196 lines
5.4 KiB
C++
Executable File
196 lines
5.4 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:43 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIClose_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_avatar_preview_C::EventAvatarPreviewOnUIClose_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIClose_NoFetch");
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Abp_avatar_preview_C_EventAvatarPreviewOnUIClose_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIClose
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// (BlueprintCallable, BlueprintEvent)
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void Abp_avatar_preview_C::EventAvatarPreviewOnUIClose()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIClose");
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Abp_avatar_preview_C_EventAvatarPreviewOnUIClose_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTryCloseUI_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_avatar_preview_C::EventAvatarPreviewTryCloseUI_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTryCloseUI_NoFetch");
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Abp_avatar_preview_C_EventAvatarPreviewTryCloseUI_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTryCloseUI
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// (BlueprintCallable, BlueprintEvent)
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void Abp_avatar_preview_C::EventAvatarPreviewTryCloseUI()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTryCloseUI");
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Abp_avatar_preview_C_EventAvatarPreviewTryCloseUI_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTestInit_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_avatar_preview_C::EventAvatarPreviewTestInit_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTestInit_NoFetch");
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Abp_avatar_preview_C_EventAvatarPreviewTestInit_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTestInit
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// (BlueprintCallable, BlueprintEvent)
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void Abp_avatar_preview_C::EventAvatarPreviewTestInit()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTestInit");
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Abp_avatar_preview_C_EventAvatarPreviewTestInit_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIEnter_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_avatar_preview_C::EventAvatarPreviewOnUIEnter_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIEnter_NoFetch");
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Abp_avatar_preview_C_EventAvatarPreviewOnUIEnter_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIEnter
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// (BlueprintCallable, BlueprintEvent)
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void Abp_avatar_preview_C::EventAvatarPreviewOnUIEnter()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIEnter");
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Abp_avatar_preview_C_EventAvatarPreviewOnUIEnter_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_avatar_preview.bp_avatar_preview_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void Abp_avatar_preview_C::UserConstructionScript()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.UserConstructionScript");
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Abp_avatar_preview_C_UserConstructionScript_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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