Files
PMDT/structures/data/SDK/PUBGM_TApm_classes.hpp
2026-05-03 13:32:50 +08:00

79 lines
3.3 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// Class TApm.TApmHelper
// 0x0000 (0x0020 - 0x0020)
class UTApmHelper : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class TApm.TApmHelper");
return pStaticClass;
}
static struct FString ValidateDevice();
static void UpdateGameStatusToVmp(int Key, const struct FString& Value);
static void SetVersionIden(const struct FString& versionName);
static void SetUserId(const struct FString& userId);
static void SetTragetFrameRate(int Target);
static void SetQuality(int quality);
static void SetPssManualMode();
static void SetLocale(const struct FString& Locale);
static void setAffinityForThread(int tid);
static void requestResourceGuarantee(int Condition, int loadType, int applyType);
static void RequestPssSample();
static void RegisterRomCallBackMeta(const struct FString& OpenID, const struct FString& ZoneID);
static void PutKVS(const struct FString& Key, const struct FString& Value);
static void PutKVI(const struct FString& Key, int Value);
static void PutKVD(const struct FString& Key, float Value);
static void PostValueS(const struct FString& catgory, const struct FString& Key, const struct FString& Value);
static void PostValueI3(const struct FString& catgory, const struct FString& Key, int A, int B, int C);
static void PostValueI2(const struct FString& catgory, const struct FString& Key, int A, int B);
static void PostValueI1(const struct FString& catgory, const struct FString& Key, int A);
static void PostValueF3(const struct FString& catgory, const struct FString& Key, float A, float B, float C);
static void PostValueF2(const struct FString& catgory, const struct FString& Key, float A, float B);
static void PostValueF1(const struct FString& catgory, const struct FString& Key, float A);
static void PostTrackState(float X, float Y, float Z, float Pitch, float Yaw, float Roll);
static void PostStreamEvent(int stepId, int Status, int Code, const struct FString& Info);
static void PostNTL(int latency);
static void PostLagStatus(float Distance);
static void PostGameStatusToTGPASS(const struct FString& Key, const struct FString& Value);
static void PostGameStatusToTGPAIS(int Key, const struct FString& Value);
static void PostFrame(float DeltaTime);
static void PostEvent(int Key, const struct FString& Info);
static void MarkLevelLoadCompleted();
static void MarkLevelLoad(const struct FString& SceneName, int quality);
static void MarkLevelFin();
static void MarkAppFinishLaunch();
static void InitTGPA();
static int GetDeviceLevelByQcc(const struct FString& configName, const struct FString& GPUFamily);
static int GetDeviceLevel();
static void EndTupleWrap();
static void EndTag();
static void EndExclude();
static void EnableDebugMode();
static void cancelAffinityForThread(int tid);
static void BeginTupleWrap(const struct FString& Key);
static void BeginExclude();
static void AddTag(const struct FString& TagName);
};
}