Files
PMDT/structures/data/SDK/PUBGM_MRMesh_functions.cpp
2026-05-03 13:32:50 +08:00

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6.2 KiB
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//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function MRMesh.MeshReconstructorBase.StopReconstruction
// (Native, Public, BlueprintCallable)
void UMeshReconstructorBase::StopReconstruction()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function MRMesh.MeshReconstructorBase.StopReconstruction");
UMeshReconstructorBase_StopReconstruction_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function MRMesh.MeshReconstructorBase.StartReconstruction
// (Native, Public, BlueprintCallable)
void UMeshReconstructorBase::StartReconstruction()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function MRMesh.MeshReconstructorBase.StartReconstruction");
UMeshReconstructorBase_StartReconstruction_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function MRMesh.MeshReconstructorBase.PauseReconstruction
// (Native, Public, BlueprintCallable)
void UMeshReconstructorBase::PauseReconstruction()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function MRMesh.MeshReconstructorBase.PauseReconstruction");
UMeshReconstructorBase_PauseReconstruction_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function MRMesh.MeshReconstructorBase.IsReconstructionStarted
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UMeshReconstructorBase::IsReconstructionStarted()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function MRMesh.MeshReconstructorBase.IsReconstructionStarted");
UMeshReconstructorBase_IsReconstructionStarted_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function MRMesh.MeshReconstructorBase.IsReconstructionPaused
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UMeshReconstructorBase::IsReconstructionPaused()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function MRMesh.MeshReconstructorBase.IsReconstructionPaused");
UMeshReconstructorBase_IsReconstructionPaused_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function MRMesh.MeshReconstructorBase.DisconnectMRMesh
// (Native, Public)
void UMeshReconstructorBase::DisconnectMRMesh()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function MRMesh.MeshReconstructorBase.DisconnectMRMesh");
UMeshReconstructorBase_DisconnectMRMesh_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function MRMesh.MeshReconstructorBase.ConnectMRMesh
// (Native, Public)
// Parameters:
// class UMRMeshComponent* Mesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
// struct FMRMeshConfiguration ReturnValue (Parm, OutParm, ReturnParm)
struct FMRMeshConfiguration UMeshReconstructorBase::ConnectMRMesh(class UMRMeshComponent* Mesh)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function MRMesh.MeshReconstructorBase.ConnectMRMesh");
UMeshReconstructorBase_ConnectMRMesh_Params params;
params.Mesh = Mesh;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function MRMesh.MRMeshComponent.GetReconstructor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMeshReconstructorBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UMeshReconstructorBase* UMRMeshComponent::GetReconstructor()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function MRMesh.MRMeshComponent.GetReconstructor");
UMRMeshComponent_GetReconstructor_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function MRMesh.MRMeshComponent.ConnectReconstructor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMeshReconstructorBase* Reconstructor (Parm, ZeroConstructor, IsPlainOldData)
void UMRMeshComponent::ConnectReconstructor(class UMeshReconstructorBase* Reconstructor)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function MRMesh.MRMeshComponent.ConnectReconstructor");
UMRMeshComponent_ConnectReconstructor_Params params;
params.Reconstructor = Reconstructor;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}