Files
PMDT/structures/data/SDK/PUBGM_bp_reflux_classes.hpp
2026-05-03 13:32:50 +08:00

74 lines
4.0 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_reflux.bp_reflux_C
// 0x00F0 (0x03C0 - 0x02D0)
class Abp_reflux_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_Reflux_Award_Index_Get; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Reflux_Call_Friend_UID; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_Reflux_Friend_Info> BP_ARRAY_Reflux_Friend_Infos; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_Reflux_Award_Info BP_STRUCT_Reflux_Award_Info; // 0x02F0(0x0044) (Edit, BlueprintVisible)
struct FBP_STRUCT_Reflux_Friend_Info BP_STRUCT_Reflux_Friend_Info; // 0x0334(0x0040) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_Reflux_Friend_Info> BP_ARRAY_Reflux_Register_Friend_Infos; // 0x0374(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_Reflux_Award_Info> BP_ARRAY_Reflux_Award_Infos; // 0x0380(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Reflux_Friend_Count; // 0x038C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Reflux_Call_Friend_OpenID; // 0x0390(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Reflux_Open_Time; // 0x039C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Reflux_Help_Content; // 0x03A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Reflux_Friend_Page_Idx; // 0x03B4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Reflux_Total_Back_Count; // 0x03B8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x03BC(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_reflux.bp_reflux_C");
return pStaticClass;
}
void EventSetInfo_Push_NoFetch();
void EventSetInfo_Push();
void EventRefluxNextPage_NoFetch();
void EventRefluxNextPage();
void EventRefluxViewRegisterFriend_NoFetch();
void EventRefluxViewRegisterFriend();
void EventRefluxRule_NoFetch();
void EventRefluxRule();
void EventRefluxPrePage_NoFetch();
void EventRefluxPrePage();
void EventRefluxShare_NoFetch();
void EventRefluxShare();
void EventRefluxGetAward_NoFetch();
void EventRefluxGetAward();
void EventRefluxFriendInvite_NoFetch();
void EventRefluxFriendInvite();
void EventRefluxCloseUI_NoFetch();
void EventRefluxCloseUI();
void EventRefluxViewBox_NoFetch();
void EventRefluxViewBox();
void EventViewFriendAward_NoFetch();
void EventViewFriendAward();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void UserConstructionScript();
};
}