Files
PMDT/structures/data/SDK/PUBGM_bp_avatar_preview_functions.cpp
2026-05-03 13:32:50 +08:00

196 lines
5.4 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_avatar_preview_C::EventAvatarPreviewOnUIClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIClose_NoFetch");
Abp_avatar_preview_C_EventAvatarPreviewOnUIClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIClose
// (BlueprintCallable, BlueprintEvent)
void Abp_avatar_preview_C::EventAvatarPreviewOnUIClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIClose");
Abp_avatar_preview_C_EventAvatarPreviewOnUIClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTryCloseUI_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_avatar_preview_C::EventAvatarPreviewTryCloseUI_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTryCloseUI_NoFetch");
Abp_avatar_preview_C_EventAvatarPreviewTryCloseUI_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTryCloseUI
// (BlueprintCallable, BlueprintEvent)
void Abp_avatar_preview_C::EventAvatarPreviewTryCloseUI()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTryCloseUI");
Abp_avatar_preview_C_EventAvatarPreviewTryCloseUI_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTestInit_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_avatar_preview_C::EventAvatarPreviewTestInit_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTestInit_NoFetch");
Abp_avatar_preview_C_EventAvatarPreviewTestInit_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTestInit
// (BlueprintCallable, BlueprintEvent)
void Abp_avatar_preview_C::EventAvatarPreviewTestInit()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTestInit");
Abp_avatar_preview_C_EventAvatarPreviewTestInit_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIEnter_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_avatar_preview_C::EventAvatarPreviewOnUIEnter_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIEnter_NoFetch");
Abp_avatar_preview_C_EventAvatarPreviewOnUIEnter_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIEnter
// (BlueprintCallable, BlueprintEvent)
void Abp_avatar_preview_C::EventAvatarPreviewOnUIEnter()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIEnter");
Abp_avatar_preview_C_EventAvatarPreviewOnUIEnter_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_avatar_preview.bp_avatar_preview_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_avatar_preview_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_avatar_preview.bp_avatar_preview_C.UserConstructionScript");
Abp_avatar_preview_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}