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PMDT/structures/data/SDK/PUBGM_UnrealArchExt_parameters.hpp
2026-05-03 13:32:50 +08:00

485 lines
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Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:39 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------
// Function UnrealArchExt.UAEUserWidget.Visible
struct UUAEUserWidget_Visible_Params
{
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.UAEUserWidget.UnRegistFromGameFrontendHUD
struct UUAEUserWidget_UnRegistFromGameFrontendHUD_Params
{
};
// Function UnrealArchExt.UAEUserWidget.SynchronizeBlueprintProperties
struct UUAEUserWidget_SynchronizeBlueprintProperties_Params
{
};
// Function UnrealArchExt.UAEUserWidget.Show
struct UUAEUserWidget_Show_Params
{
};
// Function UnrealArchExt.UAEUserWidget.SetParentWidget
struct UUAEUserWidget_SetParentWidget_Params
{
class UUAEUserWidget* InParentWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
};
// Function UnrealArchExt.UAEUserWidget.SetAdapation
struct UUAEUserWidget_SetAdapation_Params
{
float Left; // (Parm, ZeroConstructor, IsPlainOldData)
float Top; // (Parm, ZeroConstructor, IsPlainOldData)
float Right; // (Parm, ZeroConstructor, IsPlainOldData)
float Bottom; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function UnrealArchExt.UAEUserWidget.RegistToGameFrontendHUD
struct UUAEUserWidget_RegistToGameFrontendHUD_Params
{
};
// Function UnrealArchExt.UAEUserWidget.Register
struct UUAEUserWidget_Register_Params
{
class ULogicManagerBase* LogicManager; // (Parm, ZeroConstructor, IsPlainOldData)
bool bAddToViewport; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function UnrealArchExt.UAEUserWidget.ReceiveShow
struct UUAEUserWidget_ReceiveShow_Params
{
};
// Function UnrealArchExt.UAEUserWidget.ReceiveHide
struct UUAEUserWidget_ReceiveHide_Params
{
};
// Function UnrealArchExt.UAEUserWidget.ReceivedInitWidget
struct UUAEUserWidget_ReceivedInitWidget_Params
{
};
// Function UnrealArchExt.UAEUserWidget.OnRightClicked
struct UUAEUserWidget_OnRightClicked_Params
{
struct FVector2D TempScreenPos; // (Parm, IsPlainOldData)
};
// Function UnrealArchExt.UAEUserWidget.OnFadeOutFinished
struct UUAEUserWidget_OnFadeOutFinished_Params
{
};
// Function UnrealArchExt.UAEUserWidget.OnFadeInFinished
struct UUAEUserWidget_OnFadeInFinished_Params
{
};
// Function UnrealArchExt.UAEUserWidget.OnDoubleClicked
struct UUAEUserWidget_OnDoubleClicked_Params
{
struct FVector2D TempScreenPos; // (Parm, IsPlainOldData)
};
// Function UnrealArchExt.UAEUserWidget.OnClicked
struct UUAEUserWidget_OnClicked_Params
{
struct FVector2D TempScreenPos; // (Parm, IsPlainOldData)
};
// Function UnrealArchExt.UAEUserWidget.Hide
struct UUAEUserWidget_Hide_Params
{
};
// Function UnrealArchExt.UAEUserWidget.HandleUIMessageBattle
struct UUAEUserWidget_HandleUIMessageBattle_Params
{
struct FString UIMessage; // (Parm, ZeroConstructor)
};
// Function UnrealArchExt.UAEUserWidget.HandleUIMessage
struct UUAEUserWidget_HandleUIMessage_Params
{
struct FString UIMessage; // (Parm, ZeroConstructor)
};
// Function UnrealArchExt.UAEUserWidget.GetParentWidget
struct UUAEUserWidget_GetParentWidget_Params
{
class UUAEUserWidget* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
};
// Function UnrealArchExt.UAEUserWidget.GetOwningPlayer
struct UUAEUserWidget_GetOwningPlayer_Params
{
class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.UAEUserWidget.GetOwningLogicManager
struct UUAEUserWidget_GetOwningLogicManager_Params
{
class ULogicManagerBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.UAEUserWidget.GetOwningFrontendHUD
struct UUAEUserWidget_GetOwningFrontendHUD_Params
{
class UFrontendHUD* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.UAEUserWidget.GetImgDynamicMaterial
struct UUAEUserWidget_GetImgDynamicMaterial_Params
{
class UImage* ImageMat; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.BackendHUD.GetFrontendHUD
struct UBackendHUD_GetFrontendHUD_Params
{
int FrontendHUDIndex; // (Parm, ZeroConstructor, IsPlainOldData)
class UFrontendHUD* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.LogicManagerBase.SetEnableRemoveDynamicWidgets
struct ULogicManagerBase_SetEnableRemoveDynamicWidgets_Params
{
bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function UnrealArchExt.LogicManagerBase.IsEnableRemoveDynamicWidgets
struct ULogicManagerBase_IsEnableRemoveDynamicWidgets_Params
{
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.LogicManagerBase.GetOwningFrontendHUD
struct ULogicManagerBase_GetOwningFrontendHUD_Params
{
class UFrontendHUD* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.LogicManagerBase.GetDefaultSceneCamera
struct ULogicManagerBase_GetDefaultSceneCamera_Params
{
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.LogicManagerBase.DispatchUIMessage
struct ULogicManagerBase_DispatchUIMessage_Params
{
struct FString UIMessage; // (Parm, ZeroConstructor)
class UObject* Source; // (Parm, ZeroConstructor, IsPlainOldData)
class UUAEUserWidget* Target; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
};
// Function UnrealArchExt.FrontendHUD.SwitchGameStatus
struct UFrontendHUD_SwitchGameStatus_Params
{
struct FName GameStatus; // (Parm, ZeroConstructor, IsPlainOldData)
struct FString Options; // (Parm, ZeroConstructor)
};
// Function UnrealArchExt.FrontendHUD.OnPreLoadMap
struct UFrontendHUD_OnPreLoadMap_Params
{
struct FString MapName; // (Parm, ZeroConstructor)
};
// Function UnrealArchExt.FrontendHUD.OnPostLoadMapWithWorld
struct UFrontendHUD_OnPostLoadMapWithWorld_Params
{
class UWorld* World; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function UnrealArchExt.FrontendHUD.OnGameViewportClientCreated
struct UFrontendHUD_OnGameViewportClientCreated_Params
{
};
// Function UnrealArchExt.FrontendHUD.LoadingScreenChange
struct UFrontendHUD_LoadingScreenChange_Params
{
bool bVisible; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function UnrealArchExt.FrontendHUD.GetWorld
struct UFrontendHUD_GetWorld_Params
{
class UWorld* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.FrontendHUD.GetUtils
struct UFrontendHUD_GetUtils_Params
{
class UFrontendUtils* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.FrontendHUD.GetPlayerController
struct UFrontendHUD_GetPlayerController_Params
{
class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.FrontendHUD.GetLogicManagerByName
struct UFrontendHUD_GetLogicManagerByName_Params
{
struct FName LogicManagerTagName; // (Parm, ZeroConstructor, IsPlainOldData)
class ULogicManagerBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.FrontendHUD.GetLogicManager
struct UFrontendHUD_GetLogicManager_Params
{
int LogicManagerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
class ULogicManagerBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.FrontendHUD.GetGameViewportClient
struct UFrontendHUD_GetGameViewportClient_Params
{
class UGameViewportClient* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.FrontendHUD.GetGameMode
struct UFrontendHUD_GetGameMode_Params
{
class AGameMode* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.UnRegisterScenePointLight
struct UFrontendUtils_UnRegisterScenePointLight_Params
{
struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData)
class APointLight* Light; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.UnRegisterSceneCamera
struct UFrontendUtils_UnRegisterSceneCamera_Params
{
struct FName SceneCameraName; // (Parm, ZeroConstructor, IsPlainOldData)
class ACameraActor* SceneCamera; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.SwitchSceneCameraToTransform
struct UFrontendUtils_SwitchSceneCameraToTransform_Params
{
struct FTransform targetTrans; // (Parm, IsPlainOldData)
TEnumAsByte<ECameraProjectionMode> ProjectionMode; // (Parm, ZeroConstructor, IsPlainOldData)
float FOV; // (Parm, ZeroConstructor, IsPlainOldData)
float blendTime; // (Parm, ZeroConstructor, IsPlainOldData)
bool bForce; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.SwitchSceneCamera
struct UFrontendUtils_SwitchSceneCamera_Params
{
struct FName SceneCameraName; // (Parm, ZeroConstructor, IsPlainOldData)
float blendTime; // (Parm, ZeroConstructor, IsPlainOldData)
bool bForce; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.SetSceneSkyLightProperty
struct UFrontendUtils_SetSceneSkyLightProperty_Params
{
struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData)
struct FTransform targetTrans; // (Parm, IsPlainOldData)
float Intensity; // (Parm, ZeroConstructor, IsPlainOldData)
struct FLinearColor Color; // (Parm, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.SetScenePointLightProperty
struct UFrontendUtils_SetScenePointLightProperty_Params
{
struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData)
struct FTransform targetTrans; // (Parm, IsPlainOldData)
float Intensity; // (Parm, ZeroConstructor, IsPlainOldData)
struct FLinearColor Color; // (Parm, IsPlainOldData)
int inverseSquareFalloff; // (Parm, ZeroConstructor, IsPlainOldData)
float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
bool bUseTemperature; // (Parm, ZeroConstructor, IsPlainOldData)
float Temperature; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.SetSceneDirectionalLightProperty
struct UFrontendUtils_SetSceneDirectionalLightProperty_Params
{
struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData)
struct FTransform targetTrans; // (Parm, IsPlainOldData)
float Intensity; // (Parm, ZeroConstructor, IsPlainOldData)
struct FLinearColor Color; // (Parm, IsPlainOldData)
struct FLightingChannels Channel; // (Parm)
};
// Function UnrealArchExt.FrontendUtils.RegisterSceneSkyLight
struct UFrontendUtils_RegisterSceneSkyLight_Params
{
struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData)
class ASkyLight* Light; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.RegisterScenePointLight
struct UFrontendUtils_RegisterScenePointLight_Params
{
struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData)
class APointLight* Light; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.RegisterSceneMatChangeableMesh
struct UFrontendUtils_RegisterSceneMatChangeableMesh_Params
{
struct FName meshName; // (Parm, ZeroConstructor, IsPlainOldData)
class AActor* Mesh; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.RegisterSceneDirectionalLight
struct UFrontendUtils_RegisterSceneDirectionalLight_Params
{
struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData)
class ADirectionalLight* Light; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.RegisterSceneCamera
struct UFrontendUtils_RegisterSceneCamera_Params
{
struct FName SceneCameraName; // (Parm, ZeroConstructor, IsPlainOldData)
class ACameraActor* SceneCamera; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.PopAllPushedUI
struct UFrontendUtils_PopAllPushedUI_Params
{
};
// Function UnrealArchExt.FrontendUtils.OnAllSceneCamerasRegistered
struct UFrontendUtils_OnAllSceneCamerasRegistered_Params
{
};
// Function UnrealArchExt.FrontendUtils.IsPushedPanel
struct UFrontendUtils_IsPushedPanel_Params
{
struct FName ManagerName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.HideAllOtherPanelExceptOwnThisWidget
struct UFrontendUtils_HideAllOtherPanelExceptOwnThisWidget_Params
{
class UWidget* Widget; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
bool Hide; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.GlobalUIEventDispatcher_GetDelegateIsBound
struct UFrontendUtils_GlobalUIEventDispatcher_GetDelegateIsBound_Params
{
struct FString DelegateNum; // (Parm, ZeroConstructor)
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.GetUIStackTopSrcTag
struct UFrontendUtils_GetUIStackTopSrcTag_Params
{
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
};
// Function UnrealArchExt.FrontendUtils.GetUIStackTopDstTag
struct UFrontendUtils_GetUIStackTopDstTag_Params
{
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
};
// Function UnrealArchExt.FrontendUtils.GetUIStackTop
struct UFrontendUtils_GetUIStackTop_Params
{
struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
};
// Function UnrealArchExt.FrontendUtils.GetSceneMatChangeableMeshByIdx
struct UFrontendUtils_GetSceneMatChangeableMeshByIdx_Params
{
struct FName meshName; // (Parm, ZeroConstructor, IsPlainOldData)
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.GetPushedUICount
struct UFrontendUtils_GetPushedUICount_Params
{
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.GetOwningFrontendHUD
struct UFrontendUtils_GetOwningFrontendHUD_Params
{
class UFrontendHUD* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.GetGlobalUIEventDispatcher
struct UFrontendUtils_GetGlobalUIEventDispatcher_Params
{
class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.GetGlobalUIContainer
struct UFrontendUtils_GetGlobalUIContainer_Params
{
struct FName ContainerName; // (Parm, ZeroConstructor, IsPlainOldData)
class UUAEWidgetContainer* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.GetCurrentSceneCamera
struct UFrontendUtils_GetCurrentSceneCamera_Params
{
class ACameraActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function UnrealArchExt.FrontendUtils.ClearLobbyAsset
struct UFrontendUtils_ClearLobbyAsset_Params
{
};
// Function UnrealArchExt.UAEWidgetContainer.RemoveWidgetInternal
struct UUAEWidgetContainer_RemoveWidgetInternal_Params
{
class UUAEUserWidget* Widget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
};
// Function UnrealArchExt.UAEWidgetContainer.RemoveWidget
struct UUAEWidgetContainer_RemoveWidget_Params
{
class UUAEUserWidget* Widget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
};
// Function UnrealArchExt.UAEWidgetContainer.AddWidgetInternal
struct UUAEWidgetContainer_AddWidgetInternal_Params
{
class UUAEUserWidget* Widget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
};
// Function UnrealArchExt.UAEWidgetContainer.AddWidget
struct UUAEWidgetContainer_AddWidget_Params
{
class UUAEUserWidget* Widget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
};
}