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PMDT/structures/data/SDK/PUBGM_bp_loading_classes.hpp
2026-05-03 13:32:50 +08:00

47 lines
2.3 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_loading.bp_loading_C
// 0x0030 (0x0300 - 0x02D0)
class Abp_loading_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_Loading_TipsEndIndex; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float BP_Percent_f; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_InitPercent; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Loading_ImagePath; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Loading_DefaultImagePath; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_LoadingTo; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x02FC(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_loading.bp_loading_C");
return pStaticClass;
}
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventLoadingUIGetRandomImage_NoFetch();
void EventLoadingUIGetRandomImage();
void UserConstructionScript();
};
}