetArrayLibrary_Array_Length_Params
|
|
{
|
|
TArray<int> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.Array_LastIndex
|
|
struct UKismetArrayLibrary_Array_LastIndex_Params
|
|
{
|
|
TArray<int> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.Array_IsValidIndex
|
|
struct UKismetArrayLibrary_Array_IsValidIndex_Params
|
|
{
|
|
TArray<int> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int IndexToTest; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.Array_Insert
|
|
struct UKismetArrayLibrary_Array_Insert_Params
|
|
{
|
|
TArray<int> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int NewItem; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.Array_Get
|
|
struct UKismetArrayLibrary_Array_Get_Params
|
|
{
|
|
TArray<int> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Item; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.Array_Find
|
|
struct UKismetArrayLibrary_Array_Find_Params
|
|
{
|
|
TArray<int> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int ItemToFind; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.Array_Contains
|
|
struct UKismetArrayLibrary_Array_Contains_Params
|
|
{
|
|
TArray<int> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int ItemToFind; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.Array_Clear
|
|
struct UKismetArrayLibrary_Array_Clear_Params
|
|
{
|
|
TArray<int> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.Array_Append
|
|
struct UKismetArrayLibrary_Array_Append_Params
|
|
{
|
|
TArray<int> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<int> SourceArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.Array_AddUnique
|
|
struct UKismetArrayLibrary_Array_AddUnique_Params
|
|
{
|
|
TArray<int> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int NewItem; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetArrayLibrary.Array_Add
|
|
struct UKismetArrayLibrary_Array_Add_Params
|
|
{
|
|
TArray<int> TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int NewItem; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetGuidLibrary.Parse_StringToGuid
|
|
struct UKismetGuidLibrary_Parse_StringToGuid_Params
|
|
{
|
|
struct FString GuidString; // (Parm, ZeroConstructor)
|
|
struct FGuid OutGuid; // (Parm, OutParm, IsPlainOldData)
|
|
bool Success; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetGuidLibrary.NotEqual_GuidGuid
|
|
struct UKismetGuidLibrary_NotEqual_GuidGuid_Params
|
|
{
|
|
struct FGuid A; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FGuid B; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetGuidLibrary.NewGuid
|
|
struct UKismetGuidLibrary_NewGuid_Params
|
|
{
|
|
struct FGuid ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetGuidLibrary.IsValid_Guid
|
|
struct UKismetGuidLibrary_IsValid_Guid_Params
|
|
{
|
|
struct FGuid InGuid; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetGuidLibrary.Invalidate_Guid
|
|
struct UKismetGuidLibrary_Invalidate_Guid_Params
|
|
{
|
|
struct FGuid InGuid; // (Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetGuidLibrary.EqualEqual_GuidGuid
|
|
struct UKismetGuidLibrary_EqualEqual_GuidGuid_Params
|
|
{
|
|
struct FGuid A; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FGuid B; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetGuidLibrary.Conv_GuidToString
|
|
struct UKismetGuidLibrary_Conv_GuidToString_Params
|
|
{
|
|
struct FGuid InGuid; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.PointerEvent_TouchForce
|
|
struct UKismetInputLibrary_PointerEvent_TouchForce_Params
|
|
{
|
|
struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.PointerEvent_IsTouchEvent
|
|
struct UKismetInputLibrary_PointerEvent_IsTouchEvent_Params
|
|
{
|
|
struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.PointerEvent_IsMouseButtonDown
|
|
struct UKismetInputLibrary_PointerEvent_IsMouseButtonDown_Params
|
|
{
|
|
struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FKey MouseButton; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.PointerEvent_GetWheelDelta
|
|
struct UKismetInputLibrary_PointerEvent_GetWheelDelta_Params
|
|
{
|
|
struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.PointerEvent_GetUserIndex
|
|
struct UKismetInputLibrary_PointerEvent_GetUserIndex_Params
|
|
{
|
|
struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.PointerEvent_GetTouchpadIndex
|
|
struct UKismetInputLibrary_PointerEvent_GetTouchpadIndex_Params
|
|
{
|
|
struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.PointerEvent_GetScreenSpacePosition
|
|
struct UKismetInputLibrary_PointerEvent_GetScreenSpacePosition_Params
|
|
{
|
|
struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.PointerEvent_GetPointerIndex
|
|
struct UKismetInputLibrary_PointerEvent_GetPointerIndex_Params
|
|
{
|
|
struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.PointerEvent_GetLastScreenSpacePosition
|
|
struct UKismetInputLibrary_PointerEvent_GetLastScreenSpacePosition_Params
|
|
{
|
|
struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.PointerEvent_GetGestureType
|
|
struct UKismetInputLibrary_PointerEvent_GetGestureType_Params
|
|
{
|
|
struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
ESlateGesture ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.PointerEvent_GetGestureDelta
|
|
struct UKismetInputLibrary_PointerEvent_GetGestureDelta_Params
|
|
{
|
|
struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.PointerEvent_GetEffectingButton
|
|
struct UKismetInputLibrary_PointerEvent_GetEffectingButton_Params
|
|
{
|
|
struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FKey ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.PointerEvent_GetCursorDelta
|
|
struct UKismetInputLibrary_PointerEvent_GetCursorDelta_Params
|
|
{
|
|
struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.Key_IsVectorAxis
|
|
struct UKismetInputLibrary_Key_IsVectorAxis_Params
|
|
{
|
|
struct FKey Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.Key_IsMouseButton
|
|
struct UKismetInputLibrary_Key_IsMouseButton_Params
|
|
{
|
|
struct FKey Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.Key_IsModifierKey
|
|
struct UKismetInputLibrary_Key_IsModifierKey_Params
|
|
{
|
|
struct FKey Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.Key_IsKeyboardKey
|
|
struct UKismetInputLibrary_Key_IsKeyboardKey_Params
|
|
{
|
|
struct FKey Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.Key_IsGamepadKey
|
|
struct UKismetInputLibrary_Key_IsGamepadKey_Params
|
|
{
|
|
struct FKey Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.Key_IsFloatAxis
|
|
struct UKismetInputLibrary_Key_IsFloatAxis_Params
|
|
{
|
|
struct FKey Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.Key_GetDisplayName
|
|
struct UKismetInputLibrary_Key_GetDisplayName_Params
|
|
{
|
|
struct FKey Key; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.InputEvent_IsShiftDown
|
|
struct UKismetInputLibrary_InputEvent_IsShiftDown_Params
|
|
{
|
|
struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.InputEvent_IsRightShiftDown
|
|
struct UKismetInputLibrary_InputEvent_IsRightShiftDown_Params
|
|
{
|
|
struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.InputEvent_IsRightControlDown
|
|
struct UKismetInputLibrary_InputEvent_IsRightControlDown_Params
|
|
{
|
|
struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.InputEvent_IsRightCommandDown
|
|
struct UKismetInputLibrary_InputEvent_IsRightCommandDown_Params
|
|
{
|
|
struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.InputEvent_IsRightAltDown
|
|
struct UKismetInputLibrary_InputEvent_IsRightAltDown_Params
|
|
{
|
|
struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.InputEvent_IsRepeat
|
|
struct UKismetInputLibrary_InputEvent_IsRepeat_Params
|
|
{
|
|
struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.InputEvent_IsLeftShiftDown
|
|
struct UKismetInputLibrary_InputEvent_IsLeftShiftDown_Params
|
|
{
|
|
struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.InputEvent_IsLeftControlDown
|
|
struct UKismetInputLibrary_InputEvent_IsLeftControlDown_Params
|
|
{
|
|
struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.InputEvent_IsLeftCommandDown
|
|
struct UKismetInputLibrary_InputEvent_IsLeftCommandDown_Params
|
|
{
|
|
struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.InputEvent_IsLeftAltDown
|
|
struct UKismetInputLibrary_InputEvent_IsLeftAltDown_Params
|
|
{
|
|
struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.InputEvent_IsControlDown
|
|
struct UKismetInputLibrary_InputEvent_IsControlDown_Params
|
|
{
|
|
struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.InputEvent_IsCommandDown
|
|
struct UKismetInputLibrary_InputEvent_IsCommandDown_Params
|
|
{
|
|
struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.InputEvent_IsAltDown
|
|
struct UKismetInputLibrary_InputEvent_IsAltDown_Params
|
|
{
|
|
struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.GetUserIndex
|
|
struct UKismetInputLibrary_GetUserIndex_Params
|
|
{
|
|
struct FKeyEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.GetKey
|
|
struct UKismetInputLibrary_GetKey_Params
|
|
{
|
|
struct FKeyEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FKey ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.GetAnalogValue
|
|
struct UKismetInputLibrary_GetAnalogValue_Params
|
|
{
|
|
struct FAnalogInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.EqualEqual_KeyKey
|
|
struct UKismetInputLibrary_EqualEqual_KeyKey_Params
|
|
{
|
|
struct FKey A; // (Parm)
|
|
struct FKey B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.EqualEqual_InputChordInputChord
|
|
struct UKismetInputLibrary_EqualEqual_InputChordInputChord_Params
|
|
{
|
|
struct FInputChord A; // (Parm)
|
|
struct FInputChord B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInputLibrary.CalibrateTilt
|
|
struct UKismetInputLibrary_CalibrateTilt_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.KismetInternationalizationLibrary.SetCurrentLocale
|
|
struct UKismetInternationalizationLibrary_SetCurrentLocale_Params
|
|
{
|
|
struct FString Culture; // (Parm, ZeroConstructor)
|
|
bool SaveToConfig; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInternationalizationLibrary.SetCurrentLanguageAndLocale
|
|
struct UKismetInternationalizationLibrary_SetCurrentLanguageAndLocale_Params
|
|
{
|
|
struct FString Culture; // (Parm, ZeroConstructor)
|
|
bool SaveToConfig; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInternationalizationLibrary.SetCurrentLanguage
|
|
struct UKismetInternationalizationLibrary_SetCurrentLanguage_Params
|
|
{
|
|
struct FString Culture; // (Parm, ZeroConstructor)
|
|
bool SaveToConfig; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInternationalizationLibrary.SetCurrentCulture
|
|
struct UKismetInternationalizationLibrary_SetCurrentCulture_Params
|
|
{
|
|
struct FString Culture; // (Parm, ZeroConstructor)
|
|
bool SaveToConfig; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInternationalizationLibrary.SetCurrentAssetGroupCulture
|
|
struct UKismetInternationalizationLibrary_SetCurrentAssetGroupCulture_Params
|
|
{
|
|
struct FName AssetGroup; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Culture; // (Parm, ZeroConstructor)
|
|
bool SaveToConfig; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetInternationalizationLibrary.GetCurrentLocale
|
|
struct UKismetInternationalizationLibrary_GetCurrentLocale_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetInternationalizationLibrary.GetCurrentLanguage
|
|
struct UKismetInternationalizationLibrary_GetCurrentLanguage_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetInternationalizationLibrary.GetCurrentCulture
|
|
struct UKismetInternationalizationLibrary_GetCurrentCulture_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetInternationalizationLibrary.GetCurrentAssetGroupCulture
|
|
struct UKismetInternationalizationLibrary_GetCurrentAssetGroupCulture_Params
|
|
{
|
|
struct FName AssetGroup; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetInternationalizationLibrary.ClearCurrentAssetGroupCulture
|
|
struct UKismetInternationalizationLibrary_ClearCurrentAssetGroupCulture_Params
|
|
{
|
|
struct FName AssetGroup; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool SaveToConfig; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMaterialLibrary.SetVectorParameterValue
|
|
struct UKismetMaterialLibrary_SetVectorParameterValue_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialParameterCollection* Collection; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor ParameterValue; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMaterialLibrary.SetScalarParameterValue
|
|
struct UKismetMaterialLibrary_SetScalarParameterValue_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialParameterCollection* Collection; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ParameterValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMaterialLibrary.GetVectorParameterValue
|
|
struct UKismetMaterialLibrary_GetVectorParameterValue_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialParameterCollection* Collection; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMaterialLibrary.GetScalarParameterValue
|
|
struct UKismetMaterialLibrary_GetScalarParameterValue_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialParameterCollection* Collection; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMaterialLibrary.CreateDynamicMaterialInstance
|
|
struct UKismetMaterialLibrary_CreateDynamicMaterialInstance_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInterface* Parent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Xor_IntInt
|
|
struct UKismetMathLibrary_Xor_IntInt_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.VSizeSquared
|
|
struct UKismetMathLibrary_VSizeSquared_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.VSize2DSquared
|
|
struct UKismetMathLibrary_VSize2DSquared_Params
|
|
{
|
|
struct FVector2D A; // (Parm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.VSize2D
|
|
struct UKismetMathLibrary_VSize2D_Params
|
|
{
|
|
struct FVector2D A; // (Parm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.VSize
|
|
struct UKismetMathLibrary_VSize_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.VLerp
|
|
struct UKismetMathLibrary_VLerp_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
struct FVector B; // (Parm, IsPlainOldData)
|
|
float alpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.VInterpTo_Constant
|
|
struct UKismetMathLibrary_VInterpTo_Constant_Params
|
|
{
|
|
struct FVector Current; // (Parm, IsPlainOldData)
|
|
struct FVector Target; // (Parm, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.VInterpTo
|
|
struct UKismetMathLibrary_VInterpTo_Params
|
|
{
|
|
struct FVector Current; // (Parm, IsPlainOldData)
|
|
struct FVector Target; // (Parm, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.VectorSpringInterp
|
|
struct UKismetMathLibrary_VectorSpringInterp_Params
|
|
{
|
|
struct FVector Current; // (Parm, IsPlainOldData)
|
|
struct FVector Target; // (Parm, IsPlainOldData)
|
|
struct FVectorSpringState SpringState; // (Parm, OutParm, ReferenceParm)
|
|
float Stiffness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float CriticalDampingFactor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Mass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Vector2DInterpTo_Constant
|
|
struct UKismetMathLibrary_Vector2DInterpTo_Constant_Params
|
|
{
|
|
struct FVector2D Current; // (Parm, IsPlainOldData)
|
|
struct FVector2D Target; // (Parm, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Vector2DInterpTo
|
|
struct UKismetMathLibrary_Vector2DInterpTo_Params
|
|
{
|
|
struct FVector2D Current; // (Parm, IsPlainOldData)
|
|
struct FVector2D Target; // (Parm, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.VEase
|
|
struct UKismetMathLibrary_VEase_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
struct FVector B; // (Parm, IsPlainOldData)
|
|
float alpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EEasingFunc> EasingFunc; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BlendExp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Steps; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.UtcNow
|
|
struct UKismetMathLibrary_UtcNow_Params
|
|
{
|
|
struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.TransformRotation
|
|
struct UKismetMathLibrary_TransformRotation_Params
|
|
{
|
|
struct FTransform T; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.TransformLocation
|
|
struct UKismetMathLibrary_TransformLocation_Params
|
|
{
|
|
struct FTransform T; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.TransformDirection
|
|
struct UKismetMathLibrary_TransformDirection_Params
|
|
{
|
|
struct FTransform T; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector Direction; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Today
|
|
struct UKismetMathLibrary_Today_Params
|
|
{
|
|
struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.TLerp
|
|
struct UKismetMathLibrary_TLerp_Params
|
|
{
|
|
struct FTransform A; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FTransform B; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float alpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ELerpInterpolationMode> InterpMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.TInterpTo
|
|
struct UKismetMathLibrary_TInterpTo_Params
|
|
{
|
|
struct FTransform Current; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FTransform Target; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.TimespanZeroValue
|
|
struct UKismetMathLibrary_TimespanZeroValue_Params
|
|
{
|
|
struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.TimespanRatio
|
|
struct UKismetMathLibrary_TimespanRatio_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
struct FTimespan B; // (Parm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.TimespanMinValue
|
|
struct UKismetMathLibrary_TimespanMinValue_Params
|
|
{
|
|
struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.TimespanMaxValue
|
|
struct UKismetMathLibrary_TimespanMaxValue_Params
|
|
{
|
|
struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.TimespanFromString
|
|
struct UKismetMathLibrary_TimespanFromString_Params
|
|
{
|
|
struct FString TimespanString; // (Parm, ZeroConstructor)
|
|
struct FTimespan Result; // (Parm, OutParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.TEase
|
|
struct UKismetMathLibrary_TEase_Params
|
|
{
|
|
struct FTransform A; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FTransform B; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float alpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EEasingFunc> EasingFunc; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BlendExp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Steps; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Tan
|
|
struct UKismetMathLibrary_Tan_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Subtract_VectorVector
|
|
struct UKismetMathLibrary_Subtract_VectorVector_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
struct FVector B; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Subtract_VectorInt
|
|
struct UKismetMathLibrary_Subtract_VectorInt_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Subtract_VectorFloat
|
|
struct UKismetMathLibrary_Subtract_VectorFloat_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Subtract_Vector2DVector2D
|
|
struct UKismetMathLibrary_Subtract_Vector2DVector2D_Params
|
|
{
|
|
struct FVector2D A; // (Parm, IsPlainOldData)
|
|
struct FVector2D B; // (Parm, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Subtract_Vector2DFloat
|
|
struct UKismetMathLibrary_Subtract_Vector2DFloat_Params
|
|
{
|
|
struct FVector2D A; // (Parm, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Subtract_TimespanTimespan
|
|
struct UKismetMathLibrary_Subtract_TimespanTimespan_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
struct FTimespan B; // (Parm)
|
|
struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Subtract_IntInt
|
|
struct UKismetMathLibrary_Subtract_IntInt_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Subtract_FloatFloat
|
|
struct UKismetMathLibrary_Subtract_FloatFloat_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Subtract_DateTimeTimespan
|
|
struct UKismetMathLibrary_Subtract_DateTimeTimespan_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
struct FTimespan B; // (Parm)
|
|
struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Subtract_DateTimeDateTime
|
|
struct UKismetMathLibrary_Subtract_DateTimeDateTime_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
struct FDateTime B; // (Parm)
|
|
struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Subtract_ByteByte
|
|
struct UKismetMathLibrary_Subtract_ByteByte_Params
|
|
{
|
|
unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Square
|
|
struct UKismetMathLibrary_Square_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Sqrt
|
|
struct UKismetMathLibrary_Sqrt_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Sin
|
|
struct UKismetMathLibrary_Sin_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.SignOfInteger
|
|
struct UKismetMathLibrary_SignOfInteger_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.SignOfFloat
|
|
struct UKismetMathLibrary_SignOfFloat_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.SetRandomStreamSeed
|
|
struct UKismetMathLibrary_SetRandomStreamSeed_Params
|
|
{
|
|
struct FRandomStream Stream; // (Parm, OutParm, ReferenceParm)
|
|
int NewSeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.SelectVector
|
|
struct UKismetMathLibrary_SelectVector_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
struct FVector B; // (Parm, IsPlainOldData)
|
|
bool bPickA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.SelectTransform
|
|
struct UKismetMathLibrary_SelectTransform_Params
|
|
{
|
|
struct FTransform A; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FTransform B; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bPickA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.SelectString
|
|
struct UKismetMathLibrary_SelectString_Params
|
|
{
|
|
struct FString A; // (Parm, ZeroConstructor)
|
|
struct FString B; // (Parm, ZeroConstructor)
|
|
bool bPickA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.SelectRotator
|
|
struct UKismetMathLibrary_SelectRotator_Params
|
|
{
|
|
struct FRotator A; // (Parm, IsPlainOldData)
|
|
struct FRotator B; // (Parm, IsPlainOldData)
|
|
bool bPickA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.SelectObject
|
|
struct UKismetMathLibrary_SelectObject_Params
|
|
{
|
|
class UObject* A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSelectA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.SelectInt
|
|
struct UKismetMathLibrary_SelectInt_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bPickA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.SelectFloat
|
|
struct UKismetMathLibrary_SelectFloat_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bPickA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.SelectColor
|
|
struct UKismetMathLibrary_SelectColor_Params
|
|
{
|
|
struct FLinearColor A; // (Parm, IsPlainOldData)
|
|
struct FLinearColor B; // (Parm, IsPlainOldData)
|
|
bool bPickA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.SelectClass
|
|
struct UKismetMathLibrary_SelectClass_Params
|
|
{
|
|
class UClass* A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSelectA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.SeedRandomStream
|
|
struct UKismetMathLibrary_SeedRandomStream_Params
|
|
{
|
|
struct FRandomStream Stream; // (Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Round
|
|
struct UKismetMathLibrary_Round_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RotatorFromAxisAndAngle
|
|
struct UKismetMathLibrary_RotatorFromAxisAndAngle_Params
|
|
{
|
|
struct FVector Axis; // (Parm, IsPlainOldData)
|
|
float angle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RotateAngleAxis
|
|
struct UKismetMathLibrary_RotateAngleAxis_Params
|
|
{
|
|
struct FVector InVect; // (Parm, IsPlainOldData)
|
|
float AngleDeg; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Axis; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RLerp
|
|
struct UKismetMathLibrary_RLerp_Params
|
|
{
|
|
struct FRotator A; // (Parm, IsPlainOldData)
|
|
struct FRotator B; // (Parm, IsPlainOldData)
|
|
float alpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bShortestPath; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RInterpTo_Constant
|
|
struct UKismetMathLibrary_RInterpTo_Constant_Params
|
|
{
|
|
struct FRotator Current; // (Parm, IsPlainOldData)
|
|
struct FRotator Target; // (Parm, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RInterpTo
|
|
struct UKismetMathLibrary_RInterpTo_Params
|
|
{
|
|
struct FRotator Current; // (Parm, IsPlainOldData)
|
|
struct FRotator Target; // (Parm, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RGBToHSV_Vector
|
|
struct UKismetMathLibrary_RGBToHSV_Vector_Params
|
|
{
|
|
struct FLinearColor RGB; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FLinearColor HSV; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RGBToHSV
|
|
struct UKismetMathLibrary_RGBToHSV_Params
|
|
{
|
|
struct FLinearColor InColor; // (ConstParm, Parm, IsPlainOldData)
|
|
float H; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float S; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float V; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float A; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.ResetVectorSpringState
|
|
struct UKismetMathLibrary_ResetVectorSpringState_Params
|
|
{
|
|
struct FVectorSpringState SpringState; // (Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.ResetRandomStream
|
|
struct UKismetMathLibrary_ResetRandomStream_Params
|
|
{
|
|
struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.ResetFloatSpringState
|
|
struct UKismetMathLibrary_ResetFloatSpringState_Params
|
|
{
|
|
struct FFloatSpringState SpringState; // (Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.REase
|
|
struct UKismetMathLibrary_REase_Params
|
|
{
|
|
struct FRotator A; // (Parm, IsPlainOldData)
|
|
struct FRotator B; // (Parm, IsPlainOldData)
|
|
float alpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bShortestPath; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EEasingFunc> EasingFunc; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BlendExp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Steps; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadiansFromStream
|
|
struct UKismetMathLibrary_RandomUnitVectorInEllipticalConeInRadiansFromStream_Params
|
|
{
|
|
struct FVector ConeDir; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float MaxYawInRadians; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaxPitchInRadians; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadians
|
|
struct UKismetMathLibrary_RandomUnitVectorInEllipticalConeInRadians_Params
|
|
{
|
|
struct FVector ConeDir; // (Parm, IsPlainOldData)
|
|
float MaxYawInRadians; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaxPitchInRadians; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegreesFromStream
|
|
struct UKismetMathLibrary_RandomUnitVectorInEllipticalConeInDegreesFromStream_Params
|
|
{
|
|
struct FVector ConeDir; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float MaxYawInDegrees; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaxPitchInDegrees; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegrees
|
|
struct UKismetMathLibrary_RandomUnitVectorInEllipticalConeInDegrees_Params
|
|
{
|
|
struct FVector ConeDir; // (Parm, IsPlainOldData)
|
|
float MaxYawInDegrees; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaxPitchInDegrees; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadiansFromStream
|
|
struct UKismetMathLibrary_RandomUnitVectorInConeInRadiansFromStream_Params
|
|
{
|
|
struct FVector ConeDir; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float ConeHalfAngleInRadians; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadians
|
|
struct UKismetMathLibrary_RandomUnitVectorInConeInRadians_Params
|
|
{
|
|
struct FVector ConeDir; // (Parm, IsPlainOldData)
|
|
float ConeHalfAngleInRadians; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegreesFromStream
|
|
struct UKismetMathLibrary_RandomUnitVectorInConeInDegreesFromStream_Params
|
|
{
|
|
struct FVector ConeDir; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float ConeHalfAngleInDegrees; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegrees
|
|
struct UKismetMathLibrary_RandomUnitVectorInConeInDegrees_Params
|
|
{
|
|
struct FVector ConeDir; // (Parm, IsPlainOldData)
|
|
float ConeHalfAngleInDegrees; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomUnitVectorFromStream
|
|
struct UKismetMathLibrary_RandomUnitVectorFromStream_Params
|
|
{
|
|
struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomUnitVector
|
|
struct UKismetMathLibrary_RandomUnitVector_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomRotatorFromStream
|
|
struct UKismetMathLibrary_RandomRotatorFromStream_Params
|
|
{
|
|
bool bRoll; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomRotator
|
|
struct UKismetMathLibrary_RandomRotator_Params
|
|
{
|
|
bool bRoll; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomPointInBoundingBox
|
|
struct UKismetMathLibrary_RandomPointInBoundingBox_Params
|
|
{
|
|
struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector BoxExtent; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomIntegerInRangeFromStream
|
|
struct UKismetMathLibrary_RandomIntegerInRangeFromStream_Params
|
|
{
|
|
int Min; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Max; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomIntegerInRange
|
|
struct UKismetMathLibrary_RandomIntegerInRange_Params
|
|
{
|
|
int Min; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Max; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomIntegerFromStream
|
|
struct UKismetMathLibrary_RandomIntegerFromStream_Params
|
|
{
|
|
int Max; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomInteger
|
|
struct UKismetMathLibrary_RandomInteger_Params
|
|
{
|
|
int Max; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomFloatInRangeFromStream
|
|
struct UKismetMathLibrary_RandomFloatInRangeFromStream_Params
|
|
{
|
|
float Min; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Max; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomFloatInRange
|
|
struct UKismetMathLibrary_RandomFloatInRange_Params
|
|
{
|
|
float Min; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Max; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomFloatFromStream
|
|
struct UKismetMathLibrary_RandomFloatFromStream_Params
|
|
{
|
|
struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomFloat
|
|
struct UKismetMathLibrary_RandomFloat_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomBoolWithWeightFromStream
|
|
struct UKismetMathLibrary_RandomBoolWithWeightFromStream_Params
|
|
{
|
|
float Weight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRandomStream RandomStream; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomBoolWithWeight
|
|
struct UKismetMathLibrary_RandomBoolWithWeight_Params
|
|
{
|
|
float Weight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomBoolFromStream
|
|
struct UKismetMathLibrary_RandomBoolFromStream_Params
|
|
{
|
|
struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RandomBool
|
|
struct UKismetMathLibrary_RandomBool_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.RadiansToDegrees
|
|
struct UKismetMathLibrary_RadiansToDegrees_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.ProjectVectorOnToVector
|
|
struct UKismetMathLibrary_ProjectVectorOnToVector_Params
|
|
{
|
|
struct FVector V; // (Parm, IsPlainOldData)
|
|
struct FVector Target; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.ProjectVectorOnToPlane
|
|
struct UKismetMathLibrary_ProjectVectorOnToPlane_Params
|
|
{
|
|
struct FVector V; // (Parm, IsPlainOldData)
|
|
struct FVector PlaneNormal; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.ProjectPointOnToPlane
|
|
struct UKismetMathLibrary_ProjectPointOnToPlane_Params
|
|
{
|
|
struct FVector Point; // (Parm, IsPlainOldData)
|
|
struct FVector PlaneBase; // (Parm, IsPlainOldData)
|
|
struct FVector PlaneNormal; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.PointsAreCoplanar
|
|
struct UKismetMathLibrary_PointsAreCoplanar_Params
|
|
{
|
|
TArray<struct FVector> Points; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
float Tolerance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Percent_IntInt
|
|
struct UKismetMathLibrary_Percent_IntInt_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Percent_FloatFloat
|
|
struct UKismetMathLibrary_Percent_FloatFloat_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Percent_ByteByte
|
|
struct UKismetMathLibrary_Percent_ByteByte_Params
|
|
{
|
|
unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Or_IntInt
|
|
struct UKismetMathLibrary_Or_IntInt_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Now
|
|
struct UKismetMathLibrary_Now_Params
|
|
{
|
|
struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NotEqual_VectorVector
|
|
struct UKismetMathLibrary_NotEqual_VectorVector_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
struct FVector B; // (Parm, IsPlainOldData)
|
|
float ErrorTolerance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NotEqual_Vector2DVector2D
|
|
struct UKismetMathLibrary_NotEqual_Vector2DVector2D_Params
|
|
{
|
|
struct FVector2D A; // (Parm, IsPlainOldData)
|
|
struct FVector2D B; // (Parm, IsPlainOldData)
|
|
float ErrorTolerance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NotEqual_TimespanTimespan
|
|
struct UKismetMathLibrary_NotEqual_TimespanTimespan_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
struct FTimespan B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NotEqual_RotatorRotator
|
|
struct UKismetMathLibrary_NotEqual_RotatorRotator_Params
|
|
{
|
|
struct FRotator A; // (Parm, IsPlainOldData)
|
|
struct FRotator B; // (Parm, IsPlainOldData)
|
|
float ErrorTolerance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NotEqual_ObjectObject
|
|
struct UKismetMathLibrary_NotEqual_ObjectObject_Params
|
|
{
|
|
class UObject* A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NotEqual_NameName
|
|
struct UKismetMathLibrary_NotEqual_NameName_Params
|
|
{
|
|
struct FName A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NotEqual_IntInt
|
|
struct UKismetMathLibrary_NotEqual_IntInt_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NotEqual_FloatFloat
|
|
struct UKismetMathLibrary_NotEqual_FloatFloat_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NotEqual_DateTimeDateTime
|
|
struct UKismetMathLibrary_NotEqual_DateTimeDateTime_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
struct FDateTime B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NotEqual_ClassClass
|
|
struct UKismetMathLibrary_NotEqual_ClassClass_Params
|
|
{
|
|
class UClass* A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NotEqual_ByteByte
|
|
struct UKismetMathLibrary_NotEqual_ByteByte_Params
|
|
{
|
|
unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NotEqual_BoolBool
|
|
struct UKismetMathLibrary_NotEqual_BoolBool_Params
|
|
{
|
|
bool A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Not_PreBool
|
|
struct UKismetMathLibrary_Not_PreBool_Params
|
|
{
|
|
bool A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Not_Int
|
|
struct UKismetMathLibrary_Not_Int_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NormalizeToRange
|
|
struct UKismetMathLibrary_NormalizeToRange_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RangeMin; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RangeMax; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NormalizedDeltaRotator
|
|
struct UKismetMathLibrary_NormalizedDeltaRotator_Params
|
|
{
|
|
struct FRotator A; // (Parm, IsPlainOldData)
|
|
struct FRotator B; // (Parm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NormalizeAxis
|
|
struct UKismetMathLibrary_NormalizeAxis_Params
|
|
{
|
|
float angle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Normal2D
|
|
struct UKismetMathLibrary_Normal2D_Params
|
|
{
|
|
struct FVector2D A; // (Parm, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Normal
|
|
struct UKismetMathLibrary_Normal_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NegateVector
|
|
struct UKismetMathLibrary_NegateVector_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NegateRotator
|
|
struct UKismetMathLibrary_NegateRotator_Params
|
|
{
|
|
struct FRotator A; // (Parm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NearlyEqual_TransformTransform
|
|
struct UKismetMathLibrary_NearlyEqual_TransformTransform_Params
|
|
{
|
|
struct FTransform A; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FTransform B; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float LocationTolerance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float RotationTolerance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Scale3DTolerance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.NearlyEqual_FloatFloat
|
|
struct UKismetMathLibrary_NearlyEqual_FloatFloat_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ErrorTolerance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MultiplyMultiply_FloatFloat
|
|
struct UKismetMathLibrary_MultiplyMultiply_FloatFloat_Params
|
|
{
|
|
float Base; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Exp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MultiplyByPi
|
|
struct UKismetMathLibrary_MultiplyByPi_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Multiply_VectorVector
|
|
struct UKismetMathLibrary_Multiply_VectorVector_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
struct FVector B; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Multiply_VectorInt
|
|
struct UKismetMathLibrary_Multiply_VectorInt_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Multiply_VectorFloat
|
|
struct UKismetMathLibrary_Multiply_VectorFloat_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Multiply_Vector2DVector2D
|
|
struct UKismetMathLibrary_Multiply_Vector2DVector2D_Params
|
|
{
|
|
struct FVector2D A; // (Parm, IsPlainOldData)
|
|
struct FVector2D B; // (Parm, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Multiply_Vector2DFloat
|
|
struct UKismetMathLibrary_Multiply_Vector2DFloat_Params
|
|
{
|
|
struct FVector2D A; // (Parm, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Multiply_TimespanFloat
|
|
struct UKismetMathLibrary_Multiply_TimespanFloat_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
float Scalar; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Multiply_RotatorInt
|
|
struct UKismetMathLibrary_Multiply_RotatorInt_Params
|
|
{
|
|
struct FRotator A; // (Parm, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Multiply_RotatorFloat
|
|
struct UKismetMathLibrary_Multiply_RotatorFloat_Params
|
|
{
|
|
struct FRotator A; // (Parm, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Multiply_LinearColorLinearColor
|
|
struct UKismetMathLibrary_Multiply_LinearColorLinearColor_Params
|
|
{
|
|
struct FLinearColor A; // (Parm, IsPlainOldData)
|
|
struct FLinearColor B; // (Parm, IsPlainOldData)
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Multiply_LinearColorFloat
|
|
struct UKismetMathLibrary_Multiply_LinearColorFloat_Params
|
|
{
|
|
struct FLinearColor A; // (Parm, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Multiply_IntInt
|
|
struct UKismetMathLibrary_Multiply_IntInt_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Multiply_IntFloat
|
|
struct UKismetMathLibrary_Multiply_IntFloat_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Multiply_FloatFloat
|
|
struct UKismetMathLibrary_Multiply_FloatFloat_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Multiply_ByteByte
|
|
struct UKismetMathLibrary_Multiply_ByteByte_Params
|
|
{
|
|
unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MirrorVectorByNormal
|
|
struct UKismetMathLibrary_MirrorVectorByNormal_Params
|
|
{
|
|
struct FVector InVect; // (Parm, IsPlainOldData)
|
|
struct FVector InNormal; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MinOfIntArray
|
|
struct UKismetMathLibrary_MinOfIntArray_Params
|
|
{
|
|
TArray<int> IntArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int IndexOfMinValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int MinValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MinOfFloatArray
|
|
struct UKismetMathLibrary_MinOfFloatArray_Params
|
|
{
|
|
TArray<float> FloatArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int IndexOfMinValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float MinValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MinOfByteArray
|
|
struct UKismetMathLibrary_MinOfByteArray_Params
|
|
{
|
|
TArray<unsigned char> ByteArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int IndexOfMinValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char MinValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MinimumAreaRectangle
|
|
struct UKismetMathLibrary_MinimumAreaRectangle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FVector> InVerts; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FVector SampleSurfaceNormal; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector OutRectCenter; // (Parm, OutParm, IsPlainOldData)
|
|
struct FRotator OutRectRotation; // (Parm, OutParm, IsPlainOldData)
|
|
float OutSideLengthX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float OutSideLengthY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
bool bDebugDraw; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Min
|
|
struct UKismetMathLibrary_Min_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MaxOfIntArray
|
|
struct UKismetMathLibrary_MaxOfIntArray_Params
|
|
{
|
|
TArray<int> IntArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int IndexOfMaxValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int MaxValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MaxOfFloatArray
|
|
struct UKismetMathLibrary_MaxOfFloatArray_Params
|
|
{
|
|
TArray<float> FloatArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int IndexOfMaxValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float MaxValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MaxOfByteArray
|
|
struct UKismetMathLibrary_MaxOfByteArray_Params
|
|
{
|
|
TArray<unsigned char> ByteArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
int IndexOfMaxValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char MaxValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Max
|
|
struct UKismetMathLibrary_Max_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MapRangeUnclamped
|
|
struct UKismetMathLibrary_MapRangeUnclamped_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InRangeA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InRangeB; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float OutRangeA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float OutRangeB; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MapRangeClamped
|
|
struct UKismetMathLibrary_MapRangeClamped_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InRangeA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InRangeB; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float OutRangeA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float OutRangeB; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeVector2D
|
|
struct UKismetMathLibrary_MakeVector2D_Params
|
|
{
|
|
float X; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Y; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeVector
|
|
struct UKismetMathLibrary_MakeVector_Params
|
|
{
|
|
float X; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Y; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Z; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeTransform
|
|
struct UKismetMathLibrary_MakeTransform_Params
|
|
{
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
struct FVector Scale; // (Parm, IsPlainOldData)
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeTimespan2
|
|
struct UKismetMathLibrary_MakeTimespan2_Params
|
|
{
|
|
int Days; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Hours; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Minutes; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Seconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int FractionNano; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeTimespan
|
|
struct UKismetMathLibrary_MakeTimespan_Params
|
|
{
|
|
int Days; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Hours; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Minutes; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Seconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Milliseconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeRotFromZY
|
|
struct UKismetMathLibrary_MakeRotFromZY_Params
|
|
{
|
|
struct FVector Z; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector Y; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeRotFromZX
|
|
struct UKismetMathLibrary_MakeRotFromZX_Params
|
|
{
|
|
struct FVector Z; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector X; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeRotFromZ
|
|
struct UKismetMathLibrary_MakeRotFromZ_Params
|
|
{
|
|
struct FVector Z; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeRotFromYZ
|
|
struct UKismetMathLibrary_MakeRotFromYZ_Params
|
|
{
|
|
struct FVector Y; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector Z; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeRotFromYX
|
|
struct UKismetMathLibrary_MakeRotFromYX_Params
|
|
{
|
|
struct FVector Y; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector X; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeRotFromY
|
|
struct UKismetMathLibrary_MakeRotFromY_Params
|
|
{
|
|
struct FVector Y; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeRotFromXZ
|
|
struct UKismetMathLibrary_MakeRotFromXZ_Params
|
|
{
|
|
struct FVector X; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector Z; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeRotFromXY
|
|
struct UKismetMathLibrary_MakeRotFromXY_Params
|
|
{
|
|
struct FVector X; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector Y; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeRotFromX
|
|
struct UKismetMathLibrary_MakeRotFromX_Params
|
|
{
|
|
struct FVector X; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeRotator
|
|
struct UKismetMathLibrary_MakeRotator_Params
|
|
{
|
|
float Roll; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Pitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Yaw; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeRotationFromAxes
|
|
struct UKismetMathLibrary_MakeRotationFromAxes_Params
|
|
{
|
|
struct FVector Forward; // (Parm, IsPlainOldData)
|
|
struct FVector Right; // (Parm, IsPlainOldData)
|
|
struct FVector Up; // (Parm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeRandomStream
|
|
struct UKismetMathLibrary_MakeRandomStream_Params
|
|
{
|
|
int InitialSeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRandomStream ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakePulsatingValue
|
|
struct UKismetMathLibrary_MakePulsatingValue_Params
|
|
{
|
|
float InCurrentTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InPulsesPerSecond; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InPhase; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakePlaneFromPointAndNormal
|
|
struct UKismetMathLibrary_MakePlaneFromPointAndNormal_Params
|
|
{
|
|
struct FVector Point; // (Parm, IsPlainOldData)
|
|
struct FVector Normal; // (Parm, IsPlainOldData)
|
|
struct FPlane ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeDateTime
|
|
struct UKismetMathLibrary_MakeDateTime_Params
|
|
{
|
|
int Year; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Month; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Day; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Hour; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Minute; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Second; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Millisecond; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeColor
|
|
struct UKismetMathLibrary_MakeColor_Params
|
|
{
|
|
float R; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float G; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeBox2D
|
|
struct UKismetMathLibrary_MakeBox2D_Params
|
|
{
|
|
struct FVector2D Min; // (Parm, IsPlainOldData)
|
|
struct FVector2D Max; // (Parm, IsPlainOldData)
|
|
struct FBox2D ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.MakeBox
|
|
struct UKismetMathLibrary_MakeBox_Params
|
|
{
|
|
struct FVector Min; // (Parm, IsPlainOldData)
|
|
struct FVector Max; // (Parm, IsPlainOldData)
|
|
struct FBox ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Loge
|
|
struct UKismetMathLibrary_Loge_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Log
|
|
struct UKismetMathLibrary_Log_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Base; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.LinePlaneIntersection_OriginNormal
|
|
struct UKismetMathLibrary_LinePlaneIntersection_OriginNormal_Params
|
|
{
|
|
struct FVector LineStart; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector LineEnd; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector PlaneOrigin; // (Parm, IsPlainOldData)
|
|
struct FVector PlaneNormal; // (Parm, IsPlainOldData)
|
|
float T; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Intersection; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.LinePlaneIntersection
|
|
struct UKismetMathLibrary_LinePlaneIntersection_Params
|
|
{
|
|
struct FVector LineStart; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector LineEnd; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FPlane APlane; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float T; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Intersection; // (Parm, OutParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.LinearColorLerpUsingHSV
|
|
struct UKismetMathLibrary_LinearColorLerpUsingHSV_Params
|
|
{
|
|
struct FLinearColor A; // (Parm, IsPlainOldData)
|
|
struct FLinearColor B; // (Parm, IsPlainOldData)
|
|
float alpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.LinearColorLerp
|
|
struct UKismetMathLibrary_LinearColorLerp_Params
|
|
{
|
|
struct FLinearColor A; // (Parm, IsPlainOldData)
|
|
struct FLinearColor B; // (Parm, IsPlainOldData)
|
|
float alpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.LessLess_VectorRotator
|
|
struct UKismetMathLibrary_LessLess_VectorRotator_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
struct FRotator B; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.LessEqual_TimespanTimespan
|
|
struct UKismetMathLibrary_LessEqual_TimespanTimespan_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
struct FTimespan B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.LessEqual_IntInt
|
|
struct UKismetMathLibrary_LessEqual_IntInt_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.LessEqual_FloatFloat
|
|
struct UKismetMathLibrary_LessEqual_FloatFloat_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.LessEqual_DateTimeDateTime
|
|
struct UKismetMathLibrary_LessEqual_DateTimeDateTime_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
struct FDateTime B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.LessEqual_ByteByte
|
|
struct UKismetMathLibrary_LessEqual_ByteByte_Params
|
|
{
|
|
unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Less_TimespanTimespan
|
|
struct UKismetMathLibrary_Less_TimespanTimespan_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
struct FTimespan B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Less_IntInt
|
|
struct UKismetMathLibrary_Less_IntInt_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Less_FloatFloat
|
|
struct UKismetMathLibrary_Less_FloatFloat_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Less_DateTimeDateTime
|
|
struct UKismetMathLibrary_Less_DateTimeDateTime_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
struct FDateTime B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Less_ByteByte
|
|
struct UKismetMathLibrary_Less_ByteByte_Params
|
|
{
|
|
unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Lerp
|
|
struct UKismetMathLibrary_Lerp_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float alpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.IsPointInBoxWithTransform
|
|
struct UKismetMathLibrary_IsPointInBoxWithTransform_Params
|
|
{
|
|
struct FVector Point; // (Parm, IsPlainOldData)
|
|
struct FTransform BoxWorldTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector BoxExtent; // (Parm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.IsPointInBox
|
|
struct UKismetMathLibrary_IsPointInBox_Params
|
|
{
|
|
struct FVector Point; // (Parm, IsPlainOldData)
|
|
struct FVector BoxOrigin; // (Parm, IsPlainOldData)
|
|
struct FVector BoxExtent; // (Parm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.IsMorning
|
|
struct UKismetMathLibrary_IsMorning_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.IsLeapYear
|
|
struct UKismetMathLibrary_IsLeapYear_Params
|
|
{
|
|
int Year; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.IsAfternoon
|
|
struct UKismetMathLibrary_IsAfternoon_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.InvertTransform
|
|
struct UKismetMathLibrary_InvertTransform_Params
|
|
{
|
|
struct FTransform T; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.InverseTransformRotation
|
|
struct UKismetMathLibrary_InverseTransformRotation_Params
|
|
{
|
|
struct FTransform T; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.InverseTransformLocation
|
|
struct UKismetMathLibrary_InverseTransformLocation_Params
|
|
{
|
|
struct FTransform T; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.InverseTransformDirection
|
|
struct UKismetMathLibrary_InverseTransformDirection_Params
|
|
{
|
|
struct FTransform T; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector Direction; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.InverseLerp
|
|
struct UKismetMathLibrary_InverseLerp_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.InRange_IntInt
|
|
struct UKismetMathLibrary_InRange_IntInt_Params
|
|
{
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Min; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Max; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool InclusiveMin; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool InclusiveMax; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.InRange_FloatFloat
|
|
struct UKismetMathLibrary_InRange_FloatFloat_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Min; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Max; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool InclusiveMin; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool InclusiveMax; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Hypotenuse
|
|
struct UKismetMathLibrary_Hypotenuse_Params
|
|
{
|
|
float Width; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Height; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.HSVToRGB_Vector
|
|
struct UKismetMathLibrary_HSVToRGB_Vector_Params
|
|
{
|
|
struct FLinearColor HSV; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FLinearColor RGB; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.HSVToRGB
|
|
struct UKismetMathLibrary_HSVToRGB_Params
|
|
{
|
|
float H; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float S; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float V; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GridSnap_Float
|
|
struct UKismetMathLibrary_GridSnap_Float_Params
|
|
{
|
|
float Location; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float GridSize; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GreaterGreater_VectorRotator
|
|
struct UKismetMathLibrary_GreaterGreater_VectorRotator_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
struct FRotator B; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GreaterEqual_TimespanTimespan
|
|
struct UKismetMathLibrary_GreaterEqual_TimespanTimespan_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
struct FTimespan B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GreaterEqual_IntInt
|
|
struct UKismetMathLibrary_GreaterEqual_IntInt_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GreaterEqual_FloatFloat
|
|
struct UKismetMathLibrary_GreaterEqual_FloatFloat_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GreaterEqual_DateTimeDateTime
|
|
struct UKismetMathLibrary_GreaterEqual_DateTimeDateTime_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
struct FDateTime B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GreaterEqual_ByteByte
|
|
struct UKismetMathLibrary_GreaterEqual_ByteByte_Params
|
|
{
|
|
unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Greater_TimespanTimespan
|
|
struct UKismetMathLibrary_Greater_TimespanTimespan_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
struct FTimespan B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Greater_IntInt
|
|
struct UKismetMathLibrary_Greater_IntInt_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Greater_FloatFloat
|
|
struct UKismetMathLibrary_Greater_FloatFloat_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Greater_DateTimeDateTime
|
|
struct UKismetMathLibrary_Greater_DateTimeDateTime_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
struct FDateTime B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Greater_ByteByte
|
|
struct UKismetMathLibrary_Greater_ByteByte_Params
|
|
{
|
|
unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetYear
|
|
struct UKismetMathLibrary_GetYear_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetYawPitchFromVector
|
|
struct UKismetMathLibrary_GetYawPitchFromVector_Params
|
|
{
|
|
struct FVector InVec; // (Parm, IsPlainOldData)
|
|
float Yaw; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float Pitch; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetVectorArrayAverage
|
|
struct UKismetMathLibrary_GetVectorArrayAverage_Params
|
|
{
|
|
TArray<struct FVector> Vectors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetUpVector
|
|
struct UKismetMathLibrary_GetUpVector_Params
|
|
{
|
|
struct FRotator InRot; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetTotalSeconds
|
|
struct UKismetMathLibrary_GetTotalSeconds_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetTotalMinutes
|
|
struct UKismetMathLibrary_GetTotalMinutes_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetTotalMilliseconds
|
|
struct UKismetMathLibrary_GetTotalMilliseconds_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetTotalHours
|
|
struct UKismetMathLibrary_GetTotalHours_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetTotalDays
|
|
struct UKismetMathLibrary_GetTotalDays_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetTimeOfDay
|
|
struct UKismetMathLibrary_GetTimeOfDay_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetTAU
|
|
struct UKismetMathLibrary_GetTAU_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetSeconds
|
|
struct UKismetMathLibrary_GetSeconds_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetSecond
|
|
struct UKismetMathLibrary_GetSecond_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetRightVector
|
|
struct UKismetMathLibrary_GetRightVector_Params
|
|
{
|
|
struct FRotator InRot; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetReflectionVector
|
|
struct UKismetMathLibrary_GetReflectionVector_Params
|
|
{
|
|
struct FVector Direction; // (Parm, IsPlainOldData)
|
|
struct FVector SurfaceNormal; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetPointDistanceToSegment
|
|
struct UKismetMathLibrary_GetPointDistanceToSegment_Params
|
|
{
|
|
struct FVector Point; // (Parm, IsPlainOldData)
|
|
struct FVector SegmentStart; // (Parm, IsPlainOldData)
|
|
struct FVector SegmentEnd; // (Parm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetPointDistanceToLine
|
|
struct UKismetMathLibrary_GetPointDistanceToLine_Params
|
|
{
|
|
struct FVector Point; // (Parm, IsPlainOldData)
|
|
struct FVector LineOrigin; // (Parm, IsPlainOldData)
|
|
struct FVector LineDirection; // (Parm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetPI
|
|
struct UKismetMathLibrary_GetPI_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetMonth
|
|
struct UKismetMathLibrary_GetMonth_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetMinutes
|
|
struct UKismetMathLibrary_GetMinutes_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetMinute
|
|
struct UKismetMathLibrary_GetMinute_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetMinElement
|
|
struct UKismetMathLibrary_GetMinElement_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetMilliseconds
|
|
struct UKismetMathLibrary_GetMilliseconds_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetMillisecond
|
|
struct UKismetMathLibrary_GetMillisecond_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetMaxElement
|
|
struct UKismetMathLibrary_GetMaxElement_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetHours
|
|
struct UKismetMathLibrary_GetHours_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetHour12
|
|
struct UKismetMathLibrary_GetHour12_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetHour
|
|
struct UKismetMathLibrary_GetHour_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetForwardVector
|
|
struct UKismetMathLibrary_GetForwardVector_Params
|
|
{
|
|
struct FRotator InRot; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetDuration
|
|
struct UKismetMathLibrary_GetDuration_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetDirectionUnitVector
|
|
struct UKismetMathLibrary_GetDirectionUnitVector_Params
|
|
{
|
|
struct FVector From; // (Parm, IsPlainOldData)
|
|
struct FVector To; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetDays
|
|
struct UKismetMathLibrary_GetDays_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetDayOfYear
|
|
struct UKismetMathLibrary_GetDayOfYear_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetDay
|
|
struct UKismetMathLibrary_GetDay_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetDate
|
|
struct UKismetMathLibrary_GetDate_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetAzimuthAndElevation
|
|
struct UKismetMathLibrary_GetAzimuthAndElevation_Params
|
|
{
|
|
struct FVector InDirection; // (Parm, IsPlainOldData)
|
|
struct FTransform ReferenceFrame; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float Azimuth; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float Elevation; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.GetAxes
|
|
struct UKismetMathLibrary_GetAxes_Params
|
|
{
|
|
struct FRotator A; // (Parm, IsPlainOldData)
|
|
struct FVector X; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector Y; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector Z; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FTruncVector
|
|
struct UKismetMathLibrary_FTruncVector_Params
|
|
{
|
|
struct FVector InVector; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FIntVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FTrunc
|
|
struct UKismetMathLibrary_FTrunc_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FromSeconds
|
|
struct UKismetMathLibrary_FromSeconds_Params
|
|
{
|
|
float Seconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FromMinutes
|
|
struct UKismetMathLibrary_FromMinutes_Params
|
|
{
|
|
float Minutes; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FromMilliseconds
|
|
struct UKismetMathLibrary_FromMilliseconds_Params
|
|
{
|
|
float Milliseconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FromHours
|
|
struct UKismetMathLibrary_FromHours_Params
|
|
{
|
|
float Hours; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FromDays
|
|
struct UKismetMathLibrary_FromDays_Params
|
|
{
|
|
float Days; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Fraction
|
|
struct UKismetMathLibrary_Fraction_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FMod
|
|
struct UKismetMathLibrary_FMod_Params
|
|
{
|
|
float Dividend; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Divisor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Remainder; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FMin
|
|
struct UKismetMathLibrary_FMin_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FMax
|
|
struct UKismetMathLibrary_FMax_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FloatSpringInterp
|
|
struct UKismetMathLibrary_FloatSpringInterp_Params
|
|
{
|
|
float Current; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FFloatSpringState SpringState; // (Parm, OutParm, ReferenceParm)
|
|
float Stiffness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float CriticalDampingFactor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Mass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FixedTurn
|
|
struct UKismetMathLibrary_FixedTurn_Params
|
|
{
|
|
float InCurrent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InDesired; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InDeltaRate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FInterpTo_Constant
|
|
struct UKismetMathLibrary_FInterpTo_Constant_Params
|
|
{
|
|
float Current; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FInterpTo
|
|
struct UKismetMathLibrary_FInterpTo_Params
|
|
{
|
|
float Current; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Target; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FInterpEaseInOut
|
|
struct UKismetMathLibrary_FInterpEaseInOut_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float alpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Exponent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FindNearestPointsOnLineSegments
|
|
struct UKismetMathLibrary_FindNearestPointsOnLineSegments_Params
|
|
{
|
|
struct FVector Segment1Start; // (Parm, IsPlainOldData)
|
|
struct FVector Segment1End; // (Parm, IsPlainOldData)
|
|
struct FVector Segment2Start; // (Parm, IsPlainOldData)
|
|
struct FVector Segment2End; // (Parm, IsPlainOldData)
|
|
struct FVector Segment1Point; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector Segment2Point; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FindLookAtRotation
|
|
struct UKismetMathLibrary_FindLookAtRotation_Params
|
|
{
|
|
struct FVector Start; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector Target; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FindClosestPointOnSegment
|
|
struct UKismetMathLibrary_FindClosestPointOnSegment_Params
|
|
{
|
|
struct FVector Point; // (Parm, IsPlainOldData)
|
|
struct FVector SegmentStart; // (Parm, IsPlainOldData)
|
|
struct FVector SegmentEnd; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FindClosestPointOnLine
|
|
struct UKismetMathLibrary_FindClosestPointOnLine_Params
|
|
{
|
|
struct FVector Point; // (Parm, IsPlainOldData)
|
|
struct FVector LineOrigin; // (Parm, IsPlainOldData)
|
|
struct FVector LineDirection; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FFloor
|
|
struct UKismetMathLibrary_FFloor_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FClamp
|
|
struct UKismetMathLibrary_FClamp_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Min; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Max; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.FCeil
|
|
struct UKismetMathLibrary_FCeil_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Exp
|
|
struct UKismetMathLibrary_Exp_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.EqualEqual_VectorVector
|
|
struct UKismetMathLibrary_EqualEqual_VectorVector_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
struct FVector B; // (Parm, IsPlainOldData)
|
|
float ErrorTolerance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.EqualEqual_Vector2DVector2D
|
|
struct UKismetMathLibrary_EqualEqual_Vector2DVector2D_Params
|
|
{
|
|
struct FVector2D A; // (Parm, IsPlainOldData)
|
|
struct FVector2D B; // (Parm, IsPlainOldData)
|
|
float ErrorTolerance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.EqualEqual_TransformTransform
|
|
struct UKismetMathLibrary_EqualEqual_TransformTransform_Params
|
|
{
|
|
struct FTransform A; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FTransform B; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.EqualEqual_TimespanTimespan
|
|
struct UKismetMathLibrary_EqualEqual_TimespanTimespan_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
struct FTimespan B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.EqualEqual_RotatorRotator
|
|
struct UKismetMathLibrary_EqualEqual_RotatorRotator_Params
|
|
{
|
|
struct FRotator A; // (Parm, IsPlainOldData)
|
|
struct FRotator B; // (Parm, IsPlainOldData)
|
|
float ErrorTolerance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.EqualEqual_ObjectObject
|
|
struct UKismetMathLibrary_EqualEqual_ObjectObject_Params
|
|
{
|
|
class UObject* A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.EqualEqual_NameName
|
|
struct UKismetMathLibrary_EqualEqual_NameName_Params
|
|
{
|
|
struct FName A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.EqualEqual_IntInt
|
|
struct UKismetMathLibrary_EqualEqual_IntInt_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.EqualEqual_FloatFloat
|
|
struct UKismetMathLibrary_EqualEqual_FloatFloat_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.EqualEqual_DateTimeDateTime
|
|
struct UKismetMathLibrary_EqualEqual_DateTimeDateTime_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
struct FDateTime B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.EqualEqual_ClassClass
|
|
struct UKismetMathLibrary_EqualEqual_ClassClass_Params
|
|
{
|
|
class UClass* A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.EqualEqual_ByteByte
|
|
struct UKismetMathLibrary_EqualEqual_ByteByte_Params
|
|
{
|
|
unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.EqualEqual_BoolBool
|
|
struct UKismetMathLibrary_EqualEqual_BoolBool_Params
|
|
{
|
|
bool A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Ease
|
|
struct UKismetMathLibrary_Ease_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float alpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EEasingFunc> EasingFunc; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BlendExp; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Steps; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.DotProduct2D
|
|
struct UKismetMathLibrary_DotProduct2D_Params
|
|
{
|
|
struct FVector2D A; // (Parm, IsPlainOldData)
|
|
struct FVector2D B; // (Parm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Dot_VectorVector
|
|
struct UKismetMathLibrary_Dot_VectorVector_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
struct FVector B; // (Parm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Divide_VectorVector
|
|
struct UKismetMathLibrary_Divide_VectorVector_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
struct FVector B; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Divide_VectorInt
|
|
struct UKismetMathLibrary_Divide_VectorInt_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Divide_VectorFloat
|
|
struct UKismetMathLibrary_Divide_VectorFloat_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Divide_Vector2DVector2D
|
|
struct UKismetMathLibrary_Divide_Vector2DVector2D_Params
|
|
{
|
|
struct FVector2D A; // (Parm, IsPlainOldData)
|
|
struct FVector2D B; // (Parm, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Divide_Vector2DFloat
|
|
struct UKismetMathLibrary_Divide_Vector2DFloat_Params
|
|
{
|
|
struct FVector2D A; // (Parm, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Divide_TimespanFloat
|
|
struct UKismetMathLibrary_Divide_TimespanFloat_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
float Scalar; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Divide_IntInt
|
|
struct UKismetMathLibrary_Divide_IntInt_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Divide_FloatFloat
|
|
struct UKismetMathLibrary_Divide_FloatFloat_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Divide_ByteByte
|
|
struct UKismetMathLibrary_Divide_ByteByte_Params
|
|
{
|
|
unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.DegTan
|
|
struct UKismetMathLibrary_DegTan_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.DegSin
|
|
struct UKismetMathLibrary_DegSin_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.DegreesToRadians
|
|
struct UKismetMathLibrary_DegreesToRadians_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.DegCos
|
|
struct UKismetMathLibrary_DegCos_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.DegAtan2
|
|
struct UKismetMathLibrary_DegAtan2_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.DegAtan
|
|
struct UKismetMathLibrary_DegAtan_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.DegAsin
|
|
struct UKismetMathLibrary_DegAsin_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.DegAcos
|
|
struct UKismetMathLibrary_DegAcos_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.DaysInYear
|
|
struct UKismetMathLibrary_DaysInYear_Params
|
|
{
|
|
int Year; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.DaysInMonth
|
|
struct UKismetMathLibrary_DaysInMonth_Params
|
|
{
|
|
int Year; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Month; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.DateTimeMinValue
|
|
struct UKismetMathLibrary_DateTimeMinValue_Params
|
|
{
|
|
struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.DateTimeMaxValue
|
|
struct UKismetMathLibrary_DateTimeMaxValue_Params
|
|
{
|
|
struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.DateTimeFromString
|
|
struct UKismetMathLibrary_DateTimeFromString_Params
|
|
{
|
|
struct FString DateTimeString; // (Parm, ZeroConstructor)
|
|
struct FDateTime Result; // (Parm, OutParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.DateTimeFromIsoString
|
|
struct UKismetMathLibrary_DateTimeFromIsoString_Params
|
|
{
|
|
struct FString IsoString; // (Parm, ZeroConstructor)
|
|
struct FDateTime Result; // (Parm, OutParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.CrossProduct2D
|
|
struct UKismetMathLibrary_CrossProduct2D_Params
|
|
{
|
|
struct FVector2D A; // (Parm, IsPlainOldData)
|
|
struct FVector2D B; // (Parm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Cross_VectorVector
|
|
struct UKismetMathLibrary_Cross_VectorVector_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
struct FVector B; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.CreateVectorFromYawPitch
|
|
struct UKismetMathLibrary_CreateVectorFromYawPitch_Params
|
|
{
|
|
float Yaw; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Pitch; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Length; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Cos
|
|
struct UKismetMathLibrary_Cos_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.ConvertTransformToRelative
|
|
struct UKismetMathLibrary_ConvertTransformToRelative_Params
|
|
{
|
|
struct FTransform Transform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FTransform ParentTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_VectorToVector2D
|
|
struct UKismetMathLibrary_Conv_VectorToVector2D_Params
|
|
{
|
|
struct FVector InVector; // (Parm, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_VectorToTransform
|
|
struct UKismetMathLibrary_Conv_VectorToTransform_Params
|
|
{
|
|
struct FVector InLocation; // (Parm, IsPlainOldData)
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_VectorToRotator
|
|
struct UKismetMathLibrary_Conv_VectorToRotator_Params
|
|
{
|
|
struct FVector InVec; // (Parm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_VectorToLinearColor
|
|
struct UKismetMathLibrary_Conv_VectorToLinearColor_Params
|
|
{
|
|
struct FVector InVec; // (Parm, IsPlainOldData)
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_Vector2DToVector
|
|
struct UKismetMathLibrary_Conv_Vector2DToVector_Params
|
|
{
|
|
struct FVector2D InVector2D; // (Parm, IsPlainOldData)
|
|
float Z; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_RotatorToVector
|
|
struct UKismetMathLibrary_Conv_RotatorToVector_Params
|
|
{
|
|
struct FRotator InRot; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_LinearColorToVector
|
|
struct UKismetMathLibrary_Conv_LinearColorToVector_Params
|
|
{
|
|
struct FLinearColor InLinearColor; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_LinearColorToColor
|
|
struct UKismetMathLibrary_Conv_LinearColorToColor_Params
|
|
{
|
|
struct FLinearColor InLinearColor; // (Parm, IsPlainOldData)
|
|
struct FColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_IntVectorToVector
|
|
struct UKismetMathLibrary_Conv_IntVectorToVector_Params
|
|
{
|
|
struct FIntVector InIntVector; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_IntToIntVector
|
|
struct UKismetMathLibrary_Conv_IntToIntVector_Params
|
|
{
|
|
int inInt; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FIntVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_IntToFloat
|
|
struct UKismetMathLibrary_Conv_IntToFloat_Params
|
|
{
|
|
int inInt; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_IntToByte
|
|
struct UKismetMathLibrary_Conv_IntToByte_Params
|
|
{
|
|
int inInt; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_IntToBool
|
|
struct UKismetMathLibrary_Conv_IntToBool_Params
|
|
{
|
|
int inInt; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_FloatToVector
|
|
struct UKismetMathLibrary_Conv_FloatToVector_Params
|
|
{
|
|
float InFloat; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_FloatToLinearColor
|
|
struct UKismetMathLibrary_Conv_FloatToLinearColor_Params
|
|
{
|
|
float InFloat; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_ColorToLinearColor
|
|
struct UKismetMathLibrary_Conv_ColorToLinearColor_Params
|
|
{
|
|
struct FColor InColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_ByteToInt
|
|
struct UKismetMathLibrary_Conv_ByteToInt_Params
|
|
{
|
|
unsigned char InByte; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_ByteToFloat
|
|
struct UKismetMathLibrary_Conv_ByteToFloat_Params
|
|
{
|
|
unsigned char InByte; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_BoolToInt
|
|
struct UKismetMathLibrary_Conv_BoolToInt_Params
|
|
{
|
|
bool InBool; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_BoolToFloat
|
|
struct UKismetMathLibrary_Conv_BoolToFloat_Params
|
|
{
|
|
bool InBool; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Conv_BoolToByte
|
|
struct UKismetMathLibrary_Conv_BoolToByte_Params
|
|
{
|
|
bool InBool; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.ComposeTransforms
|
|
struct UKismetMathLibrary_ComposeTransforms_Params
|
|
{
|
|
struct FTransform A; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FTransform B; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.ComposeRotators
|
|
struct UKismetMathLibrary_ComposeRotators_Params
|
|
{
|
|
struct FRotator A; // (Parm, IsPlainOldData)
|
|
struct FRotator B; // (Parm, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.ClassIsChildOf
|
|
struct UKismetMathLibrary_ClassIsChildOf_Params
|
|
{
|
|
class UClass* TestClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* ParentClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.ClampVectorSize
|
|
struct UKismetMathLibrary_ClampVectorSize_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
float Min; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Max; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.ClampAxis
|
|
struct UKismetMathLibrary_ClampAxis_Params
|
|
{
|
|
float angle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.ClampAngle
|
|
struct UKismetMathLibrary_ClampAngle_Params
|
|
{
|
|
float AngleDegrees; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MinAngleDegrees; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float MaxAngleDegrees; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Clamp
|
|
struct UKismetMathLibrary_Clamp_Params
|
|
{
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Min; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Max; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.CInterpTo
|
|
struct UKismetMathLibrary_CInterpTo_Params
|
|
{
|
|
struct FLinearColor Current; // (Parm, IsPlainOldData)
|
|
struct FLinearColor Target; // (Parm, IsPlainOldData)
|
|
float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.BreakVector2D
|
|
struct UKismetMathLibrary_BreakVector2D_Params
|
|
{
|
|
struct FVector2D InVec; // (Parm, IsPlainOldData)
|
|
float X; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float Y; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.BreakVector
|
|
struct UKismetMathLibrary_BreakVector_Params
|
|
{
|
|
struct FVector InVec; // (Parm, IsPlainOldData)
|
|
float X; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float Y; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float Z; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.BreakTransform
|
|
struct UKismetMathLibrary_BreakTransform_Params
|
|
{
|
|
struct FTransform InTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector Location; // (Parm, OutParm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector Scale; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.BreakTimespan2
|
|
struct UKismetMathLibrary_BreakTimespan2_Params
|
|
{
|
|
struct FTimespan InTimespan; // (Parm)
|
|
int Days; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Hours; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Minutes; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Seconds; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int FractionNano; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.BreakTimespan
|
|
struct UKismetMathLibrary_BreakTimespan_Params
|
|
{
|
|
struct FTimespan InTimespan; // (Parm)
|
|
int Days; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Hours; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Minutes; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Seconds; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Milliseconds; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.BreakRotIntoAxes
|
|
struct UKismetMathLibrary_BreakRotIntoAxes_Params
|
|
{
|
|
struct FRotator InRot; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector X; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector Y; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector Z; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.BreakRotator
|
|
struct UKismetMathLibrary_BreakRotator_Params
|
|
{
|
|
struct FRotator InRot; // (Parm, IsPlainOldData)
|
|
float Roll; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float Pitch; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float Yaw; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.BreakRandomStream
|
|
struct UKismetMathLibrary_BreakRandomStream_Params
|
|
{
|
|
struct FRandomStream InRandomStream; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
int InitialSeed; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.BreakDateTime
|
|
struct UKismetMathLibrary_BreakDateTime_Params
|
|
{
|
|
struct FDateTime InDateTime; // (Parm)
|
|
int Year; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Month; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Day; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Hour; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Minute; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Second; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Millisecond; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.BreakColor
|
|
struct UKismetMathLibrary_BreakColor_Params
|
|
{
|
|
struct FLinearColor InColor; // (ConstParm, Parm, IsPlainOldData)
|
|
float R; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float G; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
float A; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.BooleanXOR
|
|
struct UKismetMathLibrary_BooleanXOR_Params
|
|
{
|
|
bool A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.BooleanOR
|
|
struct UKismetMathLibrary_BooleanOR_Params
|
|
{
|
|
bool A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.BooleanNOR
|
|
struct UKismetMathLibrary_BooleanNOR_Params
|
|
{
|
|
bool A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.BooleanNAND
|
|
struct UKismetMathLibrary_BooleanNAND_Params
|
|
{
|
|
bool A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.BooleanAND
|
|
struct UKismetMathLibrary_BooleanAND_Params
|
|
{
|
|
bool A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.BMin
|
|
struct UKismetMathLibrary_BMin_Params
|
|
{
|
|
unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.BMax
|
|
struct UKismetMathLibrary_BMax_Params
|
|
{
|
|
unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Atan2
|
|
struct UKismetMathLibrary_Atan2_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Atan
|
|
struct UKismetMathLibrary_Atan_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Asin
|
|
struct UKismetMathLibrary_Asin_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.And_IntInt
|
|
struct UKismetMathLibrary_And_IntInt_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Add_VectorVector
|
|
struct UKismetMathLibrary_Add_VectorVector_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
struct FVector B; // (Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Add_VectorInt
|
|
struct UKismetMathLibrary_Add_VectorInt_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Add_VectorFloat
|
|
struct UKismetMathLibrary_Add_VectorFloat_Params
|
|
{
|
|
struct FVector A; // (Parm, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Add_Vector2DVector2D
|
|
struct UKismetMathLibrary_Add_Vector2DVector2D_Params
|
|
{
|
|
struct FVector2D A; // (Parm, IsPlainOldData)
|
|
struct FVector2D B; // (Parm, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Add_Vector2DFloat
|
|
struct UKismetMathLibrary_Add_Vector2DFloat_Params
|
|
{
|
|
struct FVector2D A; // (Parm, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Add_TimespanTimespan
|
|
struct UKismetMathLibrary_Add_TimespanTimespan_Params
|
|
{
|
|
struct FTimespan A; // (Parm)
|
|
struct FTimespan B; // (Parm)
|
|
struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Add_IntInt
|
|
struct UKismetMathLibrary_Add_IntInt_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Add_FloatFloat
|
|
struct UKismetMathLibrary_Add_FloatFloat_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Add_DateTimeTimespan
|
|
struct UKismetMathLibrary_Add_DateTimeTimespan_Params
|
|
{
|
|
struct FDateTime A; // (Parm)
|
|
struct FTimespan B; // (Parm)
|
|
struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Add_ByteByte
|
|
struct UKismetMathLibrary_Add_ByteByte_Params
|
|
{
|
|
unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Acos
|
|
struct UKismetMathLibrary_Acos_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Abs_Int
|
|
struct UKismetMathLibrary_Abs_Int_Params
|
|
{
|
|
int A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetMathLibrary.Abs
|
|
struct UKismetMathLibrary_Abs_Params
|
|
{
|
|
float A; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetNodeHelperLibrary.MarkBit
|
|
struct UKismetNodeHelperLibrary_MarkBit_Params
|
|
{
|
|
int Data; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetNodeHelperLibrary.HasUnmarkedBit
|
|
struct UKismetNodeHelperLibrary_HasUnmarkedBit_Params
|
|
{
|
|
int Data; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NumBits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetNodeHelperLibrary.HasMarkedBit
|
|
struct UKismetNodeHelperLibrary_HasMarkedBit_Params
|
|
{
|
|
int Data; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NumBits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetNodeHelperLibrary.GetValidValue
|
|
struct UKismetNodeHelperLibrary_GetValidValue_Params
|
|
{
|
|
class UEnum* Enum; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char EnumeratorValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetNodeHelperLibrary.GetUnmarkedBit
|
|
struct UKismetNodeHelperLibrary_GetUnmarkedBit_Params
|
|
{
|
|
int Data; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int StartIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NumBits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bRandom; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetNodeHelperLibrary.GetRandomUnmarkedBit
|
|
struct UKismetNodeHelperLibrary_GetRandomUnmarkedBit_Params
|
|
{
|
|
int Data; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int StartIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NumBits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetNodeHelperLibrary.GetFirstUnmarkedBit
|
|
struct UKismetNodeHelperLibrary_GetFirstUnmarkedBit_Params
|
|
{
|
|
int Data; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int StartIdx; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NumBits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetNodeHelperLibrary.GetEnumeratorValueFromIndex
|
|
struct UKismetNodeHelperLibrary_GetEnumeratorValueFromIndex_Params
|
|
{
|
|
class UEnum* Enum; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char EnumeratorIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetNodeHelperLibrary.GetEnumeratorUserFriendlyName
|
|
struct UKismetNodeHelperLibrary_GetEnumeratorUserFriendlyName_Params
|
|
{
|
|
class UEnum* Enum; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char EnumeratorValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetNodeHelperLibrary.GetEnumeratorName
|
|
struct UKismetNodeHelperLibrary_GetEnumeratorName_Params
|
|
{
|
|
class UEnum* Enum; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char EnumeratorValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetNodeHelperLibrary.ClearBit
|
|
struct UKismetNodeHelperLibrary_ClearBit_Params
|
|
{
|
|
int Data; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetNodeHelperLibrary.ClearAllBits
|
|
struct UKismetNodeHelperLibrary_ClearAllBits_Params
|
|
{
|
|
int Data; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetNodeHelperLibrary.BitIsMarked
|
|
struct UKismetNodeHelperLibrary_BitIsMarked_Params
|
|
{
|
|
int Data; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetRenderingLibrary.RenderTargetCreateStaticTexture2DEditorOnly
|
|
struct UKismetRenderingLibrary_RenderTargetCreateStaticTexture2DEditorOnly_Params
|
|
{
|
|
class UTextureRenderTarget2D* RenderTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Name; // (Parm, ZeroConstructor)
|
|
TEnumAsByte<ETextureCompressionSettings> CompressionSettings; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ETextureMipGenSettings> MipSettings; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTexture2D* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetRenderingLibrary.ReleaseRenderTarget2D
|
|
struct UKismetRenderingLibrary_ReleaseRenderTarget2D_Params
|
|
{
|
|
class UTextureRenderTarget2D* TextureRenderTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetRenderingLibrary.MakeSkinWeightInfo
|
|
struct UKismetRenderingLibrary_MakeSkinWeightInfo_Params
|
|
{
|
|
int Bone0; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char Weight0; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Bone1; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char Weight1; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Bone2; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char Weight2; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Bone3; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char Weight3; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FSkelMeshSkinWeightInfo ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetRenderingLibrary.ExportTexture2D
|
|
struct UKismetRenderingLibrary_ExportTexture2D_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTexture2D* Texture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString FilePath; // (Parm, ZeroConstructor)
|
|
struct FString Filename; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.KismetRenderingLibrary.ExportRenderTarget
|
|
struct UKismetRenderingLibrary_ExportRenderTarget_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTextureRenderTarget2D* TextureRenderTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString FilePath; // (Parm, ZeroConstructor)
|
|
struct FString Filename; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.KismetRenderingLibrary.EndDrawCanvasToRenderTarget
|
|
struct UKismetRenderingLibrary_EndDrawCanvasToRenderTarget_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDrawToRenderTargetContext Context; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.KismetRenderingLibrary.DrawMaterialToRenderTarget
|
|
struct UKismetRenderingLibrary_DrawMaterialToRenderTarget_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTextureRenderTarget2D* TextureRenderTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetRenderingLibrary.CreateRenderTarget2D
|
|
struct UKismetRenderingLibrary_CreateRenderTarget2D_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Width; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Height; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ETextureRenderTargetFormat> Format; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTextureRenderTarget2D* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetRenderingLibrary.ConvertRenderTargetToTexture2DEditorOnly
|
|
struct UKismetRenderingLibrary_ConvertRenderTargetToTexture2DEditorOnly_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTextureRenderTarget2D* RenderTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTexture2D* Texture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetRenderingLibrary.ClearRenderTarget2D
|
|
struct UKismetRenderingLibrary_ClearRenderTarget2D_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTextureRenderTarget2D* TextureRenderTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor ClearColor; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetRenderingLibrary.BreakSkinWeightInfo
|
|
struct UKismetRenderingLibrary_BreakSkinWeightInfo_Params
|
|
{
|
|
struct FSkelMeshSkinWeightInfo InWeight; // (Parm, IsPlainOldData)
|
|
int Bone0; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char Weight0; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Bone1; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char Weight1; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Bone2; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char Weight2; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
int Bone3; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char Weight3; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetRenderingLibrary.BeginDrawCanvasToRenderTarget
|
|
struct UKismetRenderingLibrary_BeginDrawCanvasToRenderTarget_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTextureRenderTarget2D* TextureRenderTarget; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UCanvas* Canvas; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D Size; // (Parm, OutParm, IsPlainOldData)
|
|
struct FDrawToRenderTargetContext Context; // (Parm, OutParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.TrimTrailing
|
|
struct UKismetStringLibrary_TrimTrailing_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Trim
|
|
struct UKismetStringLibrary_Trim_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.ToUpper
|
|
struct UKismetStringLibrary_ToUpper_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.ToLower
|
|
struct UKismetStringLibrary_ToLower_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.TimeSecondsToString
|
|
struct UKismetStringLibrary_TimeSecondsToString_Params
|
|
{
|
|
float InSeconds; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.StartsWith
|
|
struct UKismetStringLibrary_StartsWith_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
struct FString InPrefix; // (Parm, ZeroConstructor)
|
|
TEnumAsByte<ESearchCase> SearchCase; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Split
|
|
struct UKismetStringLibrary_Split_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
struct FString InStr; // (Parm, ZeroConstructor)
|
|
struct FString LeftS; // (Parm, OutParm, ZeroConstructor)
|
|
struct FString RightS; // (Parm, OutParm, ZeroConstructor)
|
|
TEnumAsByte<ESearchCase> SearchCase; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESearchDir> SearchDir; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.RightPad
|
|
struct UKismetStringLibrary_RightPad_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
int ChCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.RightChop
|
|
struct UKismetStringLibrary_RightChop_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Right
|
|
struct UKismetStringLibrary_Right_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Reverse
|
|
struct UKismetStringLibrary_Reverse_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.ReplaceInline
|
|
struct UKismetStringLibrary_ReplaceInline_Params
|
|
{
|
|
struct FString SourceString; // (Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FString SearchText; // (Parm, ZeroConstructor)
|
|
struct FString ReplacementText; // (Parm, ZeroConstructor)
|
|
TEnumAsByte<ESearchCase> SearchCase; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Replace
|
|
struct UKismetStringLibrary_Replace_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
struct FString From; // (Parm, ZeroConstructor)
|
|
struct FString To; // (Parm, ZeroConstructor)
|
|
TEnumAsByte<ESearchCase> SearchCase; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.ParseIntoArray
|
|
struct UKismetStringLibrary_ParseIntoArray_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
struct FString Delimiter; // (Parm, ZeroConstructor)
|
|
bool CullEmptyStrings; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FString> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.NotEqual_StrStr
|
|
struct UKismetStringLibrary_NotEqual_StrStr_Params
|
|
{
|
|
struct FString A; // (Parm, ZeroConstructor)
|
|
struct FString B; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.NotEqual_StriStri
|
|
struct UKismetStringLibrary_NotEqual_StriStri_Params
|
|
{
|
|
struct FString A; // (Parm, ZeroConstructor)
|
|
struct FString B; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Mid
|
|
struct UKismetStringLibrary_Mid_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
int Start; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.MatchesWildcard
|
|
struct UKismetStringLibrary_MatchesWildcard_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
struct FString Wildcard; // (Parm, ZeroConstructor)
|
|
TEnumAsByte<ESearchCase> SearchCase; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Len
|
|
struct UKismetStringLibrary_Len_Params
|
|
{
|
|
struct FString S; // (Parm, ZeroConstructor)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.LeftPad
|
|
struct UKismetStringLibrary_LeftPad_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
int ChCount; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.LeftChop
|
|
struct UKismetStringLibrary_LeftChop_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Left
|
|
struct UKismetStringLibrary_Left_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
int Count; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.JoinStringArray
|
|
struct UKismetStringLibrary_JoinStringArray_Params
|
|
{
|
|
TArray<struct FString> SourceArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
struct FString Separator; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.IsNumeric
|
|
struct UKismetStringLibrary_IsNumeric_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.GetSubstring
|
|
struct UKismetStringLibrary_GetSubstring_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
int StartIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Length; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.GetCharacterAsNumber
|
|
struct UKismetStringLibrary_GetCharacterAsNumber_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.GetCharacterArrayFromString
|
|
struct UKismetStringLibrary_GetCharacterArrayFromString_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
TArray<struct FString> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.FindSubstring
|
|
struct UKismetStringLibrary_FindSubstring_Params
|
|
{
|
|
struct FString SearchIn; // (Parm, ZeroConstructor)
|
|
struct FString Substring; // (Parm, ZeroConstructor)
|
|
bool bUseCase; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSearchFromEnd; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int StartPosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.EqualEqual_StrStr
|
|
struct UKismetStringLibrary_EqualEqual_StrStr_Params
|
|
{
|
|
struct FString A; // (Parm, ZeroConstructor)
|
|
struct FString B; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.EqualEqual_StriStri
|
|
struct UKismetStringLibrary_EqualEqual_StriStri_Params
|
|
{
|
|
struct FString A; // (Parm, ZeroConstructor)
|
|
struct FString B; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.EndsWith
|
|
struct UKismetStringLibrary_EndsWith_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
struct FString InSuffix; // (Parm, ZeroConstructor)
|
|
TEnumAsByte<ESearchCase> SearchCase; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.CullArray
|
|
struct UKismetStringLibrary_CullArray_Params
|
|
{
|
|
struct FString SourceString; // (Parm, ZeroConstructor)
|
|
TArray<struct FString> inArray; // (Parm, OutParm, ZeroConstructor)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_VectorToString
|
|
struct UKismetStringLibrary_Conv_VectorToString_Params
|
|
{
|
|
struct FVector InVec; // (Parm, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_Vector2dToString
|
|
struct UKismetStringLibrary_Conv_Vector2dToString_Params
|
|
{
|
|
struct FVector2D InVec; // (Parm, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_TransformToString
|
|
struct UKismetStringLibrary_Conv_TransformToString_Params
|
|
{
|
|
struct FTransform InTrans; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_StringToVector2D
|
|
struct UKismetStringLibrary_Conv_StringToVector2D_Params
|
|
{
|
|
struct FString inString; // (Parm, ZeroConstructor)
|
|
struct FVector2D OutConvertedVector2D; // (Parm, OutParm, IsPlainOldData)
|
|
bool OutIsValid; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_StringToVector
|
|
struct UKismetStringLibrary_Conv_StringToVector_Params
|
|
{
|
|
struct FString inString; // (Parm, ZeroConstructor)
|
|
struct FVector OutConvertedVector; // (Parm, OutParm, IsPlainOldData)
|
|
bool OutIsValid; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_StringToRotator
|
|
struct UKismetStringLibrary_Conv_StringToRotator_Params
|
|
{
|
|
struct FString inString; // (Parm, ZeroConstructor)
|
|
struct FRotator OutConvertedRotator; // (Parm, OutParm, IsPlainOldData)
|
|
bool OutIsValid; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_StringToName
|
|
struct UKismetStringLibrary_Conv_StringToName_Params
|
|
{
|
|
struct FString inString; // (Parm, ZeroConstructor)
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_StringToInt
|
|
struct UKismetStringLibrary_Conv_StringToInt_Params
|
|
{
|
|
struct FString inString; // (Parm, ZeroConstructor)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_StringToFloat
|
|
struct UKismetStringLibrary_Conv_StringToFloat_Params
|
|
{
|
|
struct FString inString; // (Parm, ZeroConstructor)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_StringToColor
|
|
struct UKismetStringLibrary_Conv_StringToColor_Params
|
|
{
|
|
struct FString inString; // (Parm, ZeroConstructor)
|
|
struct FLinearColor OutConvertedColor; // (Parm, OutParm, IsPlainOldData)
|
|
bool OutIsValid; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_RotatorToString
|
|
struct UKismetStringLibrary_Conv_RotatorToString_Params
|
|
{
|
|
struct FRotator InRot; // (Parm, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_ObjectToString
|
|
struct UKismetStringLibrary_Conv_ObjectToString_Params
|
|
{
|
|
class UObject* InObj; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_NameToString
|
|
struct UKismetStringLibrary_Conv_NameToString_Params
|
|
{
|
|
struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_IntVectorToString
|
|
struct UKismetStringLibrary_Conv_IntVectorToString_Params
|
|
{
|
|
struct FIntVector InIntVec; // (Parm, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_IntToString
|
|
struct UKismetStringLibrary_Conv_IntToString_Params
|
|
{
|
|
int inInt; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_FloatToString
|
|
struct UKismetStringLibrary_Conv_FloatToString_Params
|
|
{
|
|
float InFloat; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_ColorToString
|
|
struct UKismetStringLibrary_Conv_ColorToString_Params
|
|
{
|
|
struct FLinearColor InColor; // (Parm, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_ByteToString
|
|
struct UKismetStringLibrary_Conv_ByteToString_Params
|
|
{
|
|
unsigned char InByte; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Conv_BoolToString
|
|
struct UKismetStringLibrary_Conv_BoolToString_Params
|
|
{
|
|
bool InBool; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Contains
|
|
struct UKismetStringLibrary_Contains_Params
|
|
{
|
|
struct FString SearchIn; // (Parm, ZeroConstructor)
|
|
struct FString Substring; // (Parm, ZeroConstructor)
|
|
bool bUseCase; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSearchFromEnd; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.Concat_StrStr
|
|
struct UKismetStringLibrary_Concat_StrStr_Params
|
|
{
|
|
struct FString A; // (Parm, ZeroConstructor)
|
|
struct FString B; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.BuildString_Vector2d
|
|
struct UKismetStringLibrary_BuildString_Vector2d_Params
|
|
{
|
|
struct FString AppendTo; // (Parm, ZeroConstructor)
|
|
struct FString Prefix; // (Parm, ZeroConstructor)
|
|
struct FVector2D InVector2D; // (Parm, IsPlainOldData)
|
|
struct FString Suffix; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.BuildString_Vector
|
|
struct UKismetStringLibrary_BuildString_Vector_Params
|
|
{
|
|
struct FString AppendTo; // (Parm, ZeroConstructor)
|
|
struct FString Prefix; // (Parm, ZeroConstructor)
|
|
struct FVector InVector; // (Parm, IsPlainOldData)
|
|
struct FString Suffix; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.BuildString_Rotator
|
|
struct UKismetStringLibrary_BuildString_Rotator_Params
|
|
{
|
|
struct FString AppendTo; // (Parm, ZeroConstructor)
|
|
struct FString Prefix; // (Parm, ZeroConstructor)
|
|
struct FRotator InRot; // (Parm, IsPlainOldData)
|
|
struct FString Suffix; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.BuildString_Object
|
|
struct UKismetStringLibrary_BuildString_Object_Params
|
|
{
|
|
struct FString AppendTo; // (Parm, ZeroConstructor)
|
|
struct FString Prefix; // (Parm, ZeroConstructor)
|
|
class UObject* InObj; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Suffix; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.BuildString_Name
|
|
struct UKismetStringLibrary_BuildString_Name_Params
|
|
{
|
|
struct FString AppendTo; // (Parm, ZeroConstructor)
|
|
struct FString Prefix; // (Parm, ZeroConstructor)
|
|
struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Suffix; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.BuildString_IntVector
|
|
struct UKismetStringLibrary_BuildString_IntVector_Params
|
|
{
|
|
struct FString AppendTo; // (Parm, ZeroConstructor)
|
|
struct FString Prefix; // (Parm, ZeroConstructor)
|
|
struct FIntVector InIntVector; // (Parm, IsPlainOldData)
|
|
struct FString Suffix; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.BuildString_Int
|
|
struct UKismetStringLibrary_BuildString_Int_Params
|
|
{
|
|
struct FString AppendTo; // (Parm, ZeroConstructor)
|
|
struct FString Prefix; // (Parm, ZeroConstructor)
|
|
int inInt; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Suffix; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.BuildString_Float
|
|
struct UKismetStringLibrary_BuildString_Float_Params
|
|
{
|
|
struct FString AppendTo; // (Parm, ZeroConstructor)
|
|
struct FString Prefix; // (Parm, ZeroConstructor)
|
|
float InFloat; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Suffix; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.BuildString_Color
|
|
struct UKismetStringLibrary_BuildString_Color_Params
|
|
{
|
|
struct FString AppendTo; // (Parm, ZeroConstructor)
|
|
struct FString Prefix; // (Parm, ZeroConstructor)
|
|
struct FLinearColor InColor; // (Parm, IsPlainOldData)
|
|
struct FString Suffix; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringLibrary.BuildString_Bool
|
|
struct UKismetStringLibrary_BuildString_Bool_Params
|
|
{
|
|
struct FString AppendTo; // (Parm, ZeroConstructor)
|
|
struct FString Prefix; // (Parm, ZeroConstructor)
|
|
bool InBool; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Suffix; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringTableLibrary.IsRegisteredTableId
|
|
struct UKismetStringTableLibrary_IsRegisteredTableId_Params
|
|
{
|
|
struct FName TableId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringTableLibrary.IsRegisteredTableEntry
|
|
struct UKismetStringTableLibrary_IsRegisteredTableEntry_Params
|
|
{
|
|
struct FName TableId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Key; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetStringTableLibrary.GetTableNamespace
|
|
struct UKismetStringTableLibrary_GetTableNamespace_Params
|
|
{
|
|
struct FName TableId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringTableLibrary.GetTableEntrySourceString
|
|
struct UKismetStringTableLibrary_GetTableEntrySourceString_Params
|
|
{
|
|
struct FName TableId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Key; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringTableLibrary.GetTableEntryMetaData
|
|
struct UKismetStringTableLibrary_GetTableEntryMetaData_Params
|
|
{
|
|
struct FName TableId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Key; // (Parm, ZeroConstructor)
|
|
struct FName MetaDataId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringTableLibrary.GetRegisteredStringTables
|
|
struct UKismetStringTableLibrary_GetRegisteredStringTables_Params
|
|
{
|
|
TArray<struct FName> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringTableLibrary.GetMetaDataIdsFromStringTableEntry
|
|
struct UKismetStringTableLibrary_GetMetaDataIdsFromStringTableEntry_Params
|
|
{
|
|
struct FName TableId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Key; // (Parm, ZeroConstructor)
|
|
TArray<struct FName> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetStringTableLibrary.GetKeysFromStringTable
|
|
struct UKismetStringTableLibrary_GetKeysFromStringTable_Params
|
|
{
|
|
struct FName TableId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FString> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.UnregisterForRemoteNotifications
|
|
struct UKismetSystemLibrary_UnregisterForRemoteNotifications_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.UnloadPrimaryAssetList
|
|
struct UKismetSystemLibrary_UnloadPrimaryAssetList_Params
|
|
{
|
|
TArray<struct FPrimaryAssetId> PrimaryAssetIdList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.UnloadPrimaryAsset
|
|
struct UKismetSystemLibrary_UnloadPrimaryAsset_Params
|
|
{
|
|
struct FPrimaryAssetId PrimaryAssetId; // (Parm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.StackTrace
|
|
struct UKismetSystemLibrary_StackTrace_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SphereTraceSingleForObjects
|
|
struct UKismetSystemLibrary_SphereTraceSingleForObjects_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SphereTraceSingleByProfile
|
|
struct UKismetSystemLibrary_SphereTraceSingleByProfile_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SphereTraceSingle
|
|
struct UKismetSystemLibrary_SphereTraceSingle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ETraceTypeQuery> TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SphereTraceMultiForObjects
|
|
struct UKismetSystemLibrary_SphereTraceMultiForObjects_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FHitResult> OutHits; // (Parm, OutParm, ZeroConstructor)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SphereTraceMultiByProfile
|
|
struct UKismetSystemLibrary_SphereTraceMultiByProfile_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FHitResult> OutHits; // (Parm, OutParm, ZeroConstructor)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SphereTraceMulti
|
|
struct UKismetSystemLibrary_SphereTraceMulti_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ETraceTypeQuery> TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FHitResult> OutHits; // (Parm, OutParm, ZeroConstructor)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SphereOverlapComponents
|
|
struct UKismetSystemLibrary_SphereOverlapComponents_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector SpherePos; // (ConstParm, Parm, IsPlainOldData)
|
|
float SphereRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class UClass* ComponentClassFilter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<class UPrimitiveComponent*> OutComponents; // (Parm, OutParm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SphereOverlapActors
|
|
struct UKismetSystemLibrary_SphereOverlapActors_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector SpherePos; // (ConstParm, Parm, IsPlainOldData)
|
|
float SphereRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class UClass* ActorClassFilter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<class AActor*> OutActors; // (Parm, OutParm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen
|
|
struct UKismetSystemLibrary_ShowPlatformSpecificLeaderboardScreen_Params
|
|
{
|
|
struct FString CategoryName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.ShowPlatformSpecificAchievementsScreen
|
|
struct UKismetSystemLibrary_ShowPlatformSpecificAchievementsScreen_Params
|
|
{
|
|
class APlayerController* SpecificPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.ShowInterstitialAd
|
|
struct UKismetSystemLibrary_ShowInterstitialAd_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.ShowAdBanner
|
|
struct UKismetSystemLibrary_ShowAdBanner_Params
|
|
{
|
|
int AdIdIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bShowOnBottomOfScreen; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetWindowTitle
|
|
struct UKismetSystemLibrary_SetWindowTitle_Params
|
|
{
|
|
struct FText Title; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetVolumeButtonsHandledBySystem
|
|
struct UKismetSystemLibrary_SetVolumeButtonsHandledBySystem_Params
|
|
{
|
|
bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetVectorPropertyByName
|
|
struct UKismetSystemLibrary_SetVectorPropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Value; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetUserActivity
|
|
struct UKismetSystemLibrary_SetUserActivity_Params
|
|
{
|
|
struct FUserActivity UserActivity; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetTransformPropertyByName
|
|
struct UKismetSystemLibrary_SetTransformPropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform Value; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetTextPropertyByName
|
|
struct UKismetSystemLibrary_SetTextPropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FText Value; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetSuppressViewportTransitionMessage
|
|
struct UKismetSystemLibrary_SetSuppressViewportTransitionMessage_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetStructurePropertyByName
|
|
struct UKismetSystemLibrary_SetStructurePropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FGenericStruct Value; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetStringPropertyByName
|
|
struct UKismetSystemLibrary_SetStringPropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Value; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetSoftObjectPropertyByName
|
|
struct UKismetSystemLibrary_SetSoftObjectPropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetSoftClassPropertyByName
|
|
struct UKismetSystemLibrary_SetSoftClassPropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetRotatorPropertyByName
|
|
struct UKismetSystemLibrary_SetRotatorPropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator Value; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetObjectPropertyByName
|
|
struct UKismetSystemLibrary_SetObjectPropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetNamePropertyByName
|
|
struct UKismetSystemLibrary_SetNamePropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName Value; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetLinearColorPropertyByName
|
|
struct UKismetSystemLibrary_SetLinearColorPropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor Value; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetIntPropertyByName
|
|
struct UKismetSystemLibrary_SetIntPropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetInterfacePropertyByName
|
|
struct UKismetSystemLibrary_SetInterfacePropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TScriptInterface<class UInterface> Value; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetFloatPropertyByName
|
|
struct UKismetSystemLibrary_SetFloatPropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetCollisionProfileNameProperty
|
|
struct UKismetSystemLibrary_SetCollisionProfileNameProperty_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FCollisionProfileName Value; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetClassPropertyByName
|
|
struct UKismetSystemLibrary_SetClassPropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetBytePropertyByName
|
|
struct UKismetSystemLibrary_SetBytePropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.SetBoolPropertyByName
|
|
struct UKismetSystemLibrary_SetBoolPropertyByName_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.RetriggerableDelay
|
|
struct UKismetSystemLibrary_RetriggerableDelay_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLatentActionInfo LatentInfo; // (Parm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.ResetGamepadAssignmentToController
|
|
struct UKismetSystemLibrary_ResetGamepadAssignmentToController_Params
|
|
{
|
|
int ControllerId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.ResetGamepadAssignments
|
|
struct UKismetSystemLibrary_ResetGamepadAssignments_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.RegisterForRemoteNotifications
|
|
struct UKismetSystemLibrary_RegisterForRemoteNotifications_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.QuitGame
|
|
struct UKismetSystemLibrary_QuitGame_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class APlayerController* SpecificPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EQuitPreference> QuitPreference; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.PrintWarning
|
|
struct UKismetSystemLibrary_PrintWarning_Params
|
|
{
|
|
struct FString inString; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.PrintText
|
|
struct UKismetSystemLibrary_PrintText_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FText InText; // (ConstParm, Parm)
|
|
bool bPrintToScreen; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bPrintToLog; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TextColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.PrintString
|
|
struct UKismetSystemLibrary_PrintString_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString inString; // (Parm, ZeroConstructor)
|
|
bool bPrintToScreen; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bPrintToLog; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TextColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction Engine.KismetSystemLibrary.OnAssetLoaded__DelegateSignature
|
|
struct UKismetSystemLibrary_OnAssetLoaded__DelegateSignature_Params
|
|
{
|
|
class UObject* Loaded; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction Engine.KismetSystemLibrary.OnAssetClassLoaded__DelegateSignature
|
|
struct UKismetSystemLibrary_OnAssetClassLoaded__DelegateSignature_Params
|
|
{
|
|
class UClass* Loaded; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.NotEqual_SoftObjectReference
|
|
struct UKismetSystemLibrary_NotEqual_SoftObjectReference_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.NotEqual_SoftClassReference
|
|
struct UKismetSystemLibrary_NotEqual_SoftClassReference_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetType
|
|
struct UKismetSystemLibrary_NotEqual_PrimaryAssetType_Params
|
|
{
|
|
struct FPrimaryAssetType A; // (Parm)
|
|
struct FPrimaryAssetType B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetId
|
|
struct UKismetSystemLibrary_NotEqual_PrimaryAssetId_Params
|
|
{
|
|
struct FPrimaryAssetId A; // (Parm)
|
|
struct FPrimaryAssetId B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.MoveComponentTo
|
|
struct UKismetSystemLibrary_MoveComponentTo_Params
|
|
{
|
|
class USceneComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector TargetRelativeLocation; // (Parm, IsPlainOldData)
|
|
struct FRotator TargetRelativeRotation; // (Parm, IsPlainOldData)
|
|
bool bEaseOut; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEaseIn; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float OverTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bForceShortestRotationPath; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EMoveComponentAction> MoveAction; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLatentActionInfo LatentInfo; // (Parm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.MakeSoftObjectPath
|
|
struct UKismetSystemLibrary_MakeSoftObjectPath_Params
|
|
{
|
|
struct FString PathString; // (Parm, ZeroConstructor)
|
|
struct FSoftObjectPath ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.MakeLiteralText
|
|
struct UKismetSystemLibrary_MakeLiteralText_Params
|
|
{
|
|
struct FText Value; // (Parm)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.MakeLiteralString
|
|
struct UKismetSystemLibrary_MakeLiteralString_Params
|
|
{
|
|
struct FString Value; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.MakeLiteralName
|
|
struct UKismetSystemLibrary_MakeLiteralName_Params
|
|
{
|
|
struct FName Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.MakeLiteralInt
|
|
struct UKismetSystemLibrary_MakeLiteralInt_Params
|
|
{
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.MakeLiteralFloat
|
|
struct UKismetSystemLibrary_MakeLiteralFloat_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.MakeLiteralByte
|
|
struct UKismetSystemLibrary_MakeLiteralByte_Params
|
|
{
|
|
unsigned char Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.MakeLiteralBool
|
|
struct UKismetSystemLibrary_MakeLiteralBool_Params
|
|
{
|
|
bool Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.LoadInterstitialAd
|
|
struct UKismetSystemLibrary_LoadInterstitialAd_Params
|
|
{
|
|
int AdIdIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.LoadAssetClass
|
|
struct UKismetSystemLibrary_LoadAssetClass_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FScriptDelegate OnLoaded; // (Parm, ZeroConstructor)
|
|
struct FLatentActionInfo LatentInfo; // (Parm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.LoadAsset
|
|
struct UKismetSystemLibrary_LoadAsset_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FScriptDelegate OnLoaded; // (Parm, ZeroConstructor)
|
|
struct FLatentActionInfo LatentInfo; // (Parm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.LineTraceSingleForObjects
|
|
struct UKismetSystemLibrary_LineTraceSingleForObjects_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.LineTraceSingleByProfile
|
|
struct UKismetSystemLibrary_LineTraceSingleByProfile_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.LineTraceSingle
|
|
struct UKismetSystemLibrary_LineTraceSingle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
TEnumAsByte<ETraceTypeQuery> TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.LineTraceMultiForObjects
|
|
struct UKismetSystemLibrary_LineTraceMultiForObjects_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FHitResult> OutHits; // (Parm, OutParm, ZeroConstructor)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.LineTraceMultiByProfile
|
|
struct UKismetSystemLibrary_LineTraceMultiByProfile_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FHitResult> OutHits; // (Parm, OutParm, ZeroConstructor)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.LineTraceMulti
|
|
struct UKismetSystemLibrary_LineTraceMulti_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
TEnumAsByte<ETraceTypeQuery> TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FHitResult> OutHits; // (Parm, OutParm, ZeroConstructor)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.LaunchURL
|
|
struct UKismetSystemLibrary_LaunchURL_Params
|
|
{
|
|
struct FString URL; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_UnPauseTimerHandle
|
|
struct UKismetSystemLibrary_K2_UnPauseTimerHandle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimerHandle Handle; // (Parm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_UnPauseTimerDelegate
|
|
struct UKismetSystemLibrary_K2_UnPauseTimerDelegate_Params
|
|
{
|
|
struct FScriptDelegate Delegate; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_UnPauseTimer
|
|
struct UKismetSystemLibrary_K2_UnPauseTimer_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString FunctionName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_TimerExistsHandle
|
|
struct UKismetSystemLibrary_K2_TimerExistsHandle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimerHandle Handle; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_TimerExistsDelegate
|
|
struct UKismetSystemLibrary_K2_TimerExistsDelegate_Params
|
|
{
|
|
struct FScriptDelegate Delegate; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_TimerExists
|
|
struct UKismetSystemLibrary_K2_TimerExists_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString FunctionName; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_SetTimerDelegate
|
|
struct UKismetSystemLibrary_K2_SetTimerDelegate_Params
|
|
{
|
|
struct FScriptDelegate Delegate; // (Parm, ZeroConstructor)
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bLooping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimerHandle ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_SetTimer
|
|
struct UKismetSystemLibrary_K2_SetTimer_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString FunctionName; // (Parm, ZeroConstructor)
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bLooping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimerHandle ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_PauseTimerHandle
|
|
struct UKismetSystemLibrary_K2_PauseTimerHandle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimerHandle Handle; // (Parm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_PauseTimerDelegate
|
|
struct UKismetSystemLibrary_K2_PauseTimerDelegate_Params
|
|
{
|
|
struct FScriptDelegate Delegate; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_PauseTimer
|
|
struct UKismetSystemLibrary_K2_PauseTimer_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString FunctionName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_IsValidTimerHandle
|
|
struct UKismetSystemLibrary_K2_IsValidTimerHandle_Params
|
|
{
|
|
struct FTimerHandle Handle; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_IsTimerPausedHandle
|
|
struct UKismetSystemLibrary_K2_IsTimerPausedHandle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimerHandle Handle; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_IsTimerPausedDelegate
|
|
struct UKismetSystemLibrary_K2_IsTimerPausedDelegate_Params
|
|
{
|
|
struct FScriptDelegate Delegate; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_IsTimerPaused
|
|
struct UKismetSystemLibrary_K2_IsTimerPaused_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString FunctionName; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_IsTimerActiveHandle
|
|
struct UKismetSystemLibrary_K2_IsTimerActiveHandle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimerHandle Handle; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_IsTimerActiveDelegate
|
|
struct UKismetSystemLibrary_K2_IsTimerActiveDelegate_Params
|
|
{
|
|
struct FScriptDelegate Delegate; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_IsTimerActive
|
|
struct UKismetSystemLibrary_K2_IsTimerActive_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString FunctionName; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_InvalidateTimerHandle
|
|
struct UKismetSystemLibrary_K2_InvalidateTimerHandle_Params
|
|
{
|
|
struct FTimerHandle Handle; // (Parm, OutParm, ReferenceParm)
|
|
struct FTimerHandle ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeHandle
|
|
struct UKismetSystemLibrary_K2_GetTimerRemainingTimeHandle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimerHandle Handle; // (Parm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeDelegate
|
|
struct UKismetSystemLibrary_K2_GetTimerRemainingTimeDelegate_Params
|
|
{
|
|
struct FScriptDelegate Delegate; // (Parm, ZeroConstructor)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTime
|
|
struct UKismetSystemLibrary_K2_GetTimerRemainingTime_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString FunctionName; // (Parm, ZeroConstructor)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeHandle
|
|
struct UKismetSystemLibrary_K2_GetTimerElapsedTimeHandle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimerHandle Handle; // (Parm)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeDelegate
|
|
struct UKismetSystemLibrary_K2_GetTimerElapsedTimeDelegate_Params
|
|
{
|
|
struct FScriptDelegate Delegate; // (Parm, ZeroConstructor)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTime
|
|
struct UKismetSystemLibrary_K2_GetTimerElapsedTime_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString FunctionName; // (Parm, ZeroConstructor)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_ClearTimerHandle
|
|
struct UKismetSystemLibrary_K2_ClearTimerHandle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimerHandle Handle; // (Parm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_ClearTimerDelegate
|
|
struct UKismetSystemLibrary_K2_ClearTimerDelegate_Params
|
|
{
|
|
struct FScriptDelegate Delegate; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_ClearTimer
|
|
struct UKismetSystemLibrary_K2_ClearTimer_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString FunctionName; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.K2_ClearAndInvalidateTimerHandle
|
|
struct UKismetSystemLibrary_K2_ClearAndInvalidateTimerHandle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTimerHandle Handle; // (Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.IsValidSoftObjectReference
|
|
struct UKismetSystemLibrary_IsValidSoftObjectReference_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.IsValidSoftClassReference
|
|
struct UKismetSystemLibrary_IsValidSoftClassReference_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.IsValidPrimaryAssetType
|
|
struct UKismetSystemLibrary_IsValidPrimaryAssetType_Params
|
|
{
|
|
struct FPrimaryAssetType PrimaryAssetType; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.IsValidPrimaryAssetId
|
|
struct UKismetSystemLibrary_IsValidPrimaryAssetId_Params
|
|
{
|
|
struct FPrimaryAssetId PrimaryAssetId; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.IsValidClass
|
|
struct UKismetSystemLibrary_IsValidClass_Params
|
|
{
|
|
class UClass* Class; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.IsValid
|
|
struct UKismetSystemLibrary_IsValid_Params
|
|
{
|
|
class UObject* Object; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.IsStandalone
|
|
struct UKismetSystemLibrary_IsStandalone_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.IsServer
|
|
struct UKismetSystemLibrary_IsServer_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.IsPackagedForDistribution
|
|
struct UKismetSystemLibrary_IsPackagedForDistribution_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.IsLoggedIn
|
|
struct UKismetSystemLibrary_IsLoggedIn_Params
|
|
{
|
|
class APlayerController* SpecificPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.IsInterstitialAdRequested
|
|
struct UKismetSystemLibrary_IsInterstitialAdRequested_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.IsInterstitialAdAvailable
|
|
struct UKismetSystemLibrary_IsInterstitialAdAvailable_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.IsDedicatedServer
|
|
struct UKismetSystemLibrary_IsDedicatedServer_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.IsControllerAssignedToGamepad
|
|
struct UKismetSystemLibrary_IsControllerAssignedToGamepad_Params
|
|
{
|
|
int ControllerId; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.HideAdBanner
|
|
struct UKismetSystemLibrary_HideAdBanner_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetVolumeButtonsHandledBySystem
|
|
struct UKismetSystemLibrary_GetVolumeButtonsHandledBySystem_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetUniqueDeviceId
|
|
struct UKismetSystemLibrary_GetUniqueDeviceId_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetSupportedFullscreenResolutions
|
|
struct UKismetSystemLibrary_GetSupportedFullscreenResolutions_Params
|
|
{
|
|
TArray<struct FIntPoint> Resolutions; // (Parm, OutParm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetSoftObjectReferenceFromPrimaryAssetId
|
|
struct UKismetSystemLibrary_GetSoftObjectReferenceFromPrimaryAssetId_Params
|
|
{
|
|
struct FPrimaryAssetId PrimaryAssetId; // (Parm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetSoftClassReferenceFromPrimaryAssetId
|
|
struct UKismetSystemLibrary_GetSoftClassReferenceFromPrimaryAssetId_Params
|
|
{
|
|
struct FPrimaryAssetId PrimaryAssetId; // (Parm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetRenderingMaterialQualityLevel
|
|
struct UKismetSystemLibrary_GetRenderingMaterialQualityLevel_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetRenderingDetailMode
|
|
struct UKismetSystemLibrary_GetRenderingDetailMode_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetPrimaryAssetsWithBundleState
|
|
struct UKismetSystemLibrary_GetPrimaryAssetsWithBundleState_Params
|
|
{
|
|
TArray<struct FName> RequiredBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<struct FName> ExcludedBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<struct FPrimaryAssetType> ValidTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool bForceCurrentState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FPrimaryAssetId> OutPrimaryAssetIdList; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdList
|
|
struct UKismetSystemLibrary_GetPrimaryAssetIdList_Params
|
|
{
|
|
struct FPrimaryAssetType PrimaryAssetType; // (Parm)
|
|
TArray<struct FPrimaryAssetId> OutPrimaryAssetIdList; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftObjectReference
|
|
struct UKismetSystemLibrary_GetPrimaryAssetIdFromSoftObjectReference_Params
|
|
{
|
|
struct FPrimaryAssetId ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftClassReference
|
|
struct UKismetSystemLibrary_GetPrimaryAssetIdFromSoftClassReference_Params
|
|
{
|
|
struct FPrimaryAssetId ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromObject
|
|
struct UKismetSystemLibrary_GetPrimaryAssetIdFromObject_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FPrimaryAssetId ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromClass
|
|
struct UKismetSystemLibrary_GetPrimaryAssetIdFromClass_Params
|
|
{
|
|
class UClass* Class; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FPrimaryAssetId ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetPreferredLanguages
|
|
struct UKismetSystemLibrary_GetPreferredLanguages_Params
|
|
{
|
|
TArray<struct FString> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetPlatformUserName
|
|
struct UKismetSystemLibrary_GetPlatformUserName_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetPathName
|
|
struct UKismetSystemLibrary_GetPathName_Params
|
|
{
|
|
class UObject* Object; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetObjectName
|
|
struct UKismetSystemLibrary_GetObjectName_Params
|
|
{
|
|
class UObject* Object; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetObjectFromPrimaryAssetId
|
|
struct UKismetSystemLibrary_GetObjectFromPrimaryAssetId_Params
|
|
{
|
|
struct FPrimaryAssetId PrimaryAssetId; // (Parm)
|
|
class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetMinYResolutionForUI
|
|
struct UKismetSystemLibrary_GetMinYResolutionForUI_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetMinYResolutionFor3DView
|
|
struct UKismetSystemLibrary_GetMinYResolutionFor3DView_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetLocalCurrencySymbol
|
|
struct UKismetSystemLibrary_GetLocalCurrencySymbol_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetLocalCurrencyCode
|
|
struct UKismetSystemLibrary_GetLocalCurrencyCode_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetGameTimeInSeconds
|
|
struct UKismetSystemLibrary_GetGameTimeInSeconds_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetGameName
|
|
struct UKismetSystemLibrary_GetGameName_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetGameBundleId
|
|
struct UKismetSystemLibrary_GetGameBundleId_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetEngineVersion
|
|
struct UKismetSystemLibrary_GetEngineVersion_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetDisplayName
|
|
struct UKismetSystemLibrary_GetDisplayName_Params
|
|
{
|
|
class UObject* Object; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetDeviceId
|
|
struct UKismetSystemLibrary_GetDeviceId_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetDefaultLocale
|
|
struct UKismetSystemLibrary_GetDefaultLocale_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetDefaultLanguage
|
|
struct UKismetSystemLibrary_GetDefaultLanguage_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetCurrentBundleState
|
|
struct UKismetSystemLibrary_GetCurrentBundleState_Params
|
|
{
|
|
struct FPrimaryAssetId PrimaryAssetId; // (Parm)
|
|
bool bForceCurrentState; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FName> OutBundles; // (Parm, OutParm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetConvenientWindowedResolutions
|
|
struct UKismetSystemLibrary_GetConvenientWindowedResolutions_Params
|
|
{
|
|
TArray<struct FIntPoint> Resolutions; // (Parm, OutParm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetComponentBounds
|
|
struct UKismetSystemLibrary_GetComponentBounds_Params
|
|
{
|
|
class USceneComponent* Component; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector Origin; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector BoxExtent; // (Parm, OutParm, IsPlainOldData)
|
|
float SphereRadius; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetCommandLine
|
|
struct UKismetSystemLibrary_GetCommandLine_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetClassFromPrimaryAssetId
|
|
struct UKismetSystemLibrary_GetClassFromPrimaryAssetId_Params
|
|
{
|
|
struct FPrimaryAssetId PrimaryAssetId; // (Parm)
|
|
class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetClassDisplayName
|
|
struct UKismetSystemLibrary_GetClassDisplayName_Params
|
|
{
|
|
class UClass* Class; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetAdIDCount
|
|
struct UKismetSystemLibrary_GetAdIDCount_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetActorListFromComponentList
|
|
struct UKismetSystemLibrary_GetActorListFromComponentList_Params
|
|
{
|
|
TArray<class UPrimitiveComponent*> ComponentList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class UClass* ActorClassFilter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> OutActorList; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.GetActorBounds
|
|
struct UKismetSystemLibrary_GetActorBounds_Params
|
|
{
|
|
class AActor* Actor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Origin; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector BoxExtent; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.ForceCloseAdBanner
|
|
struct UKismetSystemLibrary_ForceCloseAdBanner_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.FlushPersistentDebugLines
|
|
struct UKismetSystemLibrary_FlushPersistentDebugLines_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.FlushDebugStrings
|
|
struct UKismetSystemLibrary_FlushDebugStrings_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.ExecuteConsoleCommand
|
|
struct UKismetSystemLibrary_ExecuteConsoleCommand_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Command; // (Parm, ZeroConstructor)
|
|
class APlayerController* SpecificPlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.EqualEqual_SoftObjectReference
|
|
struct UKismetSystemLibrary_EqualEqual_SoftObjectReference_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.EqualEqual_SoftClassReference
|
|
struct UKismetSystemLibrary_EqualEqual_SoftClassReference_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetType
|
|
struct UKismetSystemLibrary_EqualEqual_PrimaryAssetType_Params
|
|
{
|
|
struct FPrimaryAssetType A; // (Parm)
|
|
struct FPrimaryAssetType B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetId
|
|
struct UKismetSystemLibrary_EqualEqual_PrimaryAssetId_Params
|
|
{
|
|
struct FPrimaryAssetId A; // (Parm)
|
|
struct FPrimaryAssetId B; // (Parm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DrawDebugString
|
|
struct UKismetSystemLibrary_DrawDebugString_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector TextLocation; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FString Text; // (Parm, ZeroConstructor)
|
|
class AActor* TestBaseActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TextColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DrawDebugSphere
|
|
struct UKismetSystemLibrary_DrawDebugSphere_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Center; // (ConstParm, Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Segments; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor LineColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Thickness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DrawDebugPoint
|
|
struct UKismetSystemLibrary_DrawDebugPoint_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Position; // (ConstParm, Parm, IsPlainOldData)
|
|
float Size; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor PointColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DrawDebugPlane
|
|
struct UKismetSystemLibrary_DrawDebugPlane_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FPlane PlaneCoordinates; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector Location; // (ConstParm, Parm, IsPlainOldData)
|
|
float Size; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor PlaneColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DrawDebugLine
|
|
struct UKismetSystemLibrary_DrawDebugLine_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector LineStart; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector LineEnd; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FLinearColor LineColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Thickness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DrawDebugFrustum
|
|
struct UKismetSystemLibrary_DrawDebugFrustum_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform FrustumTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FLinearColor FrustumColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Thickness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryTransform
|
|
struct UKismetSystemLibrary_DrawDebugFloatHistoryTransform_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDebugFloatHistory FloatHistory; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FTransform DrawTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector2D DrawSize; // (Parm, IsPlainOldData)
|
|
struct FLinearColor DrawColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryLocation
|
|
struct UKismetSystemLibrary_DrawDebugFloatHistoryLocation_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDebugFloatHistory FloatHistory; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FVector DrawLocation; // (Parm, IsPlainOldData)
|
|
struct FVector2D DrawSize; // (Parm, IsPlainOldData)
|
|
struct FLinearColor DrawColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DrawDebugCylinder
|
|
struct UKismetSystemLibrary_DrawDebugCylinder_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int Segments; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor LineColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Thickness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DrawDebugCoordinateSystem
|
|
struct UKismetSystemLibrary_DrawDebugCoordinateSystem_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector AxisLoc; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FRotator AxisRot; // (ConstParm, Parm, IsPlainOldData)
|
|
float Scale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Thickness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DrawDebugConeInDegrees
|
|
struct UKismetSystemLibrary_DrawDebugConeInDegrees_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Origin; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector Direction; // (ConstParm, Parm, IsPlainOldData)
|
|
float Length; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float AngleWidth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float AngleHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NumSides; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor LineColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Thickness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DrawDebugCone
|
|
struct UKismetSystemLibrary_DrawDebugCone_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Origin; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector Direction; // (ConstParm, Parm, IsPlainOldData)
|
|
float Length; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float AngleWidth; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float AngleHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NumSides; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor LineColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Thickness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DrawDebugCircle
|
|
struct UKismetSystemLibrary_DrawDebugCircle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Center; // (Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int NumSegments; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor LineColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Thickness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector YAxis; // (Parm, IsPlainOldData)
|
|
struct FVector ZAxis; // (Parm, IsPlainOldData)
|
|
bool bDrawAxis; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DrawDebugCapsule
|
|
struct UKismetSystemLibrary_DrawDebugCapsule_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Center; // (ConstParm, Parm, IsPlainOldData)
|
|
float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator Rotation; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FLinearColor LineColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Thickness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DrawDebugCamera
|
|
struct UKismetSystemLibrary_DrawDebugCamera_Params
|
|
{
|
|
class ACameraActor* CameraActor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor CameraColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DrawDebugBox
|
|
struct UKismetSystemLibrary_DrawDebugBox_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Center; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector Extent; // (Parm, IsPlainOldData)
|
|
struct FLinearColor LineColor; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (ConstParm, Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Thickness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DrawDebugArrow
|
|
struct UKismetSystemLibrary_DrawDebugArrow_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector LineStart; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector LineEnd; // (ConstParm, Parm, IsPlainOldData)
|
|
float ArrowSize; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor LineColor; // (Parm, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Thickness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.DoesImplementInterface
|
|
struct UKismetSystemLibrary_DoesImplementInterface_Params
|
|
{
|
|
class UObject* TestObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* Interface; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.Delay
|
|
struct UKismetSystemLibrary_Delay_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Duration; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLatentActionInfo LatentInfo; // (Parm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.CreateCopyForUndoBuffer
|
|
struct UKismetSystemLibrary_CreateCopyForUndoBuffer_Params
|
|
{
|
|
class UObject* ObjectToModify; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToString
|
|
struct UKismetSystemLibrary_Conv_SoftObjectReferenceToString_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToObject
|
|
struct UKismetSystemLibrary_Conv_SoftObjectReferenceToObject_Params
|
|
{
|
|
class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToString
|
|
struct UKismetSystemLibrary_Conv_SoftClassReferenceToString_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToClass
|
|
struct UKismetSystemLibrary_Conv_SoftClassReferenceToClass_Params
|
|
{
|
|
class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.Conv_PrimaryAssetTypeToString
|
|
struct UKismetSystemLibrary_Conv_PrimaryAssetTypeToString_Params
|
|
{
|
|
struct FPrimaryAssetType PrimaryAssetType; // (Parm)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.Conv_PrimaryAssetIdToString
|
|
struct UKismetSystemLibrary_Conv_PrimaryAssetIdToString_Params
|
|
{
|
|
struct FPrimaryAssetId PrimaryAssetId; // (Parm)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.Conv_ObjectToSoftObjectReference
|
|
struct UKismetSystemLibrary_Conv_ObjectToSoftObjectReference_Params
|
|
{
|
|
class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.Conv_InterfaceToObject
|
|
struct UKismetSystemLibrary_Conv_InterfaceToObject_Params
|
|
{
|
|
TScriptInterface<class UInterface> Interface; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.Conv_ClassToSoftClassReference
|
|
struct UKismetSystemLibrary_Conv_ClassToSoftClassReference_Params
|
|
{
|
|
class UClass* Class; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.ControlScreensaver
|
|
struct UKismetSystemLibrary_ControlScreensaver_Params
|
|
{
|
|
bool bAllowScreenSaver; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.ComponentOverlapComponents
|
|
struct UKismetSystemLibrary_ComponentOverlapComponents_Params
|
|
{
|
|
class UPrimitiveComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FTransform ComponentTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class UClass* ComponentClassFilter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<class UPrimitiveComponent*> OutComponents; // (Parm, OutParm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.ComponentOverlapActors
|
|
struct UKismetSystemLibrary_ComponentOverlapActors_Params
|
|
{
|
|
class UPrimitiveComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FTransform ComponentTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class UClass* ActorClassFilter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<class AActor*> OutActors; // (Parm, OutParm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.CollectGarbage
|
|
struct UKismetSystemLibrary_CollectGarbage_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.CapsuleTraceSingleForObjects
|
|
struct UKismetSystemLibrary_CapsuleTraceSingleForObjects_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.CapsuleTraceSingleByProfile
|
|
struct UKismetSystemLibrary_CapsuleTraceSingleByProfile_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.CapsuleTraceSingle
|
|
struct UKismetSystemLibrary_CapsuleTraceSingle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ETraceTypeQuery> TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.CapsuleTraceMultiForObjects
|
|
struct UKismetSystemLibrary_CapsuleTraceMultiForObjects_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FHitResult> OutHits; // (Parm, OutParm, ZeroConstructor)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.CapsuleTraceMultiByProfile
|
|
struct UKismetSystemLibrary_CapsuleTraceMultiByProfile_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FHitResult> OutHits; // (Parm, OutParm, ZeroConstructor)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.CapsuleTraceMulti
|
|
struct UKismetSystemLibrary_CapsuleTraceMulti_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ETraceTypeQuery> TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FHitResult> OutHits; // (Parm, OutParm, ZeroConstructor)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.CapsuleOverlapComponents
|
|
struct UKismetSystemLibrary_CapsuleOverlapComponents_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector CapsulePos; // (ConstParm, Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class UClass* ComponentClassFilter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<class UPrimitiveComponent*> OutComponents; // (Parm, OutParm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.CapsuleOverlapActors
|
|
struct UKismetSystemLibrary_CapsuleOverlapActors_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector CapsulePos; // (ConstParm, Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class UClass* ActorClassFilter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<class AActor*> OutActors; // (Parm, OutParm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.CanLaunchURL
|
|
struct UKismetSystemLibrary_CanLaunchURL_Params
|
|
{
|
|
struct FString URL; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.BreakSoftObjectPath
|
|
struct UKismetSystemLibrary_BreakSoftObjectPath_Params
|
|
{
|
|
struct FSoftObjectPath InSoftObjectPath; // (Parm)
|
|
struct FString PathString; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.BoxTraceSingleForObjects
|
|
struct UKismetSystemLibrary_BoxTraceSingleForObjects_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector HalfSize; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FRotator Orientation; // (ConstParm, Parm, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.BoxTraceSingleByProfile
|
|
struct UKismetSystemLibrary_BoxTraceSingleByProfile_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector HalfSize; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FRotator Orientation; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.BoxTraceSingle
|
|
struct UKismetSystemLibrary_BoxTraceSingle_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector HalfSize; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FRotator Orientation; // (ConstParm, Parm, IsPlainOldData)
|
|
TEnumAsByte<ETraceTypeQuery> TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.BoxTraceMultiForObjects
|
|
struct UKismetSystemLibrary_BoxTraceMultiForObjects_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector HalfSize; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FRotator Orientation; // (ConstParm, Parm, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FHitResult> OutHits; // (Parm, OutParm, ZeroConstructor)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.BoxTraceMultiByProfile
|
|
struct UKismetSystemLibrary_BoxTraceMultiByProfile_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector HalfSize; // (Parm, IsPlainOldData)
|
|
struct FRotator Orientation; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FHitResult> OutHits; // (Parm, OutParm, ZeroConstructor)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.BoxTraceMulti
|
|
struct UKismetSystemLibrary_BoxTraceMulti_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Start; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector End; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector HalfSize; // (Parm, IsPlainOldData)
|
|
struct FRotator Orientation; // (ConstParm, Parm, IsPlainOldData)
|
|
TEnumAsByte<ETraceTypeQuery> TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<EDrawDebugTrace> DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<struct FHitResult> OutHits; // (Parm, OutParm, ZeroConstructor)
|
|
bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor TraceColor; // (Parm, IsPlainOldData)
|
|
struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData)
|
|
float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.BoxOverlapComponents
|
|
struct UKismetSystemLibrary_BoxOverlapComponents_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector BoxPos; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector Extent; // (Parm, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class UClass* ComponentClassFilter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<class UPrimitiveComponent*> OutComponents; // (Parm, OutParm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.BoxOverlapActors
|
|
struct UKismetSystemLibrary_BoxOverlapActors_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector BoxPos; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector BoxExtent; // (Parm, IsPlainOldData)
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
class UClass* ActorClassFilter; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TArray<class AActor*> ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TArray<class AActor*> OutActors; // (Parm, OutParm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetSystemLibrary.AddFloatHistorySample
|
|
struct UKismetSystemLibrary_AddFloatHistorySample_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDebugFloatHistory FloatHistory; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FDebugFloatHistory ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.TextTrimTrailing
|
|
struct UKismetTextLibrary_TextTrimTrailing_Params
|
|
{
|
|
struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.TextTrimPrecedingAndTrailing
|
|
struct UKismetTextLibrary_TextTrimPrecedingAndTrailing_Params
|
|
{
|
|
struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.TextTrimPreceding
|
|
struct UKismetTextLibrary_TextTrimPreceding_Params
|
|
{
|
|
struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.TextToUpper
|
|
struct UKismetTextLibrary_TextToUpper_Params
|
|
{
|
|
struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.TextToLower
|
|
struct UKismetTextLibrary_TextToLower_Params
|
|
{
|
|
struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.TextIsTransient
|
|
struct UKismetTextLibrary_TextIsTransient_Params
|
|
{
|
|
struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.TextIsFromStringTable
|
|
struct UKismetTextLibrary_TextIsFromStringTable_Params
|
|
{
|
|
struct FText Text; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.TextIsEmpty
|
|
struct UKismetTextLibrary_TextIsEmpty_Params
|
|
{
|
|
struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.TextIsCultureInvariant
|
|
struct UKismetTextLibrary_TextIsCultureInvariant_Params
|
|
{
|
|
struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.TextFromStringTable
|
|
struct UKismetTextLibrary_TextFromStringTable_Params
|
|
{
|
|
struct FName TableId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Key; // (Parm, ZeroConstructor)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.StringTableIdAndKeyFromText
|
|
struct UKismetTextLibrary_StringTableIdAndKeyFromText_Params
|
|
{
|
|
struct FText Text; // (Parm)
|
|
struct FName OutTableId; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
struct FString OutKey; // (Parm, OutParm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.NotEqual_TextText
|
|
struct UKismetTextLibrary_NotEqual_TextText_Params
|
|
{
|
|
struct FText A; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText B; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.NotEqual_IgnoreCase_TextText
|
|
struct UKismetTextLibrary_NotEqual_IgnoreCase_TextText_Params
|
|
{
|
|
struct FText A; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText B; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.GetEmptyText
|
|
struct UKismetTextLibrary_GetEmptyText_Params
|
|
{
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.Format
|
|
struct UKismetTextLibrary_Format_Params
|
|
{
|
|
struct FText InPattern; // (Parm)
|
|
TArray<struct FFormatArgumentData> InArgs; // (Parm, ZeroConstructor)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.FindTextInLocalizationTable
|
|
struct UKismetTextLibrary_FindTextInLocalizationTable_Params
|
|
{
|
|
struct FString Namespace; // (Parm, ZeroConstructor)
|
|
struct FString Key; // (Parm, ZeroConstructor)
|
|
struct FText OutText; // (Parm, OutParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.EqualEqual_TextText
|
|
struct UKismetTextLibrary_EqualEqual_TextText_Params
|
|
{
|
|
struct FText A; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText B; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.EqualEqual_IgnoreCase_TextText
|
|
struct UKismetTextLibrary_EqualEqual_IgnoreCase_TextText_Params
|
|
{
|
|
struct FText A; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText B; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.Conv_VectorToText
|
|
struct UKismetTextLibrary_Conv_VectorToText_Params
|
|
{
|
|
struct FVector InVec; // (Parm, IsPlainOldData)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.Conv_Vector2dToText
|
|
struct UKismetTextLibrary_Conv_Vector2dToText_Params
|
|
{
|
|
struct FVector2D InVec; // (Parm, IsPlainOldData)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.Conv_TransformToText
|
|
struct UKismetTextLibrary_Conv_TransformToText_Params
|
|
{
|
|
struct FTransform InTrans; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.Conv_TextToString
|
|
struct UKismetTextLibrary_Conv_TextToString_Params
|
|
{
|
|
struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.Conv_StringToText
|
|
struct UKismetTextLibrary_Conv_StringToText_Params
|
|
{
|
|
struct FString inString; // (Parm, ZeroConstructor)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.Conv_RotatorToText
|
|
struct UKismetTextLibrary_Conv_RotatorToText_Params
|
|
{
|
|
struct FRotator InRot; // (Parm, IsPlainOldData)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.Conv_ObjectToText
|
|
struct UKismetTextLibrary_Conv_ObjectToText_Params
|
|
{
|
|
class UObject* InObj; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.Conv_NameToText
|
|
struct UKismetTextLibrary_Conv_NameToText_Params
|
|
{
|
|
struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.Conv_IntToText
|
|
struct UKismetTextLibrary_Conv_IntToText_Params
|
|
{
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseGrouping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MinimumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MaximumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.Conv_FloatToText
|
|
struct UKismetTextLibrary_Conv_FloatToText_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ERoundingMode> RoundingMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseGrouping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MinimumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MaximumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MinimumFractionalDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MaximumFractionalDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.Conv_ColorToText
|
|
struct UKismetTextLibrary_Conv_ColorToText_Params
|
|
{
|
|
struct FLinearColor InColor; // (Parm, IsPlainOldData)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.Conv_ByteToText
|
|
struct UKismetTextLibrary_Conv_ByteToText_Params
|
|
{
|
|
unsigned char Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.Conv_BoolToText
|
|
struct UKismetTextLibrary_Conv_BoolToText_Params
|
|
{
|
|
bool InBool; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.AsTimeZoneTime_DateTime
|
|
struct UKismetTextLibrary_AsTimeZoneTime_DateTime_Params
|
|
{
|
|
struct FDateTime InDateTime; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FString InTimeZone; // (Parm, ZeroConstructor)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.AsTimeZoneDateTime_DateTime
|
|
struct UKismetTextLibrary_AsTimeZoneDateTime_DateTime_Params
|
|
{
|
|
struct FDateTime InDateTime; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FString InTimeZone; // (Parm, ZeroConstructor)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.AsTimeZoneDate_DateTime
|
|
struct UKismetTextLibrary_AsTimeZoneDate_DateTime_Params
|
|
{
|
|
struct FDateTime InDateTime; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FString InTimeZone; // (Parm, ZeroConstructor)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.AsTimespan_Timespan
|
|
struct UKismetTextLibrary_AsTimespan_Timespan_Params
|
|
{
|
|
struct FTimespan InTimespan; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.AsTime_DateTime
|
|
struct UKismetTextLibrary_AsTime_DateTime_Params
|
|
{
|
|
struct FDateTime In; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.AsPercent_Float
|
|
struct UKismetTextLibrary_AsPercent_Float_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ERoundingMode> RoundingMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseGrouping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MinimumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MaximumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MinimumFractionalDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MaximumFractionalDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.AsDateTime_DateTime
|
|
struct UKismetTextLibrary_AsDateTime_DateTime_Params
|
|
{
|
|
struct FDateTime In; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.AsDate_DateTime
|
|
struct UKismetTextLibrary_AsDate_DateTime_Params
|
|
{
|
|
struct FDateTime InDateTime; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.AsCurrencyBase
|
|
struct UKismetTextLibrary_AsCurrencyBase_Params
|
|
{
|
|
int BaseValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString CurrencyCode; // (Parm, ZeroConstructor)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.AsCurrency_Integer
|
|
struct UKismetTextLibrary_AsCurrency_Integer_Params
|
|
{
|
|
int Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ERoundingMode> RoundingMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseGrouping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MinimumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MaximumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MinimumFractionalDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MaximumFractionalDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString CurrencyCode; // (Parm, ZeroConstructor)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.KismetTextLibrary.AsCurrency_Float
|
|
struct UKismetTextLibrary_AsCurrency_Float_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ERoundingMode> RoundingMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseGrouping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MinimumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MaximumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MinimumFractionalDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int MaximumFractionalDigits; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString CurrencyCode; // (Parm, ZeroConstructor)
|
|
struct FText ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.LevelScriptActor.WorldOriginLocationChanged
|
|
struct ALevelScriptActor_WorldOriginLocationChanged_Params
|
|
{
|
|
struct FIntVector OldOriginLocation; // (Parm, IsPlainOldData)
|
|
struct FIntVector NewOriginLocation; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LevelScriptActor.SetCinematicMode
|
|
struct ALevelScriptActor_SetCinematicMode_Params
|
|
{
|
|
bool bCinematicMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bHidePlayer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAffectsHUD; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAffectsMovement; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bAffectsTurning; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LevelScriptActor.RemoteEvent
|
|
struct ALevelScriptActor_RemoteEvent_Params
|
|
{
|
|
struct FName EventName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LevelScriptActor.LevelReset
|
|
struct ALevelScriptActor_LevelReset_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.LevelStreaming.IsStreamingStatePending
|
|
struct ULevelStreaming_IsStreamingStatePending_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LevelStreaming.IsLevelVisible
|
|
struct ULevelStreaming_IsLevelVisible_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LevelStreaming.IsLevelLoaded
|
|
struct ULevelStreaming_IsLevelLoaded_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LevelStreaming.GetWorldAssetPackageFName
|
|
struct ULevelStreaming_GetWorldAssetPackageFName_Params
|
|
{
|
|
struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LevelStreaming.GetLevelScriptActor
|
|
struct ULevelStreaming_GetLevelScriptActor_Params
|
|
{
|
|
class ALevelScriptActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LevelStreaming.CreateInstance
|
|
struct ULevelStreaming_CreateInstance_Params
|
|
{
|
|
struct FString UniqueInstanceName; // (Parm, ZeroConstructor)
|
|
class ULevelStreaming* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.LevelStreamingKismet.LoadLevelInstance
|
|
struct ULevelStreamingKismet_LoadLevelInstance_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString LevelName; // (Parm, ZeroConstructor)
|
|
struct FVector Location; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FRotator Rotation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bOutSuccess; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
class ULevelStreamingKismet* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Texture2D.Blueprint_GetSizeY
|
|
struct UTexture2D_Blueprint_GetSizeY_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.Texture2D.Blueprint_GetSizeX
|
|
struct UTexture2D_Blueprint_GetSizeX_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MaterialBillboardComponent.SetElements
|
|
struct UMaterialBillboardComponent_SetElements_Params
|
|
{
|
|
TArray<struct FMaterialSpriteElement> NewElements; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.MaterialBillboardComponent.AddElement
|
|
struct UMaterialBillboardComponent_AddElement_Params
|
|
{
|
|
class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UCurveFloat* DistanceToOpacityCurve; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bSizeIsInScreenSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BaseSizeX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float BaseSizeY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UCurveFloat* DistanceToSizeCurve; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MaterialInstanceDynamic.SetVectorParameterValue
|
|
struct UMaterialInstanceDynamic_SetVectorParameterValue_Params
|
|
{
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor Value; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MaterialInstanceDynamic.SetTextureParameterValue
|
|
struct UMaterialInstanceDynamic_SetTextureParameterValue_Params
|
|
{
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTexture* Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MaterialInstanceDynamic.SetScalarParameterValue
|
|
struct UMaterialInstanceDynamic_SetScalarParameterValue_Params
|
|
{
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams
|
|
struct UMaterialInstanceDynamic_K2_InterpolateMaterialInstanceParams_Params
|
|
{
|
|
class UMaterialInstance* SourceA; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInstance* SourceB; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float alpha; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MaterialInstanceDynamic.K2_GetVectorParameterValue
|
|
struct UMaterialInstanceDynamic_K2_GetVectorParameterValue_Params
|
|
{
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MaterialInstanceDynamic.K2_GetTextureParameterValue
|
|
struct UMaterialInstanceDynamic_K2_GetTextureParameterValue_Params
|
|
{
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTexture* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MaterialInstanceDynamic.K2_GetScalarParameterValue
|
|
struct UMaterialInstanceDynamic_K2_GetScalarParameterValue_Params
|
|
{
|
|
struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters
|
|
struct UMaterialInstanceDynamic_K2_CopyMaterialInstanceParameters_Params
|
|
{
|
|
class UMaterialInterface* Source; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MaterialInstanceDynamic.CopyParameterOverrides
|
|
struct UMaterialInstanceDynamic_CopyParameterOverrides_Params
|
|
{
|
|
class UMaterialInstance* MaterialInstance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MaterialInstanceDynamic.CopyInterpParameters
|
|
struct UMaterialInstanceDynamic_CopyInterpParameters_Params
|
|
{
|
|
class UMaterialInstance* Source; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MatineeActor.Stop
|
|
struct AMatineeActor_Stop_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.MatineeActor.SetPosition
|
|
struct AMatineeActor_SetPosition_Params
|
|
{
|
|
float NewPosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bJump; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MatineeActor.SetLoopingState
|
|
struct AMatineeActor_SetLoopingState_Params
|
|
{
|
|
bool bNewLooping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MatineeActor.Reverse
|
|
struct AMatineeActor_Reverse_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.MatineeActor.Play
|
|
struct AMatineeActor_Play_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.MatineeActor.Pause
|
|
struct AMatineeActor_Pause_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.MatineeActor.EnableGroupByName
|
|
struct AMatineeActor_EnableGroupByName_Params
|
|
{
|
|
struct FString GroupName; // (Parm, ZeroConstructor)
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MatineeActor.ChangePlaybackDirection
|
|
struct AMatineeActor_ChangePlaybackDirection_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.MeshVertexPainterKismetLibrary.RemovePaintedVertices
|
|
struct UMeshVertexPainterKismetLibrary_RemovePaintedVertices_Params
|
|
{
|
|
class UStaticMeshComponent* StaticMeshComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesSingleColor
|
|
struct UMeshVertexPainterKismetLibrary_PaintVerticesSingleColor_Params
|
|
{
|
|
class UStaticMeshComponent* StaticMeshComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FLinearColor FillColor; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bConvertToSRGB; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesLerpAlongAxis
|
|
struct UMeshVertexPainterKismetLibrary_PaintVerticesLerpAlongAxis_Params
|
|
{
|
|
class UStaticMeshComponent* StaticMeshComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FLinearColor StartColor; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FLinearColor EndColor; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
EVertexPaintAxis Axis; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bConvertToSRGB; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationPath.IsValid
|
|
struct UNavigationPath_IsValid_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationPath.IsStringPulled
|
|
struct UNavigationPath_IsStringPulled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationPath.IsPartial
|
|
struct UNavigationPath_IsPartial_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationPath.GetPathLength
|
|
struct UNavigationPath_GetPathLength_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationPath.GetPathCost
|
|
struct UNavigationPath_GetPathCost_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationPath.GetDebugString
|
|
struct UNavigationPath_GetDebugString_Params
|
|
{
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.NavigationPath.EnableRecalculationOnInvalidation
|
|
struct UNavigationPath_EnableRecalculationOnInvalidation_Params
|
|
{
|
|
TEnumAsByte<ENavigationOptionFlag> DoRecalculation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationPath.EnableDebugDrawing
|
|
struct UNavigationPath_EnableDebugDrawing_Params
|
|
{
|
|
bool bShouldDrawDebugData; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FLinearColor PathColor; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.UpdateDynamicGenerateTargetNav
|
|
struct UNavigationSystem_UpdateDynamicGenerateTargetNav_Params
|
|
{
|
|
bool IsAdd; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FDynamicGenerateTargetNavigation GenerateTargetNav; // (Parm)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.UnregisterNavigationInvoker
|
|
struct UNavigationSystem_UnregisterNavigationInvoker_Params
|
|
{
|
|
class AActor* Invoker; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.SimpleMoveToLocation
|
|
struct UNavigationSystem_SimpleMoveToLocation_Params
|
|
{
|
|
class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Goal; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.SimpleMoveToActor
|
|
struct UNavigationSystem_SimpleMoveToActor_Params
|
|
{
|
|
class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* Goal; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.SetMaxSimultaneousTileGenerationJobsCount
|
|
struct UNavigationSystem_SetMaxSimultaneousTileGenerationJobsCount_Params
|
|
{
|
|
int MaxNumberOfJobs; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.SetGeometryGatheringMode
|
|
struct UNavigationSystem_SetGeometryGatheringMode_Params
|
|
{
|
|
ENavDataGatheringModeConfig NewMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.ResetMaxSimultaneousTileGenerationJobsCount
|
|
struct UNavigationSystem_ResetMaxSimultaneousTileGenerationJobsCount_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.RegisterNavigationInvoker
|
|
struct UNavigationSystem_RegisterNavigationInvoker_Params
|
|
{
|
|
class AActor* Invoker; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TileGenerationRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TileRemovalRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.ProjectPointToNavigation
|
|
struct UNavigationSystem_ProjectPointToNavigation_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Point; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
class ANavigationData* NavData; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector QueryExtent; // (ConstParm, Parm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.OnNavigationBoundsUpdated
|
|
struct UNavigationSystem_OnNavigationBoundsUpdated_Params
|
|
{
|
|
class ANavMeshBoundsVolume* NavVolume; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.NavigationRaycast
|
|
struct UNavigationSystem_NavigationRaycast_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector RayStart; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector RayEnd; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector HitLocation; // (Parm, OutParm, IsPlainOldData)
|
|
class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AController* Querier; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.K2_ProjectPointToNavigation
|
|
struct UNavigationSystem_K2_ProjectPointToNavigation_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Point; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector ProjectedLocation; // (Parm, OutParm, IsPlainOldData)
|
|
class ANavigationData* NavData; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector QueryExtent; // (ConstParm, Parm, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.K2_GetRandomReachablePointInRadius
|
|
struct UNavigationSystem_K2_GetRandomReachablePointInRadius_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector RandomLocation; // (Parm, OutParm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ANavigationData* NavData; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.K2_GetRandomPointInNavigableRadius
|
|
struct UNavigationSystem_K2_GetRandomPointInNavigableRadius_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector RandomLocation; // (Parm, OutParm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ANavigationData* NavData; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.IsNavigationBeingBuiltOrLocked
|
|
struct UNavigationSystem_IsNavigationBeingBuiltOrLocked_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.IsNavigationBeingBuilt
|
|
struct UNavigationSystem_IsNavigationBeingBuilt_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.GetRandomReachablePointInRadius
|
|
struct UNavigationSystem_GetRandomReachablePointInRadius_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ANavigationData* NavData; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.GetRandomPointInNavigableRadius
|
|
struct UNavigationSystem_GetRandomPointInNavigableRadius_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class ANavigationData* NavData; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.GetPathLength
|
|
struct UNavigationSystem_GetPathLength_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector PathStart; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector PathEnd; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float PathLength; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
class ANavigationData* NavData; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ENavigationQueryResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.GetPathCost
|
|
struct UNavigationSystem_GetPathCost_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector PathStart; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector PathEnd; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float PathCost; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
class ANavigationData* NavData; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ENavigationQueryResult> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.GetNavigationSystem
|
|
struct UNavigationSystem_GetNavigationSystem_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UNavigationSystem* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.FindPathToLocationSynchronously
|
|
struct UNavigationSystem_FindPathToLocationSynchronously_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector PathStart; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector PathEnd; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
class AActor* PathfindingContext; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UNavigationPath* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavigationSystem.FindPathToActorSynchronously
|
|
struct UNavigationSystem_FindPathToActorSynchronously_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector PathStart; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
class AActor* GoalActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TetherDistance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class AActor* PathfindingContext; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UNavigationPath* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavRelevantComponent.SetNavigationRelevancy
|
|
struct UNavRelevantComponent_SetNavigationRelevancy_Params
|
|
{
|
|
bool bRelevant; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavLinkProxy.SetSmartLinkEnabled
|
|
struct ANavLinkProxy_SetSmartLinkEnabled_Params
|
|
{
|
|
bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavLinkProxy.ResumePathFollowing
|
|
struct ANavLinkProxy_ResumePathFollowing_Params
|
|
{
|
|
class AActor* Agent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavLinkProxy.ReceiveSmartLinkReached
|
|
struct ANavLinkProxy_ReceiveSmartLinkReached_Params
|
|
{
|
|
class AActor* Agent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Destination; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavLinkProxy.IsSmartLinkEnabled
|
|
struct ANavLinkProxy_IsSmartLinkEnabled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavLinkProxy.HasMovingAgents
|
|
struct ANavLinkProxy_HasMovingAgents_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavModifierComponent.SetAreaClass
|
|
struct UNavModifierComponent_SetAreaClass_Params
|
|
{
|
|
class UClass* NewAreaClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.NavModifierVolume.SetAreaClass
|
|
struct ANavModifierVolume_SetAreaClass_Params
|
|
{
|
|
class UClass* NewAreaClass; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ObjectPoolInterface.OnRespawned
|
|
struct UObjectPoolInterface_OnRespawned_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.ObjectPoolInterface.OnRecycled
|
|
struct UObjectPoolInterface_OnRecycled_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.ObjectPoolInterface.GetEnabled
|
|
struct UObjectPoolInterface_GetEnabled_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.ObjectPoolInterface.GetDefaultPoolSize
|
|
struct UObjectPoolInterface_GetDefaultPoolSize_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.OnlineBlueprintCallProxyBase.Activate
|
|
struct UOnlineBlueprintCallProxyBase_Activate_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.ParticleSystem.ContainsEmitterType
|
|
struct UParticleSystem_ContainsEmitterType_Params
|
|
{
|
|
class UClass* TypeData; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PawnNoiseEmitterComponent.MakeNoise
|
|
struct UPawnNoiseEmitterComponent_MakeNoise_Params
|
|
{
|
|
class AActor* NoiseMaker; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Loudness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector NoiseLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicalAnimationComponent.SetStrengthMultiplyer
|
|
struct UPhysicalAnimationComponent_SetStrengthMultiplyer_Params
|
|
{
|
|
float InStrengthMultiplyer; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicalAnimationComponent.SetSkeletalMeshComponent
|
|
struct UPhysicalAnimationComponent_SetSkeletalMeshComponent_Params
|
|
{
|
|
class USkeletalMeshComponent* InSkeletalMeshComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicalAnimationComponent.GetBodyTargetTransform
|
|
struct UPhysicalAnimationComponent_GetBodyTargetTransform_Params
|
|
{
|
|
struct FName BodyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettingsBelow
|
|
struct UPhysicalAnimationComponent_ApplyPhysicalAnimationSettingsBelow_Params
|
|
{
|
|
struct FName BodyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FPhysicalAnimationData PhysicalAnimationData; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool bIncludeSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettings
|
|
struct UPhysicalAnimationComponent_ApplyPhysicalAnimationSettings_Params
|
|
{
|
|
struct FName BodyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FPhysicalAnimationData PhysicalAnimationData; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationProfileBelow
|
|
struct UPhysicalAnimationComponent_ApplyPhysicalAnimationProfileBelow_Params
|
|
{
|
|
struct FName BodyName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bIncludeSelf; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bClearNotFound; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetOrientationDriveTwistAndSwing
|
|
struct UPhysicsConstraintComponent_SetOrientationDriveTwistAndSwing_Params
|
|
{
|
|
bool bEnableTwistDrive; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEnableSwingDrive; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetOrientationDriveSLERP
|
|
struct UPhysicsConstraintComponent_SetOrientationDriveSLERP_Params
|
|
{
|
|
bool bEnableSLERP; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetLinearZLimit
|
|
struct UPhysicsConstraintComponent_SetLinearZLimit_Params
|
|
{
|
|
TEnumAsByte<ELinearConstraintMotion> ConstraintType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LimitSize; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetLinearYLimit
|
|
struct UPhysicsConstraintComponent_SetLinearYLimit_Params
|
|
{
|
|
TEnumAsByte<ELinearConstraintMotion> ConstraintType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LimitSize; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetLinearXLimit
|
|
struct UPhysicsConstraintComponent_SetLinearXLimit_Params
|
|
{
|
|
TEnumAsByte<ELinearConstraintMotion> ConstraintType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LimitSize; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetLinearVelocityTarget
|
|
struct UPhysicsConstraintComponent_SetLinearVelocityTarget_Params
|
|
{
|
|
struct FVector InVelTarget; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetLinearVelocityDrive
|
|
struct UPhysicsConstraintComponent_SetLinearVelocityDrive_Params
|
|
{
|
|
bool bEnableDriveX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEnableDriveY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEnableDriveZ; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetLinearPositionTarget
|
|
struct UPhysicsConstraintComponent_SetLinearPositionTarget_Params
|
|
{
|
|
struct FVector InPosTarget; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetLinearPositionDrive
|
|
struct UPhysicsConstraintComponent_SetLinearPositionDrive_Params
|
|
{
|
|
bool bEnableDriveX; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEnableDriveY; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEnableDriveZ; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetLinearDriveParams
|
|
struct UPhysicsConstraintComponent_SetLinearDriveParams_Params
|
|
{
|
|
float PositionStrength; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float VelocityStrength; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InForceLimit; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetLinearBreakable
|
|
struct UPhysicsConstraintComponent_SetLinearBreakable_Params
|
|
{
|
|
bool bLinearBreakable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float LinearBreakThreshold; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetDisableCollision
|
|
struct UPhysicsConstraintComponent_SetDisableCollision_Params
|
|
{
|
|
bool bDisableCollision; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetConstraintReferencePosition
|
|
struct UPhysicsConstraintComponent_SetConstraintReferencePosition_Params
|
|
{
|
|
TEnumAsByte<EConstraintFrame> Frame; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector RefPosition; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetConstraintReferenceOrientation
|
|
struct UPhysicsConstraintComponent_SetConstraintReferenceOrientation_Params
|
|
{
|
|
TEnumAsByte<EConstraintFrame> Frame; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector PriAxis; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector SecAxis; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetConstraintReferenceFrame
|
|
struct UPhysicsConstraintComponent_SetConstraintReferenceFrame_Params
|
|
{
|
|
TEnumAsByte<EConstraintFrame> Frame; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform RefFrame; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetConstrainedComponents
|
|
struct UPhysicsConstraintComponent_SetConstrainedComponents_Params
|
|
{
|
|
class UPrimitiveComponent* Component1; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName BoneName1; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UPrimitiveComponent* Component2; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName BoneName2; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetAngularVelocityTarget
|
|
struct UPhysicsConstraintComponent_SetAngularVelocityTarget_Params
|
|
{
|
|
struct FVector InVelTarget; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveTwistAndSwing
|
|
struct UPhysicsConstraintComponent_SetAngularVelocityDriveTwistAndSwing_Params
|
|
{
|
|
bool bEnableTwistDrive; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEnableSwingDrive; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveSLERP
|
|
struct UPhysicsConstraintComponent_SetAngularVelocityDriveSLERP_Params
|
|
{
|
|
bool bEnableSLERP; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetAngularVelocityDrive
|
|
struct UPhysicsConstraintComponent_SetAngularVelocityDrive_Params
|
|
{
|
|
bool bEnableSwingDrive; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEnableTwistDrive; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetAngularTwistLimit
|
|
struct UPhysicsConstraintComponent_SetAngularTwistLimit_Params
|
|
{
|
|
TEnumAsByte<EAngularConstraintMotion> ConstraintType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float TwistLimitAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetAngularSwing2Limit
|
|
struct UPhysicsConstraintComponent_SetAngularSwing2Limit_Params
|
|
{
|
|
TEnumAsByte<EAngularConstraintMotion> MotionType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Swing2LimitAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetAngularSwing1Limit
|
|
struct UPhysicsConstraintComponent_SetAngularSwing1Limit_Params
|
|
{
|
|
TEnumAsByte<EAngularConstraintMotion> MotionType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Swing1LimitAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetAngularOrientationTarget
|
|
struct UPhysicsConstraintComponent_SetAngularOrientationTarget_Params
|
|
{
|
|
struct FRotator InPosTarget; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetAngularOrientationDrive
|
|
struct UPhysicsConstraintComponent_SetAngularOrientationDrive_Params
|
|
{
|
|
bool bEnableSwingDrive; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bEnableTwistDrive; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetAngularDriveParams
|
|
struct UPhysicsConstraintComponent_SetAngularDriveParams_Params
|
|
{
|
|
float PositionStrength; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float VelocityStrength; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InForceLimit; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetAngularDriveMode
|
|
struct UPhysicsConstraintComponent_SetAngularDriveMode_Params
|
|
{
|
|
TEnumAsByte<EAngularDriveMode> DriveMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.SetAngularBreakable
|
|
struct UPhysicsConstraintComponent_SetAngularBreakable_Params
|
|
{
|
|
bool bAngularBreakable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float AngularBreakThreshold; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.IsBroken
|
|
struct UPhysicsConstraintComponent_IsBroken_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.GetCurrentTwist
|
|
struct UPhysicsConstraintComponent_GetCurrentTwist_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.GetCurrentSwing2
|
|
struct UPhysicsConstraintComponent_GetCurrentSwing2_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.GetCurrentSwing1
|
|
struct UPhysicsConstraintComponent_GetCurrentSwing1_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.GetConstraintForce
|
|
struct UPhysicsConstraintComponent_GetConstraintForce_Params
|
|
{
|
|
struct FVector OutLinearForce; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector OutAngularForce; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsConstraintComponent.BreakConstraint
|
|
struct UPhysicsConstraintComponent_BreakConstraint_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PhysicsHandleComponent.SetTargetRotation
|
|
struct UPhysicsHandleComponent_SetTargetRotation_Params
|
|
{
|
|
struct FRotator NewRotation; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsHandleComponent.SetTargetLocationAndRotation
|
|
struct UPhysicsHandleComponent_SetTargetLocationAndRotation_Params
|
|
{
|
|
struct FVector NewLocation; // (Parm, IsPlainOldData)
|
|
struct FRotator NewRotation; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsHandleComponent.SetTargetLocation
|
|
struct UPhysicsHandleComponent_SetTargetLocation_Params
|
|
{
|
|
struct FVector NewLocation; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsHandleComponent.SetLinearStiffness
|
|
struct UPhysicsHandleComponent_SetLinearStiffness_Params
|
|
{
|
|
float NewLinearStiffness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsHandleComponent.SetLinearDamping
|
|
struct UPhysicsHandleComponent_SetLinearDamping_Params
|
|
{
|
|
float NewLinearDamping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsHandleComponent.SetInterpolationSpeed
|
|
struct UPhysicsHandleComponent_SetInterpolationSpeed_Params
|
|
{
|
|
float NewInterpolationSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsHandleComponent.SetAngularStiffness
|
|
struct UPhysicsHandleComponent_SetAngularStiffness_Params
|
|
{
|
|
float NewAngularStiffness; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsHandleComponent.SetAngularDamping
|
|
struct UPhysicsHandleComponent_SetAngularDamping_Params
|
|
{
|
|
float NewAngularDamping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsHandleComponent.ReleaseComponent
|
|
struct UPhysicsHandleComponent_ReleaseComponent_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PhysicsHandleComponent.GrabComponentAtLocationWithRotation
|
|
struct UPhysicsHandleComponent_GrabComponentAtLocationWithRotation_Params
|
|
{
|
|
class UPrimitiveComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName InBoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FRotator Rotation; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsHandleComponent.GrabComponentAtLocation
|
|
struct UPhysicsHandleComponent_GrabComponentAtLocation_Params
|
|
{
|
|
class UPrimitiveComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName InBoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector GrabLocation; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsHandleComponent.GrabComponent
|
|
struct UPhysicsHandleComponent_GrabComponent_Params
|
|
{
|
|
class UPrimitiveComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FName InBoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector GrabLocation; // (Parm, IsPlainOldData)
|
|
bool bConstrainRotation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsHandleComponent.GetTargetLocationAndRotation
|
|
struct UPhysicsHandleComponent_GetTargetLocationAndRotation_Params
|
|
{
|
|
struct FVector TargetLocation; // (Parm, OutParm, IsPlainOldData)
|
|
struct FRotator TargetRotation; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsHandleComponent.GetGrabbedComponent
|
|
struct UPhysicsHandleComponent_GetGrabbedComponent_Params
|
|
{
|
|
class UPrimitiveComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsSpringComponent.GetSpringRestingPoint
|
|
struct UPhysicsSpringComponent_GetSpringRestingPoint_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsSpringComponent.GetSpringDirection
|
|
struct UPhysicsSpringComponent_GetSpringDirection_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsSpringComponent.GetSpringCurrentEndPoint
|
|
struct UPhysicsSpringComponent_GetSpringCurrentEndPoint_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PhysicsSpringComponent.GetNormalizedCompressionScalar
|
|
struct UPhysicsSpringComponent_GetNormalizedCompressionScalar_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlanarReflection.OnInterpToggle
|
|
struct APlanarReflection_OnInterpToggle_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneCaptureComponent.ShowOnlyComponent
|
|
struct USceneCaptureComponent_ShowOnlyComponent_Params
|
|
{
|
|
class UPrimitiveComponent* InComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneCaptureComponent.ShowOnlyActorComponents
|
|
struct USceneCaptureComponent_ShowOnlyActorComponents_Params
|
|
{
|
|
class AActor* InActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneCaptureComponent.SetCaptureSortPriority
|
|
struct USceneCaptureComponent_SetCaptureSortPriority_Params
|
|
{
|
|
int NewCaptureSortPriority; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneCaptureComponent.RemoveShowOnlyComponent
|
|
struct USceneCaptureComponent_RemoveShowOnlyComponent_Params
|
|
{
|
|
class UPrimitiveComponent* InComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneCaptureComponent.RemoveShowOnlyActorComponents
|
|
struct USceneCaptureComponent_RemoveShowOnlyActorComponents_Params
|
|
{
|
|
class AActor* InActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneCaptureComponent.HideComponent
|
|
struct USceneCaptureComponent_HideComponent_Params
|
|
{
|
|
class UPrimitiveComponent* InComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneCaptureComponent.HideActorComponents
|
|
struct USceneCaptureComponent_HideActorComponents_Params
|
|
{
|
|
class AActor* InActor; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneCaptureComponent.ClearShowOnlyComponents
|
|
struct USceneCaptureComponent_ClearShowOnlyComponents_Params
|
|
{
|
|
class UPrimitiveComponent* InComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneCaptureComponent.ClearHiddenComponents
|
|
struct USceneCaptureComponent_ClearHiddenComponents_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlatformEventsComponent.SupportsConvertibleLaptops
|
|
struct UPlatformEventsComponent_SupportsConvertibleLaptops_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// DelegateFunction Engine.PlatformEventsComponent.PlatformEventDelegate__DelegateSignature
|
|
struct UPlatformEventsComponent_PlatformEventDelegate__DelegateSignature_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PlatformEventsComponent.IsInTabletMode
|
|
struct UPlatformEventsComponent_IsInTabletMode_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlatformEventsComponent.IsInLaptopMode
|
|
struct UPlatformEventsComponent_IsInLaptopMode_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlatformInterfaceWebResponse.GetNumHeaders
|
|
struct UPlatformInterfaceWebResponse_GetNumHeaders_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlatformInterfaceWebResponse.GetHeaderValue
|
|
struct UPlatformInterfaceWebResponse_GetHeaderValue_Params
|
|
{
|
|
struct FString HeaderName; // (Parm, ZeroConstructor)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.PlatformInterfaceWebResponse.GetHeader
|
|
struct UPlatformInterfaceWebResponse_GetHeader_Params
|
|
{
|
|
int HeaderIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Header; // (Parm, OutParm, ZeroConstructor)
|
|
struct FString Value; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.PlayerInput.SetMouseSensitivity
|
|
struct UPlayerInput_SetMouseSensitivity_Params
|
|
{
|
|
float Sensitivity; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerInput.SetBind
|
|
struct UPlayerInput_SetBind_Params
|
|
{
|
|
struct FName BindName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Command; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.PlayerInput.InvertAxisKey
|
|
struct UPlayerInput_InvertAxisKey_Params
|
|
{
|
|
struct FKey AxisKey; // (ConstParm, Parm)
|
|
};
|
|
|
|
// Function Engine.PlayerInput.InvertAxis
|
|
struct UPlayerInput_InvertAxis_Params
|
|
{
|
|
struct FName AxisName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PlayerInput.ClearSmoothing
|
|
struct UPlayerInput_ClearSmoothing_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.PointLight.SetRadius
|
|
struct APointLight_SetRadius_Params
|
|
{
|
|
float NewRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PointLight.SetLightFalloffExponent
|
|
struct APointLight_SetLightFalloffExponent_Params
|
|
{
|
|
float NewLightFalloffExponent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PointLightComponent.SetSourceRadius
|
|
struct UPointLightComponent_SetSourceRadius_Params
|
|
{
|
|
float bNewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PointLightComponent.SetSourceLength
|
|
struct UPointLightComponent_SetSourceLength_Params
|
|
{
|
|
float NewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PointLightComponent.SetSoftSourceRadius
|
|
struct UPointLightComponent_SetSoftSourceRadius_Params
|
|
{
|
|
float bNewValue; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PointLightComponent.SetLightFalloffExponent
|
|
struct UPointLightComponent_SetLightFalloffExponent_Params
|
|
{
|
|
float NewLightFalloffExponent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PointLightComponent.SetAttenuationRadius
|
|
struct UPointLightComponent_SetAttenuationRadius_Params
|
|
{
|
|
float NewRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PoseableMeshComponent.SetBoneTransformByName
|
|
struct UPoseableMeshComponent_SetBoneTransformByName_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform InTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TEnumAsByte<EBoneSpaces> BoneSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PoseableMeshComponent.SetBoneScaleByName
|
|
struct UPoseableMeshComponent_SetBoneScaleByName_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector InScale3D; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<EBoneSpaces> BoneSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PoseableMeshComponent.SetBoneRotationByName
|
|
struct UPoseableMeshComponent_SetBoneRotationByName_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator InRotation; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<EBoneSpaces> BoneSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PoseableMeshComponent.SetBoneLocationByName
|
|
struct UPoseableMeshComponent_SetBoneLocationByName_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector InLocation; // (Parm, IsPlainOldData)
|
|
TEnumAsByte<EBoneSpaces> BoneSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PoseableMeshComponent.ResetBoneTransformByName
|
|
struct UPoseableMeshComponent_ResetBoneTransformByName_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PoseableMeshComponent.GetBoneTransformByName
|
|
struct UPoseableMeshComponent_GetBoneTransformByName_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EBoneSpaces> BoneSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PoseableMeshComponent.GetBoneScaleByName
|
|
struct UPoseableMeshComponent_GetBoneScaleByName_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EBoneSpaces> BoneSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PoseableMeshComponent.GetBoneRotationByName
|
|
struct UPoseableMeshComponent_GetBoneRotationByName_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EBoneSpaces> BoneSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PoseableMeshComponent.GetBoneLocationByName
|
|
struct UPoseableMeshComponent_GetBoneLocationByName_Params
|
|
{
|
|
struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<EBoneSpaces> BoneSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PoseableMeshComponent.CopyPoseFromSkeletalComponent
|
|
struct UPoseableMeshComponent_CopyPoseFromSkeletalComponent_Params
|
|
{
|
|
class USkeletalMeshComponent* InComponentToCopy; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PostProcessComponent.AddOrUpdateBlendable
|
|
struct UPostProcessComponent_AddOrUpdateBlendable_Params
|
|
{
|
|
TScriptInterface<class UBlendableInterface> InBlendableObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InWeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.PostProcessVolume.AddOrUpdateBlendable
|
|
struct APostProcessVolume_AddOrUpdateBlendable_Params
|
|
{
|
|
TScriptInterface<class UBlendableInterface> InBlendableObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InWeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.RadialForceActor.ToggleForce
|
|
struct ARadialForceActor_ToggleForce_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.RadialForceActor.FireImpulse
|
|
struct ARadialForceActor_FireImpulse_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.RadialForceActor.EnableForce
|
|
struct ARadialForceActor_EnableForce_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.RadialForceActor.DisableForce
|
|
struct ARadialForceActor_DisableForce_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.RadialForceComponent.RemoveObjectTypeToAffect
|
|
struct URadialForceComponent_RemoveObjectTypeToAffect_Params
|
|
{
|
|
TEnumAsByte<EObjectTypeQuery> ObjectType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.RadialForceComponent.FireImpulse
|
|
struct URadialForceComponent_FireImpulse_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.RadialForceComponent.AddObjectTypeToAffect
|
|
struct URadialForceComponent_AddObjectTypeToAffect_Params
|
|
{
|
|
TEnumAsByte<EObjectTypeQuery> ObjectType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneCapture2D.OnInterpToggle
|
|
struct ASceneCapture2D_OnInterpToggle_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneCaptureComponent2D.CaptureScene
|
|
struct USceneCaptureComponent2D_CaptureScene_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SceneCaptureComponent2D.AddOrUpdateBlendable
|
|
struct USceneCaptureComponent2D_AddOrUpdateBlendable_Params
|
|
{
|
|
TScriptInterface<class UBlendableInterface> InBlendableObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InWeight; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SceneCaptureComponentCube.CaptureScene
|
|
struct USceneCaptureComponentCube_CaptureScene_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SceneCaptureCube.OnInterpToggle
|
|
struct ASceneCaptureCube_OnInterpToggle_Params
|
|
{
|
|
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMesh.NumSockets
|
|
struct USkeletalMesh_NumSockets_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMesh.IsSectionUsingCloth
|
|
struct USkeletalMesh_IsSectionUsingCloth_Params
|
|
{
|
|
int InSectionIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bCheckCorrespondingSections; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMesh.GetSocketByIndex
|
|
struct USkeletalMesh_GetSocketByIndex_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USkeletalMeshSocket* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMesh.GetNodeMappingContainer
|
|
struct USkeletalMesh_GetNodeMappingContainer_Params
|
|
{
|
|
class UBlueprint* SourceAsset; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UNodeMappingContainer* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMesh.GetImportedBounds
|
|
struct USkeletalMesh_GetImportedBounds_Params
|
|
{
|
|
struct FBoxSphereBounds ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMesh.GetBounds
|
|
struct USkeletalMesh_GetBounds_Params
|
|
{
|
|
struct FBoxSphereBounds ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMesh.FindSocketAndIndex
|
|
struct USkeletalMesh_FindSocketAndIndex_Params
|
|
{
|
|
struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int OutIndex; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
class USkeletalMeshSocket* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMesh.FindSocket
|
|
struct USkeletalMesh_FindSocket_Params
|
|
{
|
|
struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class USkeletalMeshSocket* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshActor.OnRep_ReplicatedPhysAsset
|
|
struct ASkeletalMeshActor_OnRep_ReplicatedPhysAsset_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshActor.OnRep_ReplicatedMesh
|
|
struct ASkeletalMeshActor_OnRep_ReplicatedMesh_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial1
|
|
struct ASkeletalMeshActor_OnRep_ReplicatedMaterial1_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial0
|
|
struct ASkeletalMeshActor_OnRep_ReplicatedMaterial0_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshSocket.InitializeSocketFromLocation
|
|
struct USkeletalMeshSocket_InitializeSocketFromLocation_Params
|
|
{
|
|
class USkeletalMeshComponent* SkelComp; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector WorldLocation; // (Parm, IsPlainOldData)
|
|
struct FVector WorldNormal; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkeletalMeshSocket.GetSocketLocation
|
|
struct USkeletalMeshSocket_GetSocketLocation_Params
|
|
{
|
|
class USkeletalMeshComponent* SkelComp; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkyLight.OnRep_bEnabled
|
|
struct ASkyLight_OnRep_bEnabled_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SkyLightComponent.SetVolumetricScatteringIntensity
|
|
struct USkyLightComponent_SetVolumetricScatteringIntensity_Params
|
|
{
|
|
float NewIntensity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkyLightComponent.SetOcclusionTint
|
|
struct USkyLightComponent_SetOcclusionTint_Params
|
|
{
|
|
struct FColor InTint; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkyLightComponent.SetOcclusionExponent
|
|
struct USkyLightComponent_SetOcclusionExponent_Params
|
|
{
|
|
float InOcclusionExponent; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkyLightComponent.SetOcclusionContrast
|
|
struct USkyLightComponent_SetOcclusionContrast_Params
|
|
{
|
|
float InOcclusionContrast; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkyLightComponent.SetMinOcclusion
|
|
struct USkyLightComponent_SetMinOcclusion_Params
|
|
{
|
|
float InMinOcclusion; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkyLightComponent.SetLightColor
|
|
struct USkyLightComponent_SetLightColor_Params
|
|
{
|
|
struct FLinearColor NewLightColor; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkyLightComponent.SetIntensity
|
|
struct USkyLightComponent_SetIntensity_Params
|
|
{
|
|
float NewIntensity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkyLightComponent.SetIndirectLightingIntensity
|
|
struct USkyLightComponent_SetIndirectLightingIntensity_Params
|
|
{
|
|
float NewIntensity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkyLightComponent.SetCubemapBlend
|
|
struct USkyLightComponent_SetCubemapBlend_Params
|
|
{
|
|
class UTextureCube* SourceCubemap; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UTextureCube* DestinationCubemap; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float InBlendFraction; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkyLightComponent.SetCubemap
|
|
struct USkyLightComponent_SetCubemap_Params
|
|
{
|
|
class UTextureCube* NewCubemap; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SkyLightComponent.RecaptureSky
|
|
struct USkyLightComponent_RecaptureSky_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SplineComponent.UpdateSpline
|
|
struct USplineComponent_UpdateSpline_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SplineComponent.SetWorldLocationAtSplinePoint
|
|
struct USplineComponent_SetWorldLocationAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector InLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.SetUpVectorAtSplinePoint
|
|
struct USplineComponent_SetUpVectorAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector InUpVector; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.SetUnselectedSplineSegmentColor
|
|
struct USplineComponent_SetUnselectedSplineSegmentColor_Params
|
|
{
|
|
struct FLinearColor SegmentColor; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.SetTangentsAtSplinePoint
|
|
struct USplineComponent_SetTangentsAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector InArriveTangent; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector InLeaveTangent; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.SetTangentAtSplinePoint
|
|
struct USplineComponent_SetTangentAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector InTangent; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.SetSplineWorldPoints
|
|
struct USplineComponent_SetSplineWorldPoints_Params
|
|
{
|
|
TArray<struct FVector> Points; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.SetSplinePointType
|
|
struct USplineComponent_SetSplinePointType_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplinePointType> Type; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.SetSplinePoints
|
|
struct USplineComponent_SetSplinePoints_Params
|
|
{
|
|
TArray<struct FVector> Points; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.SetSplineLocalPoints
|
|
struct USplineComponent_SetSplineLocalPoints_Params
|
|
{
|
|
TArray<struct FVector> Points; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.SetSelectedSplineSegmentColor
|
|
struct USplineComponent_SetSelectedSplineSegmentColor_Params
|
|
{
|
|
struct FLinearColor SegmentColor; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.SetLocationAtSplinePoint
|
|
struct USplineComponent_SetLocationAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector InLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.SetDrawDebug
|
|
struct USplineComponent_SetDrawDebug_Params
|
|
{
|
|
bool bShow; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.SetDefaultUpVector
|
|
struct USplineComponent_SetDefaultUpVector_Params
|
|
{
|
|
struct FVector UpVector; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.SetClosedLoopAtPosition
|
|
struct USplineComponent_SetClosedLoopAtPosition_Params
|
|
{
|
|
bool bInClosedLoop; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float Key; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.SetClosedLoop
|
|
struct USplineComponent_SetClosedLoop_Params
|
|
{
|
|
bool bInClosedLoop; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.RemoveSplinePoint
|
|
struct USplineComponent_RemoveSplinePoint_Params
|
|
{
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.IsClosedLoop
|
|
struct USplineComponent_IsClosedLoop_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetWorldTangentAtDistanceAlongSpline
|
|
struct USplineComponent_GetWorldTangentAtDistanceAlongSpline_Params
|
|
{
|
|
float Distance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetWorldRotationAtTime
|
|
struct USplineComponent_GetWorldRotationAtTime_Params
|
|
{
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetWorldRotationAtDistanceAlongSpline
|
|
struct USplineComponent_GetWorldRotationAtDistanceAlongSpline_Params
|
|
{
|
|
float Distance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetWorldLocationAtTime
|
|
struct USplineComponent_GetWorldLocationAtTime_Params
|
|
{
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetWorldLocationAtSplinePoint
|
|
struct USplineComponent_GetWorldLocationAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetWorldLocationAtDistanceAlongSpline
|
|
struct USplineComponent_GetWorldLocationAtDistanceAlongSpline_Params
|
|
{
|
|
float Distance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetWorldDirectionAtTime
|
|
struct USplineComponent_GetWorldDirectionAtTime_Params
|
|
{
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetWorldDirectionAtDistanceAlongSpline
|
|
struct USplineComponent_GetWorldDirectionAtDistanceAlongSpline_Params
|
|
{
|
|
float Distance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetUpVectorAtTime
|
|
struct USplineComponent_GetUpVectorAtTime_Params
|
|
{
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetUpVectorAtSplinePoint
|
|
struct USplineComponent_GetUpVectorAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetUpVectorAtDistanceAlongSpline
|
|
struct USplineComponent_GetUpVectorAtDistanceAlongSpline_Params
|
|
{
|
|
float Distance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetTransformAtTime
|
|
struct USplineComponent_GetTransformAtTime_Params
|
|
{
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetTransformAtSplinePoint
|
|
struct USplineComponent_GetTransformAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetTransformAtDistanceAlongSpline
|
|
struct USplineComponent_GetTransformAtDistanceAlongSpline_Params
|
|
{
|
|
float Distance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetTangentAtTime
|
|
struct USplineComponent_GetTangentAtTime_Params
|
|
{
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetTangentAtSplinePoint
|
|
struct USplineComponent_GetTangentAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetTangentAtDistanceAlongSpline
|
|
struct USplineComponent_GetTangentAtDistanceAlongSpline_Params
|
|
{
|
|
float Distance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetSplinePointType
|
|
struct USplineComponent_GetSplinePointType_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplinePointType> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetSplineLength
|
|
struct USplineComponent_GetSplineLength_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetScaleAtTime
|
|
struct USplineComponent_GetScaleAtTime_Params
|
|
{
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetScaleAtSplinePoint
|
|
struct USplineComponent_GetScaleAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetScaleAtDistanceAlongSpline
|
|
struct USplineComponent_GetScaleAtDistanceAlongSpline_Params
|
|
{
|
|
float Distance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetRotationAtTime
|
|
struct USplineComponent_GetRotationAtTime_Params
|
|
{
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetRotationAtSplinePoint
|
|
struct USplineComponent_GetRotationAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetRotationAtDistanceAlongSpline
|
|
struct USplineComponent_GetRotationAtDistanceAlongSpline_Params
|
|
{
|
|
float Distance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetRollAtTime
|
|
struct USplineComponent_GetRollAtTime_Params
|
|
{
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetRollAtSplinePoint
|
|
struct USplineComponent_GetRollAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetRollAtDistanceAlongSpline
|
|
struct USplineComponent_GetRollAtDistanceAlongSpline_Params
|
|
{
|
|
float Distance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetRightVectorAtTime
|
|
struct USplineComponent_GetRightVectorAtTime_Params
|
|
{
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetRightVectorAtSplinePoint
|
|
struct USplineComponent_GetRightVectorAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetRightVectorAtDistanceAlongSpline
|
|
struct USplineComponent_GetRightVectorAtDistanceAlongSpline_Params
|
|
{
|
|
float Distance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetNumberOfSplinePoints
|
|
struct USplineComponent_GetNumberOfSplinePoints_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetLocationAtTime
|
|
struct USplineComponent_GetLocationAtTime_Params
|
|
{
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetLocationAtSplinePoint
|
|
struct USplineComponent_GetLocationAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetLocationAtDistanceAlongSpline
|
|
struct USplineComponent_GetLocationAtDistanceAlongSpline_Params
|
|
{
|
|
float Distance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetLocationAndTangentAtSplinePoint
|
|
struct USplineComponent_GetLocationAndTangentAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector Tangent; // (Parm, OutParm, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetLocalLocationAndTangentAtSplinePoint
|
|
struct USplineComponent_GetLocalLocationAndTangentAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector LocalLocation; // (Parm, OutParm, IsPlainOldData)
|
|
struct FVector LocalTangent; // (Parm, OutParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetLeaveTangentAtSplinePoint
|
|
struct USplineComponent_GetLeaveTangentAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetInputKeyAtDistanceAlongSpline
|
|
struct USplineComponent_GetInputKeyAtDistanceAlongSpline_Params
|
|
{
|
|
float Distance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetDistanceAlongSplineAtSplinePoint
|
|
struct USplineComponent_GetDistanceAlongSplineAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetDirectionAtTime
|
|
struct USplineComponent_GetDirectionAtTime_Params
|
|
{
|
|
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetDirectionAtSplinePoint
|
|
struct USplineComponent_GetDirectionAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetDirectionAtDistanceAlongSpline
|
|
struct USplineComponent_GetDirectionAtDistanceAlongSpline_Params
|
|
{
|
|
float Distance; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetDefaultUpVector
|
|
struct USplineComponent_GetDefaultUpVector_Params
|
|
{
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.GetArriveTangentAtSplinePoint
|
|
struct USplineComponent_GetArriveTangentAtSplinePoint_Params
|
|
{
|
|
int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.FindUpVectorClosestToWorldLocation
|
|
struct USplineComponent_FindUpVectorClosestToWorldLocation_Params
|
|
{
|
|
struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.FindTransformClosestToWorldLocation
|
|
struct USplineComponent_FindTransformClosestToWorldLocation_Params
|
|
{
|
|
struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUseScale; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.FindTangentClosestToWorldLocation
|
|
struct USplineComponent_FindTangentClosestToWorldLocation_Params
|
|
{
|
|
struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.FindScaleClosestToWorldLocation
|
|
struct USplineComponent_FindScaleClosestToWorldLocation_Params
|
|
{
|
|
struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.FindRotationClosestToWorldLocation
|
|
struct USplineComponent_FindRotationClosestToWorldLocation_Params
|
|
{
|
|
struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.FindRollClosestToWorldLocation
|
|
struct USplineComponent_FindRollClosestToWorldLocation_Params
|
|
{
|
|
struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.FindRightVectorClosestToWorldLocation
|
|
struct USplineComponent_FindRightVectorClosestToWorldLocation_Params
|
|
{
|
|
struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.FindLocationClosestToWorldLocation
|
|
struct USplineComponent_FindLocationClosestToWorldLocation_Params
|
|
{
|
|
struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.FindInputKeyClosestToWorldLocation
|
|
struct USplineComponent_FindInputKeyClosestToWorldLocation_Params
|
|
{
|
|
struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.FindDirectionClosestToWorldLocation
|
|
struct USplineComponent_FindDirectionClosestToWorldLocation_Params
|
|
{
|
|
struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.ClearSplinePoints
|
|
struct USplineComponent_ClearSplinePoints_Params
|
|
{
|
|
bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.AddSplineWorldPoint
|
|
struct USplineComponent_AddSplineWorldPoint_Params
|
|
{
|
|
struct FVector Position; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.AddSplinePointAtIndex
|
|
struct USplineComponent_AddSplinePointAtIndex_Params
|
|
{
|
|
struct FVector Position; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
int Index; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.AddSplinePoint
|
|
struct USplineComponent_AddSplinePoint_Params
|
|
{
|
|
struct FVector Position; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.AddSplineLocalPoint
|
|
struct USplineComponent_AddSplineLocalPoint_Params
|
|
{
|
|
struct FVector Position; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.AddPoints
|
|
struct USplineComponent_AddPoints_Params
|
|
{
|
|
TArray<struct FSplinePoint> Points; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineComponent.AddPoint
|
|
struct USplineComponent_AddPoint_Params
|
|
{
|
|
struct FSplinePoint Point; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.UpdateMesh
|
|
struct USplineMeshComponent_UpdateMesh_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.SetStartTangent
|
|
struct USplineMeshComponent_SetStartTangent_Params
|
|
{
|
|
struct FVector StartTangent; // (Parm, IsPlainOldData)
|
|
bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.SetStartScale
|
|
struct USplineMeshComponent_SetStartScale_Params
|
|
{
|
|
struct FVector2D StartScale; // (Parm, IsPlainOldData)
|
|
bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.SetStartRoll
|
|
struct USplineMeshComponent_SetStartRoll_Params
|
|
{
|
|
float StartRoll; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.SetStartPosition
|
|
struct USplineMeshComponent_SetStartPosition_Params
|
|
{
|
|
struct FVector startPos; // (Parm, IsPlainOldData)
|
|
bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.SetStartOffset
|
|
struct USplineMeshComponent_SetStartOffset_Params
|
|
{
|
|
struct FVector2D StartOffset; // (Parm, IsPlainOldData)
|
|
bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.SetStartAndEnd
|
|
struct USplineMeshComponent_SetStartAndEnd_Params
|
|
{
|
|
struct FVector startPos; // (Parm, IsPlainOldData)
|
|
struct FVector StartTangent; // (Parm, IsPlainOldData)
|
|
struct FVector EndPos; // (Parm, IsPlainOldData)
|
|
struct FVector EndTangent; // (Parm, IsPlainOldData)
|
|
bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.SetSplineUpDir
|
|
struct USplineMeshComponent_SetSplineUpDir_Params
|
|
{
|
|
struct FVector InSplineUpDir; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
|
|
bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.SetForwardAxis
|
|
struct USplineMeshComponent_SetForwardAxis_Params
|
|
{
|
|
TEnumAsByte<ESplineMeshAxis> InForwardAxis; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.SetEndTangent
|
|
struct USplineMeshComponent_SetEndTangent_Params
|
|
{
|
|
struct FVector EndTangent; // (Parm, IsPlainOldData)
|
|
bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.SetEndScale
|
|
struct USplineMeshComponent_SetEndScale_Params
|
|
{
|
|
struct FVector2D EndScale; // (Parm, IsPlainOldData)
|
|
bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.SetEndRoll
|
|
struct USplineMeshComponent_SetEndRoll_Params
|
|
{
|
|
float EndRoll; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.SetEndPosition
|
|
struct USplineMeshComponent_SetEndPosition_Params
|
|
{
|
|
struct FVector EndPos; // (Parm, IsPlainOldData)
|
|
bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.SetEndOffset
|
|
struct USplineMeshComponent_SetEndOffset_Params
|
|
{
|
|
struct FVector2D EndOffset; // (Parm, IsPlainOldData)
|
|
bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.SetBoundaryMin
|
|
struct USplineMeshComponent_SetBoundaryMin_Params
|
|
{
|
|
float InBoundaryMin; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.SetBoundaryMax
|
|
struct USplineMeshComponent_SetBoundaryMax_Params
|
|
{
|
|
float InBoundaryMax; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.GetStartTangent
|
|
struct USplineMeshComponent_GetStartTangent_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.GetStartScale
|
|
struct USplineMeshComponent_GetStartScale_Params
|
|
{
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.GetStartRoll
|
|
struct USplineMeshComponent_GetStartRoll_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.GetStartPosition
|
|
struct USplineMeshComponent_GetStartPosition_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.GetStartOffset
|
|
struct USplineMeshComponent_GetStartOffset_Params
|
|
{
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.GetSplineUpDir
|
|
struct USplineMeshComponent_GetSplineUpDir_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.GetForwardAxis
|
|
struct USplineMeshComponent_GetForwardAxis_Params
|
|
{
|
|
TEnumAsByte<ESplineMeshAxis> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.GetEndTangent
|
|
struct USplineMeshComponent_GetEndTangent_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.GetEndScale
|
|
struct USplineMeshComponent_GetEndScale_Params
|
|
{
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.GetEndRoll
|
|
struct USplineMeshComponent_GetEndRoll_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.GetEndPosition
|
|
struct USplineMeshComponent_GetEndPosition_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.GetEndOffset
|
|
struct USplineMeshComponent_GetEndOffset_Params
|
|
{
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.GetBoundaryMin
|
|
struct USplineMeshComponent_GetBoundaryMin_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SplineMeshComponent.GetBoundaryMax
|
|
struct USplineMeshComponent_GetBoundaryMax_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SpotLightComponent.SetOuterConeAngle
|
|
struct USpotLightComponent_SetOuterConeAngle_Params
|
|
{
|
|
float NewOuterConeAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.SpotLightComponent.SetInnerConeAngle
|
|
struct USpotLightComponent_SetInnerConeAngle_Params
|
|
{
|
|
float NewInnerConeAngle; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StaticMesh.GetNumSections
|
|
struct UStaticMesh_GetNumSections_Params
|
|
{
|
|
int InLOD; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StaticMesh.GetNumLODs
|
|
struct UStaticMesh_GetNumLODs_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StaticMesh.GetMaterialIndex
|
|
struct UStaticMesh_GetMaterialIndex_Params
|
|
{
|
|
struct FName MaterialSlotName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StaticMesh.GetMaterial
|
|
struct UStaticMesh_GetMaterial_Params
|
|
{
|
|
int MaterialIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
class UMaterialInterface* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StaticMesh.GetBounds
|
|
struct UStaticMesh_GetBounds_Params
|
|
{
|
|
struct FBoxSphereBounds ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StaticMesh.GetBoundingBox
|
|
struct UStaticMesh_GetBoundingBox_Params
|
|
{
|
|
struct FBox ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StereoLayerComponent.SetUVRect
|
|
struct UStereoLayerComponent_SetUVRect_Params
|
|
{
|
|
struct FBox2D InUVRect; // (Parm)
|
|
};
|
|
|
|
// Function Engine.StereoLayerComponent.SetTexture
|
|
struct UStereoLayerComponent_SetTexture_Params
|
|
{
|
|
class UTexture* InTexture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StereoLayerComponent.SetQuadSize
|
|
struct UStereoLayerComponent_SetQuadSize_Params
|
|
{
|
|
struct FVector2D InQuadSize; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StereoLayerComponent.SetPriority
|
|
struct UStereoLayerComponent_SetPriority_Params
|
|
{
|
|
int InPriority; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StereoLayerComponent.MarkTextureForUpdate
|
|
struct UStereoLayerComponent_MarkTextureForUpdate_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.StereoLayerComponent.GetUVRect
|
|
struct UStereoLayerComponent_GetUVRect_Params
|
|
{
|
|
struct FBox2D ReturnValue; // (Parm, OutParm, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.StereoLayerComponent.GetTexture
|
|
struct UStereoLayerComponent_GetTexture_Params
|
|
{
|
|
class UTexture* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StereoLayerComponent.GetQuadSize
|
|
struct UStereoLayerComponent_GetQuadSize_Params
|
|
{
|
|
struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StereoLayerComponent.GetPriority
|
|
struct UStereoLayerComponent_GetPriority_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StereoLayerFunctionLibrary.ShowSplashScreen
|
|
struct UStereoLayerFunctionLibrary_ShowSplashScreen_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.StereoLayerFunctionLibrary.SetSplashScreen
|
|
struct UStereoLayerFunctionLibrary_SetSplashScreen_Params
|
|
{
|
|
class UTexture* Texture; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D Scale; // (Parm, IsPlainOldData)
|
|
struct FVector2D Offset; // (Parm, IsPlainOldData)
|
|
bool bShowLoadingMovie; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bShowOnSet; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.StereoLayerFunctionLibrary.HideSplashScreen
|
|
struct UStereoLayerFunctionLibrary_HideSplashScreen_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.StereoLayerFunctionLibrary.EnableAutoLoadingSplashScreen
|
|
struct UStereoLayerFunctionLibrary_EnableAutoLoadingSplashScreen_Params
|
|
{
|
|
bool InAutoShowEnabled; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TextRenderComponent.SetYScale
|
|
struct UTextRenderComponent_SetYScale_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TextRenderComponent.SetXScale
|
|
struct UTextRenderComponent_SetXScale_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TextRenderComponent.SetWorldSize
|
|
struct UTextRenderComponent_SetWorldSize_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TextRenderComponent.SetVertSpacingAdjust
|
|
struct UTextRenderComponent_SetVertSpacingAdjust_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TextRenderComponent.SetVerticalAlignment
|
|
struct UTextRenderComponent_SetVerticalAlignment_Params
|
|
{
|
|
TEnumAsByte<EVerticalTextAligment> Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TextRenderComponent.SetTextRenderColor
|
|
struct UTextRenderComponent_SetTextRenderColor_Params
|
|
{
|
|
struct FColor Value; // (Parm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TextRenderComponent.SetTextMaterial
|
|
struct UTextRenderComponent_SetTextMaterial_Params
|
|
{
|
|
class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TextRenderComponent.SetText
|
|
struct UTextRenderComponent_SetText_Params
|
|
{
|
|
struct FString Value; // (Parm, ZeroConstructor)
|
|
};
|
|
|
|
// Function Engine.TextRenderComponent.SetHorizSpacingAdjust
|
|
struct UTextRenderComponent_SetHorizSpacingAdjust_Params
|
|
{
|
|
float Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TextRenderComponent.SetHorizontalAlignment
|
|
struct UTextRenderComponent_SetHorizontalAlignment_Params
|
|
{
|
|
TEnumAsByte<EHorizTextAligment> Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TextRenderComponent.SetFont
|
|
struct UTextRenderComponent_SetFont_Params
|
|
{
|
|
class UFont* Value; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TextRenderComponent.K2_SetText
|
|
struct UTextRenderComponent_K2_SetText_Params
|
|
{
|
|
struct FText Value; // (ConstParm, Parm, OutParm, ReferenceParm)
|
|
};
|
|
|
|
// Function Engine.TextRenderComponent.GetTextWorldSize
|
|
struct UTextRenderComponent_GetTextWorldSize_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TextRenderComponent.GetTextLocalSize
|
|
struct UTextRenderComponent_GetTextLocalSize_Params
|
|
{
|
|
struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.Stop
|
|
struct UTimelineComponent_Stop_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.SetVectorCurve
|
|
struct UTimelineComponent_SetVectorCurve_Params
|
|
{
|
|
class UCurveVector* NewVectorCurve; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName VectorTrackName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.SetTimelineLengthMode
|
|
struct UTimelineComponent_SetTimelineLengthMode_Params
|
|
{
|
|
TEnumAsByte<ETimelineLengthMode> NewLengthMode; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.SetTimelineLength
|
|
struct UTimelineComponent_SetTimelineLength_Params
|
|
{
|
|
float NewLength; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.SetPlayRate
|
|
struct UTimelineComponent_SetPlayRate_Params
|
|
{
|
|
float NewRate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.SetPlaybackPosition
|
|
struct UTimelineComponent_SetPlaybackPosition_Params
|
|
{
|
|
float NewPosition; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFireEvents; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool bFireUpdate; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.SetNewTime
|
|
struct UTimelineComponent_SetNewTime_Params
|
|
{
|
|
float NewTime; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.SetLooping
|
|
struct UTimelineComponent_SetLooping_Params
|
|
{
|
|
bool bNewLooping; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.SetLinearColorCurve
|
|
struct UTimelineComponent_SetLinearColorCurve_Params
|
|
{
|
|
class UCurveLinearColor* NewLinearColorCurve; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName LinearColorTrackName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.SetIgnoreTimeDilation
|
|
struct UTimelineComponent_SetIgnoreTimeDilation_Params
|
|
{
|
|
bool bNewIgnoreTimeDilation; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.SetFloatCurve
|
|
struct UTimelineComponent_SetFloatCurve_Params
|
|
{
|
|
class UCurveFloat* NewFloatCurve; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName FloatTrackName; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.ReverseFromEnd
|
|
struct UTimelineComponent_ReverseFromEnd_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.Reverse
|
|
struct UTimelineComponent_Reverse_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.PlayFromStart
|
|
struct UTimelineComponent_PlayFromStart_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.Play
|
|
struct UTimelineComponent_Play_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.OnRep_Timeline
|
|
struct UTimelineComponent_OnRep_Timeline_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.IsReversing
|
|
struct UTimelineComponent_IsReversing_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.IsPlaying
|
|
struct UTimelineComponent_IsPlaying_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.IsLooping
|
|
struct UTimelineComponent_IsLooping_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.GetTimelineLength
|
|
struct UTimelineComponent_GetTimelineLength_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.GetPlayRate
|
|
struct UTimelineComponent_GetPlayRate_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.GetPlaybackPosition
|
|
struct UTimelineComponent_GetPlaybackPosition_Params
|
|
{
|
|
float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TimelineComponent.GetIgnoreTimeDilation
|
|
struct UTimelineComponent_GetIgnoreTimeDilation_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TwitterIntegrationBase.TwitterRequest
|
|
struct UTwitterIntegrationBase_TwitterRequest_Params
|
|
{
|
|
struct FString URL; // (Parm, ZeroConstructor)
|
|
TArray<struct FString> ParamKeysAndValues; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
TEnumAsByte<ETwitterRequestMethod> RequestMethod; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
int AccountIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TwitterIntegrationBase.ShowTweetUI
|
|
struct UTwitterIntegrationBase_ShowTweetUI_Params
|
|
{
|
|
struct FString InitialMessage; // (Parm, ZeroConstructor)
|
|
struct FString URL; // (Parm, ZeroConstructor)
|
|
struct FString Picture; // (Parm, ZeroConstructor)
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TwitterIntegrationBase.Init
|
|
struct UTwitterIntegrationBase_Init_Params
|
|
{
|
|
};
|
|
|
|
// Function Engine.TwitterIntegrationBase.GetNumAccounts
|
|
struct UTwitterIntegrationBase_GetNumAccounts_Params
|
|
{
|
|
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TwitterIntegrationBase.GetAccountName
|
|
struct UTwitterIntegrationBase_GetAccountName_Params
|
|
{
|
|
int AccountIndex; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
};
|
|
|
|
// Function Engine.TwitterIntegrationBase.CanShowTweetUI
|
|
struct UTwitterIntegrationBase_CanShowTweetUI_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.TwitterIntegrationBase.AuthorizeAccounts
|
|
struct UTwitterIntegrationBase_AuthorizeAccounts_Params
|
|
{
|
|
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.VectorFieldComponent.SetIntensity
|
|
struct UVectorFieldComponent_SetIntensity_Params
|
|
{
|
|
float NewIntensity; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.VisualLoggerKismetLibrary.LogText
|
|
struct UVisualLoggerKismetLibrary_LogText_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Text; // (Parm, ZeroConstructor)
|
|
struct FName LogCategory; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.VisualLoggerKismetLibrary.LogLocation
|
|
struct UVisualLoggerKismetLibrary_LogLocation_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector Location; // (Parm, IsPlainOldData)
|
|
struct FString Text; // (Parm, ZeroConstructor)
|
|
struct FLinearColor ObjectColor; // (Parm, IsPlainOldData)
|
|
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FName LogCategory; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.VisualLoggerKismetLibrary.LogBox
|
|
struct UVisualLoggerKismetLibrary_LogBox_Params
|
|
{
|
|
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBox BoxShape; // (Parm, IsPlainOldData)
|
|
struct FString Text; // (Parm, ZeroConstructor)
|
|
struct FLinearColor ObjectColor; // (Parm, IsPlainOldData)
|
|
struct FName LogCategory; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.WindDirectionalSourceComponent.SetWindType
|
|
struct UWindDirectionalSourceComponent_SetWindType_Params
|
|
{
|
|
EWindSourceType InNewType; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.WindDirectionalSourceComponent.SetStrength
|
|
struct UWindDirectionalSourceComponent_SetStrength_Params
|
|
{
|
|
float InNewStrength; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.WindDirectionalSourceComponent.SetSpeed
|
|
struct UWindDirectionalSourceComponent_SetSpeed_Params
|
|
{
|
|
float InNewSpeed; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.WindDirectionalSourceComponent.SetRadius
|
|
struct UWindDirectionalSourceComponent_SetRadius_Params
|
|
{
|
|
float InNewRadius; // (Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function Engine.WindDirectionalSourceComponent.SetMinimumGustAmount
|
|
struct UWindDirectionalSourceComponent_SetMinimumGustAmount_Params
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{
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float InNewMinGust; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.WindDirectionalSourceComponent.SetMaximumGustAmount
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struct UWindDirectionalSourceComponent_SetMaximumGustAmount_Params
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{
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float InNewMaxGust; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function Engine.WorldSettings.OnRep_WorldGravityZ
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struct AWorldSettings_OnRep_WorldGravityZ_Params
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{
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};
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}
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