Files
PMDT/structures/data/SDK/PUBGM_Foliage_functions.cpp
2026-05-03 13:32:50 +08:00

138 lines
5.3 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function Foliage.FoliageStatistics.FoliageOverlappingSphereCount
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
// struct FVector CenterPosition (Parm, IsPlainOldData)
// float Radius (Parm, ZeroConstructor, IsPlainOldData)
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UFoliageStatistics::FoliageOverlappingSphereCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Foliage.FoliageStatistics.FoliageOverlappingSphereCount");
UFoliageStatistics_FoliageOverlappingSphereCount_Params params;
params.WorldContextObject = WorldContextObject;
params.StaticMesh = StaticMesh;
params.CenterPosition = CenterPosition;
params.Radius = Radius;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Foliage.FoliageStatistics.FoliageOverlappingBoxCount
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData)
// class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
// struct FBox Box (Parm, IsPlainOldData)
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UFoliageStatistics::FoliageOverlappingBoxCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FBox& Box)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Foliage.FoliageStatistics.FoliageOverlappingBoxCount");
UFoliageStatistics_FoliageOverlappingBoxCount_Params params;
params.WorldContextObject = WorldContextObject;
params.StaticMesh = StaticMesh;
params.Box = Box;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Foliage.InteractiveFoliageActor.CapsuleTouched
// (Final, Native, Protected, HasOutParms)
// Parameters:
// class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// class AActor* Other (Parm, ZeroConstructor, IsPlainOldData)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData)
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData)
// struct FHitResult OverlapInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
void AInteractiveFoliageActor::CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int OtherBodyIndex, bool bFromSweep, const struct FHitResult& OverlapInfo)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Foliage.InteractiveFoliageActor.CapsuleTouched");
AInteractiveFoliageActor_CapsuleTouched_Params params;
params.OverlappedComp = OverlappedComp;
params.Other = Other;
params.OtherComp = OtherComp;
params.OtherBodyIndex = OtherBodyIndex;
params.bFromSweep = bFromSweep;
params.OverlapInfo = OverlapInfo;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Foliage.ProceduralFoliageSpawner.Simulate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int NumSteps (Parm, ZeroConstructor, IsPlainOldData)
void UProceduralFoliageSpawner::Simulate(int NumSteps)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Foliage.ProceduralFoliageSpawner.Simulate");
UProceduralFoliageSpawner_Simulate_Params params;
params.NumSteps = NumSteps;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}