77 lines
5.2 KiB
C++
Executable File
77 lines
5.2 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:47 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_recruit.bp_recruit_C
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// 0x0070 (0x0340 - 0x02D0)
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class Abp_recruit_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FString BP_ModelStr; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_ChannelName; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString MySelfUID; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_Recruit_IsLobbyTeam; // 0x02F8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_HasJoinCorps; // 0x02F9(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x2]; // 0x02FA(0x0002) MISSED OFFSET
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struct FString BP_ModeNameYellow; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_IsUIShow; // 0x0308(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x0309(0x0003) MISSED OFFSET
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struct FString BP_SendMessage; // 0x030C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_ChatannelRoomID; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_Recruit_TitleName; // 0x031C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_CorpsRecruit; // 0x0328(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_FrientRecruit; // 0x0329(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_ChannelRecruit; // 0x032A(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_WorldRecruit; // 0x032B(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_ModelPLayCountStr; // 0x032C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_IsFinalFightMode; // 0x0338(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool IsFull; // 0x0339(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData02[0x2]; // 0x033A(0x0002) MISSED OFFSET
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class USceneComponent* DefaultSceneRoot; // 0x033C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_recruit.bp_recruit_C");
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return pStaticClass;
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}
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void EventSendMessage_NoFetch();
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void EventSendMessage();
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void EventRecruit_Push_NoFetch();
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void EventRecruit_Push();
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void EventOnCheckStateChanged_World_NoFetch();
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void EventOnCheckStateChanged_World();
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void EventOnCheckStateChanged_Channel_NoFetch();
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void EventOnCheckStateChanged_Channel();
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void EventOnCheckStateChanged_Corps_NoFetch();
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void EventOnCheckStateChanged_Corps();
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void EventOnTextChanged_MessageBox_NoFetch();
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void EventOnTextChanged_MessageBox();
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void EventOnClicked_Send_NoFetch();
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void EventOnClicked_Send();
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void EventOnClicked_Close_NoFetch();
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void EventOnClicked_Close();
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void EventFetchInfo_NoFetch();
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void EventFetchInfo();
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void EventHideUI_NoFetch();
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void EventHideUI();
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void UserConstructionScript();
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};
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}
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