41 lines
1.7 KiB
C++
Executable File
41 lines
1.7 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// ScriptStruct UAEStateMachine.UAETransitionState
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// 0x000C
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struct FUAETransitionState
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{
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struct FString StateName; // 0x0000(0x000C) (Edit, ZeroConstructor)
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};
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// ScriptStruct UAEStateMachine.UAEStateMachineTransition
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// 0x0020
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struct FUAEStateMachineTransition
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{
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TArray<struct FUAETransitionState> TransiteFromStates; // 0x0000(0x000C) (Edit, ZeroConstructor)
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struct FUAETransitionState TransitToState; // 0x000C(0x000C) (Edit)
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float AutoFiredDelayTime; // 0x0018(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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bool AutoFiredForcedTransit; // 0x001C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x001D(0x0003) MISSED OFFSET
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};
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// ScriptStruct UAEStateMachine.UAEStatesGather
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// 0x000C
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struct FUAEStatesGather
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{
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TArray<class UUAEState*> States; // 0x0000(0x000C) (Edit, ExportObject, ZeroConstructor, DisableEditOnInstance)
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};
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}
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