Files
PMDT/structures/data/SDK/PUBGM_bp_lobby_nian_monster_functions.cpp
2026-05-03 13:32:50 +08:00

116 lines
3.1 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedHelp_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_lobby_nian_monster_C::EventOnClickedHelp_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedHelp_NoFetch");
Abp_lobby_nian_monster_C_EventOnClickedHelp_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedHelp
// (BlueprintCallable, BlueprintEvent)
void Abp_lobby_nian_monster_C::EventOnClickedHelp()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedHelp");
Abp_lobby_nian_monster_C_EventOnClickedHelp_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_lobby_nian_monster_C::EventOnClickedClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedClose_NoFetch");
Abp_lobby_nian_monster_C_EventOnClickedClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedClose
// (BlueprintCallable, BlueprintEvent)
void Abp_lobby_nian_monster_C::EventOnClickedClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedClose");
Abp_lobby_nian_monster_C_EventOnClickedClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_lobby_nian_monster_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.UserConstructionScript");
Abp_lobby_nian_monster_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}