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PMDT/结构体/数据/SDK/PUBGM_AkAudio_structs.hpp
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2026-05-03 12:38:09 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Enums
//---------------------------------------------------------------------------
// Enum AkAudio.AkAcousticPortalState
enum class EAkAcousticPortalState : uint8_t
{
AkAcousticPortalState__Closed = 0,
AkAcousticPortalState__Open = 1,
AkAcousticPortalState__AkAcousticPortalState_MAX = 2
};
// Enum AkAudio.EReflectionFilterBits
enum class EReflectionFilterBits : uint8_t
{
EReflectionFilterBits__Wall = 0,
EReflectionFilterBits__Ceiling = 1,
EReflectionFilterBits__Floor = 2,
EReflectionFilterBits__EReflectionFilterBits_MAX = 3
};
// Enum AkAudio.PanningRule
enum class EPanningRule : uint8_t
{
PanningRule__PanningRule_Speakers = 0,
PanningRule__PanningRule_Headphones = 1,
PanningRule__PanningRule_MAX = 2
};
// Enum AkAudio.AkChannelConfiguration
enum class EAkChannelConfiguration : uint8_t
{
AkChannelConfiguration__Ak_Parent = 0,
AkChannelConfiguration__Ak_1 = 1,
AkChannelConfiguration__Ak_2 = 2,
AkChannelConfiguration__Ak_3 = 3,
AkChannelConfiguration__Ak_4 = 4,
AkChannelConfiguration__Ak_5 = 5,
AkChannelConfiguration__Ak_7 = 6,
AkChannelConfiguration__Ak_5_1 = 7,
AkChannelConfiguration__Ak_7_1 = 8,
AkChannelConfiguration__Ak_7_101 = 9,
AkChannelConfiguration__Ak_Auro_9 = 10,
AkChannelConfiguration__Ak_Auro_10 = 11,
AkChannelConfiguration__Ak_Auro_11 = 12,
AkChannelConfiguration__Ak_Auro_13 = 13,
AkChannelConfiguration__Ak_Ambisonics_1st_order = 14,
AkChannelConfiguration__Ak_Ambisonics_2nd_order = 15,
AkChannelConfiguration__Ak_Ambisonics_3rd_order = 16,
AkChannelConfiguration__Ak_MAX = 17
};
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct AkAudio.AkPoly
// 0x0008
struct FAkPoly
{
class UAkAcousticTexture* Texture; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool EnableSurface; // 0x0004(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0005(0x0003) MISSED OFFSET
};
// ScriptStruct AkAudio.AkAudioEventTrackKey
// 0x0014
struct FAkAudioEventTrackKey
{
float Time; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
class UAkAudioEvent* AkAudioEvent; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData)
struct FString EventName; // 0x0008(0x000C) (Edit, BlueprintVisible, ZeroConstructor, EditConst)
};
// ScriptStruct AkAudio.AkAmbSoundCheckpointRecord
// 0x0001
struct FAkAmbSoundCheckpointRecord
{
bool bCurrentlyPlaying; // 0x0000(0x0001) (ZeroConstructor, IsPlainOldData)
};
// ScriptStruct AkAudio.MovieSceneAkAudioEventTemplate
// 0x0004 (0x0010 - 0x000C)
struct FMovieSceneAkAudioEventTemplate : public FMovieSceneEvalTemplate
{
class UMovieSceneAkAudioEventSection* Section; // 0x000C(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
};
// ScriptStruct AkAudio.MovieSceneAkAudioRTPCTemplate
// 0x0004 (0x0010 - 0x000C)
struct FMovieSceneAkAudioRTPCTemplate : public FMovieSceneEvalTemplate
{
class UMovieSceneAkAudioRTPCSection* Section; // 0x000C(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
};
// ScriptStruct AkAudio.MovieSceneAkAudioRTPCSectionData
// 0x0060
struct FMovieSceneAkAudioRTPCSectionData
{
struct FString RTPCName; // 0x0000(0x000C) (ZeroConstructor)
struct FRichCurve RTPCCurve; // 0x000C(0x0054)
};
}