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PMDT/structures/data/SDK/PUBGM_bp_item_decompose_functions.cpp
2026-05-03 13:32:50 +08:00

396 lines
11 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeItemChoose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecomposeItemChoose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeItemChoose_NoFetch");
Abp_item_decompose_C_EventItemDecomposeItemChoose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeItemChoose
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecomposeItemChoose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeItemChoose");
Abp_item_decompose_C_EventItemDecomposeItemChoose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemAdd_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecomposeOneItemAdd_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemAdd_NoFetch");
Abp_item_decompose_C_EventItemDecomposeOneItemAdd_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemAdd
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecomposeOneItemAdd()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemAdd");
Abp_item_decompose_C_EventItemDecomposeOneItemAdd_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeAniOver_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecomposeAniOver_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeAniOver_NoFetch");
Abp_item_decompose_C_EventItemDecomposeAniOver_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeAniOver
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecomposeAniOver()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeAniOver");
Abp_item_decompose_C_EventItemDecomposeAniOver_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecompose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecompose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecompose_NoFetch");
Abp_item_decompose_C_EventItemDecompose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecompose
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecompose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecompose");
Abp_item_decompose_C_EventItemDecompose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeUIUpdate_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecomposeUIUpdate_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeUIUpdate_NoFetch");
Abp_item_decompose_C_EventItemDecomposeUIUpdate_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeUIUpdate
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecomposeUIUpdate()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeUIUpdate");
Abp_item_decompose_C_EventItemDecomposeUIUpdate_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemDec_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecomposeOneItemDec_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemDec_NoFetch");
Abp_item_decompose_C_EventItemDecomposeOneItemDec_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemDec
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecomposeOneItemDec()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemDec");
Abp_item_decompose_C_EventItemDecomposeOneItemDec_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemMax_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecomposeOneItemMax_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemMax_NoFetch");
Abp_item_decompose_C_EventItemDecomposeOneItemMax_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemMax
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecomposeOneItemMax()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemMax");
Abp_item_decompose_C_EventItemDecomposeOneItemMax_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeAllIn_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecomposeAllIn_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeAllIn_NoFetch");
Abp_item_decompose_C_EventItemDecomposeAllIn_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeAllIn
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecomposeAllIn()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeAllIn");
Abp_item_decompose_C_EventItemDecomposeAllIn_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeUIHide_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecomposeUIHide_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeUIHide_NoFetch");
Abp_item_decompose_C_EventItemDecomposeUIHide_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeUIHide
// (BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::EventItemDecomposeUIHide()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeUIHide");
Abp_item_decompose_C_EventItemDecomposeUIHide_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_item_decompose.bp_item_decompose_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_item_decompose_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_item_decompose.bp_item_decompose_C.UserConstructionScript");
Abp_item_decompose_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}