Files
PMDT/structures/data/SDK/PUBGM_bp_season_task_classes.hpp
2026-05-03 13:32:50 +08:00

102 lines
8.9 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_season_task.bp_season_task_C
// 0x0180 (0x0450 - 0x02D0)
class Abp_season_task_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_SeasonTaskUI_CurPage; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_SeasonTaskUI_WeekNum; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_SeasonTaskUI_CurWeek; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_SeasonTaskUI_MaxStars; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_SeasonTaskUI_FullTime; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_SeasonTaskUI_CurSeason; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_CurSeasonTaskProgressAward BP_STRUCT_CurSeasonTaskProgressAward; // 0x02F4(0x0034) (Edit, BlueprintVisible)
bool BP_SeasonTaskUI_Redpoint_PageWeek; // 0x0328(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0329(0x0003) MISSED OFFSET
struct FString BP_SeasonTaskUI_SurviveTimeStr; // 0x032C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_SeasonTaskUI_RealCurWeek; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_SeasonTaskUI_TaskLevelItem> BP_ARRAY_SeasonTaskUI_TaskLevelList; // 0x033C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_SeasonTaskUI_WeekTask_SelectWeekId; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_SeasonTaskUI_Redpoint_Pass; // 0x034C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x034D(0x0003) MISSED OFFSET
int BP_SeasonTaskUI_PassDisplayType; // 0x0350(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_SeasonTaskUI_WeeklyLeftTime; // 0x0354(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_CollectTextTaskInfo> BP_ARRAY_CollectTextTaskList; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_SeasonTaskInfo BP_STRUCT_SeasonTaskInfo; // 0x036C(0x002C) (Edit, BlueprintVisible)
struct FBP_STRUCT_CollectTextTaskInfo BP_STRUCT_CollectTextTaskInfo; // 0x0398(0x0010) (Edit, BlueprintVisible)
struct FString BP_SeasonTaskUI_JumpToMode; // 0x03A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_SeasonTaskUI_SelectTaskCategory; // 0x03B4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_SeasonTaskUI_Stars; // 0x03C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_SeasonTaskUI_TaskLevelItem BP_STRUCT_SeasonTaskUI_TaskLevelItem; // 0x03C4(0x003C) (Edit, BlueprintVisible)
bool BP_SeasonTaskUI_Redpoint_PageNew; // 0x0400(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_SeasonTaskUI_Redpoint_PageDay; // 0x0401(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_SeasonTaskUI_Redpoint_PageWin; // 0x0402(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x1]; // 0x0403(0x0001) MISSED OFFSET
int BP_SeasonTaskUI_LevelTask_TaskId; // 0x0404(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_SeasonTaskUI_LobbyMeshBgIdx; // 0x0408(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_SeasonTaskInfo> BP_ARRAY_CurTaskInfoList; // 0x040C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<bool> BP_ARRAY_WeeklyRedPointList; // 0x0418(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_SeasonTaskUI_Redpoint_PageLevel; // 0x0424(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x3]; // 0x0425(0x0003) MISSED OFFSET
int BP_SeasonTaskUI_SelectTaskID; // 0x0428(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_SeasonTaskUI_WeeklyBeginLeftTime; // 0x042C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<int> BP_ARRAY_EachWeeklyTaskStateList; // 0x0438(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_SeasonTaskUI_SeasonTask_CurPage; // 0x0444(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_SeasonTaskUI_PassLevel; // 0x0448(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x044C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_season_task.bp_season_task_C");
return pStaticClass;
}
void EventSeasonTaskUIJumpToTaskMode_NoFetch();
void EventSeasonTaskUIJumpToTaskMode();
void EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch();
void EventSeasonTaskUIWeekTaskSelectWeekId();
void EventSeasonTaskUIClose_NoFetch();
void EventSeasonTaskUIClose();
void EventSeasonTaskUISelectPage_NoFetch();
void EventSeasonTaskUISelectPage();
void EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch();
void EventSeasonTaskUIOnTaskPageLevelSeasonEnd();
void EventSeasonTaskUIGetProgressAward_NoFetch();
void EventSeasonTaskUIGetProgressAward();
void EventSeasonTaskUIComputeRedpoint_NoFetch();
void EventSeasonTaskUIComputeRedpoint();
void EventSeasonTaskUIShowSeasonPassport_NoFetch();
void EventSeasonTaskUIShowSeasonPassport();
void EventSeasonTaskUISelectSeasonTaskPage_NoFetch();
void EventSeasonTaskUISelectSeasonTaskPage();
void EventSeasonTaskUIClickRule_NoFetch();
void EventSeasonTaskUIClickRule();
void EventSeasonTaskUIGetTaskAward_NoFetch();
void EventSeasonTaskUIGetTaskAward();
void EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch();
void EventSeasonTaskUIGiveUpSeasonDayTask();
void EventSeasonTaskUIOnTaskPageLevel_NoFetch();
void EventSeasonTaskUIOnTaskPageLevel();
void UserConstructionScript();
};
}