556 lines
16 KiB
C++
Executable File
556 lines
16 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:48 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIJumpToTaskMode_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIJumpToTaskMode_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIJumpToTaskMode_NoFetch");
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Abp_season_task_C_EventSeasonTaskUIJumpToTaskMode_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIJumpToTaskMode
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIJumpToTaskMode()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIJumpToTaskMode");
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Abp_season_task_C_EventSeasonTaskUIJumpToTaskMode_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch");
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Abp_season_task_C_EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIWeekTaskSelectWeekId
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIWeekTaskSelectWeekId()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIWeekTaskSelectWeekId");
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Abp_season_task_C_EventSeasonTaskUIWeekTaskSelectWeekId_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClose_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIClose_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClose_NoFetch");
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Abp_season_task_C_EventSeasonTaskUIClose_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClose
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIClose()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClose");
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Abp_season_task_C_EventSeasonTaskUIClose_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectPage_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUISelectPage_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectPage_NoFetch");
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Abp_season_task_C_EventSeasonTaskUISelectPage_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectPage
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUISelectPage()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectPage");
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Abp_season_task_C_EventSeasonTaskUISelectPage_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch");
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Abp_season_task_C_EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevelSeasonEnd
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIOnTaskPageLevelSeasonEnd()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevelSeasonEnd");
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Abp_season_task_C_EventSeasonTaskUIOnTaskPageLevelSeasonEnd_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetProgressAward_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIGetProgressAward_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetProgressAward_NoFetch");
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Abp_season_task_C_EventSeasonTaskUIGetProgressAward_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetProgressAward
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIGetProgressAward()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetProgressAward");
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Abp_season_task_C_EventSeasonTaskUIGetProgressAward_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIComputeRedpoint_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIComputeRedpoint_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIComputeRedpoint_NoFetch");
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Abp_season_task_C_EventSeasonTaskUIComputeRedpoint_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIComputeRedpoint
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIComputeRedpoint()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIComputeRedpoint");
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Abp_season_task_C_EventSeasonTaskUIComputeRedpoint_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIShowSeasonPassport_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIShowSeasonPassport_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIShowSeasonPassport_NoFetch");
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Abp_season_task_C_EventSeasonTaskUIShowSeasonPassport_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIShowSeasonPassport
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIShowSeasonPassport()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIShowSeasonPassport");
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Abp_season_task_C_EventSeasonTaskUIShowSeasonPassport_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectSeasonTaskPage_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUISelectSeasonTaskPage_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectSeasonTaskPage_NoFetch");
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Abp_season_task_C_EventSeasonTaskUISelectSeasonTaskPage_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectSeasonTaskPage
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUISelectSeasonTaskPage()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectSeasonTaskPage");
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Abp_season_task_C_EventSeasonTaskUISelectSeasonTaskPage_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClickRule_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIClickRule_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClickRule_NoFetch");
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Abp_season_task_C_EventSeasonTaskUIClickRule_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClickRule
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIClickRule()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClickRule");
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Abp_season_task_C_EventSeasonTaskUIClickRule_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetTaskAward_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIGetTaskAward_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetTaskAward_NoFetch");
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Abp_season_task_C_EventSeasonTaskUIGetTaskAward_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetTaskAward
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIGetTaskAward()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetTaskAward");
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Abp_season_task_C_EventSeasonTaskUIGetTaskAward_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch");
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Abp_season_task_C_EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGiveUpSeasonDayTask
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIGiveUpSeasonDayTask()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGiveUpSeasonDayTask");
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Abp_season_task_C_EventSeasonTaskUIGiveUpSeasonDayTask_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevel_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_season_task_C::EventSeasonTaskUIOnTaskPageLevel_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevel_NoFetch");
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Abp_season_task_C_EventSeasonTaskUIOnTaskPageLevel_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevel
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_task_C::EventSeasonTaskUIOnTaskPageLevel()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevel");
|
|
|
|
Abp_season_task_C_EventSeasonTaskUIOnTaskPageLevel_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_season_task.bp_season_task_C.UserConstructionScript
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_season_task_C::UserConstructionScript()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.UserConstructionScript");
|
|
|
|
Abp_season_task_C_UserConstructionScript_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
}
|
|
|