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PMDT/structures/data/SDK/PUBGM_LevelSequence_parameters.hpp
2026-05-03 13:32:50 +08:00

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4.6 KiB
C++
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------
// Function LevelSequence.LevelSequenceActor.SetSequence
struct ALevelSequenceActor_SetSequence_Params
{
class ULevelSequence* InSequence; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function LevelSequence.LevelSequenceActor.SetEventReceivers
struct ALevelSequenceActor_SetEventReceivers_Params
{
TArray<class AActor*> AdditionalReceivers; // (Parm, ZeroConstructor)
};
// Function LevelSequence.LevelSequenceActor.SetBinding
struct ALevelSequenceActor_SetBinding_Params
{
struct FMovieSceneObjectBindingID Binding; // (Parm)
TArray<class AActor*> Actors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
bool bAllowBindingsFromAsset; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function LevelSequence.LevelSequenceActor.ResetBindings
struct ALevelSequenceActor_ResetBindings_Params
{
};
// Function LevelSequence.LevelSequenceActor.ResetBinding
struct ALevelSequenceActor_ResetBinding_Params
{
struct FMovieSceneObjectBindingID Binding; // (Parm)
};
// Function LevelSequence.LevelSequenceActor.RemoveBinding
struct ALevelSequenceActor_RemoveBinding_Params
{
struct FMovieSceneObjectBindingID Binding; // (Parm)
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function LevelSequence.LevelSequenceActor.GetSequence
struct ALevelSequenceActor_GetSequence_Params
{
bool bLoad; // (Parm, ZeroConstructor, IsPlainOldData)
bool bInitializePlayer; // (Parm, ZeroConstructor, IsPlainOldData)
class ULevelSequence* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function LevelSequence.LevelSequenceActor.AddBinding
struct ALevelSequenceActor_AddBinding_Params
{
struct FMovieSceneObjectBindingID Binding; // (Parm)
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
bool bAllowBindingsFromAsset; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function LevelSequence.LevelSequenceBurnIn.SetSettings
struct ULevelSequenceBurnIn_SetSettings_Params
{
class UObject* InSettings; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function LevelSequence.LevelSequenceBurnIn.GetSettingsClass
struct ULevelSequenceBurnIn_GetSettingsClass_Params
{
class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function LevelSequence.LevelSequencePlayer.CreateLevelSequencePlayer
struct ULevelSequencePlayer_CreateLevelSequencePlayer_Params
{
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
class ULevelSequence* LevelSequence; // (Parm, ZeroConstructor, IsPlainOldData)
struct FMovieSceneSequencePlaybackSettings Settings; // (Parm)
class ALevelSequenceActor* OutActor; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
class ULevelSequencePlayer* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
}