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PMDT/structures/data/SDK/PUBGM_Paper2D_functions.cpp
2026-05-03 13:32:50 +08:00

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//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function Paper2D.PaperFlipbook.IsValidKeyFrameIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int Index (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UPaperFlipbook::IsValidKeyFrameIndex(int Index)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbook.IsValidKeyFrameIndex");
UPaperFlipbook_IsValidKeyFrameIndex_Params params;
params.Index = Index;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperFlipbook.GetTotalDuration
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UPaperFlipbook::GetTotalDuration()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbook.GetTotalDuration");
UPaperFlipbook_GetTotalDuration_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperFlipbook.GetSpriteAtTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Time (Parm, ZeroConstructor, IsPlainOldData)
// bool bClampToEnds (Parm, ZeroConstructor, IsPlainOldData)
// class UPaperSprite* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UPaperSprite* UPaperFlipbook::GetSpriteAtTime(float Time, bool bClampToEnds)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbook.GetSpriteAtTime");
UPaperFlipbook_GetSpriteAtTime_Params params;
params.Time = Time;
params.bClampToEnds = bClampToEnds;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperFlipbook.GetSpriteAtFrame
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int FrameIndex (Parm, ZeroConstructor, IsPlainOldData)
// class UPaperSprite* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UPaperSprite* UPaperFlipbook::GetSpriteAtFrame(int FrameIndex)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbook.GetSpriteAtFrame");
UPaperFlipbook_GetSpriteAtFrame_Params params;
params.FrameIndex = FrameIndex;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperFlipbook.GetNumKeyFrames
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UPaperFlipbook::GetNumKeyFrames()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbook.GetNumKeyFrames");
UPaperFlipbook_GetNumKeyFrames_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperFlipbook.GetNumFrames
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UPaperFlipbook::GetNumFrames()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbook.GetNumFrames");
UPaperFlipbook_GetNumFrames_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperFlipbook.GetKeyFrameIndexAtTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Time (Parm, ZeroConstructor, IsPlainOldData)
// bool bClampToEnds (Parm, ZeroConstructor, IsPlainOldData)
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UPaperFlipbook::GetKeyFrameIndexAtTime(float Time, bool bClampToEnds)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbook.GetKeyFrameIndexAtTime");
UPaperFlipbook_GetKeyFrameIndexAtTime_Params params;
params.Time = Time;
params.bClampToEnds = bClampToEnds;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperFlipbookComponent.Stop
// (Final, Native, Public, BlueprintCallable)
void UPaperFlipbookComponent::Stop()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.Stop");
UPaperFlipbookComponent_Stop_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperFlipbookComponent.SetSpriteColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor NewColor (Parm, IsPlainOldData)
void UPaperFlipbookComponent::SetSpriteColor(const struct FLinearColor& NewColor)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.SetSpriteColor");
UPaperFlipbookComponent_SetSpriteColor_Params params;
params.NewColor = NewColor;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperFlipbookComponent.SetPlayRate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewRate (Parm, ZeroConstructor, IsPlainOldData)
void UPaperFlipbookComponent::SetPlayRate(float NewRate)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.SetPlayRate");
UPaperFlipbookComponent_SetPlayRate_Params params;
params.NewRate = NewRate;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperFlipbookComponent.SetPlaybackPositionInFrames
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int NewFramePosition (Parm, ZeroConstructor, IsPlainOldData)
// bool bFireEvents (Parm, ZeroConstructor, IsPlainOldData)
void UPaperFlipbookComponent::SetPlaybackPositionInFrames(int NewFramePosition, bool bFireEvents)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.SetPlaybackPositionInFrames");
UPaperFlipbookComponent_SetPlaybackPositionInFrames_Params params;
params.NewFramePosition = NewFramePosition;
params.bFireEvents = bFireEvents;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperFlipbookComponent.SetPlaybackPosition
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewPosition (Parm, ZeroConstructor, IsPlainOldData)
// bool bFireEvents (Parm, ZeroConstructor, IsPlainOldData)
void UPaperFlipbookComponent::SetPlaybackPosition(float NewPosition, bool bFireEvents)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.SetPlaybackPosition");
UPaperFlipbookComponent_SetPlaybackPosition_Params params;
params.NewPosition = NewPosition;
params.bFireEvents = bFireEvents;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperFlipbookComponent.SetNewTime
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewTime (Parm, ZeroConstructor, IsPlainOldData)
void UPaperFlipbookComponent::SetNewTime(float NewTime)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.SetNewTime");
UPaperFlipbookComponent_SetNewTime_Params params;
params.NewTime = NewTime;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperFlipbookComponent.SetLooping
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewLooping (Parm, ZeroConstructor, IsPlainOldData)
void UPaperFlipbookComponent::SetLooping(bool bNewLooping)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.SetLooping");
UPaperFlipbookComponent_SetLooping_Params params;
params.bNewLooping = bNewLooping;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperFlipbookComponent.SetFlipbook
// (Native, Public, BlueprintCallable)
// Parameters:
// class UPaperFlipbook* NewFlipbook (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UPaperFlipbookComponent::SetFlipbook(class UPaperFlipbook* NewFlipbook)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.SetFlipbook");
UPaperFlipbookComponent_SetFlipbook_Params params;
params.NewFlipbook = NewFlipbook;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperFlipbookComponent.ReverseFromEnd
// (Final, Native, Public, BlueprintCallable)
void UPaperFlipbookComponent::ReverseFromEnd()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.ReverseFromEnd");
UPaperFlipbookComponent_ReverseFromEnd_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperFlipbookComponent.Reverse
// (Final, Native, Public, BlueprintCallable)
void UPaperFlipbookComponent::Reverse()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.Reverse");
UPaperFlipbookComponent_Reverse_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperFlipbookComponent.PlayFromStart
// (Final, Native, Public, BlueprintCallable)
void UPaperFlipbookComponent::PlayFromStart()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.PlayFromStart");
UPaperFlipbookComponent_PlayFromStart_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperFlipbookComponent.Play
// (Final, Native, Public, BlueprintCallable)
void UPaperFlipbookComponent::Play()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.Play");
UPaperFlipbookComponent_Play_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperFlipbookComponent.OnRep_SourceFlipbook
// (Final, Native, Protected)
// Parameters:
// class UPaperFlipbook* OldFlipbook (Parm, ZeroConstructor, IsPlainOldData)
void UPaperFlipbookComponent::OnRep_SourceFlipbook(class UPaperFlipbook* OldFlipbook)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.OnRep_SourceFlipbook");
UPaperFlipbookComponent_OnRep_SourceFlipbook_Params params;
params.OldFlipbook = OldFlipbook;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperFlipbookComponent.IsReversing
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UPaperFlipbookComponent::IsReversing()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.IsReversing");
UPaperFlipbookComponent_IsReversing_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperFlipbookComponent.IsPlaying
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UPaperFlipbookComponent::IsPlaying()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.IsPlaying");
UPaperFlipbookComponent_IsPlaying_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperFlipbookComponent.IsLooping
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UPaperFlipbookComponent::IsLooping()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.IsLooping");
UPaperFlipbookComponent_IsLooping_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperFlipbookComponent.GetPlayRate
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UPaperFlipbookComponent::GetPlayRate()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.GetPlayRate");
UPaperFlipbookComponent_GetPlayRate_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperFlipbookComponent.GetPlaybackPositionInFrames
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UPaperFlipbookComponent::GetPlaybackPositionInFrames()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.GetPlaybackPositionInFrames");
UPaperFlipbookComponent_GetPlaybackPositionInFrames_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperFlipbookComponent.GetPlaybackPosition
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UPaperFlipbookComponent::GetPlaybackPosition()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.GetPlaybackPosition");
UPaperFlipbookComponent_GetPlaybackPosition_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperFlipbookComponent.GetFlipbookLengthInFrames
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UPaperFlipbookComponent::GetFlipbookLengthInFrames()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.GetFlipbookLengthInFrames");
UPaperFlipbookComponent_GetFlipbookLengthInFrames_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperFlipbookComponent.GetFlipbookLength
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UPaperFlipbookComponent::GetFlipbookLength()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.GetFlipbookLength");
UPaperFlipbookComponent_GetFlipbookLength_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperFlipbookComponent.GetFlipbookFramerate
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
float UPaperFlipbookComponent::GetFlipbookFramerate()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.GetFlipbookFramerate");
UPaperFlipbookComponent_GetFlipbookFramerate_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperFlipbookComponent.GetFlipbook
// (Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UPaperFlipbook* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UPaperFlipbook* UPaperFlipbookComponent::GetFlipbook()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperFlipbookComponent.GetFlipbook");
UPaperFlipbookComponent_GetFlipbook_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperGroupedSpriteComponent.UpdateInstanceTransform
// (Native, Public, HasOutParms, HasDefaults, BlueprintCallable)
// Parameters:
// int InstanceIndex (Parm, ZeroConstructor, IsPlainOldData)
// struct FTransform NewInstanceTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData)
// bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UPaperGroupedSpriteComponent::UpdateInstanceTransform(int InstanceIndex, const struct FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperGroupedSpriteComponent.UpdateInstanceTransform");
UPaperGroupedSpriteComponent_UpdateInstanceTransform_Params params;
params.InstanceIndex = InstanceIndex;
params.NewInstanceTransform = NewInstanceTransform;
params.bWorldSpace = bWorldSpace;
params.bMarkRenderStateDirty = bMarkRenderStateDirty;
params.bTeleport = bTeleport;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperGroupedSpriteComponent.UpdateInstanceColor
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// int InstanceIndex (Parm, ZeroConstructor, IsPlainOldData)
// struct FLinearColor NewInstanceColor (Parm, IsPlainOldData)
// bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UPaperGroupedSpriteComponent::UpdateInstanceColor(int InstanceIndex, const struct FLinearColor& NewInstanceColor, bool bMarkRenderStateDirty)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperGroupedSpriteComponent.UpdateInstanceColor");
UPaperGroupedSpriteComponent_UpdateInstanceColor_Params params;
params.InstanceIndex = InstanceIndex;
params.NewInstanceColor = NewInstanceColor;
params.bMarkRenderStateDirty = bMarkRenderStateDirty;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperGroupedSpriteComponent.SortInstancesAlongAxis
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector WorldSpaceSortAxis (Parm, IsPlainOldData)
void UPaperGroupedSpriteComponent::SortInstancesAlongAxis(const struct FVector& WorldSpaceSortAxis)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperGroupedSpriteComponent.SortInstancesAlongAxis");
UPaperGroupedSpriteComponent_SortInstancesAlongAxis_Params params;
params.WorldSpaceSortAxis = WorldSpaceSortAxis;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperGroupedSpriteComponent.RemoveInstance
// (Native, Public, BlueprintCallable)
// Parameters:
// int InstanceIndex (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UPaperGroupedSpriteComponent::RemoveInstance(int InstanceIndex)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperGroupedSpriteComponent.RemoveInstance");
UPaperGroupedSpriteComponent_RemoveInstance_Params params;
params.InstanceIndex = InstanceIndex;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperGroupedSpriteComponent.GetInstanceTransform
// (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int InstanceIndex (Parm, ZeroConstructor, IsPlainOldData)
// struct FTransform OutInstanceTransform (Parm, OutParm, IsPlainOldData)
// bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UPaperGroupedSpriteComponent::GetInstanceTransform(int InstanceIndex, bool bWorldSpace, struct FTransform* OutInstanceTransform)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperGroupedSpriteComponent.GetInstanceTransform");
UPaperGroupedSpriteComponent_GetInstanceTransform_Params params;
params.InstanceIndex = InstanceIndex;
params.bWorldSpace = bWorldSpace;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (OutInstanceTransform != nullptr)
*OutInstanceTransform = params.OutInstanceTransform;
return params.ReturnValue;
}
// Function Paper2D.PaperGroupedSpriteComponent.GetInstanceCount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UPaperGroupedSpriteComponent::GetInstanceCount()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperGroupedSpriteComponent.GetInstanceCount");
UPaperGroupedSpriteComponent_GetInstanceCount_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperGroupedSpriteComponent.ClearInstances
// (Native, Public, BlueprintCallable)
void UPaperGroupedSpriteComponent::ClearInstances()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperGroupedSpriteComponent.ClearInstances");
UPaperGroupedSpriteComponent_ClearInstances_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperGroupedSpriteComponent.AddInstance
// (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable)
// Parameters:
// struct FTransform Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
// class UPaperSprite* Sprite (Parm, ZeroConstructor, IsPlainOldData)
// bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData)
// struct FLinearColor Color (Parm, IsPlainOldData)
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
int UPaperGroupedSpriteComponent::AddInstance(const struct FTransform& Transform, class UPaperSprite* Sprite, bool bWorldSpace, const struct FLinearColor& Color)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperGroupedSpriteComponent.AddInstance");
UPaperGroupedSpriteComponent_AddInstance_Params params;
params.Transform = Transform;
params.Sprite = Sprite;
params.bWorldSpace = bWorldSpace;
params.Color = Color;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperSpriteBlueprintLibrary.MakeBrushFromSprite
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UPaperSprite* Sprite (Parm, ZeroConstructor, IsPlainOldData)
// int Width (Parm, ZeroConstructor, IsPlainOldData)
// int Height (Parm, ZeroConstructor, IsPlainOldData)
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm)
struct FSlateBrush UPaperSpriteBlueprintLibrary::MakeBrushFromSprite(class UPaperSprite* Sprite, int Width, int Height)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperSpriteBlueprintLibrary.MakeBrushFromSprite");
UPaperSpriteBlueprintLibrary_MakeBrushFromSprite_Params params;
params.Sprite = Sprite;
params.Width = Width;
params.Height = Height;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperSpriteComponent.SetSpriteColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor NewColor (Parm, IsPlainOldData)
void UPaperSpriteComponent::SetSpriteColor(const struct FLinearColor& NewColor)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperSpriteComponent.SetSpriteColor");
UPaperSpriteComponent_SetSpriteColor_Params params;
params.NewColor = NewColor;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperSpriteComponent.SetSprite
// (Native, Public, BlueprintCallable)
// Parameters:
// class UPaperSprite* NewSprite (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UPaperSpriteComponent::SetSprite(class UPaperSprite* NewSprite)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperSpriteComponent.SetSprite");
UPaperSpriteComponent_SetSprite_Params params;
params.NewSprite = NewSprite;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperSpriteComponent.GetSprite
// (Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UPaperSprite* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UPaperSprite* UPaperSpriteComponent::GetSprite()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperSpriteComponent.GetSprite");
UPaperSpriteComponent_GetSprite_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperTerrainComponent.SetTerrainColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor NewColor (Parm, IsPlainOldData)
void UPaperTerrainComponent::SetTerrainColor(const struct FLinearColor& NewColor)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTerrainComponent.SetTerrainColor");
UPaperTerrainComponent_SetTerrainColor_Params params;
params.NewColor = NewColor;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperTileMapComponent.SetTileMapColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor NewColor (Parm, IsPlainOldData)
void UPaperTileMapComponent::SetTileMapColor(const struct FLinearColor& NewColor)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.SetTileMapColor");
UPaperTileMapComponent_SetTileMapColor_Params params;
params.NewColor = NewColor;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperTileMapComponent.SetTileMap
// (Native, Public, BlueprintCallable)
// Parameters:
// class UPaperTileMap* NewTileMap (Parm, ZeroConstructor, IsPlainOldData)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UPaperTileMapComponent::SetTileMap(class UPaperTileMap* NewTileMap)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.SetTileMap");
UPaperTileMapComponent_SetTileMap_Params params;
params.NewTileMap = NewTileMap;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperTileMapComponent.SetTile
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int X (Parm, ZeroConstructor, IsPlainOldData)
// int Y (Parm, ZeroConstructor, IsPlainOldData)
// int Layer (Parm, ZeroConstructor, IsPlainOldData)
// struct FPaperTileInfo NewValue (Parm)
void UPaperTileMapComponent::SetTile(int X, int Y, int Layer, const struct FPaperTileInfo& NewValue)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.SetTile");
UPaperTileMapComponent_SetTile_Params params;
params.X = X;
params.Y = Y;
params.Layer = Layer;
params.NewValue = NewValue;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperTileMapComponent.SetLayerColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor NewColor (Parm, IsPlainOldData)
// int Layer (Parm, ZeroConstructor, IsPlainOldData)
void UPaperTileMapComponent::SetLayerColor(const struct FLinearColor& NewColor, int Layer)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.SetLayerColor");
UPaperTileMapComponent_SetLayerColor_Params params;
params.NewColor = NewColor;
params.Layer = Layer;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperTileMapComponent.SetLayerCollision
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int Layer (Parm, ZeroConstructor, IsPlainOldData)
// bool bHasCollision (Parm, ZeroConstructor, IsPlainOldData)
// bool bOverrideThickness (Parm, ZeroConstructor, IsPlainOldData)
// float CustomThickness (Parm, ZeroConstructor, IsPlainOldData)
// bool bOverrideOffset (Parm, ZeroConstructor, IsPlainOldData)
// float CustomOffset (Parm, ZeroConstructor, IsPlainOldData)
// bool bRebuildCollision (Parm, ZeroConstructor, IsPlainOldData)
void UPaperTileMapComponent::SetLayerCollision(int Layer, bool bHasCollision, bool bOverrideThickness, float CustomThickness, bool bOverrideOffset, float CustomOffset, bool bRebuildCollision)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.SetLayerCollision");
UPaperTileMapComponent_SetLayerCollision_Params params;
params.Layer = Layer;
params.bHasCollision = bHasCollision;
params.bOverrideThickness = bOverrideThickness;
params.CustomThickness = CustomThickness;
params.bOverrideOffset = bOverrideOffset;
params.CustomOffset = CustomOffset;
params.bRebuildCollision = bRebuildCollision;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperTileMapComponent.SetDefaultCollisionThickness
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Thickness (Parm, ZeroConstructor, IsPlainOldData)
// bool bRebuildCollision (Parm, ZeroConstructor, IsPlainOldData)
void UPaperTileMapComponent::SetDefaultCollisionThickness(float Thickness, bool bRebuildCollision)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.SetDefaultCollisionThickness");
UPaperTileMapComponent_SetDefaultCollisionThickness_Params params;
params.Thickness = Thickness;
params.bRebuildCollision = bRebuildCollision;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperTileMapComponent.ResizeMap
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int NewWidthInTiles (Parm, ZeroConstructor, IsPlainOldData)
// int NewHeightInTiles (Parm, ZeroConstructor, IsPlainOldData)
void UPaperTileMapComponent::ResizeMap(int NewWidthInTiles, int NewHeightInTiles)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.ResizeMap");
UPaperTileMapComponent_ResizeMap_Params params;
params.NewWidthInTiles = NewWidthInTiles;
params.NewHeightInTiles = NewHeightInTiles;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperTileMapComponent.RebuildCollision
// (Final, Native, Public, BlueprintCallable)
void UPaperTileMapComponent::RebuildCollision()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.RebuildCollision");
UPaperTileMapComponent_RebuildCollision_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperTileMapComponent.OwnsTileMap
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
bool UPaperTileMapComponent::OwnsTileMap()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.OwnsTileMap");
UPaperTileMapComponent_OwnsTileMap_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperTileMapComponent.MakeTileMapEditable
// (Final, Native, Public, BlueprintCallable)
void UPaperTileMapComponent::MakeTileMapEditable()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.MakeTileMapEditable");
UPaperTileMapComponent_MakeTileMapEditable_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperTileMapComponent.GetTilePolygon
// (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int TileX (Parm, ZeroConstructor, IsPlainOldData)
// int TileY (Parm, ZeroConstructor, IsPlainOldData)
// TArray<struct FVector> Points (Parm, OutParm, ZeroConstructor)
// int LayerIndex (Parm, ZeroConstructor, IsPlainOldData)
// bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData)
void UPaperTileMapComponent::GetTilePolygon(int TileX, int TileY, int LayerIndex, bool bWorldSpace, TArray<struct FVector>* Points)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.GetTilePolygon");
UPaperTileMapComponent_GetTilePolygon_Params params;
params.TileX = TileX;
params.TileY = TileY;
params.LayerIndex = LayerIndex;
params.bWorldSpace = bWorldSpace;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Points != nullptr)
*Points = params.Points;
}
// Function Paper2D.PaperTileMapComponent.GetTileMapColor
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FLinearColor UPaperTileMapComponent::GetTileMapColor()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.GetTileMapColor");
UPaperTileMapComponent_GetTileMapColor_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperTileMapComponent.GetTileCornerPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int TileX (Parm, ZeroConstructor, IsPlainOldData)
// int TileY (Parm, ZeroConstructor, IsPlainOldData)
// int LayerIndex (Parm, ZeroConstructor, IsPlainOldData)
// bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData)
// struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector UPaperTileMapComponent::GetTileCornerPosition(int TileX, int TileY, int LayerIndex, bool bWorldSpace)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.GetTileCornerPosition");
UPaperTileMapComponent_GetTileCornerPosition_Params params;
params.TileX = TileX;
params.TileY = TileY;
params.LayerIndex = LayerIndex;
params.bWorldSpace = bWorldSpace;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperTileMapComponent.GetTileCenterPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int TileX (Parm, ZeroConstructor, IsPlainOldData)
// int TileY (Parm, ZeroConstructor, IsPlainOldData)
// int LayerIndex (Parm, ZeroConstructor, IsPlainOldData)
// bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData)
// struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FVector UPaperTileMapComponent::GetTileCenterPosition(int TileX, int TileY, int LayerIndex, bool bWorldSpace)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.GetTileCenterPosition");
UPaperTileMapComponent_GetTileCenterPosition_Params params;
params.TileX = TileX;
params.TileY = TileY;
params.LayerIndex = LayerIndex;
params.bWorldSpace = bWorldSpace;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperTileMapComponent.GetTile
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int X (Parm, ZeroConstructor, IsPlainOldData)
// int Y (Parm, ZeroConstructor, IsPlainOldData)
// int Layer (Parm, ZeroConstructor, IsPlainOldData)
// struct FPaperTileInfo ReturnValue (Parm, OutParm, ReturnParm)
struct FPaperTileInfo UPaperTileMapComponent::GetTile(int X, int Y, int Layer)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.GetTile");
UPaperTileMapComponent_GetTile_Params params;
params.X = X;
params.Y = Y;
params.Layer = Layer;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperTileMapComponent.GetMapSize
// (Final, Native, Public, HasOutParms, BlueprintCallable)
// Parameters:
// int MapWidth (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// int MapHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// int NumLayers (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UPaperTileMapComponent::GetMapSize(int* MapWidth, int* MapHeight, int* NumLayers)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.GetMapSize");
UPaperTileMapComponent_GetMapSize_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (MapWidth != nullptr)
*MapWidth = params.MapWidth;
if (MapHeight != nullptr)
*MapHeight = params.MapHeight;
if (NumLayers != nullptr)
*NumLayers = params.NumLayers;
}
// Function Paper2D.PaperTileMapComponent.GetLayerColor
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int Layer (Parm, ZeroConstructor, IsPlainOldData)
// struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FLinearColor UPaperTileMapComponent::GetLayerColor(int Layer)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.GetLayerColor");
UPaperTileMapComponent_GetLayerColor_Params params;
params.Layer = Layer;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.PaperTileMapComponent.CreateNewTileMap
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int MapWidth (Parm, ZeroConstructor, IsPlainOldData)
// int MapHeight (Parm, ZeroConstructor, IsPlainOldData)
// int TileWidth (Parm, ZeroConstructor, IsPlainOldData)
// int TileHeight (Parm, ZeroConstructor, IsPlainOldData)
// float PixelsPerUnrealUnit (Parm, ZeroConstructor, IsPlainOldData)
// bool bCreateLayer (Parm, ZeroConstructor, IsPlainOldData)
void UPaperTileMapComponent::CreateNewTileMap(int MapWidth, int MapHeight, int TileWidth, int TileHeight, float PixelsPerUnrealUnit, bool bCreateLayer)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.CreateNewTileMap");
UPaperTileMapComponent_CreateNewTileMap_Params params;
params.MapWidth = MapWidth;
params.MapHeight = MapHeight;
params.TileWidth = TileWidth;
params.TileHeight = TileHeight;
params.PixelsPerUnrealUnit = PixelsPerUnrealUnit;
params.bCreateLayer = bCreateLayer;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Paper2D.PaperTileMapComponent.AddNewLayer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UPaperTileLayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
class UPaperTileLayer* UPaperTileMapComponent::AddNewLayer()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.PaperTileMapComponent.AddNewLayer");
UPaperTileMapComponent_AddNewLayer_Params params;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.TileMapBlueprintLibrary.MakeTile
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int TileIndex (Parm, ZeroConstructor, IsPlainOldData)
// class UPaperTileSet* TileSet (Parm, ZeroConstructor, IsPlainOldData)
// bool bFlipH (Parm, ZeroConstructor, IsPlainOldData)
// bool bFlipV (Parm, ZeroConstructor, IsPlainOldData)
// bool bFlipD (Parm, ZeroConstructor, IsPlainOldData)
// struct FPaperTileInfo ReturnValue (Parm, OutParm, ReturnParm)
struct FPaperTileInfo UTileMapBlueprintLibrary::MakeTile(int TileIndex, class UPaperTileSet* TileSet, bool bFlipH, bool bFlipV, bool bFlipD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.TileMapBlueprintLibrary.MakeTile");
UTileMapBlueprintLibrary_MakeTile_Params params;
params.TileIndex = TileIndex;
params.TileSet = TileSet;
params.bFlipH = bFlipH;
params.bFlipV = bFlipV;
params.bFlipD = bFlipD;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.TileMapBlueprintLibrary.GetTileUserData
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FPaperTileInfo Tile (Parm)
// struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
struct FName UTileMapBlueprintLibrary::GetTileUserData(const struct FPaperTileInfo& Tile)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.TileMapBlueprintLibrary.GetTileUserData");
UTileMapBlueprintLibrary_GetTileUserData_Params params;
params.Tile = Tile;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.TileMapBlueprintLibrary.GetTileTransform
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FPaperTileInfo Tile (Parm)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
struct FTransform UTileMapBlueprintLibrary::GetTileTransform(const struct FPaperTileInfo& Tile)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.TileMapBlueprintLibrary.GetTileTransform");
UTileMapBlueprintLibrary_GetTileTransform_Params params;
params.Tile = Tile;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
return params.ReturnValue;
}
// Function Paper2D.TileMapBlueprintLibrary.BreakTile
// (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FPaperTileInfo Tile (Parm)
// int TileIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// class UPaperTileSet* TileSet (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// bool bFlipH (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// bool bFlipV (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// bool bFlipD (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UTileMapBlueprintLibrary::BreakTile(const struct FPaperTileInfo& Tile, int* TileIndex, class UPaperTileSet** TileSet, bool* bFlipH, bool* bFlipV, bool* bFlipD)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Paper2D.TileMapBlueprintLibrary.BreakTile");
UTileMapBlueprintLibrary_BreakTile_Params params;
params.Tile = Tile;
auto flags = pFunc->FunctionFlags;
pFunc->FunctionFlags |= 0x400;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (TileIndex != nullptr)
*TileIndex = params.TileIndex;
if (TileSet != nullptr)
*TileSet = params.TileSet;
if (bFlipH != nullptr)
*bFlipH = params.bFlipH;
if (bFlipV != nullptr)
*bFlipV = params.bFlipV;
if (bFlipD != nullptr)
*bFlipD = params.bFlipD;
}
}