93 lines
3.9 KiB
C++
Executable File
93 lines
3.9 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// Class UAEStateMachine.TestStatemachine
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// 0x0008 (0x02C0 - 0x02B8)
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class ATestStatemachine : public AActor
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{
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public:
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class UUAEStateMachineComponent* UAEStateMachineComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
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unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class UAEStateMachine.TestStatemachine");
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return pStaticClass;
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}
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};
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// Class UAEStateMachine.UAEStateMachineComponent
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// 0x0088 (0x0148 - 0x00C0)
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class UUAEStateMachineComponent : public UActorComponent
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{
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public:
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unsigned char UnknownData00[0x8]; // 0x00C0(0x0008) MISSED OFFSET
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struct FScriptMulticastDelegate OnAfterTransientEvent; // 0x00C8(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
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struct FString Tag; // 0x00D4(0x000C) (Edit, ZeroConstructor, DisableEditOnInstance)
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TArray<class UUAEState*> States; // 0x00E0(0x000C) (Edit, ExportObject, ZeroConstructor, DisableEditOnInstance)
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TMap<struct FString, struct FUAEStateMachineTransition> Transitions; // 0x00EC(0x0050) (Edit, ZeroConstructor, DisableEditOnInstance)
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struct FUAETransitionState StartState; // 0x0128(0x000C) (Edit, DisableEditOnInstance)
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struct FUAETransitionState EndState; // 0x0134(0x000C) (Edit, DisableEditOnInstance)
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class UUAEState* CurrentState; // 0x0140(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData)
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unsigned char UnknownData01[0x4]; // 0x0144(0x0004) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class UAEStateMachine.UAEStateMachineComponent");
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return pStaticClass;
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}
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void Start();
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void SetTag(const struct FString& InTag);
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void OnTransientEvent__DelegateSignature(const struct FString& TransientEvent, const struct FString& CurrentState, const struct FString& TransientToState);
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bool IsInState(const struct FString& StateName);
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class UUAEState* GetCurrentState();
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void ForceDoEvent(const struct FString& EventName);
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void Finish();
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void DoEvent(const struct FString& EventName);
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bool CanDoEvent(const struct FString& EventName);
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};
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// Class UAEStateMachine.UAEState
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// 0x0004 (0x0020 - 0x001C)
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class UUAEState : public UObject
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{
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public:
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unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class UAEStateMachine.UAEState");
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return pStaticClass;
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}
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void Update(float DeltaTime);
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void OnLeave(class UUAEState* TranitToState);
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void OnEnter(class UUAEState* PrevState);
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};
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}
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