Files
PMDT/structures/data/SDK/PUBGM_bp_warzone_rank_classes.hpp
2026-05-03 13:32:50 +08:00

120 lines
9.1 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_warzone_rank.bp_warzone_rank_C
// 0x0304 (0x05D4 - 0x02D0)
class Abp_warzone_rank_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_WarZoneRankCurrentCorpsID; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_WarZoneRankSelectItemUid; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_WarZoneRankScrollPos; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<int> BP_ARRAY_CurProvinceList; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_WarZoneMedalInfo BP_STRUCT_WarZoneMedalInfo; // 0x02F4(0x0054) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_WarZoneRankInfo> BP_ARRAY_WarZoneRankList; // 0x0348(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_WarZoneRankCorpsRankPreparing; // 0x0354(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0355(0x0003) MISSED OFFSET
TArray<int> BP_ARRAY_CurDistrictList; // 0x0358(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_ShowRegionStrongerBtn; // 0x0364(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0365(0x0003) MISSED OFFSET
int BP_WarZoneRankSelectID; // 0x0368(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_WarZoneRankUpdateItemInfo BP_STRUCT_WarZoneRankUpdateItemInfo; // 0x036C(0x0088) (Edit, BlueprintVisible)
int BP_WarZoneRankListCount; // 0x03F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_WarZoneRank_RoleInfo BP_STRUCT_WarZoneRank_RoleInfo; // 0x03F8(0x002C) (Edit, BlueprintVisible)
struct FBP_STRUCT_WarZoneRankInfo BP_STRUCT_WarZoneRankInfo; // 0x0424(0x0088) (Edit, BlueprintVisible)
int BP_WarZoneRankUpdateIdx; // 0x04AC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_WarZoneRankSelectItemCorpsName; // 0x04B0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_WarZoneStreetPkIndex; // 0x04BC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<int> BP_ARRAY_CurCityList; // 0x04C0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_WarZoneStreetCdTime; // 0x04CC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_WarZoneStreetLastLocationTime; // 0x04D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_WarZoneRankSelectDistrictIndex; // 0x04DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_WarZoneRankSelectCityIndex; // 0x04E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_WarZoneRankShowRoleUid; // 0x04E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_WarZoneRank_PlayerNumShowStatus; // 0x04F0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x04F1(0x0003) MISSED OFFSET
int BP_WarZoneRankSelectID_Me; // 0x04F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FString> BP_ARRAY_WarZoneStreetNameList; // 0x04F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_WarZoneRankSelfHasCorps; // 0x0504(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x3]; // 0x0505(0x0003) MISSED OFFSET
int BP_WarZoneRank_Tab; // 0x0508(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_WarZoneRankSelectType; // 0x050C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_WarZoneRank_PlayerData BP_STRUCT_WarZoneRank_PlayerData; // 0x0510(0x0030) (Edit, BlueprintVisible)
struct FBP_STRUCT_WarZoneRankInfoMe BP_STRUCT_WarZoneRankInfoMe; // 0x0540(0x0088) (Edit, BlueprintVisible)
int BP_WarZoneRankSelectProvinceIndex; // 0x05C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_WarZoneRankSystemType; // 0x05CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x05D0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_warzone_rank.bp_warzone_rank_C");
return pStaticClass;
}
void EventWarZoneSelectOneStreet_NoFetch();
void EventWarZoneSelectOneStreet();
void EventWarZoneChangeType_NoFetch();
void EventWarZoneChangeType();
void EventWarZoneRefreshCityTable_NoFetch();
void EventWarZoneRefreshCityTable();
void EventOpenCountryStrongerUI_NoFetch();
void EventOpenCountryStrongerUI();
void EventWarZoneRankScrollPos_NoFetch();
void EventWarZoneRankScrollPos();
void EventWarZoneRankSelectID_NoFetch();
void EventWarZoneRankSelectID();
void EventWarZoneSelectProvince_NoFetch();
void EventWarZoneSelectProvince();
void EventShowMedalChoose_NoFetch();
void EventShowMedalChoose();
void EventShareWarZoneTitle_NoFetch();
void EventShareWarZoneTitle();
void EventWarZoneSelectDistrict_NoFetch();
void EventWarZoneSelectDistrict();
void EventWarZoneRuleButtonClick_NoFetch();
void EventWarZoneRuleButtonClick();
void EventWarZoneLBSShowStreetList_NoFetch();
void EventWarZoneLBSShowStreetList();
void EventWarzoneCantShowStreetList_NoFetch();
void EventWarzoneCantShowStreetList();
void EventWarZoneNeedRefreshStreetList_NoFetch();
void EventWarZoneNeedRefreshStreetList();
void EventOpenRegionStrongerUI_NoFetch();
void EventOpenRegionStrongerUI();
void EventWarZoneLBSCantShareButtonClick_NoFetch();
void EventWarZoneLBSCantShareButtonClick();
void EventWarZoneShowCorpsDetail_NoFetch();
void EventWarZoneShowCorpsDetail();
void EventWarZoneRankShowRole_NoFetch();
void EventWarZoneRankShowRole();
void EventWarZoneLBSButtonClick_NoFetch();
void EventWarZoneLBSButtonClick();
void EventWarZoneChangeRankTab_NoFetch();
void EventWarZoneChangeRankTab();
void EventWarZoneSelectItem_NoFetch();
void EventWarZoneSelectItem();
void EventWarZoneSelectCity_NoFetch();
void EventWarZoneSelectCity();
void EventWarZoneRankClose_NoFetch();
void EventWarZoneRankClose();
void UserConstructionScript();
};
}