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PMDT/structures/data/SDK/PUBGM_RuntimeMeshComponent_structs.hpp
2026-05-03 13:32:50 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Enums
//---------------------------------------------------------------------------
// Enum RuntimeMeshComponent.EUpdateFrequency
enum class EUpdateFrequency : uint8_t
{
EUpdateFrequency__Average = 0,
EUpdateFrequency__Frequent = 1,
EUpdateFrequency__Infrequent = 2,
EUpdateFrequency__EUpdateFrequency_MAX = 3
};
// Enum RuntimeMeshComponent.ERuntimeMeshCollisionCookingMode
enum class ERuntimeMeshCollisionCookingMode : uint8_t
{
ERuntimeMeshCollisionCookingMode__CollisionPerformance = 0,
ERuntimeMeshCollisionCookingMode__CookingPerformance = 1,
ERuntimeMeshCollisionCookingMode__ERuntimeMeshCollisionCookingMode_MAX = 2
};
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct RuntimeMeshComponent.RuntimeMeshCollisionSection
// 0x0018
struct FRuntimeMeshCollisionSection
{
TArray<struct FVector> VertexBuffer; // 0x0000(0x000C) (ZeroConstructor)
TArray<int> IndexBuffer; // 0x000C(0x000C) (ZeroConstructor)
};
// ScriptStruct RuntimeMeshComponent.RuntimeConvexCollisionSection
// 0x0028
struct FRuntimeConvexCollisionSection
{
TArray<struct FVector> VertexBuffer; // 0x0000(0x000C) (ZeroConstructor)
struct FBox BoundingBox; // 0x000C(0x001C) (IsPlainOldData)
};
// ScriptStruct RuntimeMeshComponent.RuntimeMeshComponentPrePhysicsTickFunction
// 0x0004 (0x003C - 0x0038)
struct FRuntimeMeshComponentPrePhysicsTickFunction : public FTickFunction
{
unsigned char UnknownData00[0x4]; // 0x0038(0x0004) MISSED OFFSET
};
// ScriptStruct RuntimeMeshComponent.RuntimeMeshTangent
// 0x0010
struct FRuntimeMeshTangent
{
struct FVector TangentX; // 0x0000(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
bool bFlipTangentY; // 0x000C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET
};
}