Files
PMDT/structures/data/SDK/PUBGM_bp_muster_classes.hpp
2026-05-03 13:32:50 +08:00

80 lines
5.0 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_muster.bp_muster_C
// 0x013C (0x040C - 0x02D0)
class Abp_muster_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FString BP_Muster_ActiveTime; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_MusterAward BP_STRUCT_MusterAward; // 0x02E0(0x0018) (Edit, BlueprintVisible)
int BP_Muster_TabIndex; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Muster_TodayGangUpNum; // 0x02FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_MusterAward> BP_ARRAY_MusterAwardList; // 0x0300(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Muster_TotalGangUpScore; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_MusterPlayerInfo BP_STRUCT_MusterPlayerInfo; // 0x0310(0x0050) (Edit, BlueprintVisible)
int BP_Muster_GetAwardIndex; // 0x0360(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Muster_TotalScore; // 0x0364(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Muster_IsFriend; // 0x0368(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Muster_IsBind; // 0x0369(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x036A(0x0002) MISSED OFFSET
struct FString BP_Muster_BindCode; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_MusterTabInfo BP_STRUCT_MusterTabInfo; // 0x0378(0x0010) (Edit, BlueprintVisible)
struct FString BP_Muster_FriendUid; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_MusterPlayerInfo> BP_ARRAY_MusterInviteList; // 0x0394(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_MusterBindPlayer BP_STRUCT_MusterBindPlayer; // 0x03A0(0x0050) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_MusterTabInfo> BP_ARRAY_MusterTabList; // 0x03F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Muster_SelfInviteCode; // 0x03FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x0408(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_muster.bp_muster_C");
return pStaticClass;
}
void EventMusterUIHelp_NoFetch();
void EventMusterUIHelp();
void EventMusterUIUpdate_NoFetch();
void EventMusterUIUpdate();
void EventMusterCopyCode_NoFetch();
void EventMusterCopyCode();
void EventMusterShowLog_NoFetch();
void EventMusterShowLog();
void EventMusterAddFriend_NoFetch();
void EventMusterAddFriend();
void EventMusterBind_NoFetch();
void EventMusterBind();
void EventMusterPasteCode_NoFetch();
void EventMusterPasteCode();
void EventMusterCheckFriend_NoFetch();
void EventMusterCheckFriend();
void EventMusterUIHide_NoFetch();
void EventMusterUIHide();
void EventMusterOpenShop_NoFetch();
void EventMusterOpenShop();
void EventMusterGetAward_NoFetch();
void EventMusterGetAward();
void EventMusterShare_NoFetch();
void EventMusterShare();
void UserConstructionScript();
};
}