95 lines
3.6 KiB
C++
Executable File
95 lines
3.6 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// Class AssetRegistry.AssetRegistryImpl
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// 0x0874 (0x0890 - 0x001C)
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class UAssetRegistryImpl : public UObject
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{
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public:
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unsigned char UnknownData00[0x874]; // 0x001C(0x0874) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class AssetRegistry.AssetRegistryImpl");
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return pStaticClass;
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}
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};
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// Class AssetRegistry.AssetRegistryHelpers
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// 0x0004 (0x0020 - 0x001C)
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class UAssetRegistryHelpers : public UObject
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{
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public:
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unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class AssetRegistry.AssetRegistryHelpers");
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return pStaticClass;
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}
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static struct FSoftObjectPath ToSoftObjectPath(const struct FAssetData& InAssetData);
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static struct FARFilter SetFilterTagsAndValues(const struct FARFilter& InFilter, TArray<struct FTagAndValue> InTagsAndValues);
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static bool IsValid(const struct FAssetData& InAssetData);
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static bool IsUAsset(const struct FAssetData& InAssetData);
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static bool IsRedirector(const struct FAssetData& InAssetData);
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static bool IsAssetLoaded(const struct FAssetData& InAssetData);
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static bool GetTagValue(const struct FAssetData& InAssetData, const struct FName& InTagName, struct FString* OutTagValue);
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static struct FString GetFullName(const struct FAssetData& InAssetData);
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static struct FString GetExportTextName(const struct FAssetData& InAssetData);
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static class UClass* GetClass(const struct FAssetData& InAssetData);
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static TScriptInterface<class UAssetRegistry> GetAssetRegistry();
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static class UObject* GetAsset(const struct FAssetData& InAssetData);
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static struct FAssetData CreateAssetData(class UObject* InAsset, bool bAllowBlueprintClass);
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};
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// Class AssetRegistry.AssetRegistry
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// 0x0000 (0x0020 - 0x0020)
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class UAssetRegistry : public UInterface
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{
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public:
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class AssetRegistry.AssetRegistry");
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return pStaticClass;
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}
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void RunAssetsThroughFilter(const struct FARFilter& Filter, TArray<struct FAssetData>* AssetDataList);
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bool IsLoadingAssets();
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bool HasAssets(const struct FName& PackagePath, bool bRecursive);
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void GetSubPaths(const struct FString& InBasePath, bool bInRecurse, TArray<struct FString>* OutPathList);
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bool GetAssetsByPath(const struct FName& PackagePath, bool bRecursive, bool bIncludeOnlyOnDiskAssets, TArray<struct FAssetData>* OutAssetData);
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bool GetAssetsByPackageName(const struct FName& PackageName, bool bIncludeOnlyOnDiskAssets, TArray<struct FAssetData>* OutAssetData);
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bool GetAssetsByClass(const struct FName& ClassName, bool bSearchSubClasses, TArray<struct FAssetData>* OutAssetData);
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bool GetAssets(const struct FARFilter& Filter, TArray<struct FAssetData>* OutAssetData);
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struct FAssetData GetAssetByObjectPath(const struct FName& ObjectPath, bool bIncludeOnlyOnDiskAssets);
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void GetAllCachedPaths(TArray<struct FString>* OutPathList);
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bool GetAllAssets(bool bIncludeOnlyOnDiskAssets, TArray<struct FAssetData>* OutAssetData);
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};
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}
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