Files
PMDT/structures/data/SDK/PUBGM_bp_season_classes.hpp
2026-05-03 13:32:50 +08:00

105 lines
9.2 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_season.bp_season_C
// 0x0148 (0x0418 - 0x02D0)
class Abp_season_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FString Season_Segment_Name; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int Season_Segment_Level; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString Season_Sum_Score_Progress; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString Season_Sum_Score_ProgressNum; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString SeasonInReward_Condition2_Txt1; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool SeasonInReward_Condition1_Finish; // 0x0308(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0309(0x0003) MISSED OFFSET
struct FString SeasonEndReward_Txt; // 0x030C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int SeasonEndReward_TakeState; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int Season_WeekMaxProgress; // 0x031C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int Season_ID; // 0x0320(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString Season_BestFppMode; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int Season_SeasonProgress; // 0x0330(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int Season_SeasonMaxProgress; // 0x0334(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int SeasonInReward_ItemTime; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString Season_Time; // 0x033C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int SeasonInReward_TakeState; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool Season_Show_Score_ProgressNum; // 0x034C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x034D(0x0003) MISSED OFFSET
int SeasonEndReward_ItemID; // 0x0350(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int SeasonEndReward_SeasonID; // 0x0354(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int SeasonPlatform; // 0x0358(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_SeasonUI_DayTask> BP_ARRAY_SeasonUI_DayTaskList; // 0x035C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int SeasonInReward_ItemID; // 0x0368(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString SeasonInReward_Condition1_Txt; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool Season_SeasonReviewRedpoint; // 0x0378(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool Season_HightLevel; // 0x0379(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x2]; // 0x037A(0x0002) MISSED OFFSET
struct FString SeasonInReward_Condition2_Txt2; // 0x037C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString SeasonReview_Text; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_SeasonSegmentType> BP_ARRAY_SeasonSegmentTypeList; // 0x0394(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString SeasonReview_URL; // 0x03A0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString Season_Name; // 0x03AC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString Season_BestTppMode; // 0x03B8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString Season_SelectMode; // 0x03C4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int Season_WeekProgress; // 0x03D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString Season_Sum_Score; // 0x03D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int SeasonInReward_TakeId; // 0x03E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_SeasonUI_DailyAward BP_STRUCT_SeasonUI_DailyAward; // 0x03E4(0x0020) (Edit, BlueprintVisible)
struct FString Season_RankNo; // 0x0404(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool SeasonInReward_Condition2_Finish; // 0x0410(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x3]; // 0x0411(0x0003) MISSED OFFSET
class USceneComponent* DefaultSceneRoot; // 0x0414(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_season.bp_season_C");
return pStaticClass;
}
void EventSeasonShowSeasonTaskWeek_NoFetch();
void EventSeasonShowSeasonTaskWeek();
void EventSeasonShowSeasonPassport_NoFetch();
void EventSeasonShowSeasonPassport();
void EventSeasonUIClose_NoFetch();
void EventSeasonUIClose();
void EventSeasonSelectMode_NoFetch();
void EventSeasonSelectMode();
void EventSeasonShowSeasonTaskDay_NoFetch();
void EventSeasonShowSeasonTaskDay();
void EventTakeSeasonEndReward_NoFetch();
void EventTakeSeasonEndReward();
void EventSeasonShowSeasonTaskSeason_NoFetch();
void EventSeasonShowSeasonTaskSeason();
void EventSeasonShowSeasonReview_NoFetch();
void EventSeasonShowSeasonReview();
void EventSeasonUIClickSeasonReview_NoFetch();
void EventSeasonUIClickSeasonReview();
void EventOpenShareRank_NoFetch();
void EventOpenShareRank();
void EventSeasonTips_NoFetch();
void EventSeasonTips();
void EventTakeSeasonInReward_NoFetch();
void EventTakeSeasonInReward();
void EventSeasonUIGetDailyAward_NoFetch();
void EventSeasonUIGetDailyAward();
void UserConstructionScript();
};
}