Files
PMDT/structures/data/SDK/PUBGM_bp_change_warzone_functions.cpp
2026-05-03 13:32:50 +08:00

156 lines
4.1 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_change_warzone.bp_change_warzone_C.EventCheckWarZoneData_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_change_warzone_C::EventCheckWarZoneData_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_change_warzone.bp_change_warzone_C.EventCheckWarZoneData_NoFetch");
Abp_change_warzone_C_EventCheckWarZoneData_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_change_warzone.bp_change_warzone_C.EventCheckWarZoneData
// (BlueprintCallable, BlueprintEvent)
void Abp_change_warzone_C::EventCheckWarZoneData()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_change_warzone.bp_change_warzone_C.EventCheckWarZoneData");
Abp_change_warzone_C_EventCheckWarZoneData_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_change_warzone.bp_change_warzone_C.EventChangeWarZoneClickOK_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_change_warzone_C::EventChangeWarZoneClickOK_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_change_warzone.bp_change_warzone_C.EventChangeWarZoneClickOK_NoFetch");
Abp_change_warzone_C_EventChangeWarZoneClickOK_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_change_warzone.bp_change_warzone_C.EventChangeWarZoneClickOK
// (BlueprintCallable, BlueprintEvent)
void Abp_change_warzone_C::EventChangeWarZoneClickOK()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_change_warzone.bp_change_warzone_C.EventChangeWarZoneClickOK");
Abp_change_warzone_C_EventChangeWarZoneClickOK_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_change_warzone.bp_change_warzone_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_change_warzone_C::EventFetchInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_change_warzone.bp_change_warzone_C.EventFetchInfo_NoFetch");
Abp_change_warzone_C_EventFetchInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_change_warzone.bp_change_warzone_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_change_warzone_C::EventFetchInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_change_warzone.bp_change_warzone_C.EventFetchInfo");
Abp_change_warzone_C_EventFetchInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_change_warzone.bp_change_warzone_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_change_warzone_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_change_warzone.bp_change_warzone_C.UserConstructionScript");
Abp_change_warzone_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}