Files
PMDT/structures/data/SDK/PUBGM_bp_teamup_invite_classes.hpp
2026-05-03 13:32:50 +08:00

75 lines
5.4 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:45 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_teamup_invite.bp_teamup_invite_C
// 0x0124 (0x03F4 - 0x02D0)
class Abp_teamup_invite_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FString TEAMUP_INVITE_TIP; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString TEAMUP_APPLY_TIMEOUT_TIP; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString TEAMUP_APPLY_TIP; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_TopTipProfileInfo BP_STRUCT_TopTipProfileInfo; // 0x02F8(0x0068) (Edit, BlueprintVisible)
struct FBP_STRUCT_TopTipRefuseInfo BP_STRUCT_TopTipRefuseInfo; // 0x0360(0x000C) (Edit, BlueprintVisible)
struct FString BP_TopTip_ClickHeadID; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_TeamUpRecruitFlagTwo; // 0x0378(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString TeamUp_Applyer_Name; // 0x0384(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString TEAMUP_INVITE_TIMEOUT_TIP; // 0x0390(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_TeamUpRecruitFlagOne; // 0x039C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int TeamUp_Invite_Apply_Type; // 0x03A8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_TeamUpRecruitDistance; // 0x03AC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_TeamUpRecruitFirstTime; // 0x03B0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x03B1(0x0003) MISSED OFFSET
struct FString BP_TeamUpInviterSource; // 0x03B4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool TeamUp_Auto_Refuse; // 0x03C0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x03C1(0x0003) MISSED OFFSET
int TeamUp_Invite_GameType; // 0x03C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int TeamUp_Count_Down; // 0x03C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_TopTipRefuseInfo> BP_ARRAY_TopTipRefuseInfos; // 0x03CC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString TeamUp_Inviter_Name; // 0x03D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_TopTipApplyMessage; // 0x03E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x03F0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_teamup_invite.bp_teamup_invite_C");
return pStaticClass;
}
void EventTeamupHide_NoFetch();
void EventTeamupHide();
void EventTeamUpClickHead_NoFetch();
void EventTeamUpClickHead();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventTeamUpInviteApplyRefuse_NoFetch();
void EventTeamUpInviteApplyRefuse();
void EventTeamUpInviteApplyAutoRefuse_NoFetch();
void EventTeamUpInviteApplyAutoRefuse();
void EventTeamUpSelectRefuseInfo_NoFetch();
void EventTeamUpSelectRefuseInfo();
void EventTeamUpInviteApplyPermit_NoFetch();
void EventTeamUpInviteApplyPermit();
void EventInvitePermitFromWatchingBackToLobby_NoFetch();
void EventInvitePermitFromWatchingBackToLobby();
void UserConstructionScript();
};
}