67 lines
4.1 KiB
C++
Executable File
67 lines
4.1 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:50 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_task_backflow.bp_task_backflow_C
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// 0x00C8 (0x0398 - 0x02D0)
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class Abp_task_backflow_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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int BP_TaskBackflowCurrentOperateAwardId; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_TaskBackflowDropItem> BP_ARRAY_TaskBackflowCurrDropList; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_TaskBackflowData BP_STRUCT_TaskBackflowData; // 0x02E4(0x0020) (Edit, BlueprintVisible)
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struct FBP_STRUCT_TaskBackflowCategory BP_STRUCT_TaskBackflowCategory; // 0x0304(0x002C) (Edit, BlueprintVisible)
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struct FBP_STRUCT_TaskBackflowActiveAwardInfo BP_STRUCT_TaskBackflowActiveAwardInfo; // 0x0330(0x0018) (Edit, BlueprintVisible)
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int BP_TaskBackflowActiveNum; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_TaskBackflowCurrentOperateTaskId; // 0x034C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_TaskBackflowActiveAwardItem BP_STRUCT_TaskBackflowActiveAwardItem; // 0x0350(0x0018) (Edit, BlueprintVisible)
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int BP_TaskBackflowCurrentCategoryID; // 0x0368(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_TaskBackflowHasRedPoint; // 0x036C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x036D(0x0003) MISSED OFFSET
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TArray<struct FBP_STRUCT_TaskBackflowActiveAwardInfo> BP_ARRAY_TaskBackflowActiveAwardInfos; // 0x0370(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_TaskBackflowDropItem BP_STRUCT_TaskBackflowDropItem; // 0x037C(0x000C) (Edit, BlueprintVisible)
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TArray<struct FBP_STRUCT_TaskBackflowCategory> BP_ARRAY_TaskBackflowInfos; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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class USceneComponent* DefaultSceneRoot; // 0x0394(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_task_backflow.bp_task_backflow_C");
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return pStaticClass;
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}
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void EventTaskBackflowShowRewardDetailPopup_Push_NoFetch();
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void EventTaskBackflowShowRewardDetailPopup_Push();
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void EventTsakBackflowClickedTab_NoFetch();
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void EventTsakBackflowClickedTab();
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void EventTaskBackflowGetReward_Push_NoFetch();
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void EventTaskBackflowGetReward_Push();
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void EventTaskBackflowGenTaskRewardData_Push_NoFetch();
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void EventTaskBackflowGenTaskRewardData_Push();
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void EventTaskBackflowGoTo_Push_NoFetch();
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void EventTaskBackflowGoTo_Push();
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void EventTaskBackflowGetActivenessReward_Push_NoFetch();
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void EventTaskBackflowGetActivenessReward_Push();
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void EventTaskBackflowClickAwarded_Push_NoFetch();
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void EventTaskBackflowClickAwarded_Push();
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void EventTaskBackflowShowHelpPopup_NoFetch();
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void EventTaskBackflowShowHelpPopup();
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void UserConstructionScript();
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};
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}
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