Files
PMDT/structures/data/SDK/PUBGM_bp_common_use_items_classes.hpp
2026-05-03 13:32:50 +08:00

61 lines
4.2 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_common_use_items.bp_common_use_items_C
// 0x0068 (0x0338 - 0x02D0)
class Abp_common_use_items_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_Common_Use_Items_UseCount; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Common_Use_Items_Amount; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Common_Use_Items_resID; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Common_Use_Items_Desc; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Common_Use_Items_DropItem_ID; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Common_Use_Items_DropCount; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Common_Buy_Items_CostItemId; // 0x02FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Common_HasLimitTime; // 0x0300(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0301(0x0003) MISSED OFFSET
struct FBP_STRUCT_CorpsShopBuyTimeToggleState BP_STRUCT_CorpsShopBuyTimeToggleState; // 0x0304(0x0008) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_CorpsShopBuyTimeToggleState> BP_ARRAY_CorpsShopBuyTimeToggleStates; // 0x030C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Common_Use_Items_CorpsShopSelectDayToggleIdx; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Common_Use_Items_LongDescID; // 0x031C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Common_Buy_Items_Cost; // 0x0320(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Common_Use_Items_Name; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Common_Use_Items_DlgType; // 0x0330(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x0334(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_common_use_items.bp_common_use_items_C");
return pStaticClass;
}
void EventCommonUseItemsOnOkClick_NoFetch();
void EventCommonUseItemsOnOkClick();
void EventCorpsShopSelectDayToggle_NoFetch();
void EventCorpsShopSelectDayToggle();
void EventCommonUseItemBeyondMax_NoFetch();
void EventCommonUseItemBeyondMax();
void EventCommonUpdateUseCount_NoFetch();
void EventCommonUpdateUseCount();
void UserConstructionScript();
};
}