Files
PMDT/structures/data/SDK/PUBGM_bp_officer_training_functions.cpp
2026-05-03 13:32:50 +08:00

276 lines
8.1 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingUIClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_officer_training_C::EventOfficerTrainingUIClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingUIClose_NoFetch");
Abp_officer_training_C_EventOfficerTrainingUIClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingUIClose
// (BlueprintCallable, BlueprintEvent)
void Abp_officer_training_C::EventOfficerTrainingUIClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingUIClose");
Abp_officer_training_C_EventOfficerTrainingUIClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnRuleBtnClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_officer_training_C::EventOfficerTrainingOnRuleBtnClicked_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnRuleBtnClicked_NoFetch");
Abp_officer_training_C_EventOfficerTrainingOnRuleBtnClicked_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnRuleBtnClicked
// (BlueprintCallable, BlueprintEvent)
void Abp_officer_training_C::EventOfficerTrainingOnRuleBtnClicked()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnRuleBtnClicked");
Abp_officer_training_C_EventOfficerTrainingOnRuleBtnClicked_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnChangeTaskClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_officer_training_C::EventOfficerTrainingOnChangeTaskClicked_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnChangeTaskClicked_NoFetch");
Abp_officer_training_C_EventOfficerTrainingOnChangeTaskClicked_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnChangeTaskClicked
// (BlueprintCallable, BlueprintEvent)
void Abp_officer_training_C::EventOfficerTrainingOnChangeTaskClicked()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnChangeTaskClicked");
Abp_officer_training_C_EventOfficerTrainingOnChangeTaskClicked_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGotAward_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_officer_training_C::EventOfficerTrainingOnGotAward_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGotAward_NoFetch");
Abp_officer_training_C_EventOfficerTrainingOnGotAward_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGotAward
// (BlueprintCallable, BlueprintEvent)
void Abp_officer_training_C::EventOfficerTrainingOnGotAward()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGotAward");
Abp_officer_training_C_EventOfficerTrainingOnGotAward_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnShowAward_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_officer_training_C::EventOfficerTrainingOnShowAward_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnShowAward_NoFetch");
Abp_officer_training_C_EventOfficerTrainingOnShowAward_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnShowAward
// (BlueprintCallable, BlueprintEvent)
void Abp_officer_training_C::EventOfficerTrainingOnShowAward()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnShowAward");
Abp_officer_training_C_EventOfficerTrainingOnShowAward_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGetAward_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_officer_training_C::EventOfficerTrainingOnGetAward_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGetAward_NoFetch");
Abp_officer_training_C_EventOfficerTrainingOnGetAward_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGetAward
// (BlueprintCallable, BlueprintEvent)
void Abp_officer_training_C::EventOfficerTrainingOnGetAward()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGetAward");
Abp_officer_training_C_EventOfficerTrainingOnGetAward_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_officer_training.bp_officer_training_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_officer_training_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_officer_training.bp_officer_training_C.UserConstructionScript");
Abp_officer_training_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}