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PMDT/structures/data/SDK/PUBGM_bp_result_countdown_classes.hpp
2026-05-03 13:32:50 +08:00

41 lines
1.6 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:42 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_result_countdown.bp_result_countdown_C
// 0x0010 (0x02E0 - 0x02D0)
class Abp_result_countdown_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_WinType; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_ResultCountDown_Time; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x02DC(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_result_countdown.bp_result_countdown_C");
return pStaticClass;
}
void EventSkipToShowBattleResult_NoFetch();
void EventSkipToShowBattleResult();
void UserConstructionScript();
};
}