276 lines
7.3 KiB
C++
Executable File
276 lines
7.3 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:44 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_come_back.bp_come_back_C.EventComeBackClickJumpToTask_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_come_back_C::EventComeBackClickJumpToTask_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickJumpToTask_NoFetch");
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Abp_come_back_C_EventComeBackClickJumpToTask_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_come_back.bp_come_back_C.EventComeBackClickJumpToTask
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// (BlueprintCallable, BlueprintEvent)
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void Abp_come_back_C::EventComeBackClickJumpToTask()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickJumpToTask");
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Abp_come_back_C_EventComeBackClickJumpToTask_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_come_back.bp_come_back_C.EventComeBackClickClose_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_come_back_C::EventComeBackClickClose_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickClose_NoFetch");
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Abp_come_back_C_EventComeBackClickClose_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_come_back.bp_come_back_C.EventComeBackClickClose
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// (BlueprintCallable, BlueprintEvent)
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void Abp_come_back_C::EventComeBackClickClose()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickClose");
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Abp_come_back_C_EventComeBackClickClose_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_come_back.bp_come_back_C.EventComeBackClickGetAward_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_come_back_C::EventComeBackClickGetAward_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickGetAward_NoFetch");
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Abp_come_back_C_EventComeBackClickGetAward_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_come_back.bp_come_back_C.EventComeBackClickGetAward
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// (BlueprintCallable, BlueprintEvent)
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void Abp_come_back_C::EventComeBackClickGetAward()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickGetAward");
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Abp_come_back_C_EventComeBackClickGetAward_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_come_back.bp_come_back_C.EventComeBackClickGetLoginGift_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_come_back_C::EventComeBackClickGetLoginGift_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickGetLoginGift_NoFetch");
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Abp_come_back_C_EventComeBackClickGetLoginGift_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_come_back.bp_come_back_C.EventComeBackClickGetLoginGift
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// (BlueprintCallable, BlueprintEvent)
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void Abp_come_back_C::EventComeBackClickGetLoginGift()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickGetLoginGift");
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Abp_come_back_C_EventComeBackClickGetLoginGift_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_come_back.bp_come_back_C.EventComeBackClickNotifyFriends_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_come_back_C::EventComeBackClickNotifyFriends_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickNotifyFriends_NoFetch");
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Abp_come_back_C_EventComeBackClickNotifyFriends_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_come_back.bp_come_back_C.EventComeBackClickNotifyFriends
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// (BlueprintCallable, BlueprintEvent)
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void Abp_come_back_C::EventComeBackClickNotifyFriends()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickNotifyFriends");
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Abp_come_back_C_EventComeBackClickNotifyFriends_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_come_back.bp_come_back_C.EventComeBackClickPlayNow_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_come_back_C::EventComeBackClickPlayNow_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickPlayNow_NoFetch");
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Abp_come_back_C_EventComeBackClickPlayNow_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_come_back.bp_come_back_C.EventComeBackClickPlayNow
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// (BlueprintCallable, BlueprintEvent)
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void Abp_come_back_C::EventComeBackClickPlayNow()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickPlayNow");
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Abp_come_back_C_EventComeBackClickPlayNow_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_come_back.bp_come_back_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void Abp_come_back_C::UserConstructionScript()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.UserConstructionScript");
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Abp_come_back_C_UserConstructionScript_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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