75 lines
5.4 KiB
C++
Executable File
75 lines
5.4 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:45 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_teamup_invite.bp_teamup_invite_C
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// 0x0124 (0x03F4 - 0x02D0)
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class Abp_teamup_invite_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FString TEAMUP_INVITE_TIP; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString TEAMUP_APPLY_TIMEOUT_TIP; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString TEAMUP_APPLY_TIP; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_TopTipProfileInfo BP_STRUCT_TopTipProfileInfo; // 0x02F8(0x0068) (Edit, BlueprintVisible)
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struct FBP_STRUCT_TopTipRefuseInfo BP_STRUCT_TopTipRefuseInfo; // 0x0360(0x000C) (Edit, BlueprintVisible)
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struct FString BP_TopTip_ClickHeadID; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_TeamUpRecruitFlagTwo; // 0x0378(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString TeamUp_Applyer_Name; // 0x0384(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString TEAMUP_INVITE_TIMEOUT_TIP; // 0x0390(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_TeamUpRecruitFlagOne; // 0x039C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int TeamUp_Invite_Apply_Type; // 0x03A8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_TeamUpRecruitDistance; // 0x03AC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_TeamUpRecruitFirstTime; // 0x03B0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x03B1(0x0003) MISSED OFFSET
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struct FString BP_TeamUpInviterSource; // 0x03B4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool TeamUp_Auto_Refuse; // 0x03C0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x03C1(0x0003) MISSED OFFSET
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int TeamUp_Invite_GameType; // 0x03C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int TeamUp_Count_Down; // 0x03C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_TopTipRefuseInfo> BP_ARRAY_TopTipRefuseInfos; // 0x03CC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString TeamUp_Inviter_Name; // 0x03D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_TopTipApplyMessage; // 0x03E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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class USceneComponent* DefaultSceneRoot; // 0x03F0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_teamup_invite.bp_teamup_invite_C");
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return pStaticClass;
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}
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void EventTeamupHide_NoFetch();
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void EventTeamupHide();
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void EventTeamUpClickHead_NoFetch();
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void EventTeamUpClickHead();
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void EventFetchInfo_NoFetch();
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void EventFetchInfo();
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void EventTeamUpInviteApplyRefuse_NoFetch();
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void EventTeamUpInviteApplyRefuse();
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void EventTeamUpInviteApplyAutoRefuse_NoFetch();
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void EventTeamUpInviteApplyAutoRefuse();
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void EventTeamUpSelectRefuseInfo_NoFetch();
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void EventTeamUpSelectRefuseInfo();
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void EventTeamUpInviteApplyPermit_NoFetch();
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void EventTeamUpInviteApplyPermit();
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void EventInvitePermitFromWatchingBackToLobby_NoFetch();
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void EventInvitePermitFromWatchingBackToLobby();
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void UserConstructionScript();
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};
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}
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