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PMDT/结构体/数据/SDK/PUBGM_AnimationCore_structs.hpp
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2026-05-03 12:38:09 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Enums
//---------------------------------------------------------------------------
// Enum AnimationCore.ETransformConstraintType
enum class ETransformConstraintType : uint8_t
{
ETransformConstraintType__Translation = 0,
ETransformConstraintType__Rotation = 1,
ETransformConstraintType__Scale = 2,
ETransformConstraintType__Parent = 3,
ETransformConstraintType__ETransformConstraintType_MAX = 4
};
// Enum AnimationCore.EConstraintType
enum class EConstraintType : uint8_t
{
EConstraintType__Transform = 0,
EConstraintType__Aim = 1,
EConstraintType__MAX = 2
};
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct AnimationCore.Axis
// 0x0010
struct FAxis
{
struct FVector Axis; // 0x0000(0x000C) (Edit, IsPlainOldData)
bool bInLocalSpace; // 0x000C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET
};
// ScriptStruct AnimationCore.ConstraintDescriptor
// 0x0008
struct FConstraintDescriptor
{
EConstraintType Type; // 0x0000(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET
};
// ScriptStruct AnimationCore.ConstraintData
// 0x0080
struct FConstraintData
{
struct FConstraintDescriptor Constraint; // 0x0000(0x0008)
struct FName TargetNode; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData)
float Weight; // 0x0010(0x0004) (ZeroConstructor, IsPlainOldData)
bool bMaintainOffset; // 0x0014(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0xB]; // 0x0015(0x000B) MISSED OFFSET
struct FTransform Offset; // 0x0020(0x0030) (IsPlainOldData)
struct FTransform CurrentTransform; // 0x0050(0x0030) (Transient, IsPlainOldData)
};
// ScriptStruct AnimationCore.FilterOptionPerAxis
// 0x0003
struct FFilterOptionPerAxis
{
bool bX; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bY; // 0x0001(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bZ; // 0x0002(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct AnimationCore.ConstraintDescriptionEx
// 0x0008
struct FConstraintDescriptionEx
{
unsigned char UnknownData00[0x4]; // 0x0000(0x0004) MISSED OFFSET
struct FFilterOptionPerAxis AxesFilterOption; // 0x0004(0x0003) (Edit)
unsigned char UnknownData01[0x1]; // 0x0007(0x0001) MISSED OFFSET
};
// ScriptStruct AnimationCore.AimConstraintDescription
// 0x0024 (0x002C - 0x0008)
struct FAimConstraintDescription : public FConstraintDescriptionEx
{
struct FAxis LookAt_Axis; // 0x0008(0x0010) (Edit)
struct FAxis LookUp_Axis; // 0x0018(0x0010) (Edit)
bool bUseLookUp; // 0x0028(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0029(0x0003) MISSED OFFSET
};
// ScriptStruct AnimationCore.TransformConstraintDescription
// 0x0000 (0x0008 - 0x0008)
struct FTransformConstraintDescription : public FConstraintDescriptionEx
{
ETransformConstraintType TransformType; // 0x0007(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct AnimationCore.ConstraintDescription
// 0x000D
struct FConstraintDescription
{
bool bTranslation; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bRotation; // 0x0001(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bScale; // 0x0002(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bParent; // 0x0003(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FFilterOptionPerAxis TranslationAxes; // 0x0004(0x0003) (Edit, BlueprintVisible)
struct FFilterOptionPerAxis RotationAxes; // 0x0007(0x0003) (Edit, BlueprintVisible)
struct FFilterOptionPerAxis ScaleAxes; // 0x000A(0x0003) (Edit, BlueprintVisible)
};
// ScriptStruct AnimationCore.TransformConstraint
// 0x0028
struct FTransformConstraint
{
struct FConstraintDescription Operator; // 0x0000(0x000D) (Edit, BlueprintVisible)
unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET
struct FName SourceNode; // 0x0010(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FName TargetNode; // 0x0018(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float Weight; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bMaintainOffset; // 0x0024(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0025(0x0003) MISSED OFFSET
};
// ScriptStruct AnimationCore.ConstraintOffset
// 0x0060
struct FConstraintOffset
{
struct FVector Translation; // 0x0000(0x000C) (IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET
struct FQuat Rotation; // 0x0010(0x0010) (IsPlainOldData)
struct FVector Scale; // 0x0020(0x000C) (IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET
struct FTransform Parent; // 0x0030(0x0030) (IsPlainOldData)
};
// ScriptStruct AnimationCore.NodeChain
// 0x000C
struct FNodeChain
{
TArray<struct FName> Nodes; // 0x0000(0x000C) (ZeroConstructor)
};
// ScriptStruct AnimationCore.NodeObject
// 0x0010
struct FNodeObject
{
struct FName Name; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData)
struct FName ParentName; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData)
};
// ScriptStruct AnimationCore.NodeHierarchyData
// 0x0054
struct FNodeHierarchyData
{
TArray<struct FNodeObject> Nodes; // 0x0000(0x000C) (ZeroConstructor)
TArray<struct FTransform> Transforms; // 0x000C(0x000C) (ZeroConstructor)
TMap<struct FName, int> NodeNameToIndexMapping; // 0x0018(0x0050) (ZeroConstructor)
};
// ScriptStruct AnimationCore.NodeHierarchyWithUserData
// 0x0058
struct FNodeHierarchyWithUserData
{
unsigned char UnknownData00[0x4]; // 0x0000(0x0004) MISSED OFFSET
struct FNodeHierarchyData Hierarchy; // 0x0004(0x0054)
};
}