Files
PMDT/structures/data/SDK/PUBGM_bp_season_pass_parameters.hpp
2026-05-03 13:32:50 +08:00

133 lines
3.7 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickRank_NoFetch
struct Abp_season_pass_C_EventSeasonPassOnClickRank_NoFetch_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickRank
struct Abp_season_pass_C_EventSeasonPassOnClickRank_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickGetStar_NoFetch
struct Abp_season_pass_C_EventSeasonPassOnClickGetStar_NoFetch_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickGetStar
struct Abp_season_pass_C_EventSeasonPassOnClickGetStar_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickRule_NoFetch
struct Abp_season_pass_C_EventSeasonPassOnClickRule_NoFetch_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickRule
struct Abp_season_pass_C_EventSeasonPassOnClickRule_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickShowWeapon_NoFetch
struct Abp_season_pass_C_EventSeasonPassOnClickShowWeapon_NoFetch_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickShowWeapon
struct Abp_season_pass_C_EventSeasonPassOnClickShowWeapon_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnScrolled_NoFetch
struct Abp_season_pass_C_EventSeasonPassOnScrolled_NoFetch_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnScrolled
struct Abp_season_pass_C_EventSeasonPassOnScrolled_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickLevelItem_NoFetch
struct Abp_season_pass_C_EventSeasonPassOnClickLevelItem_NoFetch_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickLevelItem
struct Abp_season_pass_C_EventSeasonPassOnClickLevelItem_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickBanner_NoFetch
struct Abp_season_pass_C_EventSeasonPassOnClickBanner_NoFetch_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickBanner
struct Abp_season_pass_C_EventSeasonPassOnClickBanner_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickClose_NoFetch
struct Abp_season_pass_C_EventSeasonPassOnClickClose_NoFetch_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickClose
struct Abp_season_pass_C_EventSeasonPassOnClickClose_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickCarryWeapon_NoFetch
struct Abp_season_pass_C_EventSeasonPassOnClickCarryWeapon_NoFetch_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickCarryWeapon
struct Abp_season_pass_C_EventSeasonPassOnClickCarryWeapon_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickTask_NoFetch
struct Abp_season_pass_C_EventSeasonPassOnClickTask_NoFetch_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickTask
struct Abp_season_pass_C_EventSeasonPassOnClickTask_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickQuicklyGet_NoFetch
struct Abp_season_pass_C_EventSeasonPassOnClickQuicklyGet_NoFetch_Params
{
};
// Function bp_season_pass.bp_season_pass_C.EventSeasonPassOnClickQuicklyGet
struct Abp_season_pass_C_EventSeasonPassOnClickQuicklyGet_Params
{
};
// Function bp_season_pass.bp_season_pass_C.UserConstructionScript
struct Abp_season_pass_C_UserConstructionScript_Params
{
};
}