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PMDT/structures/data/SDK/PUBGM_AudioMixer_structs.hpp
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2026-05-03 13:32:50 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Enums
//---------------------------------------------------------------------------
// Enum AudioMixer.ESubmixEffectDynamicsPeakMode
enum class ESubmixEffectDynamicsPeakMode : uint8_t
{
ESubmixEffectDynamicsPeakMode__MeanSquared = 0,
ESubmixEffectDynamicsPeakMode__RootMeanSquared = 1,
ESubmixEffectDynamicsPeakMode__Peak = 2,
ESubmixEffectDynamicsPeakMode__Count = 3,
ESubmixEffectDynamicsPeakMode__ESubmixEffectDynamicsPeakMode_MAX = 4
};
// Enum AudioMixer.ESubmixEffectDynamicsProcessorType
enum class ESubmixEffectDynamicsProcessorType : uint8_t
{
ESubmixEffectDynamicsProcessorType__Compressor = 0,
ESubmixEffectDynamicsProcessorType__Limiter = 1,
ESubmixEffectDynamicsProcessorType__Expander = 2,
ESubmixEffectDynamicsProcessorType__Gate = 3,
ESubmixEffectDynamicsProcessorType__Count = 4,
ESubmixEffectDynamicsProcessorType__ESubmixEffectDynamicsProcessorType_MAX = 5
};
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct AudioMixer.SubmixEffectDynamicsProcessorSettings
// 0x0028
struct FSubmixEffectDynamicsProcessorSettings
{
ESubmixEffectDynamicsProcessorType DynamicsProcessorType; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
ESubmixEffectDynamicsPeakMode PeakMode; // 0x0001(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x0002(0x0002) MISSED OFFSET
float LookAheadMsec; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float AttackTimeMsec; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float ReleaseTimeMsec; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float ThresholdDb; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float Ratio; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float KneeBandwidthDb; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float InputGainDb; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float OutputGainDb; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bChannelLinked : 1; // 0x0024(0x0001) (Edit, BlueprintVisible)
unsigned char bAnalogMode : 1; // 0x0024(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData01[0x3]; // 0x0025(0x0003) MISSED OFFSET
};
// ScriptStruct AudioMixer.SubmixEffectEQBand
// 0x0010
struct FSubmixEffectEQBand
{
float Frequency; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float Bandwidth; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float GainDb; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bEnabled : 1; // 0x000C(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET
};
// ScriptStruct AudioMixer.SubmixEffectSubmixEQSettings
// 0x000C
struct FSubmixEffectSubmixEQSettings
{
TArray<struct FSubmixEffectEQBand> EQBands; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
// ScriptStruct AudioMixer.SubmixEffectReverbSettings
// 0x0030
struct FSubmixEffectReverbSettings
{
float Density; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float Diffusion; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float Gain; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float GainHF; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float DecayTime; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float DecayHFRatio; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float ReflectionsGain; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float ReflectionsDelay; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float LateGain; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float LateDelay; // 0x0024(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float AirAbsorptionGainHF; // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float WetLevel; // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}