Files
PMDT/structures/data/SDK/PUBGM_bp_season_review_functions.cpp
2026-05-03 13:32:50 +08:00

196 lines
5.3 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_season_review.bp_season_review_C.EventClickSummaryRankTabButton_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_review_C::EventClickSummaryRankTabButton_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.EventClickSummaryRankTabButton_Push_NoFetch");
Abp_season_review_C_EventClickSummaryRankTabButton_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_review.bp_season_review_C.EventClickSummaryRankTabButton_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_season_review_C::EventClickSummaryRankTabButton_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.EventClickSummaryRankTabButton_Push");
Abp_season_review_C_EventClickSummaryRankTabButton_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_review.bp_season_review_C.EventClickSummaryItem_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_review_C::EventClickSummaryItem_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.EventClickSummaryItem_Push_NoFetch");
Abp_season_review_C_EventClickSummaryItem_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_review.bp_season_review_C.EventClickSummaryItem_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_season_review_C::EventClickSummaryItem_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.EventClickSummaryItem_Push");
Abp_season_review_C_EventClickSummaryItem_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_review.bp_season_review_C.EventClickSummaryTabButton_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_review_C::EventClickSummaryTabButton_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.EventClickSummaryTabButton_Push_NoFetch");
Abp_season_review_C_EventClickSummaryTabButton_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_review.bp_season_review_C.EventClickSummaryTabButton_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_season_review_C::EventClickSummaryTabButton_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.EventClickSummaryTabButton_Push");
Abp_season_review_C_EventClickSummaryTabButton_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_review.bp_season_review_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_review_C::EventFetchInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.EventFetchInfo_NoFetch");
Abp_season_review_C_EventFetchInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_review.bp_season_review_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_season_review_C::EventFetchInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.EventFetchInfo");
Abp_season_review_C_EventFetchInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_review.bp_season_review_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_season_review_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_review.bp_season_review_C.UserConstructionScript");
Abp_season_review_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}