Files
PMDT/structures/data/SDK/PUBGM_bp_reflux_new_award_functions.cpp
2026-05-03 13:32:50 +08:00

236 lines
6.5 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardUIClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_new_award_C::EventRefluxNewAwardUIClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardUIClose_NoFetch");
Abp_reflux_new_award_C_EventRefluxNewAwardUIClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardUIClose
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_new_award_C::EventRefluxNewAwardUIClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardUIClose");
Abp_reflux_new_award_C_EventRefluxNewAwardUIClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_new_award.bp_reflux_new_award_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_new_award_C::EventFetchInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventFetchInfo_NoFetch");
Abp_reflux_new_award_C_EventFetchInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_new_award.bp_reflux_new_award_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_new_award_C::EventFetchInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventFetchInfo");
Abp_reflux_new_award_C_EventFetchInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_new_award.bp_reflux_new_award_C.EventSetInfo_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_new_award_C::EventSetInfo_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventSetInfo_Push_NoFetch");
Abp_reflux_new_award_C_EventSetInfo_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_new_award.bp_reflux_new_award_C.EventSetInfo_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_new_award_C::EventSetInfo_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventSetInfo_Push");
Abp_reflux_new_award_C_EventSetInfo_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardFindTeam_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_new_award_C::EventRefluxNewAwardFindTeam_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardFindTeam_NoFetch");
Abp_reflux_new_award_C_EventRefluxNewAwardFindTeam_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardFindTeam
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_new_award_C::EventRefluxNewAwardFindTeam()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardFindTeam");
Abp_reflux_new_award_C_EventRefluxNewAwardFindTeam_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardGetMore_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_new_award_C::EventRefluxNewAwardGetMore_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardGetMore_NoFetch");
Abp_reflux_new_award_C_EventRefluxNewAwardGetMore_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardGetMore
// (BlueprintCallable, BlueprintEvent)
void Abp_reflux_new_award_C::EventRefluxNewAwardGetMore()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.EventRefluxNewAwardGetMore");
Abp_reflux_new_award_C_EventRefluxNewAwardGetMore_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_reflux_new_award.bp_reflux_new_award_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_reflux_new_award_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_reflux_new_award.bp_reflux_new_award_C.UserConstructionScript");
Abp_reflux_new_award_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}