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PMDT/structures/data/SDK/PUBGM_UIParticleSystem_classes.hpp
2026-05-03 13:32:50 +08:00

73 lines
2.1 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// Class UIParticleSystem.ParticleWidget
// 0x0018 (0x00E8 - 0x00D0)
class UParticleWidget : public UWidget
{
public:
class UParticleSystemComponent* ParticleComponent; // 0x00D0(0x0004) (BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData)
class AActor* ParticleActor; // 0x00D4(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
bool bIsActive; // 0x00D8(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0xF]; // 0x00D9(0x000F) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class UIParticleSystem.ParticleWidget");
return pStaticClass;
}
void ActivateParticles(bool bActive, bool bReset);
};
// Class UIParticleSystem.UIParticleComponent
// 0x0000 (0x07F0 - 0x07F0)
class UUIParticleComponent : public UParticleSystemComponent
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class UIParticleSystem.UIParticleComponent");
return pStaticClass;
}
};
// Class UIParticleSystem.UIParticle
// 0x0000 (0x02B8 - 0x02B8)
class AUIParticle : public AActor
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class UIParticleSystem.UIParticle");
return pStaticClass;
}
};
}