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PMDT/结构体/数据/SDK/PUBGM_ActorSequence_classes.hpp
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2026-05-03 12:38:09 +08:00

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2.3 KiB
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// Class ActorSequence.ActorSequence
// 0x0020 (0x02A0 - 0x0280)
class UActorSequence : public UMovieSceneSequence
{
public:
unsigned char UnknownData00[0x20]; // 0x0280(0x0020) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ActorSequence.ActorSequence");
return pStaticClass;
}
};
// Class ActorSequence.ActorSequenceComponent
// 0x0028 (0x00E8 - 0x00C0)
class UActorSequenceComponent : public UActorComponent
{
public:
unsigned char UnknownData00[0x1C]; // 0x00C0(0x001C) MISSED OFFSET
class UActorSequence* Sequence; // 0x00DC(0x0004) (Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
class UActorSequencePlayer* SequencePlayer; // 0x00E0(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
bool bAutoPlay; // 0x00E4(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x00E5(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ActorSequence.ActorSequenceComponent");
return pStaticClass;
}
};
// Class ActorSequence.ActorSequencePlayer
// 0x0000 (0x06A0 - 0x06A0)
class UActorSequencePlayer : public UMovieSceneSequencePlayer
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ActorSequence.ActorSequencePlayer");
return pStaticClass;
}
};
}