Files
PMDT/structures/data/SDK/PUBGM_bp_master_apply_classes.hpp
2026-05-03 13:32:50 +08:00

49 lines
2.3 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_master_apply.bp_master_apply_C
// 0x0048 (0x0318 - 0x02D0)
class Abp_master_apply_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FString BP_MasterApply_ApplyToTeacherDefaultMsg; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_MasterApply_ApplyToDiscipleDefaultMsg; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_MasterApply_TargetType; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_MasterApply_ClickPlayerId; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_MasterApply_InputString; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_MasterApply_ClickPlayerMsg; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x0314(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_master_apply.bp_master_apply_C");
return pStaticClass;
}
void EventClickMasterApplyConfirm_NoFetch();
void EventClickMasterApplyConfirm();
void EventMasterApplyCommentCheck_NoFetch();
void EventMasterApplyCommentCheck();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void UserConstructionScript();
};
}