Files
PMDT/structures/data/SDK/PUBGM_bp_item_decompose_classes.hpp
2026-05-03 13:32:50 +08:00

69 lines
4.1 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_item_decompose.bp_item_decompose_C
// 0x00A4 (0x0374 - 0x02D0)
class Abp_item_decompose_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
TArray<struct FBP_STRUCT_ItemDecomposeTab> BP_ARRAY_ItemDecomposeTab; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_ItemDecompose_SetIndex; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_DecomposeItem> BP_ARRAY_DecomposeItemList; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_ItemDecomposeTab BP_STRUCT_ItemDecomposeTab; // 0x02F0(0x0014) (Edit, BlueprintVisible)
bool BP_ItemDecompose_IsCanDecompose; // 0x0304(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0305(0x0003) MISSED OFFSET
struct FBP_STRUCT_DecomposeItem BP_STRUCT_DecomposeItem; // 0x0308(0x0044) (Edit, BlueprintVisible)
int BP_ItemDecompose_DropItemID; // 0x034C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_ItemDecompose_AwardIcon; // 0x0350(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_ItemDecompose_TabIndex; // 0x035C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_ItemDecompose_Reward; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_ItemDecompose_IsReLoadList; // 0x036C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_ItemDecompose_IsAllIn; // 0x036D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x2]; // 0x036E(0x0002) MISSED OFFSET
class USceneComponent* DefaultSceneRoot; // 0x0370(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_item_decompose.bp_item_decompose_C");
return pStaticClass;
}
void EventItemDecomposeItemChoose_NoFetch();
void EventItemDecomposeItemChoose();
void EventItemDecomposeOneItemAdd_NoFetch();
void EventItemDecomposeOneItemAdd();
void EventItemDecomposeAniOver_NoFetch();
void EventItemDecomposeAniOver();
void EventItemDecompose_NoFetch();
void EventItemDecompose();
void EventItemDecomposeUIUpdate_NoFetch();
void EventItemDecomposeUIUpdate();
void EventItemDecomposeOneItemDec_NoFetch();
void EventItemDecomposeOneItemDec();
void EventItemDecomposeOneItemMax_NoFetch();
void EventItemDecomposeOneItemMax();
void EventItemDecomposeAllIn_NoFetch();
void EventItemDecomposeAllIn();
void EventItemDecomposeUIHide_NoFetch();
void EventItemDecomposeUIHide();
void UserConstructionScript();
};
}