72 lines
2.7 KiB
C++
Executable File
72 lines
2.7 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Enums
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//---------------------------------------------------------------------------
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// Enum RuntimeMeshComponent.EUpdateFrequency
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enum class EUpdateFrequency : uint8_t
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{
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EUpdateFrequency__Average = 0,
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EUpdateFrequency__Frequent = 1,
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EUpdateFrequency__Infrequent = 2,
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EUpdateFrequency__EUpdateFrequency_MAX = 3
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};
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// Enum RuntimeMeshComponent.ERuntimeMeshCollisionCookingMode
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enum class ERuntimeMeshCollisionCookingMode : uint8_t
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{
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ERuntimeMeshCollisionCookingMode__CollisionPerformance = 0,
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ERuntimeMeshCollisionCookingMode__CookingPerformance = 1,
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ERuntimeMeshCollisionCookingMode__ERuntimeMeshCollisionCookingMode_MAX = 2
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};
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// ScriptStruct RuntimeMeshComponent.RuntimeMeshCollisionSection
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// 0x0018
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struct FRuntimeMeshCollisionSection
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{
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TArray<struct FVector> VertexBuffer; // 0x0000(0x000C) (ZeroConstructor)
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TArray<int> IndexBuffer; // 0x000C(0x000C) (ZeroConstructor)
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};
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// ScriptStruct RuntimeMeshComponent.RuntimeConvexCollisionSection
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// 0x0028
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struct FRuntimeConvexCollisionSection
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{
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TArray<struct FVector> VertexBuffer; // 0x0000(0x000C) (ZeroConstructor)
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struct FBox BoundingBox; // 0x000C(0x001C) (IsPlainOldData)
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};
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// ScriptStruct RuntimeMeshComponent.RuntimeMeshComponentPrePhysicsTickFunction
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// 0x0004 (0x003C - 0x0038)
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struct FRuntimeMeshComponentPrePhysicsTickFunction : public FTickFunction
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{
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unsigned char UnknownData00[0x4]; // 0x0038(0x0004) MISSED OFFSET
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};
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// ScriptStruct RuntimeMeshComponent.RuntimeMeshTangent
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// 0x0010
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struct FRuntimeMeshTangent
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{
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struct FVector TangentX; // 0x0000(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
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bool bFlipTangentY; // 0x000C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET
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};
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}
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