Files
PMDT/structures/data/SDK/PUBGM_bp_treasure_hunt_functions.cpp
2026-05-03 13:32:50 +08:00

156 lines
4.2 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntRule_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_treasure_hunt_C::EventTreasureHuntRule_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntRule_NoFetch");
Abp_treasure_hunt_C_EventTreasureHuntRule_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntRule
// (BlueprintCallable, BlueprintEvent)
void Abp_treasure_hunt_C::EventTreasureHuntRule()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntRule");
Abp_treasure_hunt_C_EventTreasureHuntRule_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntCloseUI_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_treasure_hunt_C::EventTreasureHuntCloseUI_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntCloseUI_NoFetch");
Abp_treasure_hunt_C_EventTreasureHuntCloseUI_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntCloseUI
// (BlueprintCallable, BlueprintEvent)
void Abp_treasure_hunt_C::EventTreasureHuntCloseUI()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntCloseUI");
Abp_treasure_hunt_C_EventTreasureHuntCloseUI_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntInviteFriends_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_treasure_hunt_C::EventTreasureHuntInviteFriends_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntInviteFriends_NoFetch");
Abp_treasure_hunt_C_EventTreasureHuntInviteFriends_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntInviteFriends
// (BlueprintCallable, BlueprintEvent)
void Abp_treasure_hunt_C::EventTreasureHuntInviteFriends()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntInviteFriends");
Abp_treasure_hunt_C_EventTreasureHuntInviteFriends_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_treasure_hunt.bp_treasure_hunt_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_treasure_hunt_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_treasure_hunt.bp_treasure_hunt_C.UserConstructionScript");
Abp_treasure_hunt_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}