Files
PMDT/structures/data/SDK/PUBGM_bp_lobby_watching_functions.cpp
2026-05-03 13:32:50 +08:00

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5.4 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:45 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_lobby_watching.bp_lobby_watching_C.EventEnterLobbyWatching_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_lobby_watching_C::EventEnterLobbyWatching_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_lobby_watching.bp_lobby_watching_C.EventEnterLobbyWatching_NoFetch");
Abp_lobby_watching_C_EventEnterLobbyWatching_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_lobby_watching.bp_lobby_watching_C.EventEnterLobbyWatching
// (BlueprintCallable, BlueprintEvent)
void Abp_lobby_watching_C::EventEnterLobbyWatching()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_lobby_watching.bp_lobby_watching_C.EventEnterLobbyWatching");
Abp_lobby_watching_C_EventEnterLobbyWatching_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_lobby_watching.bp_lobby_watching_C.EventSwitchPanelLightCallBack_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_lobby_watching_C::EventSwitchPanelLightCallBack_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_lobby_watching.bp_lobby_watching_C.EventSwitchPanelLightCallBack_NoFetch");
Abp_lobby_watching_C_EventSwitchPanelLightCallBack_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_lobby_watching.bp_lobby_watching_C.EventSwitchPanelLightCallBack
// (BlueprintCallable, BlueprintEvent)
void Abp_lobby_watching_C::EventSwitchPanelLightCallBack()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_lobby_watching.bp_lobby_watching_C.EventSwitchPanelLightCallBack");
Abp_lobby_watching_C_EventSwitchPanelLightCallBack_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_lobby_watching.bp_lobby_watching_C.EventLobbyWatchingClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_lobby_watching_C::EventLobbyWatchingClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_lobby_watching.bp_lobby_watching_C.EventLobbyWatchingClose_NoFetch");
Abp_lobby_watching_C_EventLobbyWatchingClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_lobby_watching.bp_lobby_watching_C.EventLobbyWatchingClose
// (BlueprintCallable, BlueprintEvent)
void Abp_lobby_watching_C::EventLobbyWatchingClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_lobby_watching.bp_lobby_watching_C.EventLobbyWatchingClose");
Abp_lobby_watching_C_EventLobbyWatchingClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_lobby_watching.bp_lobby_watching_C.EventLobbyWatchingRefreshCountDownTime_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_lobby_watching_C::EventLobbyWatchingRefreshCountDownTime_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_lobby_watching.bp_lobby_watching_C.EventLobbyWatchingRefreshCountDownTime_NoFetch");
Abp_lobby_watching_C_EventLobbyWatchingRefreshCountDownTime_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_lobby_watching.bp_lobby_watching_C.EventLobbyWatchingRefreshCountDownTime
// (BlueprintCallable, BlueprintEvent)
void Abp_lobby_watching_C::EventLobbyWatchingRefreshCountDownTime()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_lobby_watching.bp_lobby_watching_C.EventLobbyWatchingRefreshCountDownTime");
Abp_lobby_watching_C_EventLobbyWatchingRefreshCountDownTime_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_lobby_watching.bp_lobby_watching_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_lobby_watching_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_lobby_watching.bp_lobby_watching_C.UserConstructionScript");
Abp_lobby_watching_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}