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PMDT/structures/data/SDK/PUBGM_ProceduralMeshComponent_structs.hpp
2026-05-03 13:32:50 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Enums
//---------------------------------------------------------------------------
// Enum ProceduralMeshComponent.EProcMeshSliceCapOption
enum class EProcMeshSliceCapOption : uint8_t
{
EProcMeshSliceCapOption__NoCap = 0,
EProcMeshSliceCapOption__CreateNewSectionForCap = 1,
EProcMeshSliceCapOption__UseLastSectionForCap = 2,
EProcMeshSliceCapOption__EProcMeshSliceCapOption_MAX = 3
};
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct ProceduralMeshComponent.ProcMeshTangent
// 0x0010
struct FProcMeshTangent
{
struct FVector TangentX; // 0x0000(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
bool bFlipTangentY; // 0x000C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET
};
// ScriptStruct ProceduralMeshComponent.ProcMeshVertex
// 0x0034
struct FProcMeshVertex
{
struct FVector Position; // 0x0000(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
struct FVector Normal; // 0x000C(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
struct FProcMeshTangent Tangent; // 0x0018(0x0010) (Edit, BlueprintVisible)
struct FColor Color; // 0x0028(0x0004) (Edit, BlueprintVisible, IsPlainOldData)
struct FVector2D UV0; // 0x002C(0x0008) (Edit, BlueprintVisible, IsPlainOldData)
};
// ScriptStruct ProceduralMeshComponent.ProcMeshSection
// 0x0038
struct FProcMeshSection
{
TArray<struct FProcMeshVertex> ProcVertexBuffer; // 0x0000(0x000C) (ZeroConstructor)
TArray<int> ProcIndexBuffer; // 0x000C(0x000C) (ZeroConstructor)
struct FBox SectionLocalBox; // 0x0018(0x001C) (IsPlainOldData)
bool bEnableCollision; // 0x0034(0x0001) (ZeroConstructor, IsPlainOldData)
bool bSectionVisible; // 0x0035(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x0036(0x0002) MISSED OFFSET
};
}