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PMDT/structures/data/SDK/PUBGM_PhysXVehicles_structs.hpp
2026-05-03 13:32:50 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Enums
//---------------------------------------------------------------------------
// Enum PhysXVehicles.EWheelSweepType
enum class EWheelSweepType : uint8_t
{
SimpleAndComplex = 0,
Simple = 1,
Complex = 2,
EWheelSweepType_MAX = 3
};
// Enum PhysXVehicles.EVehicleDifferential4W
enum class EVehicleDifferential4W : uint8_t
{
EVehicleDifferential4W__LimitedSlip_4W = 0,
EVehicleDifferential4W__LimitedSlip_FrontDrive = 1,
EVehicleDifferential4W__LimitedSlip_RearDrive = 2,
EVehicleDifferential4W__Open_4W = 3,
EVehicleDifferential4W__Open_FrontDrive = 4,
EVehicleDifferential4W__Open_RearDrive = 5,
EVehicleDifferential4W__EVehicleDifferential4W_MAX = 6
};
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct PhysXVehicles.WheelSetup
// 0x0020
struct FWheelSetup
{
class UClass* WheelClass; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET
struct FName BoneName; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
struct FVector AdditionalOffset; // 0x0010(0x000C) (Edit, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x001C(0x0004) MISSED OFFSET
};
// ScriptStruct PhysXVehicles.ReplicatedVehicleState
// 0x0014
struct FReplicatedVehicleState
{
float SteeringInput; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
float ThrottleInput; // 0x0004(0x0004) (ZeroConstructor, IsPlainOldData)
float BrakeInput; // 0x0008(0x0004) (ZeroConstructor, IsPlainOldData)
float HandbrakeInput; // 0x000C(0x0004) (ZeroConstructor, IsPlainOldData)
int CurrentGear; // 0x0010(0x0004) (ZeroConstructor, IsPlainOldData)
};
// ScriptStruct PhysXVehicles.VehicleInputRate
// 0x0008
struct FVehicleInputRate
{
float RiseRate; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float FallRate; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct PhysXVehicles.VehicleEngineData
// 0x006C
struct FVehicleEngineData
{
struct FRuntimeFloatCurve TorqueCurve; // 0x0000(0x0058) (Edit)
float MaxRPM; // 0x0058(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MOI; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DampingRateFullThrottle; // 0x0060(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DampingRateZeroThrottleClutchEngaged; // 0x0064(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DampingRateZeroThrottleClutchDisengaged; // 0x0068(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct PhysXVehicles.VehicleDifferential4WData
// 0x001C
struct FVehicleDifferential4WData
{
TEnumAsByte<EVehicleDifferential4W> DifferentialType; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
float FrontRearSplit; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float FrontLeftRightSplit; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float RearLeftRightSplit; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float CentreBias; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float FrontBias; // 0x0014(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float RearBias; // 0x0018(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct PhysXVehicles.VehicleGearData
// 0x000C
struct FVehicleGearData
{
float Ratio; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DownRatio; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float UpRatio; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct PhysXVehicles.VehicleTransmissionData
// 0x0028
struct FVehicleTransmissionData
{
bool bUseGearAutoBox; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
float GearSwitchTime; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float GearAutoBoxLatency; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float FinalRatio; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TArray<struct FVehicleGearData> ForwardGears; // 0x0010(0x000C) (Edit, ZeroConstructor)
float ReverseGearRatio; // 0x001C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float NeutralGearUpRatio; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ClutchStrength; // 0x0024(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct PhysXVehicles.TireConfigMaterialFriction
// 0x0008
struct FTireConfigMaterialFriction
{
class UPhysicalMaterial* PhysicalMaterial; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float FrictionScale; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct PhysXVehicles.AnimNode_WheelHandler
// 0x0010 (0x0068 - 0x0058)
struct FAnimNode_WheelHandler : public FAnimNode_SkeletalControlBase
{
unsigned char UnknownData00[0x10]; // 0x0058(0x0010) MISSED OFFSET
};
// ScriptStruct PhysXVehicles.VehicleAnimInstanceProxy
// 0x0010 (0x03F0 - 0x03E0)
struct FVehicleAnimInstanceProxy : public FAnimInstanceProxy
{
unsigned char UnknownData00[0x10]; // 0x03E0(0x0010) MISSED OFFSET
};
}