Files
PMDT/结构体/数据/SDK/PUBGM_ApexDestruction_classes.hpp
T
2026-05-03 12:38:09 +08:00

113 lines
5.9 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// Class ApexDestruction.DestructibleActor
// 0x0018 (0x02D0 - 0x02B8)
class ADestructibleActor : public AActor
{
public:
class UDestructibleComponent* DestructibleComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char bAffectNavigation : 1; // 0x02BC(0x0001) (Edit, BlueprintVisible, Config)
unsigned char UnknownData00[0x3]; // 0x02BD(0x0003) MISSED OFFSET
struct FScriptMulticastDelegate OnActorFracture; // 0x02C0(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData01[0x4]; // 0x02CC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ApexDestruction.DestructibleActor");
return pStaticClass;
}
};
// Class ApexDestruction.DestructibleComponent
// 0x00B0 (0x07E0 - 0x0730)
class UDestructibleComponent : public USkinnedMeshComponent
{
public:
unsigned char UnknownData00[0x4]; // 0x0730(0x0004) MISSED OFFSET
unsigned char bFractureEffectOverride : 1; // 0x0734(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData01[0x3]; // 0x0735(0x0003) MISSED OFFSET
TArray<struct FFractureEffect> FractureEffects; // 0x0738(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, EditFixedSize, ZeroConstructor)
bool bEnableHardSleeping; // 0x0744(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x0745(0x0003) MISSED OFFSET
float LargeChunkThreshold; // 0x0748(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0xC]; // 0x074C(0x000C) MISSED OFFSET
struct FScriptMulticastDelegate OnComponentFracture; // 0x0758(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData04[0x7C]; // 0x0764(0x007C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ApexDestruction.DestructibleComponent");
return pStaticClass;
}
void SetDestructibleMesh(class UDestructibleMesh* NewMesh);
class UDestructibleMesh* GetDestructibleMesh();
void ApplyRadiusDamage(float BaseDamage, const struct FVector& HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage);
void ApplyDamage(float DamageAmount, const struct FVector& HitLocation, const struct FVector& ImpulseDir, float ImpulseStrength);
};
// Class ApexDestruction.DestructibleFractureSettings
// 0x0054 (0x0070 - 0x001C)
class UDestructibleFractureSettings : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FFractureMaterial FractureMaterialDesc; // 0x0020(0x0024) (Edit, Transient)
int RandomSeed; // 0x0044(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TArray<struct FVector> VoronoiSites; // 0x0048(0x000C) (ZeroConstructor)
int OriginalSubmeshCount; // 0x0054(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<class UMaterialInterface*> Materials; // 0x0058(0x000C) (ZeroConstructor)
TArray<struct FDestructibleChunkParameters> ChunkParameters; // 0x0064(0x000C) (ZeroConstructor)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ApexDestruction.DestructibleFractureSettings");
return pStaticClass;
}
};
// Class ApexDestruction.DestructibleMesh
// 0x0088 (0x02A8 - 0x0220)
class UDestructibleMesh : public USkeletalMesh
{
public:
struct FDestructibleParameters DefaultDestructibleParameters; // 0x0220(0x007C) (Edit)
TArray<struct FFractureEffect> FractureEffects; // 0x029C(0x000C) (Edit, EditFixedSize, ZeroConstructor)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class ApexDestruction.DestructibleMesh");
return pStaticClass;
}
};
}