Files
PMDT/structures/data/SDK/PUBGM_bp_lobby_classes.hpp
2026-05-03 13:32:50 +08:00

347 lines
24 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:42 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_lobby.bp_lobby_C
// 0x0268 (0x0538 - 0x02D0)
class Abp_lobby_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_Lobby_PlayerMaxRankLevel; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_CurrentRedPointStatus; // 0x02D8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02D9(0x0003) MISSED OFFSET
TArray<bool> BP_ARRAY_SecondEntranceRedPointState; // 0x02DC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_ActivityBtnDisplay BP_STRUCT_ActivityBtnDisplay; // 0x02E8(0x003C) (Edit, BlueprintVisible)
bool EmulatorCheck_FirstinLobby; // 0x0324(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0325(0x0003) MISSED OFFSET
struct FString BP_SystemTargetCameraSysName; // 0x0328(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_LevelChange; // 0x0334(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Lobby_SeasonPass_IsRedPoint; // 0x0335(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x2]; // 0x0336(0x0002) MISSED OFFSET
int BP_LobbyTargetCameraIndex; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_TeamUpRingsChange BP_STRUCT_TeamUpRingsChange; // 0x033C(0x0010) (Edit, BlueprintVisible)
bool DataMgrInit; // 0x034C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x3]; // 0x034D(0x0003) MISSED OFFSET
int BP_PlayerExp; // 0x0350(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_SystemTargetCameraIndex; // 0x0354(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_LOBBY_SPAWNPOS; // 0x0358(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CurrentMenuId; // 0x035C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_FriendApplyMessageCount; // 0x0360(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_PlayerName; // 0x0364(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_SystemTargetCameraBlendTime; // 0x0370(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_LOBBY_GoldExp_BuffInfo> BP_ARRAY_Lobby_GoldBuffInfo; // 0x0374(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_LOBBY_AnySecondRedPoint; // 0x0380(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Exciting_Party_Open; // 0x0381(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x2]; // 0x0382(0x0002) MISSED OFFSET
int BP_PlayerGold; // 0x0384(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_LOBBY_GameJoyRecordOn; // 0x0388(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData05[0x3]; // 0x0389(0x0003) MISSED OFFSET
TArray<int> BP_ARRAY_LobbyAvatarHiddenSlotList; // 0x038C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_LobbyAvatarHiddenGid; // 0x0398(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_LobbyAvatarHiddenMapItem> BP_ARRAY_LobbyAvatarSlotHiddenMap; // 0x03A4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_COLLECT_EQUIPMENT_Open; // 0x03B0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Lobby_UpdateNoticeInGame_IsRedPoint; // 0x03B1(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData06[0x2]; // 0x03B2(0x0002) MISSED OFFSET
struct FBP_STRUCT_ShopLimit BP_STRUCT_ShopLimit; // 0x03B4(0x0018) (Edit, BlueprintVisible)
bool BP_Lobby_MenuOpen; // 0x03CC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Lobby_Has_Exp_Rate; // 0x03CD(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData07[0x2]; // 0x03CE(0x0002) MISSED OFFSET
int BP_PlayerPassLevel; // 0x03D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_LobbyTargetCameraBlendTime; // 0x03D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_TransformUseList BP_STRUCT_TransformUseList; // 0x03D8(0x0008) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_ActivityBtnDisplay> BP_ARRAY_LobbyActivityBtnDisplayList; // 0x03E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<int> BP_ARRAY_Lobby_ActivityNotOpenList; // 0x03EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_Lobby_RankChange; // 0x03F8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData08[0x3]; // 0x03F9(0x0003) MISSED OFFSET
int BP_Lobby_Gold_Rate; // 0x03FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_LobbySwitchCameraPosOffsetExtend; // 0x0400(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_CurrentMaxExp; // 0x040C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_SpawnPlayerData> BP_ARRAY_LobbyPlayerDataList; // 0x0410(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Lobby_Role_Avatar_Frame; // 0x041C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Free_Data_Open; // 0x0420(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData09[0x3]; // 0x0421(0x0003) MISSED OFFSET
int BP_LobbyNetworkDelay; // 0x0424(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_PlayerUid; // 0x0428(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_LobbyNetworkStatus; // 0x0434(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData10[0x3]; // 0x0435(0x0003) MISSED OFFSET
struct FString BP_LobbySwitchCameraRotOffset; // 0x0438(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Lobby_WeaponStatusChange_WeaponResId; // 0x0444(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_LOBBY_GoldExp_BuffInfo BP_STRUCT_LOBBY_GoldExp_BuffInfo; // 0x0448(0x0018) (Edit, BlueprintVisible)
float BP_LobbyCorpsMatchTime_f; // 0x0460(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Lobby_Has_Gold_Rate; // 0x0464(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData11[0x3]; // 0x0465(0x0003) MISSED OFFSET
int BP_Lobby_Exp_Rate; // 0x0468(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_SpawnPlayerData BP_STRUCT_SpawnPlayerData; // 0x046C(0x002C) (Edit, BlueprintVisible)
struct FString BP_Lobby_ShowEmoteAction_UID; // 0x0498(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Lobby_ShowEmoteAction_EmoteResId; // 0x04A4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_LOBBY_GoldExp_BuffInfo> BP_ARRAY_Lobby_ExpBuffInfo; // 0x04A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_XinyueRedPointSvrOpen; // 0x04B4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData12[0x3]; // 0x04B5(0x0003) MISSED OFFSET
struct FString BP_PlayerIconUrl; // 0x04B8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_PlayerGender; // 0x04C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool LobbyModeSwitched; // 0x04C8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData13[0x3]; // 0x04C9(0x0003) MISSED OFFSET
int BP_LOBBY_CurSeasonId; // 0x04CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_LobbySwitchCameraPosOffset; // 0x04D0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_LobbyAvatarHiddenMapItem BP_STRUCT_LobbyAvatarHiddenMapItem; // 0x04DC(0x0010) (Edit, BlueprintVisible)
struct FString BP_Lobby_WeaponStatusChange_UID; // 0x04EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_LOBBY_SeasonRedPointStatus; // 0x04F8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData14[0x3]; // 0x04F9(0x0003) MISSED OFFSET
struct FString BP_LOBBY_RankEffectUID; // 0x04FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_LobbyPlayerNum; // 0x0508(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_LobbySwitchCameraForceSwitch; // 0x050C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Lobby_UpdateNoticeInGame_IsTagGuideShow; // 0x050D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Lobby_OpenShoporWardrobe; // 0x050E(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData15[0x1]; // 0x050F(0x0001) MISSED OFFSET
int BP_PlayerQQVip; // 0x0510(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_AvatarChange BP_STRUCT_AvatarChange; // 0x0514(0x0010) (Edit, BlueprintVisible)
int BP_LOBBY_SecondEntranceRedPointPos; // 0x0524(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Lobby_CanOpenUrl; // 0x0528(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData16[0x3]; // 0x0529(0x0003) MISSED OFFSET
int BP_PlayerLevel; // 0x052C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Lobby_SecurityCenter_IsRedPoint; // 0x0530(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData17[0x3]; // 0x0531(0x0003) MISSED OFFSET
class USceneComponent* DefaultSceneRoot; // 0x0534(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_lobby.bp_lobby_C");
return pStaticClass;
}
void EventClickQQAround_NoFetch();
void EventClickQQAround();
void EventLobbyLeaveFriend_NoFetch();
void EventLobbyLeaveFriend();
void EventOpenActivityGroupUI_NoFetch();
void EventOpenActivityGroupUI();
void EventEnterTeamUp_NoFetch();
void EventEnterTeamUp();
void EventTestScrollMsg_NoFetch();
void EventTestScrollMsg();
void EventLobbyExpressionShow_NoFetch();
void EventLobbyExpressionShow();
void EventLobbyEnterAlliance_NoFetch();
void EventLobbyEnterAlliance();
void EventLobbyTestUnEquipWeapon_NoFetch();
void EventLobbyTestUnEquipWeapon();
void EventEnterWarzone_NoFetch();
void EventEnterWarzone();
void EventOpenChatUI_NoFetch();
void EventOpenChatUI();
void EventEnterConfig_NoFetch();
void EventEnterConfig();
void EventCanOpenUrl_NoFetch();
void EventCanOpenUrl();
void EventEnterRoom_NoFetch();
void EventEnterRoom();
void EventLeaveWardrobe_NoFetch();
void EventLeaveWardrobe();
void EventLobbyLeaveRankList_NoFetch();
void EventLobbyLeaveRankList();
void EventLobbyLeaveTask_NoFetch();
void EventLobbyLeaveTask();
void EventLobbyExpressionHide_NoFetch();
void EventLobbyExpressionHide();
void EventEnterMarket_NoFetch();
void EventEnterMarket();
void EventLobbyLeaveSeason_NoFetch();
void EventLobbyLeaveSeason();
void EventClickDailyShareBtn_NoFetch();
void EventClickDailyShareBtn();
void EventInitActivityListComplete_NoFetch();
void EventInitActivityListComplete();
void EventLobbyLeaveUpdateNoticeInGame_NoFetch();
void EventLobbyLeaveUpdateNoticeInGame();
void EventGetFriendProfile_NoFetch();
void EventGetFriendProfile();
void EventOpenPassUI_NoFetch();
void EventOpenPassUI();
void EventLobbyLeaveSetting_NoFetch();
void EventLobbyLeaveSetting();
void EventSetInfo_Push_NoFetch();
void EventSetInfo_Push();
void EventHideScrollMsg_NoFetch();
void EventHideScrollMsg();
void EventTestSpawnPlayer3_NoFetch();
void EventTestSpawnPlayer3();
void EventLobbyLeaveItemGet_NoFetch();
void EventLobbyLeaveItemGet();
void EventTestSpawnPlayer_NoFetch();
void EventTestSpawnPlayer();
void EventTestRemovePlayer_NoFetch();
void EventTestRemovePlayer();
void EventTestRemovePlayer3_NoFetch();
void EventTestRemovePlayer3();
void EventLobbyTestShowEmote_NoFetch();
void EventLobbyTestShowEmote();
void EventTestRedpoint_NoFetch();
void EventTestRedpoint();
void EventLobbyOpenArmory_NoFetch();
void EventLobbyOpenArmory();
void EventEnterMailGift_NoFetch();
void EventEnterMailGift();
void EventClickWXAround_NoFetch();
void EventClickWXAround();
void EventOnClickYearActivity_NoFetch();
void EventOnClickYearActivity();
void EventOpenShopLimitUI_NoFetch();
void EventOpenShopLimitUI();
void EventOpenGMMenu_NoFetch();
void EventOpenGMMenu();
void EventLeaveWeekSignUp_NoFetch();
void EventLeaveWeekSignUp();
void EventLobbyLeaveSeasonChallengeTask_NoFetch();
void EventLobbyLeaveSeasonChallengeTask();
void EventLobbyLeaveWarzoneRank_NoFetch();
void EventLobbyLeaveWarzoneRank();
void EventTestSpawnPlayer2_NoFetch();
void EventTestSpawnPlayer2();
void EventEnterMail_NoFetch();
void EventEnterMail();
void EventOpenWorldView_NoFetch();
void EventOpenWorldView();
void EventEnterFriendList_NoFetch();
void EventEnterFriendList();
void EventInvitePlatformFriend_NoFetch();
void EventInvitePlatformFriend();
void EventEnterRank_NoFetch();
void EventEnterRank();
void EventLobbyHideShop_NoFetch();
void EventLobbyHideShop();
void EventOnClickCorps_NoFetch();
void EventOnClickCorps();
void EventAvatarChange_NoFetch();
void EventAvatarChange();
void EventOpenWatchingPanel_NoFetch();
void EventOpenWatchingPanel();
void EventEnterShop_NoFetch();
void EventEnterShop();
void EventGetCollectEquipOpenState_NoFetch();
void EventGetCollectEquipOpenState();
void EventOpenGetExcitingPartyUI_NoFetch();
void EventOpenGetExcitingPartyUI();
void EventOpenMissionUI_NoFetch();
void EventOpenMissionUI();
void EventClickDesertCircleRun_NoFetch();
void EventClickDesertCircleRun();
void EventGetExcitingPartyOpenState_NoFetch();
void EventGetExcitingPartyOpenState();
void EventOpenXinyue_NoFetch();
void EventOpenXinyue();
void EventOpenESportTV_NoFetch();
void EventOpenESportTV();
void EventOpenContestUrl_NoFetch();
void EventOpenContestUrl();
void EventOpenUpdateNoticeInGame_NoFetch();
void EventOpenUpdateNoticeInGame();
void EventOpenGuardPopupPanel_NoFetch();
void EventOpenGuardPopupPanel();
void EventClearPlatformTagGuide_NoFetch();
void EventClearPlatformTagGuide();
void EventOpenFreeDataUrl_NoFetch();
void EventOpenFreeDataUrl();
void EventEnterFirstRecharge_NoFetch();
void EventEnterFirstRecharge();
void EventLobbyLeaveWorldView_NoFetch();
void EventLobbyLeaveWorldView();
void EventClickRoom_Push_NoFetch();
void EventClickRoom_Push();
void EventClickTraining_Push_NoFetch();
void EventClickTraining_Push();
void EventClickTeach_Push_NoFetch();
void EventClickTeach_Push();
void EventOpenQQVip_NoFetch();
void EventOpenQQVip();
void EventOpenCommunityInLobby_NoFetch();
void EventOpenCommunityInLobby();
void EventLobbyLeaveCorps_NoFetch();
void EventLobbyLeaveCorps();
void EventOpenHuati_NoFetch();
void EventOpenHuati();
void EventSwitchLobbyCameraByIndex_NoFetch();
void EventSwitchLobbyCameraByIndex();
void EventLobbyShowDoubleCard_NoFetch();
void EventLobbyShowDoubleCard();
void EventEnterRoleInfo_NoFetch();
void EventEnterRoleInfo();
void EventEnterWardrobe_NoFetch();
void EventEnterWardrobe();
void EventOpenQQlibao_NoFetch();
void EventOpenQQlibao();
void EventTestLevelUp_NoFetch();
void EventTestLevelUp();
void EventOpenCollectEquipment_NoFetch();
void EventOpenCollectEquipment();
void EventclickDecompose_NoFetch();
void EventclickDecompose();
void EventLobbyUpdateDoubleCardButton_NoFetch();
void EventLobbyUpdateDoubleCardButton();
void EventEnterCorpsTotalRank_NoFetch();
void EventEnterCorpsTotalRank();
void EventLobbyEnterSecurityFeedback_NoFetch();
void EventLobbyEnterSecurityFeedback();
void EventOpenActivityPanel_NoFetch();
void EventOpenActivityPanel();
void EventEnterLobbyNewRank_NoFetch();
void EventEnterLobbyNewRank();
void EventEnterSeason_NoFetch();
void EventEnterSeason();
void EventTeamUpRings_NoFetch();
void EventTeamUpRings();
void EventLobbySecondEntranceRedPointClick_NoFetch();
void EventLobbySecondEntranceRedPointClick();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventEnterSigninSystem_NoFetch();
void EventEnterSigninSystem();
void EventLobbyLeaveRoleInfo_NoFetch();
void EventLobbyLeaveRoleInfo();
void EventLobbyExpressionLeave_NoFetch();
void EventLobbyExpressionLeave();
void EventSwitchSystemCameraByIndex_NoFetch();
void EventSwitchSystemCameraByIndex();
void EventOpenGuidePanel_NoFetch();
void EventOpenGuidePanel();
void EventLobbyUIActivtiyYearMonster_NoFetch();
void EventLobbyUIActivtiyYearMonster();
void EventRerollAllScrollMsg_NoFetch();
void EventRerollAllScrollMsg();
void EventLobbyLeaveSeasonPass_NoFetch();
void EventLobbyLeaveSeasonPass();
void EventLobbyLeaveMail_NoFetch();
void EventLobbyLeaveMail();
void EventTestRemovePlayer2_NoFetch();
void EventTestRemovePlayer2();
void EventGetShopLimitTitle_NoFetch();
void EventGetShopLimitTitle();
void EventLobbyLeaveChatWnd_NoFetch();
void EventLobbyLeaveChatWnd();
void EventOpenTP_NoFetch();
void EventOpenTP();
void EventReportOpenedMomentSetting_NoFetch();
void EventReportOpenedMomentSetting();
void EventLobbyLeaveGuidePanel_NoFetch();
void EventLobbyLeaveGuidePanel();
void EventLobbyTestEquipWeapon_NoFetch();
void EventLobbyTestEquipWeapon();
void UserConstructionScript();
};
}