Files
PMDT/structures/data/SDK/PUBGM_bp_task_backflow_functions.cpp
2026-05-03 13:32:50 +08:00

356 lines
10 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowShowRewardDetailPopup_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_task_backflow_C::EventTaskBackflowShowRewardDetailPopup_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowShowRewardDetailPopup_Push_NoFetch");
Abp_task_backflow_C_EventTaskBackflowShowRewardDetailPopup_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowShowRewardDetailPopup_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_task_backflow_C::EventTaskBackflowShowRewardDetailPopup_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowShowRewardDetailPopup_Push");
Abp_task_backflow_C_EventTaskBackflowShowRewardDetailPopup_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_task_backflow.bp_task_backflow_C.EventTsakBackflowClickedTab_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_task_backflow_C::EventTsakBackflowClickedTab_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTsakBackflowClickedTab_NoFetch");
Abp_task_backflow_C_EventTsakBackflowClickedTab_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_task_backflow.bp_task_backflow_C.EventTsakBackflowClickedTab
// (BlueprintCallable, BlueprintEvent)
void Abp_task_backflow_C::EventTsakBackflowClickedTab()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTsakBackflowClickedTab");
Abp_task_backflow_C_EventTsakBackflowClickedTab_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGetReward_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_task_backflow_C::EventTaskBackflowGetReward_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGetReward_Push_NoFetch");
Abp_task_backflow_C_EventTaskBackflowGetReward_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGetReward_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_task_backflow_C::EventTaskBackflowGetReward_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGetReward_Push");
Abp_task_backflow_C_EventTaskBackflowGetReward_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGenTaskRewardData_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_task_backflow_C::EventTaskBackflowGenTaskRewardData_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGenTaskRewardData_Push_NoFetch");
Abp_task_backflow_C_EventTaskBackflowGenTaskRewardData_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGenTaskRewardData_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_task_backflow_C::EventTaskBackflowGenTaskRewardData_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGenTaskRewardData_Push");
Abp_task_backflow_C_EventTaskBackflowGenTaskRewardData_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGoTo_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_task_backflow_C::EventTaskBackflowGoTo_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGoTo_Push_NoFetch");
Abp_task_backflow_C_EventTaskBackflowGoTo_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGoTo_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_task_backflow_C::EventTaskBackflowGoTo_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGoTo_Push");
Abp_task_backflow_C_EventTaskBackflowGoTo_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGetActivenessReward_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_task_backflow_C::EventTaskBackflowGetActivenessReward_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGetActivenessReward_Push_NoFetch");
Abp_task_backflow_C_EventTaskBackflowGetActivenessReward_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGetActivenessReward_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_task_backflow_C::EventTaskBackflowGetActivenessReward_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGetActivenessReward_Push");
Abp_task_backflow_C_EventTaskBackflowGetActivenessReward_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowClickAwarded_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_task_backflow_C::EventTaskBackflowClickAwarded_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowClickAwarded_Push_NoFetch");
Abp_task_backflow_C_EventTaskBackflowClickAwarded_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowClickAwarded_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_task_backflow_C::EventTaskBackflowClickAwarded_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowClickAwarded_Push");
Abp_task_backflow_C_EventTaskBackflowClickAwarded_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowShowHelpPopup_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_task_backflow_C::EventTaskBackflowShowHelpPopup_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowShowHelpPopup_NoFetch");
Abp_task_backflow_C_EventTaskBackflowShowHelpPopup_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowShowHelpPopup
// (BlueprintCallable, BlueprintEvent)
void Abp_task_backflow_C::EventTaskBackflowShowHelpPopup()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowShowHelpPopup");
Abp_task_backflow_C_EventTaskBackflowShowHelpPopup_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_task_backflow.bp_task_backflow_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_task_backflow_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.UserConstructionScript");
Abp_task_backflow_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}