Files
PMDT/structures/data/SDK/PUBGM_LevelSequence_structs.hpp
2026-05-03 13:32:50 +08:00

93 lines
5.0 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct LevelSequence.LevelSequenceObjectReferenceMap
// 0x003C
struct FLevelSequenceObjectReferenceMap
{
unsigned char UnknownData00[0x3C]; // 0x0000(0x003C) MISSED OFFSET
};
// ScriptStruct LevelSequence.LevelSequenceBindingReference
// 0x0038
struct FLevelSequenceBindingReference
{
struct FString PackageName; // 0x0000(0x000C) (ZeroConstructor, Deprecated)
unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET
struct FSoftObjectPath ExternalObjectPath; // 0x0010(0x0018)
struct FString ObjectPath; // 0x0028(0x000C) (ZeroConstructor)
unsigned char UnknownData01[0x4]; // 0x0034(0x0004) MISSED OFFSET
};
// ScriptStruct LevelSequence.LevelSequenceBindingReferenceArray
// 0x000C
struct FLevelSequenceBindingReferenceArray
{
TArray<struct FLevelSequenceBindingReference> References; // 0x0000(0x000C) (ZeroConstructor)
};
// ScriptStruct LevelSequence.LevelSequenceBindingReferences
// 0x003C
struct FLevelSequenceBindingReferences
{
TMap<struct FGuid, struct FLevelSequenceBindingReferenceArray> BindingIdToReferences; // 0x0000(0x0050) (ZeroConstructor)
};
// ScriptStruct LevelSequence.LevelSequenceObject
// 0x0030
struct FLevelSequenceObject
{
TLazyObjectPtr<class UObject> ObjectOrOwner; // 0x0000(0x001C) (IsPlainOldData)
struct FString ComponentName; // 0x001C(0x000C) (ZeroConstructor)
TWeakObjectPtr<class UObject> CachedComponent; // 0x0028(0x0008) (ZeroConstructor, Transient, IsPlainOldData)
};
// ScriptStruct LevelSequence.LevelSequenceSnapshotSettings
// 0x0008
struct FLevelSequenceSnapshotSettings
{
unsigned char ZeroPadAmount; // 0x0000(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
float FrameRate; // 0x0004(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
};
// ScriptStruct LevelSequence.LevelSequencePlayerSnapshot
// 0x0030
struct FLevelSequencePlayerSnapshot
{
struct FText MasterName; // 0x0000(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, EditConst)
float MasterTime; // 0x000C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
struct FText CurrentShotName; // 0x0010(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, EditConst)
float CurrentShotLocalTime; // 0x001C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
class UCameraComponent* CameraComponent; // 0x0020(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
struct FLevelSequenceSnapshotSettings Settings; // 0x0024(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, EditConst)
struct FMovieSceneSequenceID ShotID; // 0x002C(0x0004)
};
// ScriptStruct LevelSequence.BoundActorProxy
// 0x0001
struct FBoundActorProxy
{
unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET
};
// ScriptStruct LevelSequence.LevelSequenceLegacyObjectReference
// 0x001C
struct FLevelSequenceLegacyObjectReference
{
unsigned char UnknownData00[0x1C]; // 0x0000(0x001C) MISSED OFFSET
};
}