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PMDT/structures/data/SDK/PUBGM_UAETrigger_structs.hpp
2026-05-03 13:32:50 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Enums
//---------------------------------------------------------------------------
// Enum UAETrigger.EUAETriggerActionState
enum class EUAETriggerActionState : uint8_t
{
EUAETriggerActionState__Running = 0,
EUAETriggerActionState__Deactive = 1,
EUAETriggerActionState__EUAETriggerActionState_MAX = 2
};
// Enum UAETrigger.EUAETriggerRunType
enum class EUAETriggerRunType : uint8_t
{
EUAETriggerRunType__RunOnDS = 0,
EUAETriggerRunType__RunOnClient = 1,
EUAETriggerRunType__EUAETriggerRunType_MAX = 2
};
// Enum UAETrigger.EFlowNodeType
enum class EFlowNodeType : uint8_t
{
EFlowNodeType__None = 0,
EFlowNodeType__Sequence = 1,
EFlowNodeType__Or = 2,
EFlowNodeType__And = 3,
EFlowNodeType__SubBranch = 4,
EFlowNodeType__EFlowNodeType_MAX = 5
};
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct UAETrigger.TriggerEventListenerTrigger
// 0x0004
struct FTriggerEventListenerTrigger
{
class UUAETriggerObject* ListenerTrigger; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
};
// ScriptStruct UAETrigger.TriggerClassItem
// 0x0018
struct FTriggerClassItem
{
struct FString TagName; // 0x0000(0x000C) (ZeroConstructor)
struct FString ClassFullPath; // 0x000C(0x000C) (ZeroConstructor)
};
// ScriptStruct UAETrigger.UFlowNodeRepData
// 0x0010
struct FUFlowNodeRepData
{
struct FString RepData; // 0x0000(0x000C) (ZeroConstructor)
int NodeID; // 0x000C(0x0004) (ZeroConstructor, IsPlainOldData)
};
// ScriptStruct UAETrigger.EventFuncListenerTrigger
// 0x000C
struct FEventFuncListenerTrigger
{
TArray<class UUAETriggerObject*> ListenerTriggers; // 0x0000(0x000C) (ZeroConstructor)
};
// ScriptStruct UAETrigger.UAELevelDirectorRepData
// 0x0010
struct FUAELevelDirectorRepData
{
struct FUFlowNodeRepData FlowNodeRepData; // 0x0000(0x0010)
};
}