Files
PMDT/structures/data/SDK/PUBGM_LoadedClassManager_BP_classes.hpp
2026-05-03 13:32:50 +08:00

43 lines
1.1 KiB
C++
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:41 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// BlueprintGeneratedClass LoadedClassManager_BP.LoadedClassManager_BP_C
// 0x0004 (0x01CC - 0x01C8)
class ULoadedClassManager_BP_C : public UUAELoadedClassManager
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x01C8(0x0004) (Transient, DuplicateTransient)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("BlueprintGeneratedClass LoadedClassManager_BP.LoadedClassManager_BP_C");
return pStaticClass;
}
void LoadMissionBPTable();
void LoadEmoteBPTable();
void LoadConsumableBPTable();
void LoadGameModeBPTable();
void LoadAvatarBPTable();
void LoadWeaponBPTable();
void InitBPTableMap();
void ExecuteUbergraph_LoadedClassManager_BP(int EntryPoint);
};
}