Files
PMDT/structures/data/SDK/PUBGM_bp_task_backflow_classes.hpp
2026-05-03 13:32:50 +08:00

67 lines
4.1 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_task_backflow.bp_task_backflow_C
// 0x00C8 (0x0398 - 0x02D0)
class Abp_task_backflow_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_TaskBackflowCurrentOperateAwardId; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_TaskBackflowDropItem> BP_ARRAY_TaskBackflowCurrDropList; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_TaskBackflowData BP_STRUCT_TaskBackflowData; // 0x02E4(0x0020) (Edit, BlueprintVisible)
struct FBP_STRUCT_TaskBackflowCategory BP_STRUCT_TaskBackflowCategory; // 0x0304(0x002C) (Edit, BlueprintVisible)
struct FBP_STRUCT_TaskBackflowActiveAwardInfo BP_STRUCT_TaskBackflowActiveAwardInfo; // 0x0330(0x0018) (Edit, BlueprintVisible)
int BP_TaskBackflowActiveNum; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_TaskBackflowCurrentOperateTaskId; // 0x034C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_TaskBackflowActiveAwardItem BP_STRUCT_TaskBackflowActiveAwardItem; // 0x0350(0x0018) (Edit, BlueprintVisible)
int BP_TaskBackflowCurrentCategoryID; // 0x0368(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_TaskBackflowHasRedPoint; // 0x036C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x036D(0x0003) MISSED OFFSET
TArray<struct FBP_STRUCT_TaskBackflowActiveAwardInfo> BP_ARRAY_TaskBackflowActiveAwardInfos; // 0x0370(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_TaskBackflowDropItem BP_STRUCT_TaskBackflowDropItem; // 0x037C(0x000C) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_TaskBackflowCategory> BP_ARRAY_TaskBackflowInfos; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x0394(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_task_backflow.bp_task_backflow_C");
return pStaticClass;
}
void EventTaskBackflowShowRewardDetailPopup_Push_NoFetch();
void EventTaskBackflowShowRewardDetailPopup_Push();
void EventTsakBackflowClickedTab_NoFetch();
void EventTsakBackflowClickedTab();
void EventTaskBackflowGetReward_Push_NoFetch();
void EventTaskBackflowGetReward_Push();
void EventTaskBackflowGenTaskRewardData_Push_NoFetch();
void EventTaskBackflowGenTaskRewardData_Push();
void EventTaskBackflowGoTo_Push_NoFetch();
void EventTaskBackflowGoTo_Push();
void EventTaskBackflowGetActivenessReward_Push_NoFetch();
void EventTaskBackflowGetActivenessReward_Push();
void EventTaskBackflowClickAwarded_Push_NoFetch();
void EventTaskBackflowClickAwarded_Push();
void EventTaskBackflowShowHelpPopup_NoFetch();
void EventTaskBackflowShowHelpPopup();
void UserConstructionScript();
};
}