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PMDT/结构体/数据/SDK/PUBGM_AnimGraphRuntime_parameters.hpp
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2026-05-03 12:38:09 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------
// Function AnimGraphRuntime.KismetAnimationLibrary.K2_TwoBoneIK
struct UKismetAnimationLibrary_K2_TwoBoneIK_Params
{
struct FVector RootPos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
struct FVector JointPos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
struct FVector EndPos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
struct FVector JointTarget; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
struct FVector Effector; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
struct FVector OutJointPos; // (Parm, OutParm, IsPlainOldData)
struct FVector OutEndPos; // (Parm, OutParm, IsPlainOldData)
bool bAllowStretching; // (Parm, ZeroConstructor, IsPlainOldData)
float StartStretchRatio; // (Parm, ZeroConstructor, IsPlainOldData)
float MaxStretchScale; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AnimGraphRuntime.KismetAnimationLibrary.K2_LookAt
struct UKismetAnimationLibrary_K2_LookAt_Params
{
struct FTransform CurrentTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
struct FVector TargetPosition; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
struct FVector LookAtVector; // (Parm, IsPlainOldData)
bool bUseUpVector; // (Parm, ZeroConstructor, IsPlainOldData)
struct FVector UpVector; // (Parm, IsPlainOldData)
float ClampConeInDegree; // (Parm, ZeroConstructor, IsPlainOldData)
struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData)
};
// Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyEndReceived
struct UPlayMontageCallbackProxy_OnNotifyEndReceived_Params
{
struct FName NotifyName; // (Parm, ZeroConstructor, IsPlainOldData)
struct FBranchingPointNotifyPayload BranchingPointNotifyPayload; // (ConstParm, Parm, OutParm, ReferenceParm)
};
// Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyBeginReceived
struct UPlayMontageCallbackProxy_OnNotifyBeginReceived_Params
{
struct FName NotifyName; // (Parm, ZeroConstructor, IsPlainOldData)
struct FBranchingPointNotifyPayload BranchingPointNotifyPayload; // (ConstParm, Parm, OutParm, ReferenceParm)
};
// Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageEnded
struct UPlayMontageCallbackProxy_OnMontageEnded_Params
{
class UAnimMontage* Montage; // (Parm, ZeroConstructor, IsPlainOldData)
bool bInterrupted; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageBlendingOut
struct UPlayMontageCallbackProxy_OnMontageBlendingOut_Params
{
class UAnimMontage* Montage; // (Parm, ZeroConstructor, IsPlainOldData)
bool bInterrupted; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function AnimGraphRuntime.PlayMontageCallbackProxy.CreateProxyObjectForPlayMontage
struct UPlayMontageCallbackProxy_CreateProxyObjectForPlayMontage_Params
{
class USkeletalMeshComponent* InSkeletalMeshComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
class UAnimMontage* MontageToPlay; // (Parm, ZeroConstructor, IsPlainOldData)
float PlayRate; // (Parm, ZeroConstructor, IsPlainOldData)
float StartingPosition; // (Parm, ZeroConstructor, IsPlainOldData)
struct FName StartingSection; // (Parm, ZeroConstructor, IsPlainOldData)
class UPlayMontageCallbackProxy* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
}